/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrPrimitiveProcessor_DEFINED
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#define GrPrimitiveProcessor_DEFINED
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#include "GrColor.h"
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#include "GrNonAtomicRef.h"
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#include "GrProcessor.h"
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#include "GrProxyRef.h"
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#include "GrShaderVar.h"
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class GrCoordTransform;
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/*
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* The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
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* of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
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* responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
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* optimization, Ganesh may decide a different color, no color, and / or no coverage are required
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* from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
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* functionality.
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*
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* There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
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* GrPrimitiveProcessor. These loops run on the CPU and to determine known properties of the final
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* color and coverage inputs to the GrXferProcessor in order to perform optimizations that preserve
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* correctness. The GrDrawOp seeds these loops with initial color and coverage, in its
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* getProcessorAnalysisInputs implementation. These seed values are processed by the
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* subsequent
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* stages of the rendering pipeline and the output is then fed back into the GrDrawOp in
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* the applyPipelineOptimizations call, where the op can use the information to inform decisions
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* about GrPrimitiveProcessor creation.
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*/
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class GrGLSLPrimitiveProcessor;
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/**
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* GrPrimitiveProcessor defines an interface which all subclasses must implement. All
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* GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
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* pipelines, and they must provide some notion of equality
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*
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* TODO: This class does not really need to be ref counted. Instances should be allocated using
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* GrOpFlushState's arena and destroyed when the arena is torn down.
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*/
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class GrPrimitiveProcessor : public GrProcessor, public GrNonAtomicRef<GrPrimitiveProcessor> {
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public:
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class TextureSampler;
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/** Describes a vertex or instance attribute. */
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class Attribute {
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public:
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constexpr Attribute() = default;
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constexpr Attribute(const char* name,
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GrVertexAttribType cpuType,
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GrSLType gpuType)
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: fName(name), fCPUType(cpuType), fGPUType(gpuType) {}
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constexpr Attribute(const Attribute&) = default;
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Attribute& operator=(const Attribute&) = default;
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constexpr bool isInitialized() const { return SkToBool(fName); }
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constexpr const char* name() const { return fName; }
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constexpr GrVertexAttribType cpuType() const { return fCPUType; }
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constexpr GrSLType gpuType() const { return fGPUType; }
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inline constexpr size_t size() const;
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constexpr size_t sizeAlign4() const { return SkAlign4(this->size()); }
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GrShaderVar asShaderVar() const {
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return {fName, fGPUType, GrShaderVar::kIn_TypeModifier};
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}
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private:
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const char* fName = nullptr;
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GrVertexAttribType fCPUType = kFloat_GrVertexAttribType;
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GrSLType fGPUType = kFloat_GrSLType;
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};
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class Iter {
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public:
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Iter() : fCurr(nullptr), fRemaining(0) {}
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Iter(const Iter& iter) : fCurr(iter.fCurr), fRemaining(iter.fRemaining) {}
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Iter& operator= (const Iter& iter) {
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fCurr = iter.fCurr;
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fRemaining = iter.fRemaining;
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return *this;
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}
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Iter(const Attribute* attrs, int count) : fCurr(attrs), fRemaining(count) {
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this->skipUninitialized();
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}
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bool operator!=(const Iter& that) const { return fCurr != that.fCurr; }
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const Attribute& operator*() const { return *fCurr; }
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void operator++() {
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if (fRemaining) {
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fRemaining--;
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fCurr++;
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this->skipUninitialized();
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}
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}
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private:
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void skipUninitialized() {
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if (!fRemaining) {
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fCurr = nullptr;
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} else {
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while (!fCurr->isInitialized()) {
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++fCurr;
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}
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}
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}
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const Attribute* fCurr;
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int fRemaining;
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};
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class AttributeSet {
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public:
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Iter begin() const { return Iter(fAttributes, fCount); }
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Iter end() const { return Iter(); }
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private:
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friend class GrPrimitiveProcessor;
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void init(const Attribute* attrs, int count) {
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fAttributes = attrs;
