/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file vc4_simulator.c
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*
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* Implements VC4 simulation on top of a non-VC4 GEM fd.
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*
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* This file's goal is to emulate the VC4 ioctls' behavior in the kernel on
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* top of the simpenrose software simulator. Generally, VC4 driver BOs have a
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* GEM-side copy of their contents and a simulator-side memory area that the
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* GEM contents get copied into during simulation. Once simulation is done,
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* the simulator's data is copied back out to the GEM BOs, so that rendering
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* appears on the screen as if actual hardware rendering had been done.
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*
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* One of the limitations of this code is that we shouldn't really need a
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* GEM-side BO for non-window-system BOs. However, do we need unique BO
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* handles for each of our GEM bos so that this file can look up its state
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* from the handle passed in at submit ioctl time (also, a couple of places
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* outside of this file still call ioctls directly on the fd).
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*
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* Another limitation is that BO import doesn't work unless the underlying
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* window system's BO size matches what VC4 is going to use, which of course
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* doesn't work out in practice. This means that for now, only DRI3 (VC4
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* makes the winsys BOs) is supported, not DRI2 (window system makes the winys
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* BOs).
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*/
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#ifdef USE_VC4_SIMULATOR
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#include <sys/mman.h>
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#include "xf86drm.h"
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#include "util/u_memory.h"
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#include "util/u_mm.h"
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#include "util/ralloc.h"
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#include "vc4_screen.h"
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#include "vc4_cl_dump.h"
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#include "vc4_context.h"
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#include "kernel/vc4_drv.h"
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#include "vc4_simulator_validate.h"
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#include "simpenrose/simpenrose.h"
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/** Global (across GEM fds) state for the simulator */
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static struct vc4_simulator_state {
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mtx_t mutex;
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void *mem;
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ssize_t mem_size;
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struct mem_block *heap;
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struct mem_block *overflow;
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/** Mapping from GEM handle to struct vc4_simulator_bo * */
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struct hash_table *fd_map;
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int refcount;
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} sim_state = {
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.mutex = _MTX_INITIALIZER_NP,
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};
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/** Per-GEM-fd state for the simulator. */
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struct vc4_simulator_file {
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int fd;
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/* This is weird -- we make a "vc4_device" per file, even though on
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* the kernel side this is a global. We do this so that kernel code
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* calling us for BO allocation can get to our screen.
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*/
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struct drm_device dev;
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/** Mapping from GEM handle to struct vc4_simulator_bo * */
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struct hash_table *bo_map;
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};
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/** Wrapper for drm_vc4_bo tracking the simulator-specific state. */
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struct vc4_simulator_bo {
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struct drm_vc4_bo base;
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struct vc4_simulator_file *file;
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/** Area for this BO within sim_state->mem */
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struct mem_block *block;
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void *winsys_map;
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uint32_t winsys_stride;
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int handle;
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};
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static void *
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int_to_key(int key)
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{
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return (void *)(uintptr_t)key;
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}
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static struct vc4_simulator_file *
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vc4_get_simulator_file_for_fd(int fd)
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{
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struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
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int_to_key(fd + 1));
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return entry ? entry->data : NULL;
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}
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/* A marker placed just after each BO, then checked after rendering to make
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* sure it's still there.
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*/
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#define BO_SENTINEL 0xfedcba98
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#define PAGE_ALIGN2 12
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/**
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* Allocates space in simulator memory and returns a tracking struct for it
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* that also contains the drm_gem_cma_object struct.
