/*
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* Copyright (C) 2009 Francisco Jerez.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __NV04_DRIVER_H__
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#define __NV04_DRIVER_H__
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#include "nv04_context.h"
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enum {
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NOUVEAU_STATE_BLEND = NUM_NOUVEAU_STATE,
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NOUVEAU_STATE_CONTROL,
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NUM_NV04_STATE
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};
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#define NV04_TEXTURE_UNITS 2
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/* nv04_render.c */
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void
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nv04_render_init(struct gl_context *ctx);
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void
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nv04_render_destroy(struct gl_context *ctx);
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/* nv04_surface.c */
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GLboolean
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nv04_surface_init(struct gl_context *ctx);
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void
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nv04_surface_takedown(struct gl_context *ctx);
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void
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nv04_surface_copy(struct gl_context *ctx,
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struct nouveau_surface *dst, struct nouveau_surface *src,
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int dx, int dy, int sx, int sy, int w, int h);
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void
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nv04_surface_fill(struct gl_context *ctx,
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struct nouveau_surface *dst,
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unsigned mask, unsigned value,
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int dx, int dy, int w, int h);
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/* nv04_state_fb.c */
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void
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nv04_emit_framebuffer(struct gl_context *ctx, int emit);
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void
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nv04_emit_scissor(struct gl_context *ctx, int emit);
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/* nv04_state_raster.c */
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void
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nv04_defer_control(struct gl_context *ctx, int emit);
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void
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nv04_emit_control(struct gl_context *ctx, int emit);
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void
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nv04_defer_blend(struct gl_context *ctx, int emit);
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void
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nv04_emit_blend(struct gl_context *ctx, int emit);
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/* nv04_state_frag.c */
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void
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nv04_emit_tex_env(struct gl_context *ctx, int emit);
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/* nv04_state_tex.c */
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void
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nv04_emit_tex_obj(struct gl_context *ctx, int emit);
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#endif
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