/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPDFGradientShader.h"
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#include "SkOpts.h"
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#include "SkPDFDocument.h"
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#include "SkPDFDocumentPriv.h"
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#include "SkPDFFormXObject.h"
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#include "SkPDFGraphicState.h"
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#include "SkPDFResourceDict.h"
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#include "SkPDFTypes.h"
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#include "SkPDFUtils.h"
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static uint32_t hash(const SkShader::GradientInfo& v) {
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uint32_t buffer[] = {
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(uint32_t)v.fColorCount,
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SkOpts::hash(v.fColors, v.fColorCount * sizeof(SkColor)),
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SkOpts::hash(v.fColorOffsets, v.fColorCount * sizeof(SkScalar)),
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SkOpts::hash(v.fPoint, 2 * sizeof(SkPoint)),
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SkOpts::hash(v.fRadius, 2 * sizeof(SkScalar)),
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(uint32_t)v.fTileMode,
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v.fGradientFlags,
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};
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return SkOpts::hash(buffer, sizeof(buffer));
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}
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static uint32_t hash(const SkPDFGradientShader::Key& k) {
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uint32_t buffer[] = {
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(uint32_t)k.fType,
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hash(k.fInfo),
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SkOpts::hash(&k.fCanvasTransform, sizeof(SkMatrix)),
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SkOpts::hash(&k.fShaderTransform, sizeof(SkMatrix)),
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SkOpts::hash(&k.fBBox, sizeof(SkIRect))
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};
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return SkOpts::hash(buffer, sizeof(buffer));
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}
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static void unit_to_points_matrix(const SkPoint pts[2], SkMatrix* matrix) {
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SkVector vec = pts[1] - pts[0];
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SkScalar mag = vec.length();
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SkScalar inv = mag ? SkScalarInvert(mag) : 0;
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vec.scale(inv);
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matrix->setSinCos(vec.fY, vec.fX);
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matrix->preScale(mag, mag);
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matrix->postTranslate(pts[0].fX, pts[0].fY);
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}
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static const int kColorComponents = 3;
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typedef uint8_t ColorTuple[kColorComponents];
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/* Assumes t + startOffset is on the stack and does a linear interpolation on t
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between startOffset and endOffset from prevColor to curColor (for each color
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component), leaving the result in component order on the stack. It assumes
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there are always 3 components per color.
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@param range endOffset - startOffset
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@param curColor[components] The current color components.
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@param prevColor[components] The previous color components.
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@param result The result ps function.
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*/
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static void interpolate_color_code(SkScalar range, const ColorTuple& curColor,
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const ColorTuple& prevColor,
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SkDynamicMemoryWStream* result) {
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SkASSERT(range != SkIntToScalar(0));
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// Figure out how to scale each color component.
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SkScalar multiplier[kColorComponents];
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for (int i = 0; i < kColorComponents; i++) {
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static const SkScalar kColorScale = SkScalarInvert(255);
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multiplier[i] = kColorScale * (curColor[i] - prevColor[i]) / range;
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}
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// Calculate when we no longer need to keep a copy of the input parameter t.
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// If the last component to use t is i, then dupInput[0..i - 1] = true
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// and dupInput[i .. components] = false.
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bool dupInput[kColorComponents];
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dupInput[kColorComponents - 1] = false;
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for (int i = kColorComponents - 2; i >= 0; i--) {
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dupInput[i] = dupInput[i + 1] || multiplier[i + 1] != 0;
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}
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if (!dupInput[0] && multiplier[0] == 0) {
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result->writeText("pop ");
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}
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for (int i = 0; i < kColorComponents; i++) {
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// If the next components needs t and this component will consume a
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// copy, make another copy.
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if (dupInput[i] && multiplier[i] != 0) {
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result->writeText("dup ");
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}
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if (multiplier[i] == 0) {
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SkPDFUtils::AppendColorComponent(prevColor[i], result);
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result->writeText(" ");
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} else {
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if (multiplier[i] != 1) {
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SkPDFUtils::AppendScalar(multiplier[i], result);
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result->writeText(" mul ");
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}
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if (prevColor[i] != 0) {
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SkPDFUtils::AppendColorComponent(prevColor[i], result);
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result->writeText(" add ");
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}
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}
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if (dupInput[i]) {
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result->writeText("exch\n");
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}
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}
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}
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/* Generate Type 4 function code to map t=[0,1) to the passed gradient,
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clamping at the edges of the range. The generated code will be of the form:
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if (t < 0) {
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return colorData[0][r,g,b];
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} else {
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if (t < info.fColorOffsets[1]) {
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return linearinterpolation(colorData[0][r,g,b],
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colorData[1][r,g,b]);
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} else {
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if (t < info.fColorOffsets[2]) {
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return linearinterpolation(colorData[1][r,g,b],
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colorData[2][r,g,b]);
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} else {
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... } else {
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return colorData[info.fColorCount - 1][r,g,b];
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}
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...
