/****************************************************************************
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* Copyright (C) 2014-2016 Intel Corporation. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* @file api.cpp
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*
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* @brief API implementation
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*
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******************************************************************************/
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#include <cfloat>
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#include <cmath>
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#include <cstdio>
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#include <new>
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#include "core/api.h"
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#include "core/backend.h"
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#include "core/context.h"
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#include "core/depthstencil.h"
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#include "core/frontend.h"
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#include "core/rasterizer.h"
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#include "core/rdtsc_core.h"
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#include "core/threads.h"
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#include "core/tilemgr.h"
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#include "core/clip.h"
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#include "core/utils.h"
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#include "common/os.h"
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static const SWR_RECT g_MaxScissorRect = { 0, 0, KNOB_MAX_SCISSOR_X, KNOB_MAX_SCISSOR_Y };
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void SetupDefaultState(SWR_CONTEXT *pContext);
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static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
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{
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return (SWR_CONTEXT*)hContext;
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}
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void WakeAllThreads(SWR_CONTEXT *pContext)
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{
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pContext->FifosNotEmpty.notify_all();
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}
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//////////////////////////////////////////////////////////////////////////
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/// @brief Create SWR Context.
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/// @param pCreateInfo - pointer to creation info.
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HANDLE SwrCreateContext(
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SWR_CREATECONTEXT_INFO* pCreateInfo)
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{
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RDTSC_RESET();
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RDTSC_INIT(0);
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void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
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memset(pContextMem, 0, sizeof(SWR_CONTEXT));
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SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
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pContext->privateStateSize = pCreateInfo->privateStateSize;
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pContext->MAX_DRAWS_IN_FLIGHT = KNOB_MAX_DRAWS_IN_FLIGHT;
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if (pCreateInfo->MAX_DRAWS_IN_FLIGHT != 0)
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{
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pContext->MAX_DRAWS_IN_FLIGHT = pCreateInfo->MAX_DRAWS_IN_FLIGHT;
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}
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pContext->dcRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
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pContext->dsRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
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pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
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pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
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for (uint32_t dc = 0; dc < pContext->MAX_DRAWS_IN_FLIGHT; ++dc)
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{
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pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
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new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
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new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
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pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
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}
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if (pCreateInfo->pThreadInfo)
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{
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pContext->threadInfo = *pCreateInfo->pThreadInfo;
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}
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else
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{
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pContext->threadInfo.MAX_WORKER_THREADS = KNOB_MAX_WORKER_THREADS;
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pContext->threadInfo.BASE_NUMA_NODE = KNOB_BASE_NUMA_NODE;
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pContext->threadInfo.BASE_CORE = KNOB_BASE_CORE;
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pContext->threadInfo.BASE_THREAD = KNOB_BASE_THREAD;
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pContext->threadInfo.MAX_NUMA_NODES = KNOB_MAX_NUMA_NODES;
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pContext->threadInfo.MAX_CORES_PER_NUMA_NODE = KNOB_MAX_CORES_PER_NUMA_NODE;
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pContext->threadInfo.MAX_THREADS_PER_CORE = KNOB_MAX_THREADS_PER_CORE;
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pContext->threadInfo.SINGLE_THREADED = KNOB_SINGLE_THREADED;
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}
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if (pCreateInfo->pApiThreadInfo)
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{
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pContext->apiThreadInfo = *pCreateInfo->pApiThreadInfo;
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}
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else
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{
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pContext->apiThreadInfo.bindAPIThread0 = true;
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pContext->apiThreadInfo.numAPIReservedThreads = 1;
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pContext->apiThreadInfo.numAPIThreadsPerCore = 1;
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}
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memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
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memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
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new (&pContext->WaitLock) std::mutex();
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new (&pContext->FifosNotEmpty) std::condition_variable();
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CreateThreadPool(pContext, &pContext->threadPool);
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if (pContext->apiThreadInfo.bindAPIThread0)
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{
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BindApiThread(pContext, 0);
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}
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pContext->ppScratch = new uint8_t*[pContext->NumWorkerThreads];
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pContext->pStats = (SWR_STATS*)AlignedMalloc(sizeof(SWR_STATS) * pContext->NumWorkerThreads, 64);
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#if defined(KNOB_ENABLE_AR)
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// Setup ArchRast thread contexts which includes +1 for API thread.
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pContext->pArContext = new HANDLE[pContext->NumWorkerThreads+1];
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pContext->pArContext[pContext->NumWorkerThreads] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API);
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#endif
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// Allocate scratch space for workers.
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///@note We could lazily allocate this but its rather small amount of memory.
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for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
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{
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#if defined(_WIN32)
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uint32_t numaNode = pContext->threadPool.pThreadData ?
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pContext->threadPool.pThreadData[i].numaId : 0;
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pContext->ppScratch[i] = (uint8_t*)VirtualAllocExNuma(
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GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
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MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
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numaNode);
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#else
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pContext->ppScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
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#endif
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#if defined(KNOB_ENABLE_AR)
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// Initialize worker thread context for ArchRast.
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pContext->pArContext[i] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER);
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#endif
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}
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#if defined(KNOB_ENABLE_AR)
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// cache the API thread event manager, for use with sim layer
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pCreateInfo->hArEventManager = pContext->pArContext[pContext->NumWorkerThreads + 1];
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#endif
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// State setup AFTER context is fully initialized
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SetupDefaultState(pContext);
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// initialize hot tile manager
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pContext->pHotTileMgr = new HotTileMgr();
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// initialize callback functions
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pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
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pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
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pContext->pfnClearTile = pCreateInfo->pfnClearTile;
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pContext->pfnUpdateSoWriteOffset = pCreateInfo->pfnUpdateSoWriteOffset;
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pContext->pfnUpdateStats = pCreateInfo->pfnUpdateStats;
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pContext->pfnUpdateStatsFE = pCreateInfo->pfnUpdateStatsFE;
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// pass pointer to bucket manager back to caller
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#ifdef KNOB_ENABLE_RDTSC
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pCreateInfo->pBucketMgr = &gBucketMgr;
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#endif
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pCreateInfo->contextSaveSize = sizeof(API_STATE);
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StartThreadPool(pContext, &pContext->threadPool);
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return (HANDLE)pContext;
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}
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void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
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{
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memcpy(&dst.state, &src.state, sizeof(API_STATE));
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}
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template<bool IsDraw>
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void QueueWork(SWR_CONTEXT *pContext)
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{
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DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
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uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
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if (IsDraw)
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{
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pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
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pDC->pTileMgr->initialize();
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}
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// Each worker thread looks at a DC for both FE and BE work at different times and so we
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// multiply threadDone by 2. When the threadDone counter has reached 0 then all workers
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// have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
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// then moved on if all work is done.)
