/******************************************************************************
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*
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* Copyright 2014 Google, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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******************************************************************************/
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#define LOG_TAG "bt_core_module"
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#include <base/logging.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <mutex>
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#include <unordered_map>
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#include "btcore/include/module.h"
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#include "common/message_loop_thread.h"
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#include "osi/include/allocator.h"
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#include "osi/include/log.h"
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#include "osi/include/osi.h"
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using bluetooth::common::MessageLoopThread;
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typedef enum {
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MODULE_STATE_NONE = 0,
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MODULE_STATE_INITIALIZED = 1,
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MODULE_STATE_STARTED = 2
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} module_state_t;
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static std::unordered_map<const module_t*, module_state_t> metadata;
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// TODO(jamuraa): remove this lock after the startup sequence is clean
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static std::mutex metadata_mutex;
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static bool call_lifecycle_function(module_lifecycle_fn function);
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static module_state_t get_module_state(const module_t* module);
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static void set_module_state(const module_t* module, module_state_t state);
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void module_management_start(void) {}
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void module_management_stop(void) {
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metadata.clear();
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}
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const module_t* get_module(const char* name) {
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module_t* module = (module_t*)dlsym(RTLD_DEFAULT, name);
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CHECK(module);
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return module;
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}
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bool module_init(const module_t* module) {
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CHECK(module != NULL);
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CHECK(get_module_state(module) == MODULE_STATE_NONE);
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if (!call_lifecycle_function(module->init)) {
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LOG_ERROR(LOG_TAG, "%s Failed to initialize module \"%s\"", __func__,
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module->name);
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return false;
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}
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set_module_state(module, MODULE_STATE_INITIALIZED);
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return true;
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}
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bool module_start_up(const module_t* module) {
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CHECK(module != NULL);
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// TODO(zachoverflow): remove module->init check once automagic order/call is
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// in place.
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// This hack is here so modules which don't require init don't have to have
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// useless calls
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// as we're converting the startup sequence.
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CHECK(get_module_state(module) == MODULE_STATE_INITIALIZED ||
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module->init == NULL);
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LOG_INFO(LOG_TAG, "%s Starting module \"%s\"", __func__, module->name);
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if (!call_lifecycle_function(module->start_up)) {
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LOG_ERROR(LOG_TAG, "%s Failed to start up module \"%s\"", __func__,
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module->name);
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return false;
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}
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LOG_INFO(LOG_TAG, "%s Started module \"%s\"", __func__, module->name);
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set_module_state(module, MODULE_STATE_STARTED);
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return true;
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}
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void module_shut_down(const module_t* module) {
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CHECK(module != NULL);
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module_state_t state = get_module_state(module);
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CHECK(state <= MODULE_STATE_STARTED);
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// Only something to do if the module was actually started
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if (state < MODULE_STATE_STARTED) return;
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LOG_INFO(LOG_TAG, "%s Shutting down module \"%s\"", __func__, module->name);
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if (!call_lifecycle_function(module->shut_down)) {
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LOG_ERROR(LOG_TAG,
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"%s Failed to shutdown module \"%s\". Continuing anyway.",
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__func__, module->name);
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}
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LOG_INFO(LOG_TAG, "%s Shutdown of module \"%s\" completed", __func__,
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module->name);
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set_module_state(module, MODULE_STATE_INITIALIZED);
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}
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void module_clean_up(const module_t* module) {
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CHECK(module != NULL);
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module_state_t state = get_module_state(module);
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CHECK(state <= MODULE_STATE_INITIALIZED);
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// Only something to do if the module was actually initialized
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if (state < MODULE_STATE_INITIALIZED) return;
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LOG_INFO(LOG_TAG, "%s Cleaning up module \"%s\"", __func__, module->name);
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if (!call_lifecycle_function(module->clean_up)) {
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LOG_ERROR(LOG_TAG, "%s Failed to cleanup module \"%s\". Continuing anyway.",
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__func__, module->name);
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}
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LOG_INFO(LOG_TAG, "%s Cleanup of module \"%s\" completed", __func__,
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module->name);
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set_module_state(module, MODULE_STATE_NONE);
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}
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static bool call_lifecycle_function(module_lifecycle_fn function) {
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// A NULL lifecycle function means it isn't needed, so assume success
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if (!function) return true;
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future_t* future = function();
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// A NULL future means synchronous success
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if (!future) return true;
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// Otherwise fall back to the future
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return future_await(future);
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}
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static module_state_t get_module_state(const module_t* module) {
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std::lock_guard<std::mutex> lock(metadata_mutex);
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auto map_ptr = metadata.find(module);
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return (map_ptr != metadata.end()) ? map_ptr->second : MODULE_STATE_NONE;
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}
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static void set_module_state(const module_t* module, module_state_t state) {
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std::lock_guard<std::mutex> lock(metadata_mutex);
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metadata[module] = state;
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}
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// TODO(zachoverflow): remove when everything modulized
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// Temporary callback-wrapper-related code
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class CallbackWrapper {
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public:
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explicit CallbackWrapper(const module_t* module,
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MessageLoopThread* callback_thread,
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thread_fn callback)
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: module(module),
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lifecycle_thread("bt_module_lifecycle_thread"),
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callback_thread(callback_thread),
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callback(callback),
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success(false) {}
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const module_t* module;
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MessageLoopThread lifecycle_thread;
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// we don't own this thread
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MessageLoopThread* callback_thread;
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thread_fn callback;
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bool success;
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};
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static void post_result_to_callback(std::shared_ptr<CallbackWrapper> wrapper) {
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CHECK(wrapper);
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wrapper->lifecycle_thread.ShutDown();
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wrapper->callback(wrapper->success ? FUTURE_SUCCESS : FUTURE_FAIL);
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}
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static void run_wrapped_start_up(std::shared_ptr<CallbackWrapper> wrapper) {
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CHECK(wrapper);
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wrapper->success = module_start_up(wrapper->module);
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// Post the result back to the callback
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wrapper->callback_thread->DoInThread(
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FROM_HERE, base::BindOnce(post_result_to_callback, wrapper));
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}
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void module_start_up_callbacked_wrapper(const module_t* module,
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MessageLoopThread* callback_thread,
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thread_fn callback) {
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std::shared_ptr<CallbackWrapper> wrapper =
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std::make_shared<CallbackWrapper>(module, callback_thread, callback);
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wrapper->lifecycle_thread.StartUp();
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// Run the actual module start up
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wrapper->lifecycle_thread.DoInThread(
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FROM_HERE, base::BindOnce(run_wrapped_start_up, wrapper));
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}
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