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}
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}
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*/
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static void gradient_function_code(const SkShader::GradientInfo& info,
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SkDynamicMemoryWStream* result) {
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/* We want to linearly interpolate from the previous color to the next.
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Scale the colors from 0..255 to 0..1 and determine the multipliers
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for interpolation.
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C{r,g,b}(t, section) = t - offset_(section-1) + t * Multiplier{r,g,b}.
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*/
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SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(info.fColorCount);
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ColorTuple *colorData = colorDataAlloc.get();
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for (int i = 0; i < info.fColorCount; i++) {
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colorData[i][0] = SkColorGetR(info.fColors[i]);
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colorData[i][1] = SkColorGetG(info.fColors[i]);
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colorData[i][2] = SkColorGetB(info.fColors[i]);
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}
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// Clamp the initial color.
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result->writeText("dup 0 le {pop ");
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SkPDFUtils::AppendColorComponent(colorData[0][0], result);
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result->writeText(" ");
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SkPDFUtils::AppendColorComponent(colorData[0][1], result);
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result->writeText(" ");
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SkPDFUtils::AppendColorComponent(colorData[0][2], result);
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result->writeText(" }\n");
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// The gradient colors.
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int gradients = 0;
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for (int i = 1 ; i < info.fColorCount; i++) {
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if (info.fColorOffsets[i] == info.fColorOffsets[i - 1]) {
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continue;
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}
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gradients++;
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result->writeText("{dup ");
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SkPDFUtils::AppendScalar(info.fColorOffsets[i], result);
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result->writeText(" le {");
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if (info.fColorOffsets[i - 1] != 0) {
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SkPDFUtils::AppendScalar(info.fColorOffsets[i - 1], result);
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result->writeText(" sub\n");
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}
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interpolate_color_code(info.fColorOffsets[i] - info.fColorOffsets[i - 1],
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colorData[i], colorData[i - 1], result);
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result->writeText("}\n");
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}
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// Clamp the final color.
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result->writeText("{pop ");
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SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][0], result);
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result->writeText(" ");
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SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][1], result);
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result->writeText(" ");
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SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][2], result);
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for (int i = 0 ; i < gradients + 1; i++) {
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result->writeText("} ifelse\n");
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}
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}
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static std::unique_ptr<SkPDFDict> createInterpolationFunction(const ColorTuple& color1,
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const ColorTuple& color2) {
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auto retval = SkPDFMakeDict();
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auto c0 = SkPDFMakeArray();
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c0->appendColorComponent(color1[0]);
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c0->appendColorComponent(color1[1]);
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c0->appendColorComponent(color1[2]);
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retval->insertObject("C0", std::move(c0));
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auto c1 = SkPDFMakeArray();
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c1->appendColorComponent(color2[0]);
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c1->appendColorComponent(color2[1]);
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c1->appendColorComponent(color2[2]);
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retval->insertObject("C1", std::move(c1));
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retval->insertObject("Domain", SkPDFMakeArray(0, 1));
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retval->insertInt("FunctionType", 2);
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retval->insertScalar("N", 1.0f);
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return retval;
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}
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static std::unique_ptr<SkPDFDict> gradientStitchCode(const SkShader::GradientInfo& info) {
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auto retval = SkPDFMakeDict();
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// normalize color stops
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int colorCount = info.fColorCount;
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std::vector<SkColor> colors(info.fColors, info.fColors + colorCount);
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std::vector<SkScalar> colorOffsets(info.fColorOffsets, info.fColorOffsets + colorCount);
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int i = 1;
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while (i < colorCount - 1) {
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// ensure stops are in order
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if (colorOffsets[i - 1] > colorOffsets[i]) {
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colorOffsets[i] = colorOffsets[i - 1];
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}
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// remove points that are between 2 coincident points
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if ((colorOffsets[i - 1] == colorOffsets[i]) && (colorOffsets[i] == colorOffsets[i + 1])) {
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colorCount -= 1;
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colors.erase(colors.begin() + i);
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colorOffsets.erase(colorOffsets.begin() + i);
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} else {
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i++;
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}
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}
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// find coincident points and slightly move them over
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for (i = 1; i < colorCount - 1; i++) {
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if (colorOffsets[i - 1] == colorOffsets[i]) {
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colorOffsets[i] += 0.00001f;
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}
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}
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// check if last 2 stops coincide
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if (colorOffsets[i - 1] == colorOffsets[i]) {
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colorOffsets[i - 1] -= 0.00001f;
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}
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SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(colorCount);
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ColorTuple *colorData = colorDataAlloc.get();
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for (int i = 0; i < colorCount; i++) {
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colorData[i][0] = SkColorGetR(colors[i]);
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colorData[i][1] = SkColorGetG(colors[i]);
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colorData[i][2] = SkColorGetB(colors[i]);
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}
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// no need for a stitch function if there are only 2 stops.