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pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
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if (IsDraw)
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{
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InterlockedIncrement(&pContext->drawsOutstandingFE);
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}
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_ReadWriteBarrier();
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{
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std::unique_lock<std::mutex> lock(pContext->WaitLock);
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pContext->dcRing.Enqueue();
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}
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if (pContext->threadInfo.SINGLE_THREADED)
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{
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// flush denormals to 0
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uint32_t mxcsr = _mm_getcsr();
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_mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
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if (IsDraw)
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{
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uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
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WorkOnFifoFE(pContext, 0, curDraw[0]);
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WorkOnFifoBE(pContext, 0, curDraw[1], pContext->singleThreadLockedTiles, 0, 0);
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}
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else
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{
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uint32_t curDispatch = pContext->pCurDrawContext->drawId;
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WorkOnCompute(pContext, 0, curDispatch);
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}
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// Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
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while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
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// restore csr
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_mm_setcsr(mxcsr);
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}
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else
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{
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AR_API_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
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WakeAllThreads(pContext);
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AR_API_END(APIDrawWakeAllThreads, 1);
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}
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// Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
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pContext->pPrevDrawContext = pContext->pCurDrawContext;
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pContext->pCurDrawContext = nullptr;
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}
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INLINE void QueueDraw(SWR_CONTEXT* pContext)
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{
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QueueWork<true>(pContext);
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}
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INLINE void QueueDispatch(SWR_CONTEXT* pContext)
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{
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QueueWork<false>(pContext);
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}
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DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
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{
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AR_API_BEGIN(APIGetDrawContext, 0);
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// If current draw context is null then need to obtain a new draw context to use from ring.
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if (pContext->pCurDrawContext == nullptr)
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{
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// Need to wait for a free entry.
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while (pContext->dcRing.IsFull())
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{
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_mm_pause();
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}
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uint64_t curDraw = pContext->dcRing.GetHead();
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uint32_t dcIndex = curDraw % pContext->MAX_DRAWS_IN_FLIGHT;
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if ((pContext->frameCount - pContext->lastFrameChecked) > 2 ||
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(curDraw - pContext->lastDrawChecked) > 0x10000)
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{
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// Take this opportunity to clean-up old arena allocations
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pContext->cachingArenaAllocator.FreeOldBlocks();
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pContext->lastFrameChecked = pContext->frameCount;
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pContext->lastDrawChecked = curDraw;
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}
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DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
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pContext->pCurDrawContext = pCurDrawContext;
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// Assign next available entry in DS ring to this DC.
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uint32_t dsIndex = pContext->curStateId % pContext->MAX_DRAWS_IN_FLIGHT;
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pCurDrawContext->pState = &pContext->dsRing[dsIndex];
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// Copy previous state to current state.
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if (pContext->pPrevDrawContext)
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{
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DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
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// If we're splitting our draw then we can just use the same state from the previous
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// draw. In this case, we won't increment the DS ring index so the next non-split
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// draw can receive the state.
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if (isSplitDraw == false)
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{
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CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
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// Should have been cleaned up previously
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SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
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pCurDrawContext->pState->pPrivateState = nullptr;
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pContext->curStateId++; // Progress state ring index forward.
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}
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else
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{
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// If its a split draw then just copy the state pointer over
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// since its the same draw.
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pCurDrawContext->pState = pPrevDrawContext->pState;
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SWR_ASSERT(pPrevDrawContext->cleanupState == false);
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}
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}
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else
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{
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SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
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pContext->curStateId++; // Progress state ring index forward.
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}
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SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
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// Reset dependency
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pCurDrawContext->dependent = false;
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pCurDrawContext->dependentFE = false;
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pCurDrawContext->pContext = pContext;
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pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
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pCurDrawContext->doneFE = false;
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pCurDrawContext->FeLock = 0;
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pCurDrawContext->threadsDone = 0;
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pCurDrawContext->retireCallback.pfnCallbackFunc = nullptr;
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pCurDrawContext->dynState.Reset(pContext->NumWorkerThreads);
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// Assign unique drawId for this DC
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pCurDrawContext->drawId = pContext->dcRing.GetHead();
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pCurDrawContext->cleanupState = true;
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}
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else
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{
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SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
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}
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AR_API_END(APIGetDrawContext, 0);
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return pContext->pCurDrawContext;
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}
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API_STATE* GetDrawState(SWR_CONTEXT *pContext)
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{
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DRAW_CONTEXT* pDC = GetDrawContext(pContext);
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SWR_ASSERT(pDC->pState != nullptr);
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return &pDC->pState->state;
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}
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void SwrDestroyContext(HANDLE hContext)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
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DRAW_CONTEXT* pDC = GetDrawContext(pContext);
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pDC->FeWork.type = SHUTDOWN;
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pDC->FeWork.pfnWork = ProcessShutdown;
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//enqueue
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QueueDraw(pContext);
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DestroyThreadPool(pContext, &pContext->threadPool);
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// free the fifos
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for (uint32_t i = 0; i < pContext->MAX_DRAWS_IN_FLIGHT; ++i)
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{
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AlignedFree(pContext->dcRing[i].dynState.pStats);
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delete pContext->dcRing[i].pArena;
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delete pContext->dsRing[i].pArena;
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pContext->pMacroTileManagerArray[i].~MacroTileMgr();
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pContext->pDispatchQueueArray[i].~DispatchQueue();
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}
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AlignedFree(pContext->pDispatchQueueArray);
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AlignedFree(pContext->pMacroTileManagerArray);
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// Free scratch space.
