/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkDisplacementMapEffect.h"
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#include "SkBitmap.h"
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#include "SkColorSpaceXformer.h"
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#include "SkImageFilterPriv.h"
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#include "SkReadBuffer.h"
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#include "SkSpecialImage.h"
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#include "SkWriteBuffer.h"
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#include "SkUnPreMultiply.h"
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#include "SkColorData.h"
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#if SK_SUPPORT_GPU
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#include "GrClip.h"
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#include "GrColorSpaceXform.h"
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#include "GrContext.h"
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#include "GrCoordTransform.h"
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#include "GrRenderTargetContext.h"
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#include "GrTexture.h"
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#include "GrTextureProxy.h"
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#include "SkGr.h"
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#include "effects/GrTextureDomain.h"
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#include "glsl/GrGLSLFragmentProcessor.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLProgramDataManager.h"
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#include "glsl/GrGLSLUniformHandler.h"
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#endif
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namespace {
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#define kChannelSelectorKeyBits 3 // Max value is 4, so 3 bits are required at most
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// Shift values to extract channels from an SkColor (SkColorGetR, SkColorGetG, etc)
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const uint8_t gChannelTypeToShift[] = {
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0, // unknown
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16, // R
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8, // G
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0, // B
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24, // A
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};
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struct Extractor {
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Extractor(SkDisplacementMapEffect::ChannelSelectorType typeX,
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SkDisplacementMapEffect::ChannelSelectorType typeY)
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: fShiftX(gChannelTypeToShift[typeX])
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, fShiftY(gChannelTypeToShift[typeY])
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{}
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unsigned fShiftX, fShiftY;
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unsigned getX(SkColor c) const { return (c >> fShiftX) & 0xFF; }
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unsigned getY(SkColor c) const { return (c >> fShiftY) & 0xFF; }
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};
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void computeDisplacement(Extractor ex, const SkVector& scale, SkBitmap* dst,
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const SkBitmap& displ, const SkIPoint& offset,
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const SkBitmap& src,
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const SkIRect& bounds) {
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static const SkScalar Inv8bit = SkScalarInvert(255);
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const int srcW = src.width();
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const int srcH = src.height();
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const SkVector scaleForColor = SkVector::Make(scale.fX * Inv8bit, scale.fY * Inv8bit);
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const SkVector scaleAdj = SkVector::Make(SK_ScalarHalf - scale.fX * SK_ScalarHalf,
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SK_ScalarHalf - scale.fY * SK_ScalarHalf);
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SkPMColor* dstPtr = dst->getAddr32(0, 0);
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for (int y = bounds.top(); y < bounds.bottom(); ++y) {
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const SkPMColor* displPtr = displ.getAddr32(bounds.left() + offset.fX, y + offset.fY);
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for (int x = bounds.left(); x < bounds.right(); ++x, ++displPtr) {
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SkColor c = SkUnPreMultiply::PMColorToColor(*displPtr);
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SkScalar displX = scaleForColor.fX * ex.getX(c) + scaleAdj.fX;
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SkScalar displY = scaleForColor.fY * ex.getY(c) + scaleAdj.fY;
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// Truncate the displacement values
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const int32_t srcX = Sk32_sat_add(x, SkScalarTruncToInt(displX));
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const int32_t srcY = Sk32_sat_add(y, SkScalarTruncToInt(displY));
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*dstPtr++ = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ?
