/*
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* Copyright 2018 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrCaps.h"
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#include "GrGpu.h"
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#include "GrPath.h"
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#include "GrPathRenderer.h"
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#include "GrPathRendering.h"
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#include "GrResourceProvider.h"
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#include "SkTypes.h"
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#include "gl/GrGLGpu.h"
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#include "gl/GrGLPathRendering.h"
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#include "ops/GrStencilAndCoverPathRenderer.h"
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#include "ops/GrStencilPathOp.h"
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GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider,
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const GrCaps& caps) {
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return nullptr;
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}
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GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
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: GrPathRendering(gpu)
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, fPreallocatedPathCount(0) {}
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GrGLPathRendering::~GrGLPathRendering() {}
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void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {}
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void GrGLPathRendering::resetContext() {}
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void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint,
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GrGLenum, GrGLint,
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const SkMatrix&) {}
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void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {}
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sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; }
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void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin,
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const GrPrimitiveProcessor&,
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const GrPipeline&,
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const GrPipeline::FixedDynamicState&,
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const GrStencilSettings&,
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const GrPath*) {}
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void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {}
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std::unique_ptr<GrOp> GrStencilPathOp::Make(GrContext*,
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const SkMatrix&,
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bool,
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GrPathRendering::FillType,
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bool,
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const GrScissorState&,
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const GrPath*) { return nullptr; }
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void GrPath::ComputeKey(const GrShape&, GrUniqueKey*, bool*) {}
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