/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "pipe/p_state.h"
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#include "util/u_dual_blend.h"
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#include "util/u_string.h"
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#include "util/u_memory.h"
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#include "util/u_helpers.h"
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#include "freedreno_state.h"
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#include "freedreno_context.h"
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#include "freedreno_resource.h"
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#include "freedreno_texture.h"
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#include "freedreno_gmem.h"
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#include "freedreno_query_hw.h"
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#include "freedreno_util.h"
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/* All the generic state handling.. In case of CSO's that are specific
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* to the GPU version, when the bind and the delete are common they can
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* go in here.
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*/
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static void
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fd_set_blend_color(struct pipe_context *pctx,
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const struct pipe_blend_color *blend_color)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->blend_color = *blend_color;
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ctx->dirty |= FD_DIRTY_BLEND_COLOR;
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}
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static void
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fd_set_stencil_ref(struct pipe_context *pctx,
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const struct pipe_stencil_ref *stencil_ref)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->stencil_ref =* stencil_ref;
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ctx->dirty |= FD_DIRTY_STENCIL_REF;
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}
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static void
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fd_set_clip_state(struct pipe_context *pctx,
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const struct pipe_clip_state *clip)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->ucp = *clip;
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ctx->dirty |= FD_DIRTY_UCP;
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}
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static void
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fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->sample_mask = (uint16_t)sample_mask;
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ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
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}
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/* notes from calim on #dri-devel:
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* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
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* out to vec4's
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* I should be able to consider that I own the user_ptr until the next
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* set_constant_buffer() call, at which point I don't really care about the
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* previous values.
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* index>0 will be UBO's.. well, I'll worry about that later
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*/
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static void
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fd_set_constant_buffer(struct pipe_context *pctx,
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enum pipe_shader_type shader, uint index,
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const struct pipe_constant_buffer *cb)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
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util_copy_constant_buffer(&so->cb[index], cb);
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/* Note that the state tracker can unbind constant buffers by
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* passing NULL here.
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*/
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if (unlikely(!cb)) {
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so->enabled_mask &= ~(1 << index);
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so->dirty_mask &= ~(1 << index);
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return;
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}
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so->enabled_mask |= 1 << index;
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so->dirty_mask |= 1 << index;
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ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
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ctx->dirty |= FD_DIRTY_CONST;
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}
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static void
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fd_set_shader_buffers(struct pipe_context *pctx,
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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const struct pipe_shader_buffer *buffers)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
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unsigned mask = 0;
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if (buffers) {
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for (unsigned i = 0; i < count; i++) {
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unsigned n = i + start;
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struct pipe_shader_buffer *buf = &so->sb[n];
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if ((buf->buffer == buffers[i].buffer) &&
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(buf->buffer_offset == buffers[i].buffer_offset) &&
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(buf->buffer_size == buffers[i].buffer_size))
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continue;
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mask |= BIT(n);
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buf->buffer_offset = buffers[i].buffer_offset;
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buf->buffer_size = buffers[i].buffer_size;
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pipe_resource_reference(&buf->buffer, buffers[i].buffer);
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if (buf->buffer)
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so->enabled_mask |= BIT(n);
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else
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so->enabled_mask &= ~BIT(n);
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}
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} else {
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mask = (BIT(count) - 1) << start;
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for (unsigned i = 0; i < count; i++) {
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unsigned n = i + start;
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struct pipe_shader_buffer *buf = &so->sb[n];
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pipe_resource_reference(&buf->buffer, NULL);
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}
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so->enabled_mask &= ~mask;
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}
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so->dirty_mask |= mask;
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ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
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}
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static void
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fd_set_shader_images(struct pipe_context *pctx,
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enum pipe_shader_type shader,
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unsigned start, unsigned count,
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const struct pipe_image_view *images)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
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unsigned mask = 0;
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if (images) {
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for (unsigned i = 0; i < count; i++) {
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unsigned n = i + start;
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struct pipe_image_view *buf = &so->si[n];
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if ((buf->resource == images[i].resource) &&
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(buf->format == images[i].format) &&
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(buf->access == images[i].access) &&