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if (colorCount == 2)
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return createInterpolationFunction(colorData[0], colorData[1]);
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auto encode = SkPDFMakeArray();
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auto bounds = SkPDFMakeArray();
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auto functions = SkPDFMakeArray();
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retval->insertObject("Domain", SkPDFMakeArray(0, 1));
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retval->insertInt("FunctionType", 3);
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for (int i = 1; i < colorCount; i++) {
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if (i > 1) {
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bounds->appendScalar(colorOffsets[i-1]);
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}
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encode->appendScalar(0);
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encode->appendScalar(1.0f);
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functions->appendObject(createInterpolationFunction(colorData[i-1], colorData[i]));
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}
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retval->insertObject("Encode", std::move(encode));
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retval->insertObject("Bounds", std::move(bounds));
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retval->insertObject("Functions", std::move(functions));
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return retval;
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}
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/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */
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static void tileModeCode(SkShader::TileMode mode,
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SkDynamicMemoryWStream* result) {
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if (mode == SkShader::kRepeat_TileMode) {
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result->writeText("dup truncate sub\n"); // Get the fractional part.
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result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
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return;
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}
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if (mode == SkShader::kMirror_TileMode) {
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// Map t mod 2 into [0, 1, 1, 0].
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// Code Stack
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result->writeText("abs " // Map negative to positive.
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"dup " // t.s t.s
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"truncate " // t.s t
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"dup " // t.s t t
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"cvi " // t.s t T
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"2 mod " // t.s t (i mod 2)
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"1 eq " // t.s t true|false
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"3 1 roll " // true|false t.s t
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"sub " // true|false 0.s
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"exch " // 0.s true|false
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"{1 exch sub} if\n"); // 1 - 0.s|0.s
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}
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}
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/**
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* Returns PS function code that applies inverse perspective
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* to a x, y point.
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* The function assumes that the stack has at least two elements,
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* and that the top 2 elements are numeric values.
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* After executing this code on a PS stack, the last 2 elements are updated
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* while the rest of the stack is preserved intact.
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* inversePerspectiveMatrix is the inverse perspective matrix.
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*/
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static void apply_perspective_to_coordinates(const SkMatrix& inversePerspectiveMatrix,
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SkDynamicMemoryWStream* code) {
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if (!inversePerspectiveMatrix.hasPerspective()) {
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return;
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}
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// Perspective matrix should be:
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// 1 0 0
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// 0 1 0
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// p0 p1 p2
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const SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0];
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const SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1];
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const SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2];
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// y = y / (p2 + p0 x + p1 y)
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// x = x / (p2 + p0 x + p1 y)
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// Input on stack: x y
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code->writeText(" dup "); // x y y
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SkPDFUtils::AppendScalar(p1, code); // x y y p1
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code->writeText(" mul " // x y y*p1
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" 2 index "); // x y y*p1 x
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SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0
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code->writeText(" mul "); // x y y*p1 x*p0
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SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2
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code->writeText(" add " // x y y*p1 x*p0+p2
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"add " // x y y*p1+x*p0+p2
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"3 1 roll " // y*p1+x*p0+p2 x y
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"2 index " // z x y y*p1+x*p0+p2
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"div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
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"3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
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"exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
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"div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
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"exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
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}
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static void linearCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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function->writeText("{");
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apply_perspective_to_coordinates(perspectiveRemover, function);
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function->writeText("pop\n"); // Just ditch the y value.
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tileModeCode(info.fTileMode, function);
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gradient_function_code(info, function);
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function->writeText("}");
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}
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static void radialCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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function->writeText("{");
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apply_perspective_to_coordinates(perspectiveRemover, function);
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// Find the distance from the origin.