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0 : *(src.getAddr32(srcX, srcY));
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}
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}
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}
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bool channel_selector_type_is_valid(SkDisplacementMapEffect::ChannelSelectorType cst) {
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switch (cst) {
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case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
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case SkDisplacementMapEffect::kR_ChannelSelectorType:
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case SkDisplacementMapEffect::kG_ChannelSelectorType:
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case SkDisplacementMapEffect::kB_ChannelSelectorType:
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case SkDisplacementMapEffect::kA_ChannelSelectorType:
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return true;
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default:
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break;
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}
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return false;
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}
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} // end namespace
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///////////////////////////////////////////////////////////////////////////////
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sk_sp<SkImageFilter> SkDisplacementMapEffect::Make(ChannelSelectorType xChannelSelector,
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ChannelSelectorType yChannelSelector,
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SkScalar scale,
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sk_sp<SkImageFilter> displacement,
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sk_sp<SkImageFilter> color,
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const CropRect* cropRect) {
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if (!channel_selector_type_is_valid(xChannelSelector) ||
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!channel_selector_type_is_valid(yChannelSelector)) {
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return nullptr;
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}
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sk_sp<SkImageFilter> inputs[2] = { std::move(displacement), std::move(color) };
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return sk_sp<SkImageFilter>(new SkDisplacementMapEffect(xChannelSelector,
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yChannelSelector,
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scale, inputs, cropRect));
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}
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SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector,
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ChannelSelectorType yChannelSelector,
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SkScalar scale,
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sk_sp<SkImageFilter> inputs[2],
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const CropRect* cropRect)
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: INHERITED(inputs, 2, cropRect)
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, fXChannelSelector(xChannelSelector)
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, fYChannelSelector(yChannelSelector)
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, fScale(scale) {
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}
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SkDisplacementMapEffect::~SkDisplacementMapEffect() {
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}
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sk_sp<SkFlattenable> SkDisplacementMapEffect::CreateProc(SkReadBuffer& buffer) {
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SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 2);
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ChannelSelectorType xsel = buffer.read32LE(kLast_ChannelSelectorType);
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ChannelSelectorType ysel = buffer.read32LE(kLast_ChannelSelectorType);
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SkScalar scale = buffer.readScalar();
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return Make(xsel, ysel, scale, common.getInput(0), common.getInput(1), &common.cropRect());
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}
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void SkDisplacementMapEffect::flatten(SkWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeInt((int) fXChannelSelector);
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buffer.writeInt((int) fYChannelSelector);
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buffer.writeScalar(fScale);
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}
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#if SK_SUPPORT_GPU
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class GrDisplacementMapEffect : public GrFragmentProcessor {
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public:
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static std::unique_ptr<GrFragmentProcessor> Make(
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SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
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SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, SkVector scale,
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sk_sp<GrTextureProxy> displacement, const SkMatrix& offsetMatrix,
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sk_sp<GrTextureProxy> color, const SkISize& colorDimensions) {
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return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect(
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xChannelSelector, yChannelSelector, scale, std::move(displacement), offsetMatrix,
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std::move(color), colorDimensions));
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}
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~GrDisplacementMapEffect() override;
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SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const {
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return fXChannelSelector;
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}
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SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const {
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return fYChannelSelector;
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}
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const SkVector& scale() const { return fScale; }
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const char* name() const override { return "DisplacementMap"; }
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const GrTextureDomain& domain() const { return fDomain; }
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std::unique_ptr<GrFragmentProcessor> clone() const override;
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private:
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GrDisplacementMapEffect(const GrDisplacementMapEffect&);
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GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
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void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
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bool onIsEqual(const GrFragmentProcessor&) const override;
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GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
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SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
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const SkVector& scale,
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sk_sp<GrTextureProxy> displacement, const SkMatrix& offsetMatrix,
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sk_sp<GrTextureProxy> color, const SkISize& colorDimensions);
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const TextureSampler& onTextureSampler(int i) const override {
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return IthTextureSampler(i, fDisplacementSampler, fColorSampler);
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}
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GR_DECLARE_FRAGMENT_PROCESSOR_TEST
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GrCoordTransform fDisplacementTransform;
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TextureSampler fDisplacementSampler;
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GrCoordTransform fColorTransform;
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GrTextureDomain fDomain;
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TextureSampler fColorSampler;
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SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
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SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
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SkVector fScale;
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typedef GrFragmentProcessor INHERITED;
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};
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#endif
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sk_sp<SkSpecialImage> SkDisplacementMapEffect::onFilterImage(SkSpecialImage* source,
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const Context& ctx,
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SkIPoint* offset) const {
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SkIPoint colorOffset = SkIPoint::Make(0, 0);
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sk_sp<SkSpecialImage> color(this->filterInput(1, source, ctx, &colorOffset));
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if (!color) {
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return nullptr;
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}
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SkIPoint displOffset = SkIPoint::Make(0, 0);
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// Creation of the displacement map should happen in a non-colorspace aware context. This
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// texture is a purely mathematical construct, so we want to just operate on the stored
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// values. Consider:
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// User supplies an sRGB displacement map. If we're rendering to a wider gamut, then we could
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// end up filtering the displacement map into that gamut, which has the effect of reducing
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// the amount of displacement that it represents (as encoded values move away from the
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// primaries).
