// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "FrameBufferGDI.hpp"
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#include "Common/Debug.hpp"
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namespace sw
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{
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extern bool forceWindowed;
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FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
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{
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if(!windowed)
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{
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SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW);
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DEVMODE deviceMode;
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deviceMode.dmSize = sizeof(DEVMODE);
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deviceMode.dmPelsWidth= width;
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deviceMode.dmPelsHeight = height;
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deviceMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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ChangeDisplaySettings(&deviceMode, CDS_FULLSCREEN);
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}
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init(this->windowHandle);
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format = FORMAT_X8R8G8B8;
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}
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FrameBufferGDI::~FrameBufferGDI()
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{
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release();
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if(!windowed)
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{
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ChangeDisplaySettings(0, 0);
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RECT clientRect;
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RECT windowRect;
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GetClientRect(windowHandle, &clientRect);
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GetWindowRect(windowHandle, &windowRect);
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int windowWidth = width + (windowRect.right - windowRect.left) - (clientRect.right - clientRect.left);
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int windowHeight = height + (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
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int desktopWidth = GetSystemMetrics(SM_CXSCREEN);
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int desktopHeight = GetSystemMetrics(SM_CYSCREEN);
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SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windowHeight / 2, windowWidth, windowHeight, SWP_SHOWWINDOW);
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}
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}
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void *FrameBufferGDI::lock()
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{
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stride = width * 4;
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return framebuffer;
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}
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void FrameBufferGDI::unlock()
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{
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}
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void FrameBufferGDI::flip(sw::Surface *source)
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{
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blit(source, nullptr, nullptr);
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}
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void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
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{
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copy(source);
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int sourceLeft = sourceRect ? sourceRect->x0 : 0;
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int sourceTop = sourceRect ? sourceRect->y0 : 0;
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int sourceWidth = sourceRect ? sourceRect->x1 - sourceRect->x0 : width;
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int sourceHeight = sourceRect ? sourceRect->y1 - sourceRect->y0 : height;
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int destLeft = destRect ? destRect->x0 : 0;
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int destTop = destRect ? destRect->y0 : 0;
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int destWidth = destRect ? destRect->x1 - destRect->x0 : bounds.right - bounds.left;
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int destHeight = destRect ? destRect->y1 - destRect->y0 : bounds.bottom - bounds.top;
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StretchBlt(windowContext, destLeft, destTop, destWidth, destHeight, bitmapContext, sourceLeft, sourceTop, sourceWidth, sourceHeight, SRCCOPY);
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}
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void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source)
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{
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blit(windowOverride, source, nullptr, nullptr);
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}
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void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
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{
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if(windowed && windowOverride != 0 && windowOverride != bitmapWindow)
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{
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release();
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init(windowOverride);
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}
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blit(source, sourceRect, destRect);
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}
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void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate)
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{
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SetDeviceGammaRamp(windowContext, gammaRamp);
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}
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void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp)
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{
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GetDeviceGammaRamp(windowContext, gammaRamp);
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}
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void FrameBufferGDI::screenshot(void *destBuffer)
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{
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UNIMPLEMENTED();
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}
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bool FrameBufferGDI::getScanline(bool &inVerticalBlank, unsigned int &scanline)
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{
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UNIMPLEMENTED();
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return false;
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}
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void FrameBufferGDI::init(HWND window)
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{
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bitmapWindow = window;
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windowContext = GetDC(window);
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bitmapContext = CreateCompatibleDC(windowContext);
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BITMAPINFO bitmapInfo;
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memset(&bitmapInfo, 0, sizeof(BITMAPINFO));
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bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFO);
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bitmapInfo.bmiHeader.biBitCount = 32;
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bitmapInfo.bmiHeader.biPlanes = 1;
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bitmapInfo.bmiHeader.biHeight = -height;
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bitmapInfo.bmiHeader.biWidth = width;
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bitmapInfo.bmiHeader.biCompression = BI_RGB;
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bitmap = CreateDIBSection(bitmapContext, &bitmapInfo, DIB_RGB_COLORS, &framebuffer, 0, 0);
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SelectObject(bitmapContext, bitmap);
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updateBounds(window);
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}
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void FrameBufferGDI::release()
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{
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SelectObject(bitmapContext, 0);
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DeleteObject(bitmap);
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ReleaseDC(bitmapWindow, windowContext);
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DeleteDC(bitmapContext);
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}
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}
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