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for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
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{
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#if defined(_WIN32)
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VirtualFree(pContext->ppScratch[i], 0, MEM_RELEASE);
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#else
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AlignedFree(pContext->ppScratch[i]);
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#endif
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#if defined(KNOB_ENABLE_AR)
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ArchRast::DestroyThreadContext(pContext->pArContext[i]);
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#endif
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}
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delete[] pContext->ppScratch;
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AlignedFree(pContext->pStats);
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delete(pContext->pHotTileMgr);
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pContext->~SWR_CONTEXT();
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AlignedFree(GetContext(hContext));
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}
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void SwrBindApiThread(HANDLE hContext, uint32_t apiThreadId)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
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BindApiThread(pContext, apiThreadId);
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}
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void SWR_API SwrSaveState(
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HANDLE hContext,
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void* pOutputStateBlock,
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size_t memSize)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
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auto pSrc = GetDrawState(pContext);
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SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
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memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
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}
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void SWR_API SwrRestoreState(
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HANDLE hContext,
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const void* pStateBlock,
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size_t memSize)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
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auto pDst = GetDrawState(pContext);
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SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
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memcpy(pDst, pStateBlock, sizeof(*pDst));
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}
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void SetupDefaultState(SWR_CONTEXT *pContext)
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{
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API_STATE* pState = GetDrawState(pContext);
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pState->rastState.cullMode = SWR_CULLMODE_NONE;
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pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
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pState->depthBoundsState.depthBoundsTestEnable = false;
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pState->depthBoundsState.depthBoundsTestMinValue = 0.0f;
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pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f;
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}
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void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
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{
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SWR_ASSERT(pfnFunc != nullptr);
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SWR_CONTEXT *pContext = GetContext(hContext);
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DRAW_CONTEXT* pDC = GetDrawContext(pContext);
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AR_API_BEGIN(APISync, 0);
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pDC->FeWork.type = SYNC;
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pDC->FeWork.pfnWork = ProcessSync;
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// Setup callback function
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pDC->retireCallback.pfnCallbackFunc = pfnFunc;
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pDC->retireCallback.userData = userData;
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pDC->retireCallback.userData2 = userData2;
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pDC->retireCallback.userData3 = userData3;
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AR_API_EVENT(SwrSyncEvent(pDC->drawId));
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//enqueue
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QueueDraw(pContext);
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AR_API_END(APISync, 1);
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}
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void SwrStallBE(HANDLE hContext)
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{
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SWR_CONTEXT* pContext = GetContext(hContext);
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DRAW_CONTEXT* pDC = GetDrawContext(pContext);
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pDC->dependent = true;
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}
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void SwrWaitForIdle(HANDLE hContext)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
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AR_API_BEGIN(APIWaitForIdle, 0);
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while (!pContext->dcRing.IsEmpty())
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{
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_mm_pause();
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}
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AR_API_END(APIWaitForIdle, 1);
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}
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void SwrWaitForIdleFE(HANDLE hContext)
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{
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SWR_CONTEXT *pContext = GetContext(hContext);
|
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AR_API_BEGIN(APIWaitForIdle, 0);
|
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while (pContext->drawsOutstandingFE > 0)
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{
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_mm_pause();
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}
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AR_API_END(APIWaitForIdle, 1);
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}
|
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void SwrSetVertexBuffers(
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HANDLE hContext,
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uint32_t numBuffers,
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const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
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{
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API_STATE* pState = GetDrawState(GetContext(hContext));
|
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for (uint32_t i = 0; i < numBuffers; ++i)
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{
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const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
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pState->vertexBuffers[pVB->index] = *pVB;
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}
|
}
|
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void SwrSetIndexBuffer(
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HANDLE hContext,
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const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
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{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->indexBuffer = *pIndexBuffer;
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}
|
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void SwrSetFetchFunc(
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HANDLE hContext,
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PFN_FETCH_FUNC pfnFetchFunc)
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{
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API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->pfnFetchFunc = pfnFetchFunc;
|
}
|
|
void SwrSetSoFunc(
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HANDLE hContext,
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PFN_SO_FUNC pfnSoFunc,
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uint32_t streamIndex)
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{
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API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
|
|
pState->pfnSoFunc[streamIndex] = pfnSoFunc;
|
}
|
|
void SwrSetSoState(
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HANDLE hContext,
|
SWR_STREAMOUT_STATE* pSoState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->soState = *pSoState;
|
}
|
|
void SwrSetSoBuffers(
|
HANDLE hContext,
|
SWR_STREAMOUT_BUFFER* pSoBuffer,
|
uint32_t slot)
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{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
|
|
pState->soBuffer[slot] = *pSoBuffer;
|
}
|
|
void SwrSetVertexFunc(
|
HANDLE hContext,
|
PFN_VERTEX_FUNC pfnVertexFunc)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->pfnVertexFunc = pfnVertexFunc;
|
}
|
|
void SwrSetFrontendState(
|
HANDLE hContext,
|
SWR_FRONTEND_STATE *pFEState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
pState->frontendState = *pFEState;
|
}
|
|
void SwrSetGsState(
|
HANDLE hContext,
|
SWR_GS_STATE *pGSState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
pState->gsState = *pGSState;
|
}
|
|
void SwrSetGsFunc(
|
HANDLE hContext,
|
PFN_GS_FUNC pfnGsFunc)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
pState->pfnGsFunc = pfnGsFunc;
|
}
|
|
void SwrSetCsFunc(
|
HANDLE hContext,
|
PFN_CS_FUNC pfnCsFunc,
|
uint32_t totalThreadsInGroup,
|
uint32_t totalSpillFillSize,
|
uint32_t scratchSpaceSizePerInstance,
|
uint32_t numInstances)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
pState->pfnCsFunc = pfnCsFunc;
|
pState->totalThreadsInGroup = totalThreadsInGroup;
|
pState->totalSpillFillSize = totalSpillFillSize;
|
pState->scratchSpaceSize = scratchSpaceSizePerInstance;
|
pState->scratchSpaceNumInstances = numInstances;
|
}
|
|
void SwrSetTsState(
|
HANDLE hContext,
|
SWR_TS_STATE *pState)
|
{
|
API_STATE* pApiState = GetDrawState(GetContext(hContext));
|
pApiState->tsState = *pState;
|
}
|
|
void SwrSetHsFunc(
|
HANDLE hContext,
|
PFN_HS_FUNC pfnFunc)
|
{
|
API_STATE* pApiState = GetDrawState(GetContext(hContext));
|
pApiState->pfnHsFunc = pfnFunc;
|
}
|
|
void SwrSetDsFunc(
|
HANDLE hContext,
|
PFN_DS_FUNC pfnFunc)
|
{
|
API_STATE* pApiState = GetDrawState(GetContext(hContext));
|
pApiState->pfnDsFunc = pfnFunc;
|
}
|
|
void SwrSetDepthStencilState(
|
HANDLE hContext,
|
SWR_DEPTH_STENCIL_STATE *pDSState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->depthStencilState = *pDSState;
|
}
|
|
void SwrSetBackendState(
|
HANDLE hContext,
|
SWR_BACKEND_STATE *pBEState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->backendState = *pBEState;
|
}
|
|
void SwrSetDepthBoundsState(
|
HANDLE hContext,
|
SWR_DEPTH_BOUNDS_STATE *pDBState)
|
{
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
|
pState->depthBoundsState = *pDBState;
|
}
|
|
void SwrSetPixelShaderState(
|
HANDLE hContext,
|
SWR_PS_STATE *pPSState)
|
{
|
API_STATE *pState = GetDrawState(GetContext(hContext));
|
pState->psState = *pPSState;
|
}
|
|
void SwrSetBlendState(
|
HANDLE hContext,
|
SWR_BLEND_STATE *pBlendState)
|
{
|
API_STATE *pState = GetDrawState(GetContext(hContext));
|
memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
|
}
|
|
void SwrSetBlendFunc(
|
HANDLE hContext,
|
uint32_t renderTarget,
|
PFN_BLEND_JIT_FUNC pfnBlendFunc)
|
{
|
SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
|
API_STATE *pState = GetDrawState(GetContext(hContext));
|
pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
|
}
|
|
// update guardband multipliers for the viewport
|
void updateGuardbands(API_STATE *pState)
|
{
|
uint32_t numGbs = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
|
|
for(uint32_t i = 0; i < numGbs; ++i)
|
{
|
// guardband center is viewport center
|
pState->gbState.left[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
|
pState->gbState.right[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
|
pState->gbState.top[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
|
pState->gbState.bottom[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
|
}
|
}
|
|
void SwrSetRastState(
|
HANDLE hContext,
|
const SWR_RASTSTATE *pRastState)
|
{
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
API_STATE* pState = GetDrawState(pContext);
|
|
memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
|
}
|
|
void SwrSetViewports(
|
HANDLE hContext,
|
uint32_t numViewports,
|
const SWR_VIEWPORT* pViewports,
|
const SWR_VIEWPORT_MATRICES* pMatrices)
|
{
|
SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
|
"Invalid number of viewports.");
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
API_STATE* pState = GetDrawState(pContext);
|
|
memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
|
// @todo Faster to copy portions of the SOA or just copy all of it?