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*/
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static struct vc4_simulator_bo *
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vc4_create_simulator_bo(int fd, int handle, unsigned size)
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{
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struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
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struct vc4_simulator_bo *sim_bo = rzalloc(file,
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struct vc4_simulator_bo);
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struct drm_vc4_bo *bo = &sim_bo->base;
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struct drm_gem_cma_object *obj = &bo->base;
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size = align(size, 4096);
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sim_bo->file = file;
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sim_bo->handle = handle;
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mtx_lock(&sim_state.mutex);
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sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0);
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mtx_unlock(&sim_state.mutex);
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assert(sim_bo->block);
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obj->base.size = size;
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obj->base.dev = &file->dev;
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obj->vaddr = sim_state.mem + sim_bo->block->ofs;
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obj->paddr = simpenrose_hw_addr(obj->vaddr);
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*(uint32_t *)(obj->vaddr + size) = BO_SENTINEL;
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/* A handle of 0 is used for vc4_gem.c internal allocations that
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* don't need to go in the lookup table.
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*/
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if (handle != 0) {
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mtx_lock(&sim_state.mutex);
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_mesa_hash_table_insert(file->bo_map, int_to_key(handle), bo);
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mtx_unlock(&sim_state.mutex);
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}
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return sim_bo;
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}
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static void
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vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo)
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{
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struct vc4_simulator_file *sim_file = sim_bo->file;
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struct drm_vc4_bo *bo = &sim_bo->base;
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struct drm_gem_cma_object *obj = &bo->base;
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if (sim_bo->winsys_map)
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munmap(sim_bo->winsys_map, obj->base.size);
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mtx_lock(&sim_state.mutex);
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u_mmFreeMem(sim_bo->block);
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if (sim_bo->handle) {
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struct hash_entry *entry =
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_mesa_hash_table_search(sim_file->bo_map,
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int_to_key(sim_bo->handle));
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_mesa_hash_table_remove(sim_file->bo_map, entry);
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}
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mtx_unlock(&sim_state.mutex);
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ralloc_free(sim_bo);
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}
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static struct vc4_simulator_bo *
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vc4_get_simulator_bo(struct vc4_simulator_file *file, int gem_handle)
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{
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mtx_lock(&sim_state.mutex);
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struct hash_entry *entry =
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_mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
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mtx_unlock(&sim_state.mutex);
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return entry ? entry->data : NULL;
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}
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struct drm_gem_cma_object *
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drm_gem_cma_create(struct drm_device *dev, size_t size)
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{
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struct vc4_screen *screen = dev->screen;
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struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd,
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0, size);
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return &sim_bo->base.base;
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}
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static int
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vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job,
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struct vc4_exec_info *exec)
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{
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int fd = dev->screen->fd;
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struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
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struct drm_vc4_submit_cl *args = exec->args;
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struct vc4_bo **bos = job->bo_pointers.base;
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exec->bo_count = args->bo_handle_count;
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exec->bo = calloc(exec->bo_count, sizeof(void *));
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for (int i = 0; i < exec->bo_count; i++) {
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struct vc4_bo *bo = bos[i];
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struct vc4_simulator_bo *sim_bo =
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vc4_get_simulator_bo(file, bo->handle);
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struct drm_vc4_bo *drm_bo = &sim_bo->base;
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struct drm_gem_cma_object *obj = &drm_bo->base;
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drm_bo->bo = bo;
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#if 0
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fprintf(stderr, "bo hindex %d: %s\n", i, bo->name);
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#endif
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vc4_bo_map(bo);
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memcpy(obj->vaddr, bo->map, bo->size);
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exec->bo[i] = obj;
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/* The kernel does this validation at shader create ioctl
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* time.