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function->writeText("dup " // x y y
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"mul " // x y^2
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"exch " // y^2 x
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"dup " // y^2 x x
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"mul " // y^2 x^2
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"add " // y^2+x^2
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"sqrt\n"); // sqrt(y^2+x^2)
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tileModeCode(info.fTileMode, function);
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gradient_function_code(info, function);
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function->writeText("}");
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}
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/* Conical gradient shader, based on the Canvas spec for radial gradients
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See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient
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*/
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static void twoPointConicalCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX;
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SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY;
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SkScalar r0 = info.fRadius[0];
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SkScalar dr = info.fRadius[1] - info.fRadius[0];
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SkScalar a = dx * dx + dy * dy - dr * dr;
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// First compute t, if the pixel falls outside the cone, then we'll end
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// with 'false' on the stack, otherwise we'll push 'true' with t below it
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// We start with a stack of (x y), copy it and then consume one copy in
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// order to calculate b and the other to calculate c.
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function->writeText("{");
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apply_perspective_to_coordinates(perspectiveRemover, function);
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function->writeText("2 copy ");
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// Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr).
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SkPDFUtils::AppendScalar(dy, function);
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function->writeText(" mul exch ");
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SkPDFUtils::AppendScalar(dx, function);
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function->writeText(" mul add ");
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SkPDFUtils::AppendScalar(r0 * dr, function);
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function->writeText(" add -2 mul dup dup mul\n");
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// c = x^2 + y^2 + radius0^2
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function->writeText("4 2 roll dup mul exch dup mul add ");
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SkPDFUtils::AppendScalar(r0 * r0, function);
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function->writeText(" sub dup 4 1 roll\n");
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// Contents of the stack at this point: c, b, b^2, c
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// if a = 0, then we collapse to a simpler linear case
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if (a == 0) {
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// t = -c/b
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function->writeText("pop pop div neg dup ");
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// compute radius(t)
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SkPDFUtils::AppendScalar(dr, function);
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function->writeText(" mul ");
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SkPDFUtils::AppendScalar(r0, function);
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function->writeText(" add\n");
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// if r(t) < 0, then it's outside the cone
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function->writeText("0 lt {pop false} {true} ifelse\n");
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} else {
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// quadratic case: the Canvas spec wants the largest
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// root t for which radius(t) > 0
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// compute the discriminant (b^2 - 4ac)
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SkPDFUtils::AppendScalar(a * 4, function);
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function->writeText(" mul sub dup\n");
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// if d >= 0, proceed
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function->writeText("0 ge {\n");
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// an intermediate value we'll use to compute the roots:
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// q = -0.5 * (b +/- sqrt(d))
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function->writeText("sqrt exch dup 0 lt {exch -1 mul} if");
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function->writeText(" add -0.5 mul dup\n");
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// first root = q / a
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SkPDFUtils::AppendScalar(a, function);
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function->writeText(" div\n");
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// second root = c / q
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function->writeText("3 1 roll div\n");
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// put the larger root on top of the stack
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function->writeText("2 copy gt {exch} if\n");
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// compute radius(t) for larger root
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function->writeText("dup ");
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SkPDFUtils::AppendScalar(dr, function);
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function->writeText(" mul ");
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SkPDFUtils::AppendScalar(r0, function);
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function->writeText(" add\n");
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// if r(t) > 0, we have our t, pop off the smaller root and we're done
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function->writeText(" 0 gt {exch pop true}\n");
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// otherwise, throw out the larger one and try the smaller root
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function->writeText("{pop dup\n");
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SkPDFUtils::AppendScalar(dr, function);
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function->writeText(" mul ");
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SkPDFUtils::AppendScalar(r0, function);
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function->writeText(" add\n");
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// if r(t) < 0, push false, otherwise the smaller root is our t
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function->writeText("0 le {pop false} {true} ifelse\n");
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function->writeText("} ifelse\n");
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// d < 0, clear the stack and push false
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function->writeText("} {pop pop pop false} ifelse\n");
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}
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// if the pixel is in the cone, proceed to compute a color
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function->writeText("{");
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tileModeCode(info.fTileMode, function);
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gradient_function_code(info, function);
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// otherwise, just write black
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function->writeText("} {0 0 0} ifelse }");
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}
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static void sweepCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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function->writeText("{exch atan 360 div\n");
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tileModeCode(info.fTileMode, function);
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gradient_function_code(info, function);
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function->writeText("}");
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}
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// catch cases where the inner just touches the outer circle
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// and make the inner circle just inside the outer one to match raster
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static void FixUpRadius(const SkPoint& p1, SkScalar& r1, const SkPoint& p2, SkScalar& r2) {
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// detect touching circles
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SkScalar distance = SkPoint::Distance(p1, p2);
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SkScalar subtractRadii = fabs(r1 - r2);
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if (fabs(distance - subtractRadii) < 0.002f) {
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if (r1 > r2) {
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r1 += 0.002f;
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} else {
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r2 += 0.002f;
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}
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}
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}
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// Finds affine and persp such that in = affine * persp.
