/*
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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package android.view;
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import com.android.internal.os.IResultReceiver;
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import com.android.internal.policy.IKeyguardDismissCallback;
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import com.android.internal.policy.IShortcutService;
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import android.app.IAssistDataReceiver;
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import android.content.res.CompatibilityInfo;
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import android.content.res.Configuration;
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import android.graphics.Bitmap;
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import android.graphics.GraphicBuffer;
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import android.graphics.Insets;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.os.Bundle;
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import android.os.IRemoteCallback;
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import android.os.ParcelFileDescriptor;
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import android.view.IApplicationToken;
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import android.view.IAppTransitionAnimationSpecsFuture;
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import android.view.IDockedStackListener;
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import android.view.IDisplayFoldListener;
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import android.view.IOnKeyguardExitResult;
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import android.view.IPinnedStackListener;
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import android.view.RemoteAnimationAdapter;
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import android.view.IRotationWatcher;
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import android.view.ISystemGestureExclusionListener;
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import android.view.IWallpaperVisibilityListener;
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import android.view.IWindowSession;
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import android.view.IWindowSessionCallback;
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import android.view.KeyEvent;
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import android.view.InputEvent;
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import android.view.MagnificationSpec;
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import android.view.MotionEvent;
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import android.view.InputChannel;
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import android.view.InputDevice;
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import android.view.IInputFilter;
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import android.view.AppTransitionAnimationSpec;
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import android.view.WindowContentFrameStats;
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import android.view.WindowManager;
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import android.view.SurfaceControl;
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/**
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* System private interface to the window manager.
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*
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* {@hide}
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*/
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interface IWindowManager
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{
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/**
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* ===== NOTICE =====
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* The first three methods must remain the first three methods. Scripts
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* and tools rely on their transaction number to work properly.
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*/
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// This is used for debugging
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boolean startViewServer(int port); // Transaction #1
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boolean stopViewServer(); // Transaction #2
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boolean isViewServerRunning(); // Transaction #3
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IWindowSession openSession(in IWindowSessionCallback callback);
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@UnsupportedAppUsage
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void getInitialDisplaySize(int displayId, out Point size);
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@UnsupportedAppUsage
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void getBaseDisplaySize(int displayId, out Point size);
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void setForcedDisplaySize(int displayId, int width, int height);
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void clearForcedDisplaySize(int displayId);
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@UnsupportedAppUsage
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int getInitialDisplayDensity(int displayId);
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int getBaseDisplayDensity(int displayId);
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void setForcedDisplayDensityForUser(int displayId, int density, int userId);
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void clearForcedDisplayDensityForUser(int displayId, int userId);
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void setForcedDisplayScalingMode(int displayId, int mode); // 0 = auto, 1 = disable
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void setOverscan(int displayId, int left, int top, int right, int bottom);
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// These can only be called when holding the MANAGE_APP_TOKENS permission.
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void setEventDispatching(boolean enabled);
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void addWindowToken(IBinder token, int type, int displayId);
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void removeWindowToken(IBinder token, int displayId);
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void prepareAppTransition(int transit, boolean alwaysKeepCurrent);
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/**
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* Like overridePendingAppTransitionMultiThumb, but uses a future to supply the specs. This is
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* used for recents, where generating the thumbnails of the specs takes a non-trivial amount of
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* time, so we want to move that off the critical path for starting the new activity.
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*/
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@UnsupportedAppUsage
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void overridePendingAppTransitionMultiThumbFuture(
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IAppTransitionAnimationSpecsFuture specsFuture, IRemoteCallback startedCallback,
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boolean scaleUp, int displayId);
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@UnsupportedAppUsage
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void overridePendingAppTransitionRemote(in RemoteAnimationAdapter remoteAnimationAdapter,
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int displayId);
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@UnsupportedAppUsage
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void executeAppTransition();
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/**
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* Used by system ui to report that recents has shown itself.
