/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* @file
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*
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* Screen, Adapter or GPU
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*
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* These are driver functions/facilities that are context independent.
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*/
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#ifndef P_SCREEN_H
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#define P_SCREEN_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_video_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Opaque types */
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struct winsys_handle;
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struct pipe_fence_handle;
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struct pipe_resource;
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struct pipe_surface;
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struct pipe_transfer;
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struct pipe_box;
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struct pipe_memory_info;
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struct disk_cache;
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struct driOptionCache;
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struct u_transfer_helper;
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/**
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* Gallium screen/adapter context. Basically everything
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* hardware-specific that doesn't actually require a rendering
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* context.
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*/
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struct pipe_screen {
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/**
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* For drivers using u_transfer_helper:
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*/
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struct u_transfer_helper *transfer_helper;
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void (*destroy)( struct pipe_screen * );
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const char *(*get_name)( struct pipe_screen * );
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const char *(*get_vendor)( struct pipe_screen * );
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/**
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* Returns the device vendor.
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*
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* The returned value should return the actual device vendor/manufacturer,
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* rather than a potentially generic driver string.
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*/
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const char *(*get_device_vendor)( struct pipe_screen * );
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/**
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* Query an integer-valued capability/parameter/limit
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* \param param one of PIPE_CAP_x
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*/
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int (*get_param)( struct pipe_screen *, enum pipe_cap param );
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/**
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* Query a float-valued capability/parameter/limit
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* \param param one of PIPE_CAP_x
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*/
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float (*get_paramf)( struct pipe_screen *, enum pipe_capf param );
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/**
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* Query a per-shader-stage integer-valued capability/parameter/limit
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* \param param one of PIPE_CAP_x
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*/
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int (*get_shader_param)( struct pipe_screen *, enum pipe_shader_type shader,
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enum pipe_shader_cap param );
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/**
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* Query an integer-valued capability/parameter/limit for a codec/profile
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* \param param one of PIPE_VIDEO_CAP_x
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*/
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int (*get_video_param)( struct pipe_screen *,
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enum pipe_video_profile profile,
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enum pipe_video_entrypoint entrypoint,
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enum pipe_video_cap param );
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/**
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* Query a compute-specific capability/parameter/limit.
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* \param ir_type shader IR type for which the param applies, or don't care
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* if the param is not shader related
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* \param param one of PIPE_COMPUTE_CAP_x
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* \param ret pointer to a preallocated buffer that will be
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* initialized to the parameter value, or NULL.
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* \return size in bytes of the parameter value that would be
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* returned.
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*/
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int (*get_compute_param)(struct pipe_screen *,
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enum pipe_shader_ir ir_type,
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enum pipe_compute_cap param,
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void *ret);
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/**
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* Query a timestamp in nanoseconds. The returned value should match
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* PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
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* wait for rendering to complete (which cannot be achieved with queries).
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*/
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uint64_t (*get_timestamp)(struct pipe_screen *);
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/**
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* Create a context.
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*
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* \param screen pipe screen
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* \param priv a pointer to set in pipe_context::priv
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* \param flags a mask of PIPE_CONTEXT_* flags
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*/
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struct pipe_context * (*context_create)(struct pipe_screen *screen,
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void *priv, unsigned flags);
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/**
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* Check if the given pipe_format is supported as a texture or
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* drawing surface.
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* \param bindings bitmask of PIPE_BIND_*
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*/
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boolean (*is_format_supported)( struct pipe_screen *,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned bindings );
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/**
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* Check if the given pipe_format is supported as output for this codec/profile.
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* \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
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*/
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boolean (*is_video_format_supported)( struct pipe_screen *,
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enum pipe_format format,
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enum pipe_video_profile profile,
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enum pipe_video_entrypoint entrypoint );
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/**
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* Check if we can actually create the given resource (test the dimension,
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* overall size, etc). Used to implement proxy textures.
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* \return TRUE if size is OK, FALSE if too large.
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*/
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boolean (*can_create_resource)(struct pipe_screen *screen,
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const struct pipe_resource *templat);
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/**
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* Create a new texture object, using the given template info.
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*/
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struct pipe_resource * (*resource_create)(struct pipe_screen *,
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const struct pipe_resource *templat);
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struct pipe_resource * (*resource_create_front)(struct pipe_screen *,
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const struct pipe_resource *templat,
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const void *map_front_private);
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/**
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* Create a texture from a winsys_handle. The handle is often created in
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* another process by first creating a pipe texture and then calling
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* resource_get_handle.