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*/
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if (strcmp(bo->name, "code") == 0) {
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drm_bo->validated_shader = vc4_validate_shader(obj);
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if (!drm_bo->validated_shader)
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abort();
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}
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}
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return 0;
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}
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static int
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vc4_simulator_unpin_bos(struct vc4_exec_info *exec)
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{
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for (int i = 0; i < exec->bo_count; i++) {
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struct drm_gem_cma_object *obj = exec->bo[i];
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struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
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struct vc4_bo *bo = drm_bo->bo;
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assert(*(uint32_t *)(obj->vaddr +
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obj->base.size) == BO_SENTINEL);
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memcpy(bo->map, obj->vaddr, bo->size);
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if (drm_bo->validated_shader) {
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free(drm_bo->validated_shader->texture_samples);
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free(drm_bo->validated_shader);
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}
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}
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free(exec->bo);
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return 0;
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}
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static void
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vc4_dump_to_file(struct vc4_exec_info *exec)
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{
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static int dumpno = 0;
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struct drm_vc4_get_hang_state *state;
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struct drm_vc4_get_hang_state_bo *bo_state;
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unsigned int dump_version = 0;
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if (!(vc4_debug & VC4_DEBUG_DUMP))
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return;
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state = calloc(1, sizeof(*state));
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int unref_count = 0;
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list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
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unref_head) {
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unref_count++;
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}
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/* Add one more for the overflow area that isn't wrapped in a BO. */
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state->bo_count = exec->bo_count + unref_count + 1;
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bo_state = calloc(state->bo_count, sizeof(*bo_state));
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char *filename = NULL;
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asprintf(&filename, "vc4-dri-%d.dump", dumpno++);
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FILE *f = fopen(filename, "w+");
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if (!f) {
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fprintf(stderr, "Couldn't open %s: %s", filename,
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strerror(errno));
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return;
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}
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fwrite(&dump_version, sizeof(dump_version), 1, f);
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state->ct0ca = exec->ct0ca;
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state->ct0ea = exec->ct0ea;
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state->ct1ca = exec->ct1ca;
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state->ct1ea = exec->ct1ea;
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state->start_bin = exec->ct0ca;
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state->start_render = exec->ct1ca;
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fwrite(state, sizeof(*state), 1, f);
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int i;
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for (i = 0; i < exec->bo_count; i++) {
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struct drm_gem_cma_object *cma_bo = exec->bo[i];
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bo_state[i].handle = i; /* Not used by the parser. */
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bo_state[i].paddr = cma_bo->paddr;
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bo_state[i].size = cma_bo->base.size;
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}
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list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
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unref_head) {
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struct drm_gem_cma_object *cma_bo = &bo->base;
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bo_state[i].handle = 0;
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bo_state[i].paddr = cma_bo->paddr;
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bo_state[i].size = cma_bo->base.size;
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i++;
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}
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/* Add the static overflow memory area. */
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bo_state[i].handle = exec->bo_count;
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bo_state[i].paddr = sim_state.overflow->ofs;
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bo_state[i].size = sim_state.overflow->size;
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i++;
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fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
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for (int i = 0; i < exec->bo_count; i++) {
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struct drm_gem_cma_object *cma_bo = exec->bo[i];
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fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
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}
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list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec->unref_list,
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unref_head) {
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struct drm_gem_cma_object *cma_bo = &bo->base;
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fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
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}
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void *overflow = calloc(1, sim_state.overflow->size);
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fwrite(overflow, 1, sim_state.overflow->size, f);
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free(overflow);
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free(state);
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free(bo_state);
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fclose(f);
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}
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int
