/*
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* Copyright 2017 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef TGSI_FROM_MESA_H
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#define TGSI_FROM_MESA_H
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#include <stdbool.h>
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#include "pipe/p_compiler.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "compiler/shader_enums.h"
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void
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tgsi_get_gl_varying_semantic(gl_varying_slot attr,
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bool needs_texcoord_semantic,
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unsigned *semantic_name,
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unsigned *semantic_index);
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unsigned
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tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
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bool needs_texcoord_semantic);
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void
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tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result,
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unsigned *semantic_name,
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unsigned *semantic_index);
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static inline enum pipe_shader_type
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pipe_shader_type_from_mesa(gl_shader_stage stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX:
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return PIPE_SHADER_VERTEX;
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case MESA_SHADER_TESS_CTRL:
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return PIPE_SHADER_TESS_CTRL;
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case MESA_SHADER_TESS_EVAL:
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return PIPE_SHADER_TESS_EVAL;
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case MESA_SHADER_GEOMETRY:
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return PIPE_SHADER_GEOMETRY;
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case MESA_SHADER_FRAGMENT:
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return PIPE_SHADER_FRAGMENT;
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case MESA_SHADER_COMPUTE:
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return PIPE_SHADER_COMPUTE;
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default:
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unreachable("bad shader stage");
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}
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}
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#endif /* TGSI_FROM_MESA_H */
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