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*
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* NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller
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* retains ownership of the FD. (This is consistent with
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* EGL_EXT_image_dma_buf_import)
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*
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* \param usage A combination of PIPE_HANDLE_USAGE_* flags.
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*/
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struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
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const struct pipe_resource *templat,
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struct winsys_handle *handle,
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unsigned usage);
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/**
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* Create a resource from user memory. This maps the user memory into
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* the device address space.
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*/
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struct pipe_resource * (*resource_from_user_memory)(struct pipe_screen *,
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const struct pipe_resource *t,
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void *user_memory);
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/**
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* Unlike pipe_resource::bind, which describes what state trackers want,
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* resources can have much greater capabilities in practice, often implied
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* by the tiling layout or memory placement. This function allows querying
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* whether a capability is supported beyond what was requested by state
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* trackers. It's also useful for querying capabilities of imported
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* resources where the capabilities are unknown at first.
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*
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* Only these flags are allowed:
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* - PIPE_BIND_SCANOUT
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* - PIPE_BIND_CURSOR
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* - PIPE_BIND_LINEAR
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*/
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bool (*check_resource_capability)(struct pipe_screen *screen,
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struct pipe_resource *resource,
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unsigned bind);
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/**
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* Get a winsys_handle from a texture. Some platforms/winsys requires
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* that the texture is created with a special usage flag like
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* DISPLAYTARGET or PRIMARY.
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*
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* The context parameter can optionally be used to flush the resource and
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* the context to make sure the resource is coherent with whatever user
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* will use it. Some drivers may also use the context to convert
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* the resource into a format compatible for sharing. The use case is
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* OpenGL-OpenCL interop. The context parameter is allowed to be NULL.
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*
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* NOTE: in the case of DRM_API_HANDLE_TYPE_FD handles, the caller
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* takes ownership of the FD. (This is consistent with
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* EGL_MESA_image_dma_buf_export)
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*
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* \param usage A combination of PIPE_HANDLE_USAGE_* flags.
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*/
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boolean (*resource_get_handle)(struct pipe_screen *,
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struct pipe_context *context,
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struct pipe_resource *tex,
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struct winsys_handle *handle,
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unsigned usage);
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/**
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* Mark the resource as changed so derived internal resources will be
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* recreated on next use.
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*
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* This is necessary when reimporting external images that can't be directly
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* used as texture sampler source, to avoid sampling from old copies.
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*/
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void (*resource_changed)(struct pipe_screen *, struct pipe_resource *pt);
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void (*resource_destroy)(struct pipe_screen *,
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struct pipe_resource *pt);
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/**
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* Do any special operations to ensure frontbuffer contents are
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* displayed, eg copy fake frontbuffer.
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* \param winsys_drawable_handle an opaque handle that the calling context
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* gets out-of-band
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* \param subbox an optional sub region to flush
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*/
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void (*flush_frontbuffer)( struct pipe_screen *screen,
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struct pipe_resource *resource,
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unsigned level, unsigned layer,
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void *winsys_drawable_handle,
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struct pipe_box *subbox );
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/** Set ptr = fence, with reference counting */
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void (*fence_reference)( struct pipe_screen *screen,
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struct pipe_fence_handle **ptr,
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struct pipe_fence_handle *fence );
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/**
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* Wait for the fence to finish.
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*
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* If the fence was created with PIPE_FLUSH_DEFERRED, and the context is
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* still unflushed, and the ctx parameter of fence_finish is equal to
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* the context where the fence was created, fence_finish will flush
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* the context prior to waiting for the fence.
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*
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* In all other cases, the ctx parameter has no effect.
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*
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* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
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*/
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boolean (*fence_finish)(struct pipe_screen *screen,
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struct pipe_context *ctx,
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struct pipe_fence_handle *fence,
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uint64_t timeout);
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/**
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* For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or
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* by create_fence_fd() (imported fd), return the native fence fd
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* associated with the fence. This may return -1 for fences
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* created with PIPE_FLUSH_DEFERRED if the fence command has not
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* been flushed yet.
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*/
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int (*fence_get_fd)(struct pipe_screen *screen,
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struct pipe_fence_handle *fence);
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/**
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* Returns a driver-specific query.
