/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.view;
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import android.annotation.Nullable;
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import android.graphics.Bitmap;
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import android.graphics.HardwareRenderer;
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import android.graphics.Matrix;
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import android.graphics.Paint;
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import android.graphics.SurfaceTexture;
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import com.android.internal.util.VirtualRefBasePtr;
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/**
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* TextureLayer represents a SurfaceTexture that will be composited by RenderThread into the
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* frame when drawn in a HW accelerated Canvas. This is backed by a DeferredLayerUpdater on
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* the native side.
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*
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* @hide
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*/
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public final class TextureLayer {
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private HardwareRenderer mRenderer;
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private VirtualRefBasePtr mFinalizer;
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private TextureLayer(HardwareRenderer renderer, long deferredUpdater) {
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if (renderer == null || deferredUpdater == 0) {
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throw new IllegalArgumentException("Either hardware renderer: " + renderer
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+ " or deferredUpdater: " + deferredUpdater + " is invalid");
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}
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mRenderer = renderer;
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mFinalizer = new VirtualRefBasePtr(deferredUpdater);
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}
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/**
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* Update the paint used when drawing this layer.
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*
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* @param paint The paint used when the layer is drawn into the destination canvas.
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* @see View#setLayerPaint(android.graphics.Paint)
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*/
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public void setLayerPaint(@Nullable Paint paint) {
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nSetLayerPaint(mFinalizer.get(), paint != null ? paint.getNativeInstance() : 0);
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mRenderer.pushLayerUpdate(this);
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}
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/**
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* Indicates whether this layer can be rendered.
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*
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* @return True if the layer can be rendered into, false otherwise
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*/
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public boolean isValid() {
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return mFinalizer != null && mFinalizer.get() != 0;
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}
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/**
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* Destroys resources without waiting for a GC.
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*/
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public void destroy() {
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if (!isValid()) {
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// Already destroyed
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return;
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}
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mRenderer.onLayerDestroyed(this);
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mRenderer = null;
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mFinalizer.release();
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mFinalizer = null;
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}
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public long getDeferredLayerUpdater() {
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return mFinalizer.get();
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}
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/**
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* Copies this layer into the specified bitmap.
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*
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* @param bitmap The bitmap to copy they layer into
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*
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* @return True if the copy was successful, false otherwise
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*/
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public boolean copyInto(Bitmap bitmap) {
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return mRenderer.copyLayerInto(this, bitmap);
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}
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/**
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* Update the layer's properties. Note that after calling this isValid() may
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* return false if the requested width/height cannot be satisfied
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*
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* @param width The new width of this layer
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* @param height The new height of this layer
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* @param isOpaque Whether this layer is opaque
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*
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* @return true if the layer's properties will change, false if they already
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* match the desired values.
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*/
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public boolean prepare(int width, int height, boolean isOpaque) {
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return nPrepare(mFinalizer.get(), width, height, isOpaque);
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}
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/**
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* Sets an optional transform on this layer.
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*
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* @param matrix The transform to apply to the layer.
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*/
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public void setTransform(Matrix matrix) {
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nSetTransform(mFinalizer.get(), matrix.native_instance);
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mRenderer.pushLayerUpdate(this);
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}
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/**
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* Indicates that this layer has lost its texture.
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*/
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public void detachSurfaceTexture() {
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mRenderer.detachSurfaceTexture(mFinalizer.get());
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}
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public long getLayerHandle() {
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return mFinalizer.get();
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}
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public void setSurfaceTexture(SurfaceTexture surface) {
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nSetSurfaceTexture(mFinalizer.get(), surface);
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mRenderer.pushLayerUpdate(this);
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}
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public void updateSurfaceTexture() {
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nUpdateSurfaceTexture(mFinalizer.get());
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mRenderer.pushLayerUpdate(this);
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}
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/** @hide */
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public static TextureLayer adoptTextureLayer(HardwareRenderer renderer, long layer) {
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return new TextureLayer(renderer, layer);
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}
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private static native boolean nPrepare(long layerUpdater, int width, int height,
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boolean isOpaque);
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private static native void nSetLayerPaint(long layerUpdater, long paint);
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private static native void nSetTransform(long layerUpdater, long matrix);
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private static native void nSetSurfaceTexture(long layerUpdater, SurfaceTexture surface);
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private static native void nUpdateSurfaceTexture(long layerUpdater);
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}
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