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* @deprecated to be removed once prebuilts are updated
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*/
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@UnsupportedAppUsage
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void endProlongedAnimations();
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void startFreezingScreen(int exitAnim, int enterAnim);
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void stopFreezingScreen();
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// these require DISABLE_KEYGUARD permission
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/** @deprecated use Activity.setShowWhenLocked instead. */
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void disableKeyguard(IBinder token, String tag, int userId);
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/** @deprecated use Activity.setShowWhenLocked instead. */
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void reenableKeyguard(IBinder token, int userId);
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void exitKeyguardSecurely(IOnKeyguardExitResult callback);
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@UnsupportedAppUsage
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boolean isKeyguardLocked();
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@UnsupportedAppUsage
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boolean isKeyguardSecure(int userId);
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void dismissKeyguard(IKeyguardDismissCallback callback, CharSequence message);
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// Requires INTERACT_ACROSS_USERS_FULL permission
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void setSwitchingUser(boolean switching);
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void closeSystemDialogs(String reason);
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// These can only be called with the SET_ANIMATON_SCALE permission.
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@UnsupportedAppUsage
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float getAnimationScale(int which);
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@UnsupportedAppUsage
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float[] getAnimationScales();
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@UnsupportedAppUsage
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void setAnimationScale(int which, float scale);
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@UnsupportedAppUsage
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void setAnimationScales(in float[] scales);
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float getCurrentAnimatorScale();
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// For testing
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void setInTouchMode(boolean showFocus);
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// For StrictMode flashing a red border on violations from the UI
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// thread. The uid/pid is implicit from the Binder call, and the Window
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// Manager uses that to determine whether or not the red border should
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// actually be shown. (it will be ignored that pid doesn't have windows
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// on screen)
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void showStrictModeViolation(boolean on);
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// Proxy to set the system property for whether the flashing
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// should be enabled. The 'enabled' value is null or blank for
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// the system default (differs per build variant) or any valid
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// boolean string as parsed by SystemProperties.getBoolean().
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@UnsupportedAppUsage
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void setStrictModeVisualIndicatorPreference(String enabled);
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/**
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* Set whether screen capture is disabled for all windows of a specific user from
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* the device policy cache.
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*/
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void refreshScreenCaptureDisabled(int userId);
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// These can only be called with the SET_ORIENTATION permission.
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/**
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* Update the current screen rotation based on the current state of
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* the world.
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* @param alwaysSendConfiguration Flag to force a new configuration to
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* be evaluated. This can be used when there are other parameters in
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* configuration that are changing.
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* @param forceRelayout If true, the window manager will always do a relayout
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* of its windows even if the rotation hasn't changed.
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*/
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void updateRotation(boolean alwaysSendConfiguration, boolean forceRelayout);
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/**
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* Retrieve the current orientation of the primary screen.
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* @return Constant as per {@link android.view.Surface.Rotation}.
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*
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* @see android.view.Display#DEFAULT_DISPLAY
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*/
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int getDefaultDisplayRotation();
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/**
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* Watch the rotation of the specified screen. Returns the current rotation,
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* calls back when it changes.
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*/
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int watchRotation(IRotationWatcher watcher, int displayId);
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/**
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* Remove a rotation watcher set using watchRotation.
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* @hide
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*/
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@UnsupportedAppUsage
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void removeRotationWatcher(IRotationWatcher watcher);
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/**
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* Determine the preferred edge of the screen to pin the compact options menu against.
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*
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* @param displayId Id of the display where the menu window currently resides.
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* @return a Gravity value for the options menu panel.
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* @hide
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*/
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int getPreferredOptionsPanelGravity(int displayId);
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/**
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* Equivalent to calling {@link #freezeDisplayRotation(int, int)} with {@link
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* android.view.Display#DEFAULT_DISPLAY} and given rotation.
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*/
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@UnsupportedAppUsage
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void freezeRotation(int rotation);
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/**
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* Equivalent to calling {@link #thawDisplayRotation(int)} with {@link
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* android.view.Display#DEFAULT_DISPLAY}.
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*/
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@UnsupportedAppUsage
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void thawRotation();
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/**
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* Equivelant to call {@link #isDisplayRotationFrozen(int)} with {@link
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* android.view.Display#DEFAULT_DISPLAY}.
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*/
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boolean isRotationFrozen();
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/**
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* Lock the display orientation to the specified rotation, or to the current
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* rotation if -1. Sensor input will be ignored until thawRotation() is called.
