/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrBlurUtils.h"
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#include "GrCaps.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrFixedClip.h"
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#include "GrProxyProvider.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrShape.h"
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#include "GrSoftwarePathRenderer.h"
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#include "GrStyle.h"
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#include "GrTextureProxy.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "SkDraw.h"
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#include "SkGr.h"
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#include "SkMaskFilterBase.h"
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#include "SkPaint.h"
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#include "SkTLazy.h"
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static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
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return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
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}
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// Draw a mask using the supplied paint. Since the coverage/geometry
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// is already burnt into the mask this boils down to a rect draw.
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// Return true if the mask was successfully drawn.
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static bool draw_mask(GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkMatrix& viewMatrix,
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const SkIRect& maskRect,
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GrPaint&& paint,
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sk_sp<GrTextureProxy> mask) {
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SkMatrix inverse;
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if (!viewMatrix.invert(&inverse)) {
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return false;
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}
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SkMatrix matrix = SkMatrix::MakeTrans(-SkIntToScalar(maskRect.fLeft),
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-SkIntToScalar(maskRect.fTop));
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matrix.preConcat(viewMatrix);
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paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(std::move(mask), matrix));
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renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(),
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SkRect::Make(maskRect), inverse);
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return true;
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}
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static void mask_release_proc(void* addr, void* /*context*/) {
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SkMask::FreeImage(addr);
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}
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static bool sw_draw_with_mask_filter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clipData,
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const SkMatrix& viewMatrix,
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const GrShape& shape,
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const SkMaskFilter* filter,
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const SkIRect& clipBounds,
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GrPaint&& paint,
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const GrUniqueKey& key) {
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SkASSERT(filter);
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SkASSERT(!shape.style().applies());
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auto proxyProvider = context->contextPriv().proxyProvider();
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sk_sp<GrTextureProxy> filteredMask;
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SkStrokeRec::InitStyle fillOrHairline = shape.style().isSimpleHairline()
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? SkStrokeRec::kHairline_InitStyle
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: SkStrokeRec::kFill_InitStyle;
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if (key.isValid()) {
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// TODO: this cache look up is duplicated in draw_shape_with_mask_filter for gpu
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filteredMask = proxyProvider->findOrCreateProxyByUniqueKey(key, kTopLeft_GrSurfaceOrigin);
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}
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SkIRect drawRect;
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if (filteredMask) {
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SkRect devBounds = shape.bounds();
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viewMatrix.mapRect(&devBounds);
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// Here we need to recompute the destination bounds in order to draw the mask correctly
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SkMask srcM, dstM;
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if (!SkDraw::ComputeMaskBounds(devBounds, &clipBounds, filter, &viewMatrix,
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&srcM.fBounds)) {
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return false;
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}
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srcM.fFormat = SkMask::kA8_Format;
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if (!as_MFB(filter)->filterMask(&dstM, srcM, viewMatrix, nullptr)) {
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return false;
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}
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// Unfortunately, we cannot double check that the computed bounds (i.e., dstM.fBounds)
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// match the stored bounds of the mask bc the proxy may have been recreated and,
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// when it is recreated, it just gets the bounds of the underlying GrTexture (which
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// might be a loose fit).
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drawRect = dstM.fBounds;
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} else {
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// TODO: it seems like we could create an SkDraw here and set its fMatrix field rather
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// than explicitly transforming the path to device space.