|
memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
|
|
updateGuardbands(pState);
|
}
|
|
void SwrSetScissorRects(
|
HANDLE hContext,
|
uint32_t numScissors,
|
const SWR_RECT* pScissors)
|
{
|
SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
|
"Invalid number of scissor rects.");
|
|
API_STATE* pState = GetDrawState(GetContext(hContext));
|
memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0]));
|
};
|
|
void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
|
{
|
API_STATE *pState = &pDC->pState->state;
|
uint32_t numScissors = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
|
pState->scissorsTileAligned = true;
|
|
for (uint32_t index = 0; index < numScissors; ++index)
|
{
|
SWR_RECT &scissorInFixedPoint = pState->scissorsInFixedPoint[index];
|
|
// Set up scissor dimensions based on scissor or viewport
|
if (pState->rastState.scissorEnable)
|
{
|
scissorInFixedPoint = pState->scissorRects[index];
|
}
|
else
|
{
|
// the vp width and height must be added to origin un-rounded then the result round to -inf.
|
// The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
|
scissorInFixedPoint.xmin = (int32_t)pState->vp[index].x;
|
scissorInFixedPoint.xmax = (int32_t)(pState->vp[index].x + pState->vp[index].width);
|
scissorInFixedPoint.ymin = (int32_t)pState->vp[index].y;
|
scissorInFixedPoint.ymax = (int32_t)(pState->vp[index].y + pState->vp[index].height);
|
}
|
|
// Clamp to max rect
|
scissorInFixedPoint &= g_MaxScissorRect;
|
|
// Test for tile alignment
|
bool tileAligned;
|
tileAligned = (scissorInFixedPoint.xmin % KNOB_TILE_X_DIM) == 0;
|
tileAligned &= (scissorInFixedPoint.ymin % KNOB_TILE_Y_DIM) == 0;
|
tileAligned &= (scissorInFixedPoint.xmax % KNOB_TILE_X_DIM) == 0;
|
tileAligned &= (scissorInFixedPoint.ymax % KNOB_TILE_Y_DIM) == 0;
|
|
pState->scissorsTileAligned &= tileAligned;
|
|
// Scale to fixed point
|
scissorInFixedPoint.xmin *= FIXED_POINT_SCALE;
|
scissorInFixedPoint.xmax *= FIXED_POINT_SCALE;
|
scissorInFixedPoint.ymin *= FIXED_POINT_SCALE;
|
scissorInFixedPoint.ymax *= FIXED_POINT_SCALE;
|
|
// Make scissor inclusive
|
scissorInFixedPoint.xmax -= 1;
|
scissorInFixedPoint.ymax -= 1;
|
}
|
}
|
|
|
// templated backend function tables
|
|
void SetupPipeline(DRAW_CONTEXT *pDC)
|
{
|
DRAW_STATE* pState = pDC->pState;
|
const SWR_RASTSTATE &rastState = pState->state.rastState;
|
const SWR_PS_STATE &psState = pState->state.psState;
|
BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
|
|
// setup backend
|
if (psState.pfnPixelShader == nullptr)
|
{
|
backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
|
}
|
else
|
{
|
const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
|
const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || forcedSampleCount) ? 1 : 0;
|
const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
|
const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0;
|
SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
|
|
// select backend function
|
switch(psState.shadingRate)
|
{
|
case SWR_SHADING_RATE_PIXEL:
|
if(bMultisampleEnable)
|
{
|
// always need to generate I & J per sample for Z interpolation
|
barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
|
backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.bIsCenterPattern][psState.inputCoverage]
|
[centroid][forcedSampleCount][canEarlyZ]
|
;
|
}
|
else
|
{
|
// always need to generate I & J per pixel for Z interpolation
|
barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
|
backendFuncs.pfnBackend = gBackendSingleSample[psState.inputCoverage][centroid][canEarlyZ];
|
}
|
break;
|
case SWR_SHADING_RATE_SAMPLE:
|
SWR_ASSERT(rastState.bIsCenterPattern != true);
|
// always need to generate I & J per sample for Z interpolation
|
barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
|
backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
|
break;
|
default:
|
SWR_ASSERT(0 && "Invalid shading rate");
|
break;
|
}
|
}
|
|
SWR_ASSERT(backendFuncs.pfnBackend);
|
|
PFN_PROCESS_PRIMS pfnBinner;
|
#if USE_SIMD16_FRONTEND
|
PFN_PROCESS_PRIMS_SIMD16 pfnBinner_simd16;
|
#endif
|
switch (pState->state.topology)
|
{
|
case TOP_POINT_LIST:
|
pState->pfnProcessPrims = ClipPoints;
|
pfnBinner = BinPoints;
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = ClipPoints_simd16;
|
pfnBinner_simd16 = BinPoints_simd16;
|
#endif
|
break;
|
case TOP_LINE_LIST:
|
case TOP_LINE_STRIP:
|
case TOP_LINE_LOOP:
|
case TOP_LINE_LIST_ADJ:
|
case TOP_LISTSTRIP_ADJ:
|
pState->pfnProcessPrims = ClipLines;
|
pfnBinner = BinLines;
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = ClipLines_simd16;
|
pfnBinner_simd16 = BinLines_simd16;
|
#endif
|
break;
|
default:
|
pState->pfnProcessPrims = ClipTriangles;
|
pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = ClipTriangles_simd16;
|
pfnBinner_simd16 = GetBinTrianglesFunc_simd16((rastState.conservativeRast > 0));
|
#endif
|
break;
|
};
|
|
|
// disable clipper if viewport transform is disabled
|
if (pState->state.frontendState.vpTransformDisable)
|
{
|
pState->pfnProcessPrims = pfnBinner;
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = pfnBinner_simd16;
|
#endif
|
}
|
|
if ((pState->state.psState.pfnPixelShader == nullptr) &&
|
(pState->state.depthStencilState.depthTestEnable == FALSE) &&
|
(pState->state.depthStencilState.depthWriteEnable == FALSE) &&
|
(pState->state.depthStencilState.stencilTestEnable == FALSE) &&
|
(pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
|
(pState->state.backendState.numAttributes == 0))
|
{
|
pState->pfnProcessPrims = nullptr;