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!memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
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continue;
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mask |= BIT(n);
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util_copy_image_view(buf, &images[i]);
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if (buf->resource)
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so->enabled_mask |= BIT(n);
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else
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so->enabled_mask &= ~BIT(n);
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}
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} else {
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mask = (BIT(count) - 1) << start;
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for (unsigned i = 0; i < count; i++) {
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unsigned n = i + start;
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struct pipe_image_view *img = &so->si[n];
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pipe_resource_reference(&img->resource, NULL);
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}
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so->enabled_mask &= ~mask;
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}
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so->dirty_mask |= mask;
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ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
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}
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static void
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fd_set_framebuffer_state(struct pipe_context *pctx,
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const struct pipe_framebuffer_state *framebuffer)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_framebuffer_state *cso;
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if (ctx->screen->reorder) {
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struct fd_batch *batch, *old_batch = NULL;
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fd_batch_reference(&old_batch, ctx->batch);
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if (likely(old_batch))
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fd_batch_set_stage(old_batch, FD_STAGE_NULL);
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batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer);
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fd_batch_reference(&ctx->batch, NULL);
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fd_reset_wfi(batch);
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ctx->batch = batch;
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fd_context_all_dirty(ctx);
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if (old_batch && old_batch->blit && !old_batch->back_blit) {
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/* for blits, there is not really much point in hanging on
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* to the uncommitted batch (ie. you probably don't blit
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* multiple times to the same surface), so we might as
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* well go ahead and flush this one:
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*/
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fd_batch_flush(old_batch, false, false);
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}
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fd_batch_reference(&old_batch, NULL);
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} else {
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DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
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framebuffer->cbufs[0], framebuffer->zsbuf);
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fd_batch_flush(ctx->batch, false, false);
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}
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cso = &ctx->batch->framebuffer;
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util_copy_framebuffer_state(cso, framebuffer);
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ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
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ctx->disabled_scissor.minx = 0;
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ctx->disabled_scissor.miny = 0;
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ctx->disabled_scissor.maxx = cso->width;
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ctx->disabled_scissor.maxy = cso->height;
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ctx->dirty |= FD_DIRTY_SCISSOR;
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}
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static void
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fd_set_polygon_stipple(struct pipe_context *pctx,
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const struct pipe_poly_stipple *stipple)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->stipple = *stipple;
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ctx->dirty |= FD_DIRTY_STIPPLE;
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}
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static void
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fd_set_scissor_states(struct pipe_context *pctx,
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unsigned start_slot,
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unsigned num_scissors,
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const struct pipe_scissor_state *scissor)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->scissor = *scissor;
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ctx->dirty |= FD_DIRTY_SCISSOR;
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}
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static void
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fd_set_viewport_states(struct pipe_context *pctx,
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unsigned start_slot,
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unsigned num_viewports,
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const struct pipe_viewport_state *viewport)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->viewport = *viewport;
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ctx->dirty |= FD_DIRTY_VIEWPORT;
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}
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static void
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fd_set_vertex_buffers(struct pipe_context *pctx,
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unsigned start_slot, unsigned count,
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const struct pipe_vertex_buffer *vb)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
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int i;
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/* on a2xx, pitch is encoded in the vtx fetch instruction, so
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* we need to mark VTXSTATE as dirty as well to trigger patching
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* and re-emitting the vtx shader:
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*/
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if (ctx->screen->gpu_id < 300) {
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for (i = 0; i < count; i++) {
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bool new_enabled = vb && vb[i].buffer.resource;
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bool old_enabled = so->vb[i].buffer.resource != NULL;
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uint32_t new_stride = vb ? vb[i].stride : 0;
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uint32_t old_stride = so->vb[i].stride;
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if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
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ctx->dirty |= FD_DIRTY_VTXSTATE;
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break;
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}
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}
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}
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util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
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so->count = util_last_bit(so->enabled_mask);
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ctx->dirty |= FD_DIRTY_VTXBUF;
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}
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static void
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fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_blend_state *cso = hwcso;
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bool old_is_dual = ctx->blend ?
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ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
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false;
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bool new_is_dual = cso ?