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// With a more complex DAG attached to this input, it's not clear that working in ANY specific
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// color space makes sense, so we ignore color spaces (and gamma) entirely. This may not be
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// ideal, but it's at least consistent and predictable.
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Context displContext(ctx.ctm(), ctx.clipBounds(), ctx.cache(),
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OutputProperties(kN32_SkColorType, nullptr));
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sk_sp<SkSpecialImage> displ(this->filterInput(0, source, displContext, &displOffset));
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if (!displ) {
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return nullptr;
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}
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const SkIRect srcBounds = SkIRect::MakeXYWH(colorOffset.x(), colorOffset.y(),
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color->width(), color->height());
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// Both paths do bounds checking on color pixel access, we don't need to
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// pad the color bitmap to bounds here.
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SkIRect bounds;
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if (!this->applyCropRect(ctx, srcBounds, &bounds)) {
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return nullptr;
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}
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SkIRect displBounds;
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displ = this->applyCropRectAndPad(ctx, displ.get(), &displOffset, &displBounds);
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if (!displ) {
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return nullptr;
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}
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if (!bounds.intersect(displBounds)) {
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return nullptr;
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}
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const SkIRect colorBounds = bounds.makeOffset(-colorOffset.x(), -colorOffset.y());
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// If the offset overflowed (saturated) then we have to abort, as we need their
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// dimensions to be equal. See https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7209
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if (colorBounds.size() != bounds.size()) {
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return nullptr;
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}
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SkVector scale = SkVector::Make(fScale, fScale);
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ctx.ctm().mapVectors(&scale, 1);
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#if SK_SUPPORT_GPU
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if (source->isTextureBacked()) {
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GrContext* context = source->getContext();
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sk_sp<GrTextureProxy> colorProxy(color->asTextureProxyRef(context));
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sk_sp<GrTextureProxy> displProxy(displ->asTextureProxyRef(context));
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if (!colorProxy || !displProxy) {
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return nullptr;
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}
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SkMatrix offsetMatrix = SkMatrix::MakeTrans(SkIntToScalar(colorOffset.fX - displOffset.fX),
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SkIntToScalar(colorOffset.fY - displOffset.fY));
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SkColorSpace* colorSpace = ctx.outputProperties().colorSpace();
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std::unique_ptr<GrFragmentProcessor> fp =
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GrDisplacementMapEffect::Make(fXChannelSelector,
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fYChannelSelector,
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scale,
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std::move(displProxy),
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offsetMatrix,
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std::move(colorProxy),
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SkISize::Make(color->width(), color->height()));
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fp = GrColorSpaceXformEffect::Make(std::move(fp), color->getColorSpace(),
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color->alphaType(), colorSpace);
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GrPaint paint;
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paint.addColorFragmentProcessor(std::move(fp));
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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SkMatrix matrix;
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matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y()));
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SkColorType colorType = ctx.outputProperties().colorType();
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GrPixelConfig config = SkColorType2GrPixelConfig(colorType);
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GrBackendFormat format =
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context->contextPriv().caps()->getBackendFormatFromColorType(colorType);
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sk_sp<GrRenderTargetContext> renderTargetContext(
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context->contextPriv().makeDeferredRenderTargetContext(
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format, SkBackingFit::kApprox, bounds.width(), bounds.height(), config,
