/*
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This file holds the function implementation for one of the rbug extensions.
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* Prototypes and declerations of functions and structs is in the same folder
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* in the header file matching this file's name.
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*
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* The functions starting rbug_send_* encodes a call to the write format and
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* sends that to the supplied connection, while functions starting with
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* rbug_demarshal_* demarshal data in the wire protocol.
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*
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* Functions ending with _reply are replies to requests.
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*/
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#include "rbug_internal.h"
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#include "rbug_texture.h"
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int rbug_send_texture_list(struct rbug_connection *__con,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_info(struct rbug_connection *__con,
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rbug_texture_t texture,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(8); /* texture */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(8, rbug_texture_t, texture); /* texture */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_write(struct rbug_connection *__con,
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rbug_texture_t texture,
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uint32_t face,
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uint32_t level,
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uint32_t zslice,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint8_t *data,
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uint32_t data_len,
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uint32_t stride,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(8); /* texture */
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LEN(4); /* face */
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LEN(4); /* level */
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LEN(4); /* zslice */
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LEN(4); /* x */
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LEN(4); /* y */
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LEN(4); /* w */
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LEN(4); /* h */
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LEN_ARRAY(1, data); /* data */
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LEN(4); /* stride */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_WRITE));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(8, rbug_texture_t, texture); /* texture */
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WRITE(4, uint32_t, face); /* face */
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WRITE(4, uint32_t, level); /* level */
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WRITE(4, uint32_t, zslice); /* zslice */
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WRITE(4, uint32_t, x); /* x */
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WRITE(4, uint32_t, y); /* y */
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WRITE(4, uint32_t, w); /* w */
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WRITE(4, uint32_t, h); /* h */
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WRITE_ARRAY(1, uint8_t, data); /* data */
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WRITE(4, uint32_t, stride); /* stride */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_read(struct rbug_connection *__con,
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rbug_texture_t texture,
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uint32_t face,
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uint32_t level,
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uint32_t zslice,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(8); /* texture */
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LEN(4); /* face */
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LEN(4); /* level */
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LEN(4); /* zslice */
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LEN(4); /* x */
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LEN(4); /* y */
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LEN(4); /* w */
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LEN(4); /* h */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(8, rbug_texture_t, texture); /* texture */
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WRITE(4, uint32_t, face); /* face */
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WRITE(4, uint32_t, level); /* level */
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WRITE(4, uint32_t, zslice); /* zslice */
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WRITE(4, uint32_t, x); /* x */
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WRITE(4, uint32_t, y); /* y */
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WRITE(4, uint32_t, w); /* w */
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WRITE(4, uint32_t, h); /* h */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_list_reply(struct rbug_connection *__con,
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uint32_t serial,
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rbug_texture_t *textures,
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uint32_t textures_len,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(4); /* serial */
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LEN_ARRAY(8, textures); /* textures */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST_REPLY));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(4, uint32_t, serial); /* serial */
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WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST_REPLY, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_info_reply(struct rbug_connection *__con,
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uint32_t serial,
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uint32_t target,
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uint32_t format,
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uint32_t *width,
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uint32_t width_len,
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uint16_t *height,
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uint32_t height_len,
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uint16_t *depth,
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uint32_t depth_len,
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uint32_t blockw,
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uint32_t blockh,
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uint32_t blocksize,
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uint32_t last_level,
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uint32_t nr_samples,
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uint32_t tex_usage,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(4); /* serial */
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LEN(4); /* target */
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LEN(4); /* format */
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LEN_ARRAY(4, width); /* width */
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LEN_ARRAY(4, height); /* height */
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LEN_ARRAY(4, depth); /* depth */
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LEN(4); /* blockw */
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LEN(4); /* blockh */