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fRawCount = count;
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fCount = 0;
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fStride = 0;
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for (int i = 0; i < count; ++i) {
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if (attrs[i].isInitialized()) {
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fCount++;
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fStride += attrs[i].sizeAlign4();
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}
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}
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}
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const Attribute* fAttributes = nullptr;
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int fRawCount = 0;
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int fCount = 0;
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size_t fStride = 0;
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};
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GrPrimitiveProcessor(ClassID);
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int numTextureSamplers() const { return fTextureSamplerCnt; }
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const TextureSampler& textureSampler(int index) const;
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int numVertexAttributes() const { return fVertexAttributes.fCount; }
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const AttributeSet& vertexAttributes() const { return fVertexAttributes; }
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int numInstanceAttributes() const { return fInstanceAttributes.fCount; }
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const AttributeSet& instanceAttributes() const { return fInstanceAttributes; }
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bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.fCount); }
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bool hasInstanceAttributes() const { return SkToBool(fInstanceAttributes.fCount); }
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/**
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* A common practice is to populate the the vertex/instance's memory using an implicit array of
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* structs. In this case, it is best to assert that:
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* stride == sizeof(struct)
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*/
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size_t vertexStride() const { return fVertexAttributes.fStride; }
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size_t instanceStride() const { return fInstanceAttributes.fStride; }
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// Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
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// we put these calls on the base class to prevent having to cast
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virtual bool willUseGeoShader() const = 0;
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/**
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* Computes a transformKey from an array of coord transforms. Will only look at the first
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* <numCoords> transforms in the array.
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*
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* TODO: A better name for this function would be "compute" instead of "get".
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*/
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uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
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int numCoords) const;
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/**
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* Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
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* processor's GL backend implementation.
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*
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* TODO: A better name for this function would be "compute" instead of "get".
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*/
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virtual void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
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void getAttributeKey(GrProcessorKeyBuilder* b) const {
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// Ensure that our CPU and GPU type fields fit together in a 32-bit value, and we never
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// collide with the "uninitialized" value.
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static_assert(kGrVertexAttribTypeCount < (1 << 8), "");
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static_assert(kGrSLTypeCount < (1 << 8), "");
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auto add_attributes = [=](const Attribute* attrs, int attrCount) {
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for (int i = 0; i < attrCount; ++i) {
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b->add32(attrs[i].isInitialized() ? (attrs[i].cpuType() << 16) | attrs[i].gpuType()
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: ~0);
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}
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};
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add_attributes(fVertexAttributes.fAttributes, fVertexAttributes.fRawCount);
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add_attributes(fInstanceAttributes.fAttributes, fInstanceAttributes.fRawCount);
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}
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/** Returns a new instance of the appropriate *GL* implementation class
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for the given GrProcessor; caller is responsible for deleting
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the object. */
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virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const = 0;
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virtual bool isPathRendering() const { return false; }
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protected:
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void setVertexAttributes(const Attribute* attrs, int attrCount) {
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fVertexAttributes.init(attrs, attrCount);
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}
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void setInstanceAttributes(const Attribute* attrs, int attrCount) {
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SkASSERT(attrCount >= 0);
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fInstanceAttributes.init(attrs, attrCount);
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}
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void setTextureSamplerCnt(int cnt) {
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SkASSERT(cnt >= 0);
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fTextureSamplerCnt = cnt;
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}
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/**
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* Helper for implementing onTextureSampler(). E.g.:
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* return IthTexureSampler(i, fMyFirstSampler, fMySecondSampler, fMyThirdSampler);
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*/
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template <typename... Args>
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static const TextureSampler& IthTextureSampler(int i, const TextureSampler& samp0,
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const Args&... samps) {
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return (0 == i) ? samp0 : IthTextureSampler(i - 1, samps...);
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}
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inline static const TextureSampler& IthTextureSampler(int i);
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private:
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virtual const TextureSampler& onTextureSampler(int) const { return IthTextureSampler(0); }
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AttributeSet fVertexAttributes;
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AttributeSet fInstanceAttributes;
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int fTextureSamplerCnt = 0;
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typedef GrProcessor INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Used to represent a texture that is required by a GrPrimitiveProcessor. It holds a GrTextureProxy
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* along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to
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* account for texture origin.