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SkPath devPath;
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shape.asPath(&devPath);
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devPath.transform(viewMatrix);
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SkMask srcM, dstM;
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if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
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SkMask::kComputeBoundsAndRenderImage_CreateMode, fillOrHairline)) {
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return false;
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}
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SkAutoMaskFreeImage autoSrc(srcM.fImage);
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SkASSERT(SkMask::kA8_Format == srcM.fFormat);
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if (!as_MFB(filter)->filterMask(&dstM, srcM, viewMatrix, nullptr)) {
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return false;
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}
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// this will free-up dstM when we're done (allocated in filterMask())
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SkAutoMaskFreeImage autoDst(dstM.fImage);
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if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
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return false;
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}
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// we now have a device-aligned 8bit mask in dstM, ready to be drawn using
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// the current clip (and identity matrix) and GrPaint settings
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SkBitmap bm;
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if (!bm.installPixels(SkImageInfo::MakeA8(dstM.fBounds.width(), dstM.fBounds.height()),
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autoDst.release(), dstM.fRowBytes, mask_release_proc, nullptr)) {
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return false;
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}
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bm.setImmutable();
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sk_sp<SkImage> image = SkImage::MakeFromBitmap(bm);
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if (!image) {
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return false;
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}
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filteredMask = proxyProvider->createTextureProxy(std::move(image),
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kNone_GrSurfaceFlags,
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1, SkBudgeted::kYes,
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SkBackingFit::kApprox);
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if (!filteredMask) {
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return false;
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}
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SkASSERT(kTopLeft_GrSurfaceOrigin == filteredMask->origin());
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drawRect = dstM.fBounds;
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if (key.isValid()) {
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proxyProvider->assignUniqueKeyToProxy(key, filteredMask.get());
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}
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}
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return draw_mask(renderTargetContext, clipData, viewMatrix, drawRect,
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std::move(paint), std::move(filteredMask));
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}
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// Create a mask of 'shape' and place the result in 'mask'.
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static sk_sp<GrTextureProxy> create_mask_GPU(GrContext* context,
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const SkIRect& maskRect,
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const SkMatrix& origViewMatrix,
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const GrShape& shape,
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int sampleCnt) {
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GrBackendFormat format =
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context->contextPriv().caps()->getBackendFormatFromColorType(kAlpha_8_SkColorType);
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sk_sp<GrRenderTargetContext> rtContext(
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context->contextPriv().makeDeferredRenderTargetContextWithFallback(
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format, SkBackingFit::kApprox, maskRect.width(), maskRect.height(),
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kAlpha_8_GrPixelConfig, nullptr, sampleCnt, GrMipMapped::kNo,
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kTopLeft_GrSurfaceOrigin));
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if (!rtContext) {
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return nullptr;
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}
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rtContext->priv().absClear(nullptr, SK_PMColor4fTRANSPARENT);
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GrPaint maskPaint;
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maskPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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// setup new clip
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const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
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GrFixedClip clip(clipRect);
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// Draw the mask into maskTexture with the path's integerized top-left at
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// the origin using maskPaint.
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SkMatrix viewMatrix = origViewMatrix;
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viewMatrix.postTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
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rtContext->drawShape(clip, std::move(maskPaint), GrAA::kYes, viewMatrix, shape);
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return rtContext->asTextureProxyRef();
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}
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static bool get_unclipped_shape_dev_bounds(const GrShape& shape, const SkMatrix& matrix,
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SkIRect* devBounds) {
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SkRect shapeBounds = shape.styledBounds();
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if (shapeBounds.isEmpty()) {
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return false;
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}
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SkRect shapeDevBounds;
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matrix.mapRect(&shapeDevBounds, shapeBounds);
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// Even though these are "unclipped" bounds we still clip to the int32_t range.
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// This is the largest int32_t that is representable exactly as a float. The next 63 larger ints
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// would round down to this value when cast to a float, but who really cares.
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// INT32_MIN is exactly representable.
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static constexpr int32_t kMaxInt = 2147483520;
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if (!shapeDevBounds.intersect(SkRect::MakeLTRB(INT32_MIN, INT32_MIN, kMaxInt, kMaxInt))) {
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return false;
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}
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// Make sure that the resulting SkIRect can have representable width and height
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if (SkScalarRoundToInt(shapeDevBounds.width()) > kMaxInt ||
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SkScalarRoundToInt(shapeDevBounds.height()) > kMaxInt) {
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return false;
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}
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shapeDevBounds.roundOut(devBounds);
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return true;
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}
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// Gets the shape bounds, the clip bounds, and the intersection (if any). Returns false if there
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// is no intersection.