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = nullptr;
|
#endif
|
}
|
|
if (pState->state.soState.rasterizerDisable == true)
|
{
|
pState->pfnProcessPrims = nullptr;
|
#if USE_SIMD16_FRONTEND
|
pState->pfnProcessPrims_simd16 = nullptr;
|
#endif
|
}
|
|
|
// set up the frontend attribute count
|
pState->state.feNumAttributes = 0;
|
const SWR_BACKEND_STATE& backendState = pState->state.backendState;
|
if (backendState.swizzleEnable)
|
{
|
// attribute swizzling is enabled, iterate over the map and record the max attribute used
|
for (uint32_t i = 0; i < backendState.numAttributes; ++i)
|
{
|
pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)backendState.swizzleMap[i].sourceAttrib + 1);
|
}
|
}
|
else
|
{
|
pState->state.feNumAttributes = pState->state.backendState.numAttributes;
|
}
|
|
if (pState->state.soState.soEnable)
|
{
|
uint32_t streamMasks = 0;
|
for (uint32_t i = 0; i < 4; ++i)
|
{
|
streamMasks |= pState->state.soState.streamMasks[i];
|
}
|
|
DWORD maxAttrib;
|
if (_BitScanReverse(&maxAttrib, streamMasks))
|
{
|
pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)(maxAttrib + 1));
|
}
|
}
|
|
// complicated logic to test for cases where we don't need backing hottile memory for a draw
|
// have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
|
pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
|
!pState->state.depthStencilState.depthWriteEnable &&
|
!pState->state.depthBoundsState.depthBoundsTestEnable &&
|
pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
|
(pState->state.depthStencilState.depthTestEnable ||
|
pState->state.depthStencilState.depthWriteEnable ||
|
pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false;
|
|
pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
|
!pState->state.depthStencilState.stencilWriteEnable &&
|
pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
|
// for stencil we have to check the double sided state as well
|
(!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
|
!pState->state.depthStencilState.stencilWriteEnable &&
|
pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
|
(pState->state.depthStencilState.stencilTestEnable ||
|
pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
|
|
|
uint32_t hotTileEnable = pState->state.psState.renderTargetMask;
|
|
// Disable hottile for surfaces with no writes
|
if (psState.pfnPixelShader != nullptr)
|
{
|
DWORD rt;
|
uint32_t rtMask = pState->state.psState.renderTargetMask;
|
while (_BitScanForward(&rt, rtMask))
|
{
|
rtMask &= ~(1 << rt);
|
|
if (pState->state.blendState.renderTarget[rt].writeDisableAlpha &&
|
pState->state.blendState.renderTarget[rt].writeDisableRed &&
|
pState->state.blendState.renderTarget[rt].writeDisableGreen &&
|
pState->state.blendState.renderTarget[rt].writeDisableBlue)
|
{
|
hotTileEnable &= ~(1 << rt);
|
}
|
}
|
}
|
|
pState->state.colorHottileEnable = hotTileEnable;
|
|
|
// Setup depth quantization function
|
if (pState->state.depthHottileEnable)
|
{
|
switch (pState->state.rastState.depthFormat)
|
{
|
case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
|
case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
|
case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
|
case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
|
default: SWR_INVALID("Unsupported depth format for depth quantiztion.");
|
pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
|
}
|
}
|
else
|
{
|
// set up pass-through quantize if depth isn't enabled
|
pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
|
}
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief InitDraw
|
/// @param pDC - Draw context to initialize for this draw.
|
void InitDraw(
|
DRAW_CONTEXT *pDC,
|
bool isSplitDraw)
|
{
|
// We don't need to re-setup the scissors/pipeline state again for split draw.
|
if (isSplitDraw == false)
|
{
|
SetupMacroTileScissors(pDC);
|
SetupPipeline(pDC);
|
}
|
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief We can split the draw for certain topologies for better performance.
|
/// @param totalVerts - Total vertices for draw
|
/// @param topology - Topology used for draw
|
uint32_t MaxVertsPerDraw(
|
DRAW_CONTEXT* pDC,
|
uint32_t totalVerts,
|
PRIMITIVE_TOPOLOGY topology)
|
{
|
API_STATE& state = pDC->pState->state;
|
|
uint32_t vertsPerDraw = totalVerts;
|
|
if (state.soState.soEnable)
|
{
|
return totalVerts;
|
}
|
|
switch (topology)
|
{
|
case TOP_POINT_LIST:
|
case TOP_TRIANGLE_LIST:
|
vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
|
break;
|
|
case TOP_PATCHLIST_1:
|
case TOP_PATCHLIST_2:
|
case TOP_PATCHLIST_3:
|
case TOP_PATCHLIST_4:
|
case TOP_PATCHLIST_5:
|
case TOP_PATCHLIST_6:
|
case TOP_PATCHLIST_7:
|
case TOP_PATCHLIST_8:
|
case TOP_PATCHLIST_9:
|
case TOP_PATCHLIST_10:
|
case TOP_PATCHLIST_11:
|
case TOP_PATCHLIST_12:
|
case TOP_PATCHLIST_13:
|
case TOP_PATCHLIST_14:
|
case TOP_PATCHLIST_15:
|
case TOP_PATCHLIST_16:
|
case TOP_PATCHLIST_17:
|
case TOP_PATCHLIST_18:
|
case TOP_PATCHLIST_19:
|
case TOP_PATCHLIST_20:
|
case TOP_PATCHLIST_21:
|
case TOP_PATCHLIST_22:
|
case TOP_PATCHLIST_23:
|
case TOP_PATCHLIST_24:
|
case TOP_PATCHLIST_25:
|
case TOP_PATCHLIST_26:
|
case TOP_PATCHLIST_27:
|
case TOP_PATCHLIST_28:
|
case TOP_PATCHLIST_29:
|
case TOP_PATCHLIST_30:
|
case TOP_PATCHLIST_31:
|
case TOP_PATCHLIST_32:
|
if (pDC->pState->state.tsState.tsEnable)
|
{
|
uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
|
vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
|
}
|
break;
|
|
// The Primitive Assembly code can only handle 1 RECT at a time.