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// but it returns the inverse of perspective matrix.
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static bool split_perspective(const SkMatrix in, SkMatrix* affine,
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SkMatrix* perspectiveInverse) {
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const SkScalar p2 = in[SkMatrix::kMPersp2];
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if (SkScalarNearlyZero(p2)) {
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return false;
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}
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const SkScalar zero = SkIntToScalar(0);
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const SkScalar one = SkIntToScalar(1);
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const SkScalar sx = in[SkMatrix::kMScaleX];
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const SkScalar kx = in[SkMatrix::kMSkewX];
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const SkScalar tx = in[SkMatrix::kMTransX];
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const SkScalar ky = in[SkMatrix::kMSkewY];
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const SkScalar sy = in[SkMatrix::kMScaleY];
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const SkScalar ty = in[SkMatrix::kMTransY];
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const SkScalar p0 = in[SkMatrix::kMPersp0];
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const SkScalar p1 = in[SkMatrix::kMPersp1];
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// Perspective matrix would be:
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// 1 0 0
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// 0 1 0
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// p0 p1 p2
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// But we need the inverse of persp.
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perspectiveInverse->setAll(one, zero, zero,
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zero, one, zero,
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-p0/p2, -p1/p2, 1/p2);
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affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2,
|
ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2,
|
zero, zero, one);
|
|
return true;
|
}
|
|
static SkPDFIndirectReference make_ps_function(std::unique_ptr<SkStreamAsset> psCode,
|
std::unique_ptr<SkPDFArray> domain,
|
std::unique_ptr<SkPDFObject> range,
|
SkPDFDocument* doc) {
|
std::unique_ptr<SkPDFDict> dict = SkPDFMakeDict();
|
dict->insertInt("FunctionType", 4);
|
dict->insertObject("Domain", std::move(domain));
|
dict->insertObject("Range", std::move(range));
|
return SkPDFStreamOut(std::move(dict), std::move(psCode), doc);
|
}
|
|
static SkPDFIndirectReference make_function_shader(SkPDFDocument* doc,
|
const SkPDFGradientShader::Key& state) {
|
SkPoint transformPoints[2];
|
const SkShader::GradientInfo& info = state.fInfo;
|
SkMatrix finalMatrix = state.fCanvasTransform;
|
finalMatrix.preConcat(state.fShaderTransform);
|
|
bool doStitchFunctions = (state.fType == SkShader::kLinear_GradientType ||
|
state.fType == SkShader::kRadial_GradientType ||
|
state.fType == SkShader::kConical_GradientType) &&
|
info.fTileMode == SkShader::kClamp_TileMode &&
|
!finalMatrix.hasPerspective();
|
|
int32_t shadingType = 1;
|
auto pdfShader = SkPDFMakeDict();
|
// The two point radial gradient further references
|
// state.fInfo
|
// in translating from x, y coordinates to the t parameter. So, we have
|
// to transform the points and radii according to the calculated matrix.
|
if (doStitchFunctions) {
|
pdfShader->insertObject("Function", gradientStitchCode(info));
|
shadingType = (state.fType == SkShader::kLinear_GradientType) ? 2 : 3;
|
|
auto extend = SkPDFMakeArray();
|
extend->reserve(2);
|
extend->appendBool(true);
|
extend->appendBool(true);
|
pdfShader->insertObject("Extend", std::move(extend));
|
|
std::unique_ptr<SkPDFArray> coords;
|
if (state.fType == SkShader::kConical_GradientType) {
|
SkScalar r1 = info.fRadius[0];
|
SkScalar r2 = info.fRadius[1];
|
SkPoint pt1 = info.fPoint[0];
|
SkPoint pt2 = info.fPoint[1];
|
FixUpRadius(pt1, r1, pt2, r2);
|
|
coords = SkPDFMakeArray(pt1.x(),
|
pt1.y(),
|
r1,
|
pt2.x(),
|
pt2.y(),
|
r2);
|
} else if (state.fType == SkShader::kRadial_GradientType) {
|
const SkPoint& pt1 = info.fPoint[0];
|
coords = SkPDFMakeArray(pt1.x(),
|
pt1.y(),
|
0,
|
pt1.x(),
|
pt1.y(),
|
info.fRadius[0]);
|
} else {
|
const SkPoint& pt1 = info.fPoint[0];
|
const SkPoint& pt2 = info.fPoint[1];
|
coords = SkPDFMakeArray(pt1.x(),
|
pt1.y(),
|
pt2.x(),
|
pt2.y());
|
}
|
|
pdfShader->insertObject("Coords", std::move(coords));
|
} else {
|
// Depending on the type of the gradient, we want to transform the
|
// coordinate space in different ways.