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static bool get_shape_and_clip_bounds(GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const GrShape& shape,
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const SkMatrix& matrix,
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SkIRect* unclippedDevShapeBounds,
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SkIRect* devClipBounds) {
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// compute bounds as intersection of rt size, clip, and path
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clip.getConservativeBounds(renderTargetContext->width(),
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renderTargetContext->height(),
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devClipBounds);
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if (!get_unclipped_shape_dev_bounds(shape, matrix, unclippedDevShapeBounds)) {
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*unclippedDevShapeBounds = SkIRect::EmptyIRect();
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return false;
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}
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return true;
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}
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static void draw_shape_with_mask_filter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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GrPaint&& paint,
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const SkMatrix& viewMatrix,
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const SkMaskFilterBase* maskFilter,
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const GrShape& origShape) {
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SkASSERT(maskFilter);
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const GrShape* shape = &origShape;
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SkTLazy<GrShape> tmpShape;
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if (origShape.style().applies()) {
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SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix);
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if (0 == styleScale) {
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return;
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}
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tmpShape.init(origShape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale));
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if (tmpShape.get()->isEmpty()) {
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return;
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}
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shape = tmpShape.get();
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}
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if (maskFilter->directFilterMaskGPU(context,
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renderTargetContext,
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std::move(paint),
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clip,
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viewMatrix,
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*shape)) {
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// the mask filter was able to draw itself directly, so there's nothing
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// left to do.
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return;
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}
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assert_alive(paint);
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// If the path is hairline, ignore inverse fill.
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bool inverseFilled = shape->inverseFilled() &&
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!GrPathRenderer::IsStrokeHairlineOrEquivalent(shape->style(),
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viewMatrix, nullptr);
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SkIRect unclippedDevShapeBounds, devClipBounds;
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if (!get_shape_and_clip_bounds(renderTargetContext, clip, *shape, viewMatrix,
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&unclippedDevShapeBounds,
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&devClipBounds)) {
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// TODO: just cons up an opaque mask here
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if (!inverseFilled) {
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return;
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}
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}
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// To prevent overloading the cache with entries during animations we limit the cache of masks
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// to cases where the matrix preserves axis alignment.
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#ifdef SK_DISABLE_MASKFILTERED_MASK_CACHING
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bool useCache = false;
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#else
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bool useCache = !inverseFilled && viewMatrix.preservesAxisAlignment() &&
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shape->hasUnstyledKey() && as_MFB(maskFilter)->asABlur(nullptr);
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#endif
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const SkIRect* boundsForClip = &devClipBounds;
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if (useCache) {
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SkIRect clippedMaskRect, unClippedMaskRect;
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maskFilter->canFilterMaskGPU(*shape, unclippedDevShapeBounds, devClipBounds,
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viewMatrix, &clippedMaskRect);
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maskFilter->canFilterMaskGPU(*shape, unclippedDevShapeBounds, unclippedDevShapeBounds,
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viewMatrix, &unClippedMaskRect);
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if (clippedMaskRect.isEmpty()) {
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return;
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}
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// Use the cache only if >50% of the filtered mask is visible.
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int unclippedWidth = unClippedMaskRect.width();
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int unclippedHeight = unClippedMaskRect.height();
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int64_t unclippedArea = sk_64_mul(unclippedWidth, unclippedHeight);
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int64_t clippedArea = sk_64_mul(clippedMaskRect.width(), clippedMaskRect.height());
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int maxTextureSize = renderTargetContext->caps()->maxTextureSize();
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if (unclippedArea > 2 * clippedArea || unclippedWidth > maxTextureSize ||
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unclippedHeight > maxTextureSize) {
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useCache = false;
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} else {
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// Make the clip not affect the mask
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boundsForClip = &unclippedDevShapeBounds;
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}
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}
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GrUniqueKey maskKey;
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if (useCache) {
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static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
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GrUniqueKey::Builder builder(&maskKey, kDomain, 5 + 2 + shape->unstyledKeySize(),
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"Mask Filtered Masks");
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// We require the upper left 2x2 of the matrix to match exactly for a cache hit.
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SkScalar sx = viewMatrix.get(SkMatrix::kMScaleX);
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SkScalar sy = viewMatrix.get(SkMatrix::kMScaleY);
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SkScalar kx = viewMatrix.get(SkMatrix::kMSkewX);
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SkScalar ky = viewMatrix.get(SkMatrix::kMSkewY);
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SkScalar tx = viewMatrix.get(SkMatrix::kMTransX);
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SkScalar ty = viewMatrix.get(SkMatrix::kMTransY);
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// Allow 8 bits each in x and y of subpixel positioning.