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*
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* @param displayId the ID of display which rotation should be frozen.
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* @param rotation one of {@link android.view.Surface#ROTATION_0},
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* {@link android.view.Surface#ROTATION_90}, {@link android.view.Surface#ROTATION_180},
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* {@link android.view.Surface#ROTATION_270} or -1 to freeze it to current rotation.
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* @hide
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*/
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void freezeDisplayRotation(int displayId, int rotation);
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/**
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* Release the orientation lock imposed by freezeRotation() on the display.
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*
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* @param displayId the ID of display which rotation should be thawed.
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* @hide
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*/
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void thawDisplayRotation(int displayId);
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/**
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* Gets whether the rotation is frozen on the display.
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*
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* @param displayId the ID of display which frozen is needed.
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* @return Whether the rotation is frozen.
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*/
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boolean isDisplayRotationFrozen(int displayId);
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/**
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* Screenshot the current wallpaper layer, including the whole screen.
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*/
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Bitmap screenshotWallpaper();
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/**
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* Registers a wallpaper visibility listener.
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* @return Current visibility.
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*/
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boolean registerWallpaperVisibilityListener(IWallpaperVisibilityListener listener,
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int displayId);
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/**
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* Remove a visibility watcher that was added using registerWallpaperVisibilityListener.
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*/
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void unregisterWallpaperVisibilityListener(IWallpaperVisibilityListener listener,
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int displayId);
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/**
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* Registers a system gesture exclusion listener for a given display.
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*/
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void registerSystemGestureExclusionListener(ISystemGestureExclusionListener listener,
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int displayId);
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/**
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* Unregisters a system gesture exclusion listener for a given display.
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*/
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void unregisterSystemGestureExclusionListener(ISystemGestureExclusionListener listener,
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int displayId);
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/**
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* Used only for assist -- request a screenshot of the current application.
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*/
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boolean requestAssistScreenshot(IAssistDataReceiver receiver);
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/**
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* Called by the status bar to notify Views of changes to System UI visiblity.
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*/
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oneway void statusBarVisibilityChanged(int displayId, int visibility);
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/**
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* When set to {@code true} the system bars will always be shown. This is true even if an app
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* requests to be fullscreen by setting the system ui visibility flags. The
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* functionality was added for the automotive case as a way to guarantee required content stays
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* on screen at all times.
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*
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* @hide
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*/
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oneway void setForceShowSystemBars(boolean show);
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/**
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* Called by System UI to notify of changes to the visibility of Recents.
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*/
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oneway void setRecentsVisibility(boolean visible);
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/**
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* Called by System UI to notify of changes to the visibility of PIP.
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*/
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oneway void setPipVisibility(boolean visible);
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/**
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* Called by System UI to notify of changes to the visibility and height of the shelf.
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*/
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@UnsupportedAppUsage
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void setShelfHeight(boolean visible, int shelfHeight);
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/**
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* Called by System UI to enable or disable haptic feedback on the navigation bar buttons.
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*/
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@UnsupportedAppUsage
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void setNavBarVirtualKeyHapticFeedbackEnabled(boolean enabled);
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/**
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* Device has a software navigation bar (separate from the status bar) on specific display.
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*
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* @param displayId the id of display to check if there is a software navigation bar.
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*/
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@UnsupportedAppUsage
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boolean hasNavigationBar(int displayId);
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/**
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* Get the position of the nav bar
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*/
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int getNavBarPosition(int displayId);
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/**
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* Lock the device immediately with the specified options (can be null).
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*/
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@UnsupportedAppUsage
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void lockNow(in Bundle options);
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/**
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* Device is in safe mode.
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*/
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@UnsupportedAppUsage
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boolean isSafeModeEnabled();
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/**
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* Enables the screen if all conditions are met.
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*/
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void enableScreenIfNeeded();
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/**
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* Clears the frame statistics for a given window.
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*
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* @param token The window token.
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* @return Whether the frame statistics were cleared.
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*/
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boolean clearWindowContentFrameStats(IBinder token);
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/**
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* Gets the content frame statistics for a given window.
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*
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* @param token The window token.