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*/
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class GrPrimitiveProcessor::TextureSampler {
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public:
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TextureSampler() = default;
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TextureSampler(GrTextureType, GrPixelConfig, const GrSamplerState&, uint32_t extraSamplerKey);
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explicit TextureSampler(GrTextureType, GrPixelConfig,
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GrSamplerState::Filter = GrSamplerState::Filter::kNearest,
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GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp);
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TextureSampler(const TextureSampler&) = delete;
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TextureSampler& operator=(const TextureSampler&) = delete;
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void reset(GrTextureType, GrPixelConfig, const GrSamplerState&, uint32_t extraSamplerKey = 0);
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void reset(GrTextureType, GrPixelConfig,
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GrSamplerState::Filter,
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GrSamplerState::WrapMode wrapXAndY);
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GrTextureType textureType() const { return fTextureType; }
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GrPixelConfig config() const { return fConfig; }
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const GrSamplerState& samplerState() const { return fSamplerState; }
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uint32_t extraSamplerKey() const { return fExtraSamplerKey; }
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bool isInitialized() const { return fConfig != kUnknown_GrPixelConfig; }
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private:
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GrSamplerState fSamplerState;
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GrTextureType fTextureType = GrTextureType::k2D;
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GrPixelConfig fConfig = kUnknown_GrPixelConfig;
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uint32_t fExtraSamplerKey = 0;
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};
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const GrPrimitiveProcessor::TextureSampler& GrPrimitiveProcessor::IthTextureSampler(int i) {
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SK_ABORT("Illegal texture sampler index");
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static const TextureSampler kBogus;
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return kBogus;
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}
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the size of the attrib type in bytes.
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* This was moved from include/private/GrTypesPriv.h in service of Skia dependents that build
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* with C++11.
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*/
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static constexpr inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
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switch (type) {
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case kFloat_GrVertexAttribType:
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return sizeof(float);
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case kFloat2_GrVertexAttribType:
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return 2 * sizeof(float);
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case kFloat3_GrVertexAttribType:
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return 3 * sizeof(float);
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case kFloat4_GrVertexAttribType:
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return 4 * sizeof(float);
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case kHalf_GrVertexAttribType:
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return sizeof(uint16_t);
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case kHalf2_GrVertexAttribType:
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return 2 * sizeof(uint16_t);
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case kHalf3_GrVertexAttribType:
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return 3 * sizeof(uint16_t);
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case kHalf4_GrVertexAttribType:
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return 4 * sizeof(uint16_t);
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case kInt2_GrVertexAttribType:
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return 2 * sizeof(int32_t);
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case kInt3_GrVertexAttribType:
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return 3 * sizeof(int32_t);
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case kInt4_GrVertexAttribType:
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return 4 * sizeof(int32_t);
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case kByte_GrVertexAttribType:
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return 1 * sizeof(char);
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case kByte2_GrVertexAttribType:
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return 2 * sizeof(char);
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case kByte3_GrVertexAttribType:
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return 3 * sizeof(char);
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case kByte4_GrVertexAttribType:
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return 4 * sizeof(char);
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case kUByte_GrVertexAttribType:
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return 1 * sizeof(char);
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case kUByte2_GrVertexAttribType:
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return 2 * sizeof(char);
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case kUByte3_GrVertexAttribType:
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return 3 * sizeof(char);
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case kUByte4_GrVertexAttribType:
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return 4 * sizeof(char);
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case kUByte_norm_GrVertexAttribType:
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return 1 * sizeof(char);
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case kUByte4_norm_GrVertexAttribType:
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return 4 * sizeof(char);
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case kShort2_GrVertexAttribType:
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return 2 * sizeof(int16_t);
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case kShort4_GrVertexAttribType:
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return 4 * sizeof(int16_t);
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case kUShort2_GrVertexAttribType: // fall through
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case kUShort2_norm_GrVertexAttribType:
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return 2 * sizeof(uint16_t);
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case kInt_GrVertexAttribType:
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return sizeof(int32_t);
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case kUint_GrVertexAttribType:
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return sizeof(uint32_t);
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}
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// GCC fails because SK_ABORT evaluates to non constexpr. clang and cl.exe think this is
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// unreachable and don't complain.
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#if defined(__clang__) || !defined(__GNUC__)
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SK_ABORT("Unsupported type conversion");
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#endif
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return 0;
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}
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constexpr size_t GrPrimitiveProcessor::Attribute::size() const {
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return GrVertexAttribTypeSize(fCPUType);
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}
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#endif
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