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sk_ref_sp(colorSpace)));
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if (!renderTargetContext) {
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return nullptr;
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}
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renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, matrix,
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SkRect::Make(colorBounds));
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offset->fX = bounds.left();
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offset->fY = bounds.top();
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return SkSpecialImage::MakeDeferredFromGpu(
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context,
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SkIRect::MakeWH(bounds.width(), bounds.height()),
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kNeedNewImageUniqueID_SpecialImage,
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renderTargetContext->asTextureProxyRef(),
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renderTargetContext->colorSpaceInfo().refColorSpace());
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}
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#endif
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SkBitmap colorBM, displBM;
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if (!color->getROPixels(&colorBM) || !displ->getROPixels(&displBM)) {
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return nullptr;
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}
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if ((colorBM.colorType() != kN32_SkColorType) ||
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(displBM.colorType() != kN32_SkColorType)) {
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return nullptr;
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}
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if (!colorBM.getPixels() || !displBM.getPixels()) {
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return nullptr;
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}
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SkImageInfo info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
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colorBM.alphaType());
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SkBitmap dst;
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if (!dst.tryAllocPixels(info)) {
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return nullptr;
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}
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computeDisplacement(Extractor(fXChannelSelector, fYChannelSelector), scale, &dst,
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displBM, colorOffset - displOffset, colorBM, colorBounds);
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offset->fX = bounds.left();
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offset->fY = bounds.top();
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return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
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dst);
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}
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sk_sp<SkImageFilter> SkDisplacementMapEffect::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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SkASSERT(2 == this->countInputs());
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// Intentionally avoid xforming the displacement filter. The values will be used as
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// offsets, not as colors.
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sk_sp<SkImageFilter> displacement = sk_ref_sp(const_cast<SkImageFilter*>(this->getInput(0)));
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sk_sp<SkImageFilter> color = xformer->apply(this->getInput(1));
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if (color.get() != this->getInput(1)) {
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return SkDisplacementMapEffect::Make(fXChannelSelector, fYChannelSelector, fScale,
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std::move(displacement), std::move(color),
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this->getCropRectIfSet());
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}
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return this->refMe();
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}
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SkRect SkDisplacementMapEffect::computeFastBounds(const SkRect& src) const {
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SkRect bounds = this->getColorInput() ? this->getColorInput()->computeFastBounds(src) : src;
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bounds.outset(SkScalarAbs(fScale) * SK_ScalarHalf, SkScalarAbs(fScale) * SK_ScalarHalf);
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return bounds;
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}
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SkIRect SkDisplacementMapEffect::onFilterNodeBounds(const SkIRect& src, const SkMatrix& ctm,
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MapDirection, const SkIRect* inputRect) const {
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SkVector scale = SkVector::Make(fScale, fScale);
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ctm.mapVectors(&scale, 1);
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return src.makeOutset(SkScalarCeilToInt(SkScalarAbs(scale.fX) * SK_ScalarHalf),
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SkScalarCeilToInt(SkScalarAbs(scale.fY) * SK_ScalarHalf));
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}
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SkIRect SkDisplacementMapEffect::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
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MapDirection dir, const SkIRect* inputRect) const {
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// Recurse only into color input.