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vc4_simulator_flush(struct vc4_context *vc4,
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struct drm_vc4_submit_cl *args, struct vc4_job *job)
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{
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struct vc4_screen *screen = vc4->screen;
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int fd = screen->fd;
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struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
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struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
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struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
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struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL;
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uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
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uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
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uint32_t row_len = MIN2(sim_stride, winsys_stride);
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struct vc4_exec_info exec;
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struct drm_device *dev = &file->dev;
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int ret;
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memset(&exec, 0, sizeof(exec));
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list_inithead(&exec.unref_list);
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if (ctex && csim_bo->winsys_map) {
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#if 0
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fprintf(stderr, "%dx%d %d %d %d\n",
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ctex->base.b.width0, ctex->base.b.height0,
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winsys_stride,
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sim_stride,
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ctex->bo->size);
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#endif
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for (int y = 0; y < ctex->base.height0; y++) {
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memcpy(ctex->bo->map + y * sim_stride,
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csim_bo->winsys_map + y * winsys_stride,
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row_len);
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}
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}
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exec.args = args;
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ret = vc4_simulator_pin_bos(dev, job, &exec);
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if (ret)
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return ret;
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ret = vc4_cl_validate(dev, &exec);
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if (ret)
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return ret;
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if (vc4_debug & VC4_DEBUG_CL) {
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fprintf(stderr, "RCL:\n");
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vc4_dump_cl(sim_state.mem + exec.ct1ca,
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exec.ct1ea - exec.ct1ca, true);
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}
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vc4_dump_to_file(&exec);
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if (exec.ct0ca != exec.ct0ea) {
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int bfc = simpenrose_do_binning(exec.ct0ca, exec.ct0ea);
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if (bfc != 1) {
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fprintf(stderr, "Binning returned %d flushes, should be 1.\n",
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bfc);
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fprintf(stderr, "Relocated binning command list:\n");
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vc4_dump_cl(sim_state.mem + exec.ct0ca,
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exec.ct0ea - exec.ct0ca, false);
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abort();
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}
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}
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int rfc = simpenrose_do_rendering(exec.ct1ca, exec.ct1ea);
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if (rfc != 1) {
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fprintf(stderr, "Rendering returned %d frames, should be 1.\n",
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rfc);
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fprintf(stderr, "Relocated render command list:\n");
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vc4_dump_cl(sim_state.mem + exec.ct1ca,
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exec.ct1ea - exec.ct1ca, true);
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abort();
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}
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ret = vc4_simulator_unpin_bos(&exec);
|
if (ret)
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return ret;
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list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list,
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unref_head) {
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struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo;
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struct drm_gem_cma_object *obj = &sim_bo->base.base;
|
list_del(&bo->unref_head);
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assert(*(uint32_t *)(obj->vaddr + obj->base.size) ==
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BO_SENTINEL);
|
vc4_free_simulator_bo(sim_bo);
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}
|
|
if (ctex && csim_bo->winsys_map) {
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for (int y = 0; y < ctex->base.height0; y++) {
|
memcpy(csim_bo->winsys_map + y * winsys_stride,
|
ctex->bo->map + y * sim_stride,
|
row_len);
|
}
|
}
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return 0;
|
}
|
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/**
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* Map the underlying GEM object from the real hardware GEM handle.
|
*/
|
static void *
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vc4_simulator_map_winsys_bo(int fd, struct vc4_simulator_bo *sim_bo)
|
{
|
struct drm_vc4_bo *bo = &sim_bo->base;
|
struct drm_gem_cma_object *obj = &bo->base;
|
int ret;
|
void *map;
|
|
struct drm_mode_map_dumb map_dumb = {
|
.handle = sim_bo->handle,
|
};
|
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map_dumb);
|
if (ret != 0) {
|
fprintf(stderr, "map ioctl failure\n");
|
abort();
|
}
|
|
map = mmap(NULL, obj->base.size, PROT_READ | PROT_WRITE, MAP_SHARED,
|
fd, map_dumb.offset);
|
if (map == MAP_FAILED) {
|
fprintf(stderr,
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"mmap of bo %d (offset 0x%016llx, size %d) failed\n",
|
sim_bo->handle, (long long)map_dumb.offset,
|
(int)obj->base.size);
|
abort();
|
}
|
|
return map;
|
}
|
|
/**
|
* Do fixups after a BO has been opened from a handle.
|
*
|
* This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
|
* time, but we're still using drmPrimeFDToHandle() so we have this helper to
|
* be called afterward instead.
|
*/
|
void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
|
int handle, uint32_t size)
|
{
|
struct vc4_simulator_bo *sim_bo =
|
vc4_create_simulator_bo(fd, handle, size);
|
|
sim_bo->winsys_stride = winsys_stride;
|
sim_bo->winsys_map = vc4_simulator_map_winsys_bo(fd, sim_bo);
|
}
|
|
/**
|
* Simulated ioctl(fd, DRM_VC4_CREATE_BO) implementation.
|
*
|
* Making a VC4 BO is just a matter of making a corresponding BO on the host.