|
case TOP_RECT_LIST:
|
vertsPerDraw = 3;
|
break;
|
|
default:
|
// We are not splitting up draws for other topologies.
|
break;
|
}
|
|
return vertsPerDraw;
|
}
|
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief DrawInstanced
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
|
/// @param startVertex - Specifies start vertex for draw. (vertex data)
|
/// @param numInstances - How many instances to render.
|
/// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
|
void DrawInstanced(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t numVertices,
|
uint32_t startVertex,
|
uint32_t numInstances = 1,
|
uint32_t startInstance = 0)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
AR_API_BEGIN(APIDraw, pDC->drawId);
|
AR_API_EVENT(DrawInstancedEvent(pDC->drawId, topology, numVertices, startVertex, numInstances, startInstance));
|
|
uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
|
uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
|
uint32_t remainingVerts = numVertices;
|
|
API_STATE *pState = &pDC->pState->state;
|
pState->topology = topology;
|
pState->forceFront = false;
|
|
// disable culling for points/lines
|
uint32_t oldCullMode = pState->rastState.cullMode;
|
if (topology == TOP_POINT_LIST)
|
{
|
pState->rastState.cullMode = SWR_CULLMODE_NONE;
|
pState->forceFront = true;
|
}
|
else if (topology == TOP_RECT_LIST)
|
{
|
pState->rastState.cullMode = SWR_CULLMODE_NONE;
|
}
|
|
int draw = 0;
|
while (remainingVerts)
|
{
|
uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
|
remainingVerts : maxVertsPerDraw;
|
|
bool isSplitDraw = (draw > 0) ? true : false;
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
|
InitDraw(pDC, isSplitDraw);
|
|
pDC->FeWork.type = DRAW;
|
pDC->FeWork.pfnWork = GetProcessDrawFunc(
|
false, // IsIndexed
|
false, // bEnableCutIndex
|
pState->tsState.tsEnable,
|
pState->gsState.gsEnable,
|
pState->soState.soEnable,
|
pDC->pState->pfnProcessPrims != nullptr);
|
pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
|
pDC->FeWork.desc.draw.startVertex = startVertex;
|
pDC->FeWork.desc.draw.numInstances = numInstances;
|
pDC->FeWork.desc.draw.startInstance = startInstance;
|
pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
|
pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
|
|
pDC->cleanupState = (remainingVerts == numVertsForDraw);
|
|
//enqueue DC
|
QueueDraw(pContext);
|
|
AR_API_EVENT(DrawInstancedSplitEvent(pDC->drawId));
|
|
remainingVerts -= numVertsForDraw;
|
draw++;
|
}
|
|
// restore culling state
|
pDC = GetDrawContext(pContext);
|
pDC->pState->state.rastState.cullMode = oldCullMode;
|
|
AR_API_END(APIDraw, numVertices * numInstances);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrDraw
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param startVertex - Specifies start vertex in vertex buffer for draw.
|
/// @param primCount - Number of vertices.
|
void SwrDraw(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t startVertex,
|
uint32_t numVertices)
|
{
|
DrawInstanced(hContext, topology, numVertices, startVertex);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrDrawInstanced
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
|
/// @param numInstances - How many instances to render.
|
/// @param startVertex - Specifies start vertex for draw. (vertex data)
|
/// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
|
void SwrDrawInstanced(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t numVertsPerInstance,
|
uint32_t numInstances,
|
uint32_t startVertex,
|
uint32_t startInstance
|
)
|
{
|
DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief DrawIndexedInstanced
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param numIndices - Number of indices to read sequentially from index buffer.
|
/// @param indexOffset - Starting index into index buffer.
|
/// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
|
/// @param numInstances - Number of instances to render.
|
/// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
|
void DrawIndexedInstance(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t numIndices,
|
uint32_t indexOffset,
|
int32_t baseVertex,
|
uint32_t numInstances = 1,
|
uint32_t startInstance = 0)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
API_STATE* pState = &pDC->pState->state;
|
|
AR_API_BEGIN(APIDrawIndexed, pDC->drawId);
|
AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
|
|
uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
|
uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
|
uint32_t remainingIndices = numIndices;
|
|
uint32_t indexSize = 0;
|
switch (pState->indexBuffer.format)
|
{
|
case R32_UINT: indexSize = sizeof(uint32_t); break;
|
case R16_UINT: indexSize = sizeof(uint16_t); break;
|
case R8_UINT: indexSize = sizeof(uint8_t); break;
|
default:
|
SWR_INVALID("Invalid index buffer format: %d", pState->indexBuffer.format);
|
}
|
|
int draw = 0;
|
uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
|
pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
|
|
pState->topology = topology;
|
pState->forceFront = false;
|
|
// disable culling for points/lines
|
uint32_t oldCullMode = pState->rastState.cullMode;
|
if (topology == TOP_POINT_LIST)
|
{
|
pState->rastState.cullMode = SWR_CULLMODE_NONE;
|
pState->forceFront = true;
|
}
|
else if (topology == TOP_RECT_LIST)
|
{
|
pState->rastState.cullMode = SWR_CULLMODE_NONE;
|
}
|
|
while (remainingIndices)
|
{
|
uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
|
remainingIndices : maxIndicesPerDraw;
|
|
// When breaking up draw, we need to obtain new draw context for each iteration.