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LEN(4); /* blocksize */
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LEN(4); /* last_level */
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LEN(4); /* nr_samples */
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LEN(4); /* tex_usage */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO_REPLY));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(4, uint32_t, serial); /* serial */
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WRITE(4, uint32_t, target); /* target */
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WRITE(4, uint32_t, format); /* format */
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WRITE_ARRAY(4, uint32_t, width); /* width */
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WRITE_ARRAY(4, uint32_t, height); /* height */
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WRITE_ARRAY(4, uint32_t, depth); /* depth */
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WRITE(4, uint32_t, blockw); /* blockw */
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WRITE(4, uint32_t, blockh); /* blockh */
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WRITE(4, uint32_t, blocksize); /* blocksize */
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WRITE(4, uint32_t, last_level); /* last_level */
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WRITE(4, uint32_t, nr_samples); /* nr_samples */
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WRITE(4, uint32_t, tex_usage); /* tex_usage */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO_REPLY, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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int rbug_send_texture_read_reply(struct rbug_connection *__con,
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uint32_t serial,
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uint32_t format,
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uint32_t blockw,
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uint32_t blockh,
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uint32_t blocksize,
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uint8_t *data,
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uint32_t data_len,
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uint32_t stride,
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uint32_t *__serial)
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{
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uint32_t __len = 0;
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uint32_t __pos = 0;
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uint8_t *__data = NULL;
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int __ret = 0;
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LEN(8); /* header */
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LEN(4); /* serial */
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LEN(4); /* format */
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LEN(4); /* blockw */
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LEN(4); /* blockh */
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LEN(4); /* blocksize */
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LEN_ARRAY(1, data); /* data */
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LEN(4); /* stride */
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/* align */
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PAD(__len, 8);
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__data = (uint8_t*)MALLOC(__len);
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if (!__data)
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return -ENOMEM;
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WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ_REPLY));
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WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
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WRITE(4, uint32_t, serial); /* serial */
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WRITE(4, uint32_t, format); /* format */
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WRITE(4, uint32_t, blockw); /* blockw */
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WRITE(4, uint32_t, blockh); /* blockh */
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WRITE(4, uint32_t, blocksize); /* blocksize */
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WRITE_ARRAY(1, uint8_t, data); /* data */
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WRITE(4, uint32_t, stride); /* stride */
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/* final pad */
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PAD(__pos, 8);
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if (__pos != __len) {
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__ret = -EINVAL;
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} else {
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rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ_REPLY, __len);
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rbug_connection_write(__con, __data, __len);
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__ret = rbug_connection_send_finish(__con, __serial);
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}
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FREE(__data);
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return __ret;
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}
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struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header)
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{
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struct rbug_proto_texture_list *ret;
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if (!header)
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return NULL;
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if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST)
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return NULL;
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ret = MALLOC(sizeof(*ret));
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if (!ret)
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return NULL;
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ret->header.__message = header;
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ret->header.opcode = header->opcode;
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return ret;
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}
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struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header)
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{
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uint32_t len = 0;
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uint32_t pos = 0;
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uint8_t *data = NULL;
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struct rbug_proto_texture_info *ret;
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if (!header)
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return NULL;
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if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO)
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return NULL;
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pos = 0;
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len = header->length * 4;
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data = (uint8_t*)&header[1];
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ret = MALLOC(sizeof(*ret));
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if (!ret)
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return NULL;
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ret->header.__message = header;
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ret->header.opcode = header->opcode;
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READ(8, rbug_texture_t, texture); /* texture */
