/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.view;
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import android.graphics.Matrix;
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import android.graphics.Rect;
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import android.view.SurfaceControl.Transaction;
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import com.android.internal.annotations.VisibleForTesting;
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import java.util.function.Consumer;
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/**
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* Helper class to apply surface transactions in sync with RenderThread.
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* @hide
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*/
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public class SyncRtSurfaceTransactionApplier {
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private final Surface mTargetSurface;
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private final ViewRootImpl mTargetViewRootImpl;
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private final float[] mTmpFloat9 = new float[9];
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/**
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* @param targetView The view in the surface that acts as synchronization anchor.
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*/
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public SyncRtSurfaceTransactionApplier(View targetView) {
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mTargetViewRootImpl = targetView != null ? targetView.getViewRootImpl() : null;
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mTargetSurface = mTargetViewRootImpl != null ? mTargetViewRootImpl.mSurface : null;
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}
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/**
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* Schedules applying surface parameters on the next frame.
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*
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* @param params The surface parameters to apply. DO NOT MODIFY the list after passing into
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* this method to avoid synchronization issues.
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*/
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public void scheduleApply(final SurfaceParams... params) {
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if (mTargetViewRootImpl == null) {
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return;
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}
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mTargetViewRootImpl.registerRtFrameCallback(frame -> {
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if (mTargetSurface == null || !mTargetSurface.isValid()) {
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return;
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}
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Transaction t = new Transaction();
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for (int i = params.length - 1; i >= 0; i--) {
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SurfaceParams surfaceParams = params[i];
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SurfaceControl surface = surfaceParams.surface;
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t.deferTransactionUntilSurface(surface, mTargetSurface, frame);
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applyParams(t, surfaceParams, mTmpFloat9);
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}
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t.setEarlyWakeup();
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t.apply();
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});
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// Make sure a frame gets scheduled.
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mTargetViewRootImpl.getView().invalidate();
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}
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public static void applyParams(Transaction t, SurfaceParams params, float[] tmpFloat9) {
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t.setMatrix(params.surface, params.matrix, tmpFloat9);
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t.setWindowCrop(params.surface, params.windowCrop);
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t.setAlpha(params.surface, params.alpha);
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t.setLayer(params.surface, params.layer);
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t.setCornerRadius(params.surface, params.cornerRadius);
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if (params.visible) {
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t.show(params.surface);
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} else {
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t.hide(params.surface);
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}
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}
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/**
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* Creates an instance of SyncRtSurfaceTransactionApplier, deferring until the target view is
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* attached if necessary.
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*/
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public static void create(final View targetView,
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final Consumer<SyncRtSurfaceTransactionApplier> callback) {
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if (targetView == null) {
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// No target view, no applier
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callback.accept(null);
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} else if (targetView.getViewRootImpl() != null) {
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// Already attached, we're good to go
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callback.accept(new SyncRtSurfaceTransactionApplier(targetView));
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} else {
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// Haven't been attached before we can get the view root
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targetView.addOnAttachStateChangeListener(new View.OnAttachStateChangeListener() {
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@Override
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public void onViewAttachedToWindow(View v) {
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targetView.removeOnAttachStateChangeListener(this);
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callback.accept(new SyncRtSurfaceTransactionApplier(targetView));
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}
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@Override
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public void onViewDetachedFromWindow(View v) {
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// Do nothing
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}
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});
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}
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}
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public static class SurfaceParams {
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/**
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* Constructs surface parameters to be applied when the current view state gets pushed to
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* RenderThread.
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*
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* @param surface The surface to modify.
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* @param alpha Alpha to apply.
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* @param matrix Matrix to apply.
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* @param windowCrop Crop to apply.
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*/
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public SurfaceParams(SurfaceControl surface, float alpha, Matrix matrix,
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Rect windowCrop, int layer, float cornerRadius, boolean visible) {
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this.surface = surface;
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this.alpha = alpha;
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this.matrix = new Matrix(matrix);
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this.windowCrop = new Rect(windowCrop);
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this.layer = layer;
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this.cornerRadius = cornerRadius;
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this.visible = visible;
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}
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@VisibleForTesting
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public final SurfaceControl surface;
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@VisibleForTesting
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public final float alpha;
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@VisibleForTesting
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final float cornerRadius;
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@VisibleForTesting
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public final Matrix matrix;
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@VisibleForTesting
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public final Rect windowCrop;
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@VisibleForTesting
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public final int layer;
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public final boolean visible;
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}
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}
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