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* @return The frame statistics or null if the window does not exist.
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*/
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WindowContentFrameStats getWindowContentFrameStats(IBinder token);
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/**
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* @return the dock side the current docked stack is at; must be one of the
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* WindowManagerGlobal.DOCKED_* values
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*/
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@UnsupportedAppUsage
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int getDockedStackSide();
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/**
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* Sets the region the user can touch the divider. This region will be excluded from the region
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* which is used to cause a focus switch when dispatching touch.
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*/
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void setDockedStackDividerTouchRegion(in Rect touchableRegion);
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/**
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* Registers a listener that will be called when the dock divider changes its visibility or when
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* the docked stack gets added/removed.
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*/
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@UnsupportedAppUsage
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void registerDockedStackListener(IDockedStackListener listener);
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/**
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* Registers a listener that will be called when the pinned stack state changes.
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*/
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void registerPinnedStackListener(int displayId, IPinnedStackListener listener);
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/**
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* Updates the dim layer used while resizing.
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*
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* @param visible Whether the dim layer should be visible.
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* @param targetWindowingMode The windowing mode of the stack the dim layer should be placed on.
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* @param alpha The translucency of the dim layer, between 0 and 1.
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*/
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void setResizeDimLayer(boolean visible, int targetWindowingMode, float alpha);
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/**
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* Requests Keyboard Shortcuts from the displayed window.
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*
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* @param receiver The receiver to deliver the results to.
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*/
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void requestAppKeyboardShortcuts(IResultReceiver receiver, int deviceId);
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/**
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* Retrieves the current stable insets from the primary display.
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*/
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@UnsupportedAppUsage
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void getStableInsets(int displayId, out Rect outInsets);
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/**
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* Set the forwarded insets on the display.
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* <p>
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* This is only used in case a virtual display is displayed on another display that has insets,
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* and the bounds of the virtual display is overlapping with the insets from the host display.
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* In that case, the contents on the virtual display won't be placed over the forwarded insets.
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* Only the owner of the display is permitted to set the forwarded insets on it.
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*/
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void setForwardedInsets(int displayId, in Insets insets);
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/**
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* Register shortcut key. Shortcut code is packed as:
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* (MetaState << Integer.SIZE) | KeyCode
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* @hide
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*/
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void registerShortcutKey(in long shortcutCode, IShortcutService keySubscriber);
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/**
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* Create an input consumer by name and display id.
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*/
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@UnsupportedAppUsage
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void createInputConsumer(IBinder token, String name, int displayId,
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out InputChannel inputChannel);
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/**
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* Destroy an input consumer by name and display id.
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* This method will also dispose the input channels associated with that InputConsumer.
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*/
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@UnsupportedAppUsage
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boolean destroyInputConsumer(String name, int displayId);
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/**
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* Return the touch region for the current IME window, or an empty region if there is none.
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*/
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Region getCurrentImeTouchRegion();
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/**
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* Registers an IDisplayFoldListener.
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*/
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void registerDisplayFoldListener(IDisplayFoldListener listener);
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/**
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* Unregisters an IDisplayFoldListener.
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*/
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void unregisterDisplayFoldListener(IDisplayFoldListener listener);
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/**
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* Starts a window trace.
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*/
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void startWindowTrace();
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/**
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* Stops a window trace.
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*/
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void stopWindowTrace();
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/**
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* Returns true if window trace is enabled.
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*/
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boolean isWindowTraceEnabled();
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/**
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* Requests that the WindowManager sends
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* WindowManagerPolicyConstants#ACTION_USER_ACTIVITY_NOTIFICATION on the next user activity.
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*/
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void requestUserActivityNotification();
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/**
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* Notify WindowManager that it should not override the info in DisplayManager for the specified
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* display. This can disable letter- or pillar-boxing applied in DisplayManager when the metrics
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* of the logical display reported from WindowManager do not correspond to the metrics of the
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* physical display it is based on.
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*
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* @param displayId The id of the display.
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*/
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void dontOverrideDisplayInfo(int displayId);
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/**
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* Gets the windowing mode of the display.
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*
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* @param displayId The id of the display.