|
bool isSplitDraw = (draw > 0) ? true : false;
|
|
pDC = GetDrawContext(pContext, isSplitDraw);
|
InitDraw(pDC, isSplitDraw);
|
|
pDC->FeWork.type = DRAW;
|
pDC->FeWork.pfnWork = GetProcessDrawFunc(
|
true, // IsIndexed
|
pState->frontendState.bEnableCutIndex,
|
pState->tsState.tsEnable,
|
pState->gsState.gsEnable,
|
pState->soState.soEnable,
|
pDC->pState->pfnProcessPrims != nullptr);
|
pDC->FeWork.desc.draw.pDC = pDC;
|
pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
|
pDC->FeWork.desc.draw.pIB = (int*)pIB;
|
pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
|
|
pDC->FeWork.desc.draw.numInstances = numInstances;
|
pDC->FeWork.desc.draw.startInstance = startInstance;
|
pDC->FeWork.desc.draw.baseVertex = baseVertex;
|
pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
|
|
pDC->cleanupState = (remainingIndices == numIndicesForDraw);
|
|
//enqueue DC
|
QueueDraw(pContext);
|
|
AR_API_EVENT(DrawIndexedInstancedSplitEvent(pDC->drawId));
|
|
pIB += maxIndicesPerDraw * indexSize;
|
remainingIndices -= numIndicesForDraw;
|
draw++;
|
}
|
|
// Restore culling state
|
pDC = GetDrawContext(pContext);
|
pDC->pState->state.rastState.cullMode = oldCullMode;
|
|
AR_API_END(APIDrawIndexed, numIndices * numInstances);
|
}
|
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief DrawIndexed
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param numIndices - Number of indices to read sequentially from index buffer.
|
/// @param indexOffset - Starting index into index buffer.
|
/// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
|
void SwrDrawIndexed(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t numIndices,
|
uint32_t indexOffset,
|
int32_t baseVertex
|
)
|
{
|
DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrDrawIndexedInstanced
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param topology - Specifies topology for draw.
|
/// @param numIndices - Number of indices to read sequentially from index buffer.
|
/// @param numInstances - Number of instances to render.
|
/// @param indexOffset - Starting index into index buffer.
|
/// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
|
/// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
|
void SwrDrawIndexedInstanced(
|
HANDLE hContext,
|
PRIMITIVE_TOPOLOGY topology,
|
uint32_t numIndices,
|
uint32_t numInstances,
|
uint32_t indexOffset,
|
int32_t baseVertex,
|
uint32_t startInstance)
|
{
|
DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrInvalidateTiles
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
|
/// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to
|
/// be hottile size-aligned.
|
void SWR_API SwrInvalidateTiles(
|
HANDLE hContext,
|
uint32_t attachmentMask,
|
const SWR_RECT& invalidateRect)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
pDC->FeWork.type = DISCARDINVALIDATETILES;
|
pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
|
pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
|
pDC->FeWork.desc.discardInvalidateTiles.rect = invalidateRect;
|
pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
|
pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
|
pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
|
pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
|
|
//enqueue
|
QueueDraw(pContext);
|
|
AR_API_EVENT(SwrInvalidateTilesEvent(pDC->drawId));
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrDiscardRect
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
|
/// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be
|
/// discarded.
|
void SWR_API SwrDiscardRect(
|
HANDLE hContext,
|
uint32_t attachmentMask,
|
const SWR_RECT& rect)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
// Queue a load to the hottile
|
pDC->FeWork.type = DISCARDINVALIDATETILES;
|
pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
|
pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
|
pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
|
pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
|
pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
|
pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
|
pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
|
|
//enqueue
|
QueueDraw(pContext);
|
|
AR_API_EVENT(SwrDiscardRectEvent(pDC->drawId));
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrDispatch
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param threadGroupCountX - Number of thread groups dispatched in X direction
|
/// @param threadGroupCountY - Number of thread groups dispatched in Y direction
|
/// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
|
void SwrDispatch(
|
HANDLE hContext,
|
uint32_t threadGroupCountX,
|
uint32_t threadGroupCountY,
|
uint32_t threadGroupCountZ)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
AR_API_BEGIN(APIDispatch, pDC->drawId);
|
AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
|
pDC->isCompute = true; // This is a compute context.
|
|
COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
|
|
pTaskData->threadGroupCountX = threadGroupCountX;
|
pTaskData->threadGroupCountY = threadGroupCountY;
|
pTaskData->threadGroupCountZ = threadGroupCountZ;
|
|
uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
|
uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
|
pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
|
pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
|
|
QueueDispatch(pContext);
|
AR_API_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
|
}
|
|
// Deswizzles, converts and stores current contents of the hot tiles to surface
|
// described by pState
|
void SWR_API SwrStoreTiles(
|
HANDLE hContext,
|
uint32_t attachmentMask,
|
SWR_TILE_STATE postStoreTileState,
|
const SWR_RECT& storeRect)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
AR_API_BEGIN(APIStoreTiles, pDC->drawId);
|
|
pDC->FeWork.type = STORETILES;
|
pDC->FeWork.pfnWork = ProcessStoreTiles;
|
pDC->FeWork.desc.storeTiles.attachmentMask = attachmentMask;
|
pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
|
pDC->FeWork.desc.storeTiles.rect = storeRect;
|
pDC->FeWork.desc.storeTiles.rect &= g_MaxScissorRect;
|
|
//enqueue
|
QueueDraw(pContext);
|
|
AR_API_EVENT(SwrStoreTilesEvent(pDC->drawId));
|
|
AR_API_END(APIStoreTiles, 1);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
|
/// @param renderTargetArrayIndex - the RT array index to clear
|
/// @param clearColor - color use for clearing render targets
|
/// @param z - depth value use for clearing depth buffer
|
/// @param stencil - stencil value used for clearing stencil buffer
|
/// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
|
void SWR_API SwrClearRenderTarget(
|
HANDLE hContext,
|
uint32_t attachmentMask,
|
uint32_t renderTargetArrayIndex,
|
const float clearColor[4],
|
float z,
|
uint8_t stencil,
|
const SWR_RECT& clearRect)
|
{
|
if (KNOB_TOSS_DRAW)
|
{
|
return;
|
}
|
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
|
|
pDC->FeWork.type = CLEAR;
|
pDC->FeWork.pfnWork = ProcessClear;
|
pDC->FeWork.desc.clear.rect = clearRect;
|
pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
|
pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
|
pDC->FeWork.desc.clear.renderTargetArrayIndex = renderTargetArrayIndex;
|
pDC->FeWork.desc.clear.clearDepth = z;
|
pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
|
pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
|
pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
|
pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
|
pDC->FeWork.desc.clear.clearStencil = stencil;
|
|
// enqueue draw
|
QueueDraw(pContext);
|
|
AR_API_END(APIClearRenderTarget, 1);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Returns a pointer to the private context state for the current
|
/// draw operation. This is used for external componets such as the
|
/// sampler.
|
/// SWR is responsible for the allocation of the private context state.
|
/// @param hContext - Handle passed back from SwrCreateContext
|
VOID* SwrGetPrivateContextState(
|
HANDLE hContext)
|
{
|
SWR_CONTEXT* pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
DRAW_STATE* pState = pDC->pState;
|
|
if (pState->pPrivateState == nullptr)
|
{
|
pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
|
}
|
|
return pState->pPrivateState;
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Clients can use this to allocate memory for draw/dispatch
|
/// operations. The memory will automatically be freed once operation
|
/// has completed. Client can use this to allocate binding tables,
|
/// etc. needed for shader execution.