|
transformPoints[0] = info.fPoint[0];
|
transformPoints[1] = info.fPoint[1];
|
switch (state.fType) {
|
case SkShader::kLinear_GradientType:
|
break;
|
case SkShader::kRadial_GradientType:
|
transformPoints[1] = transformPoints[0];
|
transformPoints[1].fX += info.fRadius[0];
|
break;
|
case SkShader::kConical_GradientType: {
|
transformPoints[1] = transformPoints[0];
|
transformPoints[1].fX += SK_Scalar1;
|
break;
|
}
|
case SkShader::kSweep_GradientType:
|
transformPoints[1] = transformPoints[0];
|
transformPoints[1].fX += SK_Scalar1;
|
break;
|
case SkShader::kColor_GradientType:
|
case SkShader::kNone_GradientType:
|
default:
|
return SkPDFIndirectReference();
|
}
|
|
// Move any scaling (assuming a unit gradient) or translation
|
// (and rotation for linear gradient), of the final gradient from
|
// info.fPoints to the matrix (updating bbox appropriately). Now
|
// the gradient can be drawn on on the unit segment.
|
SkMatrix mapperMatrix;
|
unit_to_points_matrix(transformPoints, &mapperMatrix);
|
|
finalMatrix.preConcat(mapperMatrix);
|
|
// Preserves as much as possible in the final matrix, and only removes
|
// the perspective. The inverse of the perspective is stored in
|
// perspectiveInverseOnly matrix and has 3 useful numbers
|
// (p0, p1, p2), while everything else is either 0 or 1.
|
// In this way the shader will handle it eficiently, with minimal code.
|
SkMatrix perspectiveInverseOnly = SkMatrix::I();
|
if (finalMatrix.hasPerspective()) {
|
if (!split_perspective(finalMatrix,
|
&finalMatrix, &perspectiveInverseOnly)) {
|
return SkPDFIndirectReference();
|
}
|
}
|
|
SkRect bbox;
|
bbox.set(state.fBBox);
|
if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) {
|
return SkPDFIndirectReference();
|
}
|
SkDynamicMemoryWStream functionCode;
|
|
SkShader::GradientInfo infoCopy = info;
|
|
if (state.fType == SkShader::kConical_GradientType) {
|
SkMatrix inverseMapperMatrix;
|
if (!mapperMatrix.invert(&inverseMapperMatrix)) {
|
return SkPDFIndirectReference();
|
}
|
inverseMapperMatrix.mapPoints(infoCopy.fPoint, 2);
|
infoCopy.fRadius[0] = inverseMapperMatrix.mapRadius(info.fRadius[0]);
|
infoCopy.fRadius[1] = inverseMapperMatrix.mapRadius(info.fRadius[1]);
|
}
|
switch (state.fType) {
|
case SkShader::kLinear_GradientType:
|
linearCode(infoCopy, perspectiveInverseOnly, &functionCode);
|
break;
|
case SkShader::kRadial_GradientType:
|
radialCode(infoCopy, perspectiveInverseOnly, &functionCode);
|
break;
|
case SkShader::kConical_GradientType:
|
twoPointConicalCode(infoCopy, perspectiveInverseOnly, &functionCode);
|
break;
|
case SkShader::kSweep_GradientType:
|
sweepCode(infoCopy, perspectiveInverseOnly, &functionCode);
|
break;
|
default:
|
SkASSERT(false);
|
}
|
pdfShader->insertObject(
|
"Domain", SkPDFMakeArray(bbox.left(), bbox.right(), bbox.top(), bbox.bottom()));
|
|
auto domain = SkPDFMakeArray(bbox.left(), bbox.right(), bbox.top(), bbox.bottom());
|
std::unique_ptr<SkPDFArray> rangeObject = SkPDFMakeArray(0, 1, 0, 1, 0, 1);
|
pdfShader->insertRef("Function",
|
make_ps_function(functionCode.detachAsStream(), std::move(domain),
|
std::move(rangeObject), doc));
|
}
|
|
pdfShader->insertInt("ShadingType", shadingType);
|
pdfShader->insertName("ColorSpace", "DeviceRGB");
|
|
SkPDFDict pdfFunctionShader("Pattern");
|
pdfFunctionShader.insertInt("PatternType", 2);
|
pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix));
|
pdfFunctionShader.insertObject("Shading", std::move(pdfShader));
|
return doc->emit(pdfFunctionShader);
|
}
|
|
static SkPDFIndirectReference find_pdf_shader(SkPDFDocument* doc,
|
SkPDFGradientShader::Key key,
|
bool keyHasAlpha);
|
|
static std::unique_ptr<SkPDFDict> get_gradient_resource_dict(SkPDFIndirectReference functionShader,
|
SkPDFIndirectReference gState) {
|
std::vector<SkPDFIndirectReference> patternShaders;
|
if (functionShader != SkPDFIndirectReference()) {
|
patternShaders.push_back(functionShader);
|
}
|
std::vector<SkPDFIndirectReference> graphicStates;
|
if (gState != SkPDFIndirectReference()) {
|
graphicStates.push_back(gState);
|
}
|
return SkPDFMakeResourceDict(std::move(graphicStates),
|
std::move(patternShaders),
|
std::vector<SkPDFIndirectReference>(),
|
std::vector<SkPDFIndirectReference>());
|
}
|
|
// Creates a content stream which fills the pattern P0 across bounds.