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if (this->getColorInput()) {
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return this->getColorInput()->filterBounds(src, ctm, dir, inputRect);
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}
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return src;
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}
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///////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor {
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public:
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void emitCode(EmitArgs&) override;
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static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*);
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protected:
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void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
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private:
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typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
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UniformHandle fScaleUni;
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GrTextureDomain::GLDomain fGLDomain;
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typedef GrGLSLFragmentProcessor INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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GrGLSLFragmentProcessor* GrDisplacementMapEffect::onCreateGLSLInstance() const {
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return new GrGLDisplacementMapEffect;
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}
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void GrDisplacementMapEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
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GrProcessorKeyBuilder* b) const {
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GrGLDisplacementMapEffect::GenKey(*this, caps, b);
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}
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GrDisplacementMapEffect::GrDisplacementMapEffect(
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SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
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SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
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const SkVector& scale,
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sk_sp<GrTextureProxy> displacement,
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const SkMatrix& offsetMatrix,
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sk_sp<GrTextureProxy> color,
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const SkISize& colorDimensions)
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: INHERITED(kGrDisplacementMapEffect_ClassID,
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GrFragmentProcessor::kNone_OptimizationFlags)
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, fDisplacementTransform(offsetMatrix, displacement.get())
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, fDisplacementSampler(displacement)
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, fColorTransform(color.get())
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, fDomain(color.get(),
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GrTextureDomain::MakeTexelDomain(SkIRect::MakeSize(colorDimensions),
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GrTextureDomain::kDecal_Mode),
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GrTextureDomain::kDecal_Mode, GrTextureDomain::kDecal_Mode)
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, fColorSampler(color)
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, fXChannelSelector(xChannelSelector)
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, fYChannelSelector(yChannelSelector)
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, fScale(scale) {
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this->addCoordTransform(&fDisplacementTransform);
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this->addCoordTransform(&fColorTransform);
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this->setTextureSamplerCnt(2);
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}
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GrDisplacementMapEffect::GrDisplacementMapEffect(const GrDisplacementMapEffect& that)
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: INHERITED(kGrDisplacementMapEffect_ClassID, that.optimizationFlags())
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, fDisplacementTransform(that.fDisplacementTransform)
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, fDisplacementSampler(that.fDisplacementSampler)
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, fColorTransform(that.fColorTransform)
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, fDomain(that.fDomain)
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, fColorSampler(that.fColorSampler)
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, fXChannelSelector(that.fXChannelSelector)
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, fYChannelSelector(that.fYChannelSelector)
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, fScale(that.fScale) {
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this->addCoordTransform(&fDisplacementTransform);
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this->addCoordTransform(&fColorTransform);
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this->setTextureSamplerCnt(2);
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}
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GrDisplacementMapEffect::~GrDisplacementMapEffect() {}
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std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::clone() const {
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return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect(*this));
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}
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bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
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const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
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return fXChannelSelector == s.fXChannelSelector &&
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fYChannelSelector == s.fYChannelSelector &&
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fScale == s.fScale;
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}
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///////////////////////////////////////////////////////////////////////////////
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GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);
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#if GR_TEST_UTILS
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std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::TestCreate(GrProcessorTestData* d) {
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int texIdxDispl = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
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GrProcessorUnitTest::kAlphaTextureIdx;
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int texIdxColor = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
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GrProcessorUnitTest::kAlphaTextureIdx;
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sk_sp<GrTextureProxy> dispProxy = d->textureProxy(texIdxDispl);
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sk_sp<GrTextureProxy> colorProxy = d->textureProxy(texIdxColor);
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static const int kMaxComponent = 4;
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SkDisplacementMapEffect::ChannelSelectorType xChannelSelector =
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static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
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d->fRandom->nextRangeU(1, kMaxComponent));
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SkDisplacementMapEffect::ChannelSelectorType yChannelSelector =
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static_cast<SkDisplacementMapEffect::ChannelSelectorType>(
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d->fRandom->nextRangeU(1, kMaxComponent));
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SkVector scale = SkVector::Make(d->fRandom->nextRangeScalar(0, 100.0f),
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d->fRandom->nextRangeScalar(0, 100.0f));
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SkISize colorDimensions;
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colorDimensions.fWidth = d->fRandom->nextRangeU(0, colorProxy->width());
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colorDimensions.fHeight = d->fRandom->nextRangeU(0, colorProxy->height());
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return GrDisplacementMapEffect::Make(xChannelSelector, yChannelSelector, scale,
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std::move(dispProxy), SkMatrix::I(),
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std::move(colorProxy), colorDimensions);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
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const GrDisplacementMapEffect& displacementMap = args.fFp.cast<GrDisplacementMapEffect>();
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const GrTextureDomain& domain = displacementMap.domain();
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fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "Scale");
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const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
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const char* dColor = "dColor";
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const char* cCoords = "cCoords";
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const char* nearZero = "1e-6"; // Since 6.10352e-5 is the smallest half float, use
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// a number smaller than that to approximate 0, but
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// leave room for 32-bit float GPU rounding errors.