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return ret;
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}
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struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header)
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{
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uint32_t len = 0;
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uint32_t pos = 0;
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uint8_t *data = NULL;
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struct rbug_proto_texture_write *ret;
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if (!header)
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return NULL;
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if (header->opcode != (int32_t)RBUG_OP_TEXTURE_WRITE)
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return NULL;
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pos = 0;
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len = header->length * 4;
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data = (uint8_t*)&header[1];
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ret = MALLOC(sizeof(*ret));
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if (!ret)
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return NULL;
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ret->header.__message = header;
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ret->header.opcode = header->opcode;
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READ(8, rbug_texture_t, texture); /* texture */
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READ(4, uint32_t, face); /* face */
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READ(4, uint32_t, level); /* level */
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READ(4, uint32_t, zslice); /* zslice */
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READ(4, uint32_t, x); /* x */
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READ(4, uint32_t, y); /* y */
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READ(4, uint32_t, w); /* w */
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READ(4, uint32_t, h); /* h */
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READ_ARRAY(1, uint8_t, data); /* data */
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READ(4, uint32_t, stride); /* stride */
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return ret;
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}
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struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header)
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{
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uint32_t len = 0;
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uint32_t pos = 0;
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uint8_t *data = NULL;
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struct rbug_proto_texture_read *ret;
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if (!header)
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return NULL;
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if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ)
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return NULL;
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pos = 0;
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len = header->length * 4;
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data = (uint8_t*)&header[1];
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ret = MALLOC(sizeof(*ret));
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if (!ret)
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return NULL;
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ret->header.__message = header;
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ret->header.opcode = header->opcode;
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READ(8, rbug_texture_t, texture); /* texture */
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READ(4, uint32_t, face); /* face */
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READ(4, uint32_t, level); /* level */
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READ(4, uint32_t, zslice); /* zslice */
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READ(4, uint32_t, x); /* x */
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READ(4, uint32_t, y); /* y */
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READ(4, uint32_t, w); /* w */
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READ(4, uint32_t, h); /* h */
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return ret;
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}
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struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header)
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{
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uint32_t len = 0;
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uint32_t pos = 0;
|
uint8_t *data = NULL;
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struct rbug_proto_texture_list_reply *ret;
|
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if (!header)
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return NULL;
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if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST_REPLY)
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return NULL;
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pos = 0;
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len = header->length * 4;
|
data = (uint8_t*)&header[1];
|
ret = MALLOC(sizeof(*ret));
|
if (!ret)
|
return NULL;
|
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ret->header.__message = header;
|
ret->header.opcode = header->opcode;
|
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READ(4, uint32_t, serial); /* serial */
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READ_ARRAY(8, rbug_texture_t, textures); /* textures */
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return ret;
|
}
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struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header)
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{
|
uint32_t len = 0;
|
uint32_t pos = 0;
|
uint8_t *data = NULL;
|
struct rbug_proto_texture_info_reply *ret;
|
|
if (!header)
|
return NULL;
|
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO_REPLY)
|
return NULL;
|
|
pos = 0;
|
len = header->length * 4;
|
data = (uint8_t*)&header[1];
|
ret = MALLOC(sizeof(*ret));
|
if (!ret)
|
return NULL;
|
|
ret->header.__message = header;
|
ret->header.opcode = header->opcode;
|
|
READ(4, uint32_t, serial); /* serial */
|
READ(4, uint32_t, target); /* target */
|
READ(4, uint32_t, format); /* format */
|
READ_ARRAY(4, uint32_t, width); /* width */
|
READ_ARRAY(4, uint32_t, height); /* height */
|
READ_ARRAY(4, uint32_t, depth); /* depth */
|
READ(4, uint32_t, blockw); /* blockw */
|
READ(4, uint32_t, blockh); /* blockh */
|
READ(4, uint32_t, blocksize); /* blocksize */
|
READ(4, uint32_t, last_level); /* last_level */
|
READ(4, uint32_t, nr_samples); /* nr_samples */
|
READ(4, uint32_t, tex_usage); /* tex_usage */
|
|
return ret;
|
}
|
|
struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header)
|
{
|
uint32_t len = 0;
|
uint32_t pos = 0;
|
uint8_t *data = NULL;
|
struct rbug_proto_texture_read_reply *ret;
|
|
if (!header)
|
return NULL;
|
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ_REPLY)
|
return NULL;
|
|
pos = 0;
|
len = header->length * 4;
|
data = (uint8_t*)&header[1];
|
ret = MALLOC(sizeof(*ret));
|
if (!ret)
|
return NULL;
|
|
ret->header.__message = header;
|
ret->header.opcode = header->opcode;
|
|
READ(4, uint32_t, serial); /* serial */
|
READ(4, uint32_t, format); /* format */
|
READ(4, uint32_t, blockw); /* blockw */
|
READ(4, uint32_t, blockh); /* blockh */
|
READ(4, uint32_t, blocksize); /* blocksize */
|
READ_ARRAY(1, uint8_t, data); /* data */
|
READ(4, uint32_t, stride); /* stride */
|
|
return ret;
|
}
|