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*
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* If \p info is NULL, the number of available queries is returned.
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* Otherwise, the driver query at the specified \p index is returned
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* in \p info. The function returns non-zero on success.
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*/
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int (*get_driver_query_info)(struct pipe_screen *screen,
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unsigned index,
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struct pipe_driver_query_info *info);
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/**
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* Returns a driver-specific query group.
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*
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* If \p info is NULL, the number of available groups is returned.
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* Otherwise, the driver query group at the specified \p index is returned
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* in \p info. The function returns non-zero on success.
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*/
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int (*get_driver_query_group_info)(struct pipe_screen *screen,
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unsigned index,
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struct pipe_driver_query_group_info *info);
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/**
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* Query information about memory usage.
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*/
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void (*query_memory_info)(struct pipe_screen *screen,
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struct pipe_memory_info *info);
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/**
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* Get IR specific compiler options struct. For PIPE_SHADER_IR_NIR this
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* returns a 'struct nir_shader_compiler_options'. Drivers reporting
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* NIR as the preferred IR must implement this.
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*/
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const void *(*get_compiler_options)(struct pipe_screen *screen,
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enum pipe_shader_ir ir,
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enum pipe_shader_type shader);
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/**
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* Returns a pointer to a driver-specific on-disk shader cache. If the
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* driver failed to create the cache or does not support an on-disk shader
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* cache NULL is returned. The callback itself may also be NULL if the
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* driver doesn't support an on-disk shader cache.
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*/
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struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen);
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/**
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* Create a new texture object from the given template info, taking
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* format modifiers into account. \p modifiers specifies a list of format
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* modifier tokens, as defined in drm_fourcc.h. The driver then picks the
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* best modifier among these and creates the resource. \p count must
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* contain the size of \p modifiers array.
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*
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* Returns NULL if an entry in \p modifiers is unsupported by the driver,
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* or if only DRM_FORMAT_MOD_INVALID is provided.
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*/
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struct pipe_resource * (*resource_create_with_modifiers)(
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struct pipe_screen *,
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const struct pipe_resource *templat,
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const uint64_t *modifiers, int count);
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/**
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* Get supported modifiers for a format.
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* If \p max is 0, the total number of supported modifiers for the supplied
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* format is returned in \p count, with no modification to \p modifiers.
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* Otherwise, \p modifiers is filled with upto \p max supported modifier
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* codes, and \p count with the number of modifiers copied.
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* The \p external_only array is used to return whether the format and
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* modifier combination can only be used with an external texture target.
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*/
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void (*query_dmabuf_modifiers)(struct pipe_screen *screen,
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enum pipe_format format, int max,
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uint64_t *modifiers,
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unsigned int *external_only, int *count);
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/**
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* Create a memory object from a winsys handle
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*
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* The underlying memory is most often allocated in by a foregin API.
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* Then the underlying memory object is then exported through interfaces
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* compatible with EXT_external_resources.
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*
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* Note: For DRM_API_HANDLE_TYPE_FD handles, the caller retains ownership
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* of the fd.
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*
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* \param handle A handle representing the memory object to import
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*/
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struct pipe_memory_object *(*memobj_create_from_handle)(struct pipe_screen *screen,
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struct winsys_handle *handle,
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bool dedicated);
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/**
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* Destroy a memory object
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*
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* \param memobj The memory object to destroy
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*/
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void (*memobj_destroy)(struct pipe_screen *screen,
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struct pipe_memory_object *memobj);
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/**
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* Create a texture from a memory object
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*
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* \param t texture template
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* \param memobj The memory object used to back the texture
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*/
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struct pipe_resource * (*resource_from_memobj)(struct pipe_screen *screen,
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const struct pipe_resource *t,
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struct pipe_memory_object *memobj,
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uint64_t offset);
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/**
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* Fill @uuid with a unique driver identifier
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*
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* \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
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*/
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void (*get_driver_uuid)(struct pipe_screen *screen, char *uuid);
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/**
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* Fill @uuid with a unique device identifier
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*
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* \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes
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*/
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void (*get_device_uuid)(struct pipe_screen *screen, char *uuid);
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};
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/**
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* Global configuration options for screen creation.
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*/
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struct pipe_screen_config {
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const struct driOptionCache *options;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif /* P_SCREEN_H */
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