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* @return {@link WindowConfiguration.WindowingMode}
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*/
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int getWindowingMode(int displayId);
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/**
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* Sets the windowing mode of the display.
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*
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* @param displayId The id of the display.
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* @param mode {@link WindowConfiguration.WindowingMode}
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*/
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void setWindowingMode(int displayId, int mode);
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/**
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* Gets current remove content mode of the display.
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* <p>
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* What actions should be performed with the display's content when it is removed. Default
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* behavior for public displays in this case is to move all activities to the primary display
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* and make it focused. For private display is to destroy all activities.
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* </p>
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*
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* @param displayId The id of the display.
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* @return The remove content mode of the display.
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* @see WindowManager#REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY
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* @see WindowManager#REMOVE_CONTENT_MODE_DESTROY
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*/
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int getRemoveContentMode(int displayId);
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/**
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* Sets the remove content mode of the display.
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* <p>
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* This mode indicates what actions should be performed with the display's content when it is
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* removed.
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* </p>
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*
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* @param displayId The id of the display.
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* @param mode Remove content mode.
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* @see WindowManager#REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY
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* @see WindowManager#REMOVE_CONTENT_MODE_DESTROY
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*/
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void setRemoveContentMode(int displayId, int mode);
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/**
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* Indicates that the display should show its content when non-secure keyguard is shown.
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* <p>
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* This flag identifies secondary displays that will continue showing content if keyguard can be
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* dismissed without entering credentials.
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* </p><p>
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* An example of usage is a virtual display which content is displayed on external hardware
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* display that is not visible to the system directly.
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* </p>
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*
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* @param displayId The id of the display.
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* @return {@code true} if the display should show its content when non-secure keyguard is
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* shown.
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* @see KeyguardManager#isDeviceSecure()
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* @see KeyguardManager#isDeviceLocked()
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*/
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boolean shouldShowWithInsecureKeyguard(int displayId);
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/**
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* Sets that the display should show its content when non-secure keyguard is shown.
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*
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* @param displayId The id of the display.
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* @param shouldShow Indicates that the display should show its content when non-secure keyguard
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* is shown.
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* @see KeyguardManager#isDeviceSecure()
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* @see KeyguardManager#isDeviceLocked()
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*/
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void setShouldShowWithInsecureKeyguard(int displayId, boolean shouldShow);
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/**
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* Indicates the display should show system decors.
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* <p>
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* System decors include status bar, navigation bar, launcher.
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* </p>
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*
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* @param displayId The id of the display.
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* @return {@code true} if the display should show system decors.
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*/
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boolean shouldShowSystemDecors(int displayId);
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/**
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* Sets that the display should show system decors.
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* <p>
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* System decors include status bar, navigation bar, launcher.
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* </p>
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*
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* @param displayId The id of the display.
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* @param shouldShow Indicates that the display should show system decors.
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*/
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void setShouldShowSystemDecors(int displayId, boolean shouldShow);
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/**
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* Indicates that the display should show IME.
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*
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* @param displayId The id of the display.
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* @return {@code true} if the display should show IME.
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* @see KeyguardManager#isDeviceSecure()
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* @see KeyguardManager#isDeviceLocked()
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*/
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boolean shouldShowIme(int displayId);
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/**
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* Sets that the display should show IME.
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*
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* @param displayId The id of the display.
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* @param shouldShow Indicates that the display should show IME.
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* @see KeyguardManager#isDeviceSecure()
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* @see KeyguardManager#isDeviceLocked()
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*/
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void setShouldShowIme(int displayId, boolean shouldShow);
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/**
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* Waits for transactions to get applied before injecting input.
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* This includes waiting for the input windows to get sent to InputManager.
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*
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* This is needed for testing since the system add windows and injects input
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* quick enough that the windows don't have time to get sent to InputManager.
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*/
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boolean injectInputAfterTransactionsApplied(in InputEvent ev, int mode);
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/**
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* Waits until all animations have completed and input information has been sent from
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* WindowManager to native InputManager.
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*
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* This is needed for testing since we need to ensure input information has been propagated to
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* native InputManager before proceeding with tests.
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*/
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void syncInputTransactions();
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}
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