|
*/
|
static int
|
vc4_simulator_create_bo_ioctl(int fd, struct drm_vc4_create_bo *args)
|
{
|
int ret;
|
struct drm_mode_create_dumb create = {
|
.width = 128,
|
.bpp = 8,
|
.height = (args->size + 127) / 128,
|
};
|
|
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
|
assert(create.size >= args->size);
|
|
args->handle = create.handle;
|
|
vc4_create_simulator_bo(fd, create.handle, args->size);
|
|
return ret;
|
}
|
|
/**
|
* Simulated ioctl(fd, DRM_VC4_CREATE_SHADER_BO) implementation.
|
*
|
* In simulation we defer shader validation until exec time. Just make a host
|
* BO and memcpy the contents in.
|
*/
|
static int
|
vc4_simulator_create_shader_bo_ioctl(int fd,
|
struct drm_vc4_create_shader_bo *args)
|
{
|
int ret;
|
struct drm_mode_create_dumb create = {
|
.width = 128,
|
.bpp = 8,
|
.height = (args->size + 127) / 128,
|
};
|
|
ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
|
if (ret)
|
return ret;
|
assert(create.size >= args->size);
|
|
args->handle = create.handle;
|
|
vc4_create_simulator_bo(fd, create.handle, args->size);
|
|
struct drm_mode_map_dumb map = {
|
.handle = create.handle
|
};
|
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
|
if (ret)
|
return ret;
|
|
void *shader = mmap(NULL, args->size, PROT_READ | PROT_WRITE, MAP_SHARED,
|
fd, map.offset);
|
memcpy(shader, (void *)(uintptr_t)args->data, args->size);
|
munmap(shader, args->size);
|
|
return 0;
|
}
|
|
/**
|
* Simulated ioctl(fd, DRM_VC4_MMAP_BO) implementation.
|
*
|
* We just pass this straight through to dumb mmap.
|
*/
|
static int
|
vc4_simulator_mmap_bo_ioctl(int fd, struct drm_vc4_mmap_bo *args)
|
{
|
int ret;
|
struct drm_mode_map_dumb map = {
|
.handle = args->handle,
|
};
|
|
ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
|
args->offset = map.offset;
|
|
return ret;
|
}
|
|
static int
|
vc4_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
|
{
|
/* Free the simulator's internal tracking. */
|
struct vc4_simulator_file *file = vc4_get_simulator_file_for_fd(fd);
|
struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file,
|
args->handle);
|
|
vc4_free_simulator_bo(sim_bo);
|
|
/* Pass the call on down. */
|
return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
|
}
|
|
static int
|
vc4_simulator_get_param_ioctl(int fd, struct drm_vc4_get_param *args)
|
{
|
switch (args->param) {
|
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
|
case DRM_VC4_PARAM_SUPPORTS_ETC1:
|
case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
|
case DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER:
|
args->value = true;
|
return 0;
|
|
case DRM_VC4_PARAM_SUPPORTS_MADVISE:
|
errno = -EINVAL;
|
return -1;
|
|
case DRM_VC4_PARAM_V3D_IDENT0:
|
args->value = 0x02000000;
|
return 0;
|
|
case DRM_VC4_PARAM_V3D_IDENT1:
|
args->value = 0x00000001;
|
return 0;
|
|
default:
|
fprintf(stderr, "Unknown DRM_IOCTL_VC4_GET_PARAM(%lld)\n",
|
(long long)args->param);
|
abort();
|
};
|
}
|
|
int
|
vc4_simulator_ioctl(int fd, unsigned long request, void *args)
|
{
|
switch (request) {
|
case DRM_IOCTL_VC4_CREATE_BO:
|
return vc4_simulator_create_bo_ioctl(fd, args);
|
case DRM_IOCTL_VC4_CREATE_SHADER_BO:
|
return vc4_simulator_create_shader_bo_ioctl(fd, args);
|
case DRM_IOCTL_VC4_MMAP_BO:
|
return vc4_simulator_mmap_bo_ioctl(fd, args);
|
|
case DRM_IOCTL_VC4_WAIT_BO:
|
case DRM_IOCTL_VC4_WAIT_SEQNO:
|
/* We do all of the vc4 rendering synchronously, so we just
|
* return immediately on the wait ioctls. This ignores any
|
* native rendering to the host BO, so it does mean we race on
|
* front buffer rendering.