|
// @param gsIndex A graphics state resource index to apply, or <0 if no
|
// graphics state to apply.
|
static std::unique_ptr<SkStreamAsset> create_pattern_fill_content(int gsIndex,
|
int patternIndex,
|
SkRect& bounds) {
|
SkDynamicMemoryWStream content;
|
if (gsIndex >= 0) {
|
SkPDFUtils::ApplyGraphicState(gsIndex, &content);
|
}
|
SkPDFUtils::ApplyPattern(patternIndex, &content);
|
SkPDFUtils::AppendRectangle(bounds, &content);
|
SkPDFUtils::PaintPath(SkPaint::kFill_Style, SkPath::kEvenOdd_FillType, &content);
|
return content.detachAsStream();
|
}
|
|
static bool gradient_has_alpha(const SkPDFGradientShader::Key& key) {
|
SkASSERT(key.fType != SkShader::kNone_GradientType);
|
for (int i = 0; i < key.fInfo.fColorCount; i++) {
|
if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) {
|
return true;
|
}
|
}
|
return false;
|
}
|
|
// warning: does not set fHash on new key. (Both callers need to change fields.)
|
static SkPDFGradientShader::Key clone_key(const SkPDFGradientShader::Key& k) {
|
SkPDFGradientShader::Key clone = {
|
k.fType,
|
k.fInfo, // change pointers later.
|
std::unique_ptr<SkColor[]>(new SkColor[k.fInfo.fColorCount]),
|
std::unique_ptr<SkScalar[]>(new SkScalar[k.fInfo.fColorCount]),
|
k.fCanvasTransform,
|
k.fShaderTransform,
|
k.fBBox, 0};
|
clone.fInfo.fColors = clone.fColors.get();
|
clone.fInfo.fColorOffsets = clone.fStops.get();
|
for (int i = 0; i < clone.fInfo.fColorCount; i++) {
|
clone.fInfo.fColorOffsets[i] = k.fInfo.fColorOffsets[i];
|
clone.fInfo.fColors[i] = k.fInfo.fColors[i];
|
}
|
return clone;
|
}
|
|
static SkPDFIndirectReference create_smask_graphic_state(SkPDFDocument* doc,
|
const SkPDFGradientShader::Key& state) {
|
SkASSERT(state.fType != SkShader::kNone_GradientType);
|
SkPDFGradientShader::Key luminosityState = clone_key(state);
|
for (int i = 0; i < luminosityState.fInfo.fColorCount; i++) {
|
SkAlpha alpha = SkColorGetA(luminosityState.fInfo.fColors[i]);
|
luminosityState.fInfo.fColors[i] = SkColorSetARGB(255, alpha, alpha, alpha);
|
}
|
luminosityState.fHash = hash(luminosityState);
|
|
SkASSERT(!gradient_has_alpha(luminosityState));
|
SkPDFIndirectReference luminosityShader = find_pdf_shader(doc, std::move(luminosityState), false);
|
std::unique_ptr<SkPDFDict> resources = get_gradient_resource_dict(luminosityShader,
|
SkPDFIndirectReference());
|
SkRect bbox = SkRect::Make(state.fBBox);
|
SkPDFIndirectReference alphaMask =
|
SkPDFMakeFormXObject(doc,
|
create_pattern_fill_content(-1, luminosityShader.fValue, bbox),
|
SkPDFUtils::RectToArray(bbox),
|
std::move(resources),
|
SkMatrix::I(),
|
"DeviceRGB");
|
return SkPDFGraphicState::GetSMaskGraphicState(
|
alphaMask, false, SkPDFGraphicState::kLuminosity_SMaskMode, doc);
|
}
|
|
static SkPDFIndirectReference make_alpha_function_shader(SkPDFDocument* doc,
|
const SkPDFGradientShader::Key& state) {
|
SkASSERT(state.fType != SkShader::kNone_GradientType);
|
SkPDFGradientShader::Key opaqueState = clone_key(state);
|
for (int i = 0; i < opaqueState.fInfo.fColorCount; i++) {
|
opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE);
|
}
|
opaqueState.fHash = hash(opaqueState);
|
|
SkASSERT(!gradient_has_alpha(opaqueState));
|
SkRect bbox = SkRect::Make(state.fBBox);
|
SkPDFIndirectReference colorShader = find_pdf_shader(doc, std::move(opaqueState), false);
|
if (!colorShader) {
|
return SkPDFIndirectReference();
|
}
|
// Create resource dict with alpha graphics state as G0 and
|
// pattern shader as P0, then write content stream.