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SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00;
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SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00;
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builder[0] = SkFloat2Bits(sx);
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builder[1] = SkFloat2Bits(sy);
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builder[2] = SkFloat2Bits(kx);
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builder[3] = SkFloat2Bits(ky);
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// Distinguish between hairline and filled paths. For hairlines, we also need to include
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// the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that
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// stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers
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// all cases we might see.
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uint32_t styleBits = shape->style().isSimpleHairline()
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? ((shape->style().strokeRec().getCap() << 1) | 1)
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: 0;
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builder[4] = fracX | (fracY >> 8) | (styleBits << 16);
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SkMaskFilterBase::BlurRec rec;
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SkAssertResult(as_MFB(maskFilter)->asABlur(&rec));
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builder[5] = rec.fStyle; // TODO: we could put this with the other style bits
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builder[6] = SkFloat2Bits(rec.fSigma);
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shape->writeUnstyledKey(&builder[7]);
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}
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SkIRect maskRect;
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if (maskFilter->canFilterMaskGPU(*shape,
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unclippedDevShapeBounds,
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*boundsForClip,
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viewMatrix,
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&maskRect)) {
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if (clip_bounds_quick_reject(*boundsForClip, maskRect)) {
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// clipped out
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return;
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}
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sk_sp<GrTextureProxy> filteredMask;
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GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
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if (maskKey.isValid()) {
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// TODO: this cache look up is duplicated in sw_draw_with_mask_filter for raster
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filteredMask = proxyProvider->findOrCreateProxyByUniqueKey(
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maskKey, kTopLeft_GrSurfaceOrigin);
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}
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if (!filteredMask) {
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sk_sp<GrTextureProxy> maskProxy(create_mask_GPU(
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context,
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maskRect,
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viewMatrix,
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*shape,
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renderTargetContext->numColorSamples()));
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if (maskProxy) {
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filteredMask = maskFilter->filterMaskGPU(context,
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std::move(maskProxy),
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viewMatrix,
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maskRect);
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SkASSERT(kTopLeft_GrSurfaceOrigin == filteredMask->origin());
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if (filteredMask && maskKey.isValid()) {
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proxyProvider->assignUniqueKeyToProxy(maskKey, filteredMask.get());
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}
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}
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}
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if (filteredMask) {
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if (draw_mask(renderTargetContext, clip, viewMatrix,
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maskRect, std::move(paint), std::move(filteredMask))) {
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// This path is completely drawn
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return;
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}
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assert_alive(paint);
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}
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}
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sw_draw_with_mask_filter(context, renderTargetContext, clip, viewMatrix, *shape,
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maskFilter, *boundsForClip, std::move(paint), maskKey);
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}
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void GrBlurUtils::drawShapeWithMaskFilter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const GrShape& shape,
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GrPaint&& paint,
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const SkMatrix& viewMatrix,
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const SkMaskFilter* mf) {
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draw_shape_with_mask_filter(context, renderTargetContext, clip, std::move(paint),
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viewMatrix, as_MFB(mf), shape);
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}
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void GrBlurUtils::drawShapeWithMaskFilter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkPaint& paint,
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const SkMatrix& viewMatrix,
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const GrShape& shape) {
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if (context->abandoned()) {
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return;
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}
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GrPaint grPaint;
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if (!SkPaintToGrPaint(context, renderTargetContext->colorSpaceInfo(), paint, viewMatrix,
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&grPaint)) {
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return;
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}
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SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
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if (mf && !mf->hasFragmentProcessor()) {
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// The MaskFilter wasn't already handled in SkPaintToGrPaint
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draw_shape_with_mask_filter(context, renderTargetContext, clip, std::move(grPaint),
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viewMatrix, mf, shape);
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} else {
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GrAA aa = GrAA(paint.isAntiAlias());
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renderTargetContext->drawShape(clip, std::move(grPaint), aa, viewMatrix, shape);
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}
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}
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