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("\t\thalf4 %s = ", dColor);
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fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(),
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args.fTransformedCoords[0].getType());
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fragBuilder->codeAppend(";\n");
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// Unpremultiply the displacement
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fragBuilder->codeAppendf(
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"\t\t%s.rgb = (%s.a < %s) ? half3(0.0) : saturate(%s.rgb / %s.a);",
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dColor, dColor, nearZero, dColor, dColor);
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SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
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fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.",
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cCoords, coords2D.c_str(), scaleUni, dColor);
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switch (displacementMap.xChannelSelector()) {
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case SkDisplacementMapEffect::kR_ChannelSelectorType:
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fragBuilder->codeAppend("r");
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break;
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case SkDisplacementMapEffect::kG_ChannelSelectorType:
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fragBuilder->codeAppend("g");
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break;
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case SkDisplacementMapEffect::kB_ChannelSelectorType:
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fragBuilder->codeAppend("b");
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break;
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case SkDisplacementMapEffect::kA_ChannelSelectorType:
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fragBuilder->codeAppend("a");
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break;
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case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
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default:
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SkDEBUGFAIL("Unknown X channel selector");
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}
|
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switch (displacementMap.yChannelSelector()) {
|
case SkDisplacementMapEffect::kR_ChannelSelectorType:
|
fragBuilder->codeAppend("r");
|
break;
|
case SkDisplacementMapEffect::kG_ChannelSelectorType:
|
fragBuilder->codeAppend("g");
|
break;
|
case SkDisplacementMapEffect::kB_ChannelSelectorType:
|
fragBuilder->codeAppend("b");
|
break;
|
case SkDisplacementMapEffect::kA_ChannelSelectorType:
|
fragBuilder->codeAppend("a");
|
break;
|
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
|
default:
|
SkDEBUGFAIL("Unknown Y channel selector");
|
}
|
fragBuilder->codeAppend("-half2(0.5));\t\t");
|
|
fGLDomain.sampleTexture(fragBuilder,
|
args.fUniformHandler,
|
args.fShaderCaps,
|
domain,
|
args.fOutputColor,
|
SkString(cCoords),
|
args.fTexSamplers[1]);
|
fragBuilder->codeAppend(";\n");
|
}
|
|
void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman,
|
const GrFragmentProcessor& proc) {
|
const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
|
GrTextureProxy* proxy = displacementMap.textureSampler(1).proxy();
|
GrTexture* colorTex = proxy->peekTexture();
|
|
SkScalar scaleX = displacementMap.scale().fX / colorTex->width();
|
SkScalar scaleY = displacementMap.scale().fY / colorTex->height();
|
pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
|
proxy->origin() == kTopLeft_GrSurfaceOrigin ?
|
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
|
fGLDomain.setData(pdman, displacementMap.domain(), proxy,
|
displacementMap.textureSampler(1).samplerState());
|
}
|
|
void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
|
const GrShaderCaps&, GrProcessorKeyBuilder* b) {
|
const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
|
|
uint32_t xKey = displacementMap.xChannelSelector();
|
uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBits;
|
|
b->add32(xKey | yKey);
|
}
|
#endif
|