|
SkPDFIndirectReference alphaGsRef = create_smask_graphic_state(doc, state);
|
|
std::unique_ptr<SkPDFDict> resourceDict = get_gradient_resource_dict(colorShader, alphaGsRef);
|
|
std::unique_ptr<SkStreamAsset> colorStream =
|
create_pattern_fill_content(alphaGsRef.fValue, colorShader.fValue, bbox);
|
std::unique_ptr<SkPDFDict> alphaFunctionShader = SkPDFMakeDict();
|
SkPDFUtils::PopulateTilingPatternDict(alphaFunctionShader.get(), bbox,
|
std::move(resourceDict), SkMatrix::I());
|
return SkPDFStreamOut(std::move(alphaFunctionShader), std::move(colorStream), doc);
|
}
|
|
static SkPDFGradientShader::Key make_key(const SkShader* shader,
|
const SkMatrix& canvasTransform,
|
const SkIRect& bbox) {
|
SkPDFGradientShader::Key key = {
|
SkShader::kNone_GradientType,
|
{0, nullptr, nullptr, {{0, 0}, {0, 0}}, {0, 0}, SkShader::kClamp_TileMode, 0},
|
nullptr,
|
nullptr,
|
canvasTransform,
|
SkPDFUtils::GetShaderLocalMatrix(shader),
|
bbox, 0};
|
key.fType = shader->asAGradient(&key.fInfo);
|
SkASSERT(SkShader::kNone_GradientType != key.fType);
|
SkASSERT(key.fInfo.fColorCount > 0);
|
key.fColors.reset(new SkColor[key.fInfo.fColorCount]);
|
key.fStops.reset(new SkScalar[key.fInfo.fColorCount]);
|
key.fInfo.fColors = key.fColors.get();
|
key.fInfo.fColorOffsets = key.fStops.get();
|
(void)shader->asAGradient(&key.fInfo);
|
key.fHash = hash(key);
|
return key;
|
}
|
|
static SkPDFIndirectReference find_pdf_shader(SkPDFDocument* doc,
|
SkPDFGradientShader::Key key,
|
bool keyHasAlpha) {
|
SkASSERT(gradient_has_alpha(key) == keyHasAlpha);
|
auto& gradientPatternMap = doc->fGradientPatternMap;
|
if (SkPDFIndirectReference* ptr = gradientPatternMap.find(key)) {
|
return *ptr;
|
}
|
SkPDFIndirectReference pdfShader;
|
if (keyHasAlpha) {
|
pdfShader = make_alpha_function_shader(doc, key);
|
} else {
|
pdfShader = make_function_shader(doc, key);
|
}
|
gradientPatternMap.set(std::move(key), pdfShader);
|
return pdfShader;
|
}
|
|
SkPDFIndirectReference SkPDFGradientShader::Make(SkPDFDocument* doc,
|
SkShader* shader,
|
const SkMatrix& canvasTransform,
|
const SkIRect& bbox) {
|
SkASSERT(shader);
|
SkASSERT(SkShader::kNone_GradientType != shader->asAGradient(nullptr));
|
SkPDFGradientShader::Key key = make_key(shader, canvasTransform, bbox);
|
bool alpha = gradient_has_alpha(key);
|
return find_pdf_shader(doc, std::move(key), alpha);
|
}
|