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param size - Size of allocation
|
/// @param align - Alignment needed for allocation.
|
VOID* SwrAllocDrawContextMemory(
|
HANDLE hContext,
|
uint32_t size,
|
uint32_t align)
|
{
|
SWR_CONTEXT* pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
return pDC->pState->pArena->AllocAligned(size, align);
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Enables stats counting
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param enable - If true then counts are incremented.
|
void SwrEnableStatsFE(
|
HANDLE hContext,
|
bool enable)
|
{
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
pDC->pState->state.enableStatsFE = enable;
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Enables stats counting
|
/// @param hContext - Handle passed back from SwrCreateContext
|
/// @param enable - If true then counts are incremented.
|
void SwrEnableStatsBE(
|
HANDLE hContext,
|
bool enable)
|
{
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
|
pDC->pState->state.enableStatsBE = enable;
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Mark end of frame - used for performance profiling
|
/// @param hContext - Handle passed back from SwrCreateContext
|
void SWR_API SwrEndFrame(
|
HANDLE hContext)
|
{
|
SWR_CONTEXT *pContext = GetContext(hContext);
|
DRAW_CONTEXT* pDC = GetDrawContext(pContext);
|
(void)pDC; // var used
|
|
RDTSC_ENDFRAME();
|
AR_API_EVENT(FrameEndEvent(pContext->frameCount, pDC->drawId));
|
|
pContext->frameCount++;
|
}
|
|
void InitSimLoadTilesTable();
|
void InitSimStoreTilesTable();
|
void InitSimClearTilesTable();
|
|
void InitClearTilesTable();
|
void InitBackendFuncTables();
|
|
//////////////////////////////////////////////////////////////////////////
|
/// @brief Initialize swr backend and memory internal tables
|
void SwrInit()
|
{
|
InitSimLoadTilesTable();
|
InitSimStoreTilesTable();
|
InitSimClearTilesTable();
|
|
InitClearTilesTable();
|
InitBackendFuncTables();
|
InitRasterizerFunctions();
|
}
|
|
void SwrGetInterface(SWR_INTERFACE &out_funcs)
|
{
|
out_funcs.pfnSwrCreateContext = SwrCreateContext;
|
out_funcs.pfnSwrDestroyContext = SwrDestroyContext;
|
out_funcs.pfnSwrBindApiThread = SwrBindApiThread;
|
out_funcs.pfnSwrSaveState = SwrSaveState;
|
out_funcs.pfnSwrRestoreState = SwrRestoreState;
|
out_funcs.pfnSwrSync = SwrSync;
|
out_funcs.pfnSwrStallBE = SwrStallBE;
|
out_funcs.pfnSwrWaitForIdle = SwrWaitForIdle;
|
out_funcs.pfnSwrWaitForIdleFE = SwrWaitForIdleFE;
|
out_funcs.pfnSwrSetVertexBuffers = SwrSetVertexBuffers;
|
out_funcs.pfnSwrSetIndexBuffer = SwrSetIndexBuffer;
|
out_funcs.pfnSwrSetFetchFunc = SwrSetFetchFunc;
|
out_funcs.pfnSwrSetSoFunc = SwrSetSoFunc;
|
out_funcs.pfnSwrSetSoState = SwrSetSoState;
|
out_funcs.pfnSwrSetSoBuffers = SwrSetSoBuffers;
|
out_funcs.pfnSwrSetVertexFunc = SwrSetVertexFunc;
|
out_funcs.pfnSwrSetFrontendState = SwrSetFrontendState;
|
out_funcs.pfnSwrSetGsState = SwrSetGsState;
|
out_funcs.pfnSwrSetGsFunc = SwrSetGsFunc;
|
out_funcs.pfnSwrSetCsFunc = SwrSetCsFunc;
|
out_funcs.pfnSwrSetTsState = SwrSetTsState;
|
out_funcs.pfnSwrSetHsFunc = SwrSetHsFunc;
|
out_funcs.pfnSwrSetDsFunc = SwrSetDsFunc;
|
out_funcs.pfnSwrSetDepthStencilState = SwrSetDepthStencilState;
|
out_funcs.pfnSwrSetBackendState = SwrSetBackendState;
|
out_funcs.pfnSwrSetDepthBoundsState = SwrSetDepthBoundsState;
|
out_funcs.pfnSwrSetPixelShaderState = SwrSetPixelShaderState;
|
out_funcs.pfnSwrSetBlendState = SwrSetBlendState;
|
out_funcs.pfnSwrSetBlendFunc = SwrSetBlendFunc;
|
out_funcs.pfnSwrDraw = SwrDraw;
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out_funcs.pfnSwrDrawInstanced = SwrDrawInstanced;
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out_funcs.pfnSwrDrawIndexed = SwrDrawIndexed;
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out_funcs.pfnSwrDrawIndexedInstanced = SwrDrawIndexedInstanced;
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out_funcs.pfnSwrInvalidateTiles = SwrInvalidateTiles;
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out_funcs.pfnSwrDiscardRect = SwrDiscardRect;
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out_funcs.pfnSwrDispatch = SwrDispatch;
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out_funcs.pfnSwrStoreTiles = SwrStoreTiles;
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out_funcs.pfnSwrClearRenderTarget = SwrClearRenderTarget;
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out_funcs.pfnSwrSetRastState = SwrSetRastState;
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out_funcs.pfnSwrSetViewports = SwrSetViewports;
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out_funcs.pfnSwrSetScissorRects = SwrSetScissorRects;
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out_funcs.pfnSwrGetPrivateContextState = SwrGetPrivateContextState;
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out_funcs.pfnSwrAllocDrawContextMemory = SwrAllocDrawContextMemory;
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out_funcs.pfnSwrEnableStatsFE = SwrEnableStatsFE;
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out_funcs.pfnSwrEnableStatsBE = SwrEnableStatsBE;
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out_funcs.pfnSwrEndFrame = SwrEndFrame;
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out_funcs.pfnSwrInit = SwrInit;
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out_funcs.pfnSwrLoadHotTile = SwrLoadHotTile;
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out_funcs.pfnSwrStoreHotTileToSurface = SwrStoreHotTileToSurface;
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out_funcs.pfnSwrStoreHotTileClear = SwrStoreHotTileClear;
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}
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