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cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
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false;
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ctx->blend = hwcso;
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ctx->dirty |= FD_DIRTY_BLEND;
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if (old_is_dual != new_is_dual)
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ctx->dirty |= FD_DIRTY_BLEND_DUAL;
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}
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static void
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fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
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{
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FREE(hwcso);
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}
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static void
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fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
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ctx->rasterizer = hwcso;
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ctx->dirty |= FD_DIRTY_RASTERIZER;
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/* if scissor enable bit changed we need to mark scissor
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* state as dirty as well:
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* NOTE: we can do a shallow compare, since we only care
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* if it changed to/from &ctx->disable_scissor
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*/
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if (old_scissor != fd_context_get_scissor(ctx))
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ctx->dirty |= FD_DIRTY_SCISSOR;
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}
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static void
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fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
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{
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FREE(hwcso);
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}
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static void
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fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->zsa = hwcso;
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ctx->dirty |= FD_DIRTY_ZSA;
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}
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static void
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fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
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{
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FREE(hwcso);
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}
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static void *
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fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
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const struct pipe_vertex_element *elements)
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{
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struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
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if (!so)
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return NULL;
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memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
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so->num_elements = num_elements;
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return so;
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}
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static void
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fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
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{
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FREE(hwcso);
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}
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static void
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fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->vtx.vtx = hwcso;
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ctx->dirty |= FD_DIRTY_VTXSTATE;
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}
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static struct pipe_stream_output_target *
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fd_create_stream_output_target(struct pipe_context *pctx,
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struct pipe_resource *prsc, unsigned buffer_offset,
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unsigned buffer_size)
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{
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struct pipe_stream_output_target *target;
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struct fd_resource *rsc = fd_resource(prsc);
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target = CALLOC_STRUCT(pipe_stream_output_target);
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if (!target)
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return NULL;
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pipe_reference_init(&target->reference, 1);
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pipe_resource_reference(&target->buffer, prsc);
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target->context = pctx;
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target->buffer_offset = buffer_offset;
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target->buffer_size = buffer_size;
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assert(rsc->base.target == PIPE_BUFFER);
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util_range_add(&rsc->valid_buffer_range,
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buffer_offset, buffer_offset + buffer_size);
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return target;
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}
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static void
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fd_stream_output_target_destroy(struct pipe_context *pctx,
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struct pipe_stream_output_target *target)
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{
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pipe_resource_reference(&target->buffer, NULL);
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FREE(target);
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}
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static void
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fd_set_stream_output_targets(struct pipe_context *pctx,
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unsigned num_targets, struct pipe_stream_output_target **targets,
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const unsigned *offsets)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd_streamout_stateobj *so = &ctx->streamout;
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unsigned i;
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debug_assert(num_targets <= ARRAY_SIZE(so->targets));
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for (i = 0; i < num_targets; i++) {
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boolean changed = targets[i] != so->targets[i];
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boolean append = (offsets[i] == (unsigned)-1);
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if (!changed && append)
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continue;
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if (!append)
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so->offsets[i] = offsets[i];
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pipe_so_target_reference(&so->targets[i], targets[i]);
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}
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for (; i < so->num_targets; i++) {
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pipe_so_target_reference(&so->targets[i], NULL);
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}
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so->num_targets = num_targets;
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ctx->dirty |= FD_DIRTY_STREAMOUT;
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}
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static void
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fd_bind_compute_state(struct pipe_context *pctx, void *state)
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->compute = state;
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ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
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}
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static void
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fd_set_compute_resources(struct pipe_context *pctx,
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unsigned start, unsigned count, struct pipe_surface **prscs)
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{
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// TODO
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}
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static void
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fd_set_global_binding(struct pipe_context *pctx,
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unsigned first, unsigned count, struct pipe_resource **prscs,
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uint32_t **handles)
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{
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/* TODO only used by clover.. seems to need us to return the actual
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* gpuaddr of the buffer.. which isn't really exposed to mesa atm.
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* How is this used?
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*/
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}
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void
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fd_state_init(struct pipe_context *pctx)
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{
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pctx->set_blend_color = fd_set_blend_color;
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pctx->set_stencil_ref = fd_set_stencil_ref;
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pctx->set_clip_state = fd_set_clip_state;
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pctx->set_sample_mask = fd_set_sample_mask;
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pctx->set_constant_buffer = fd_set_constant_buffer;
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pctx->set_shader_buffers = fd_set_shader_buffers;
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pctx->set_shader_images = fd_set_shader_images;
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pctx->set_framebuffer_state = fd_set_framebuffer_state;
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pctx->set_polygon_stipple = fd_set_polygon_stipple;
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pctx->set_scissor_states = fd_set_scissor_states;
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pctx->set_viewport_states = fd_set_viewport_states;
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pctx->set_vertex_buffers = fd_set_vertex_buffers;
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pctx->bind_blend_state = fd_blend_state_bind;
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pctx->delete_blend_state = fd_blend_state_delete;
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pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
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pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
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pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
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pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
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pctx->create_vertex_elements_state = fd_vertex_state_create;
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pctx->delete_vertex_elements_state = fd_vertex_state_delete;
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pctx->bind_vertex_elements_state = fd_vertex_state_bind;
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pctx->create_stream_output_target = fd_create_stream_output_target;
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pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
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pctx->set_stream_output_targets = fd_set_stream_output_targets;
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if (has_compute(fd_screen(pctx->screen))) {
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pctx->bind_compute_state = fd_bind_compute_state;
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pctx->set_compute_resources = fd_set_compute_resources;
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pctx->set_global_binding = fd_set_global_binding;
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}
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}
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