|
*/
|
return 0;
|
|
case DRM_IOCTL_VC4_LABEL_BO:
|
/* This is just debug information, nothing to do. */
|
return 0;
|
|
case DRM_IOCTL_VC4_GET_TILING:
|
case DRM_IOCTL_VC4_SET_TILING:
|
/* Disable these for now, since the sharing with i965 requires
|
* linear buffers.
|
*/
|
errno = -EINVAL;
|
return -1;
|
|
case DRM_IOCTL_VC4_GET_PARAM:
|
return vc4_simulator_get_param_ioctl(fd, args);
|
|
case DRM_IOCTL_GEM_CLOSE:
|
return vc4_simulator_gem_close_ioctl(fd, args);
|
|
case DRM_IOCTL_GEM_OPEN:
|
case DRM_IOCTL_GEM_FLINK:
|
return drmIoctl(fd, request, args);
|
default:
|
fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
|
abort();
|
}
|
}
|
|
static void
|
vc4_simulator_init_global(void)
|
{
|
mtx_lock(&sim_state.mutex);
|
if (sim_state.refcount++) {
|
mtx_unlock(&sim_state.mutex);
|
return;
|
}
|
|
sim_state.mem_size = 256 * 1024 * 1024;
|
sim_state.mem = calloc(sim_state.mem_size, 1);
|
if (!sim_state.mem)
|
abort();
|
sim_state.heap = u_mmInit(0, sim_state.mem_size);
|
|
/* We supply our own memory so that we can have more aperture
|
* available (256MB instead of simpenrose's default 64MB).
|
*/
|
simpenrose_init_hardware_supply_mem(sim_state.mem, sim_state.mem_size);
|
|
/* Carve out low memory for tile allocation overflow. The kernel
|
* should be automatically handling overflow memory setup on real
|
* hardware, but for simulation we just get one shot to set up enough
|
* overflow memory before execution. This overflow mem will be used
|
* up over the whole lifetime of simpenrose (not reused on each
|
* flush), so it had better be big.
|
*/
|
sim_state.overflow = u_mmAllocMem(sim_state.heap, 32 * 1024 * 1024,
|
PAGE_ALIGN2, 0);
|
simpenrose_supply_overflow_mem(sim_state.overflow->ofs,
|
sim_state.overflow->size);
|
|
mtx_unlock(&sim_state.mutex);
|
|
sim_state.fd_map =
|
_mesa_hash_table_create(NULL,
|
_mesa_hash_pointer,
|
_mesa_key_pointer_equal);
|
}
|
|
void
|
vc4_simulator_init(struct vc4_screen *screen)
|
{
|
vc4_simulator_init_global();
|
|
screen->sim_file = rzalloc(screen, struct vc4_simulator_file);
|
|
screen->sim_file->bo_map =
|
_mesa_hash_table_create(screen->sim_file,
|
_mesa_hash_pointer,
|
_mesa_key_pointer_equal);
|
|
mtx_lock(&sim_state.mutex);
|
_mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1),
|
screen->sim_file);
|
mtx_unlock(&sim_state.mutex);
|
|
screen->sim_file->dev.screen = screen;
|
}
|
|
void
|
vc4_simulator_destroy(struct vc4_screen *screen)
|
{
|
mtx_lock(&sim_state.mutex);
|
if (!--sim_state.refcount) {
|
_mesa_hash_table_destroy(sim_state.fd_map, NULL);
|
u_mmDestroy(sim_state.heap);
|
free(sim_state.mem);
|
/* No memsetting it, because it contains the mutex. */
|
}
|
mtx_unlock(&sim_state.mutex);
|
}
|
|
#endif /* USE_VC4_SIMULATOR */
|