/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.soundtrigger;
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import android.annotation.UnsupportedAppUsage;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Message;
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import java.lang.ref.WeakReference;
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/**
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* The SoundTriggerModule provides APIs to control sound models and sound detection
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* on a given sound trigger hardware module.
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*
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* @hide
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*/
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public class SoundTriggerModule {
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@UnsupportedAppUsage
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private long mNativeContext;
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@UnsupportedAppUsage
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private int mId;
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private NativeEventHandlerDelegate mEventHandlerDelegate;
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// to be kept in sync with core/jni/android_hardware_SoundTrigger.cpp
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private static final int EVENT_RECOGNITION = 1;
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private static final int EVENT_SERVICE_DIED = 2;
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private static final int EVENT_SOUNDMODEL = 3;
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private static final int EVENT_SERVICE_STATE_CHANGE = 4;
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SoundTriggerModule(int moduleId, SoundTrigger.StatusListener listener, Handler handler) {
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mId = moduleId;
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mEventHandlerDelegate = new NativeEventHandlerDelegate(listener, handler);
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native_setup(SoundTrigger.getCurrentOpPackageName(),
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new WeakReference<SoundTriggerModule>(this));
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}
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private native void native_setup(String opPackageName, Object moduleThis);
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@Override
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protected void finalize() {
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native_finalize();
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}
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private native void native_finalize();
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/**
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* Detach from this module. The {@link SoundTrigger.StatusListener} callback will not be called
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* anymore and associated resources will be released.
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* */
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@UnsupportedAppUsage
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public native void detach();
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/**
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* Load a {@link SoundTrigger.SoundModel} to the hardware. A sound model must be loaded in
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* order to start listening to a key phrase in this model.
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* @param model The sound model to load.
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* @param soundModelHandle an array of int where the sound model handle will be returned.
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* @return - {@link SoundTrigger#STATUS_OK} in case of success
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* - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
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* - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
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* system permission
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* - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
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* - {@link SoundTrigger#STATUS_BAD_VALUE} if parameters are invalid
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* - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
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* service fails
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* - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
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*/
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@UnsupportedAppUsage
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public native int loadSoundModel(SoundTrigger.SoundModel model, int[] soundModelHandle);
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/**
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* Unload a {@link SoundTrigger.SoundModel} and abort any pendiong recognition
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* @param soundModelHandle The sound model handle
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* @return - {@link SoundTrigger#STATUS_OK} in case of success
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* - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
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* - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
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* system permission
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* - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
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* - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
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* - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
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* service fails
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*/
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@UnsupportedAppUsage
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public native int unloadSoundModel(int soundModelHandle);
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/**
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* Start listening to all key phrases in a {@link SoundTrigger.SoundModel}.
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* Recognition must be restarted after each callback (success or failure) received on
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* the {@link SoundTrigger.StatusListener}.
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* @param soundModelHandle The sound model handle to start listening to
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* @param config contains configuration information for this recognition request:
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* recognition mode, keyphrases, users, minimum confidence levels...
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* @return - {@link SoundTrigger#STATUS_OK} in case of success
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* - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
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* - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
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* system permission
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* - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
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* - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
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* - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
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* service fails
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* - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
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*/
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@UnsupportedAppUsage
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public native int startRecognition(int soundModelHandle, SoundTrigger.RecognitionConfig config);
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/**
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* Stop listening to all key phrases in a {@link SoundTrigger.SoundModel}
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* @param soundModelHandle The sound model handle to stop listening to
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* @return - {@link SoundTrigger#STATUS_OK} in case of success
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* - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
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* - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
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* system permission
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* - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
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* - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
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* - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
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* service fails
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* - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
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*/
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@UnsupportedAppUsage
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public native int stopRecognition(int soundModelHandle);
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/**
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* Get the current state of a {@link SoundTrigger.SoundModel}.
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* The state will be returned asynchronously as a {@link SoundTrigger#RecognitionEvent}
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* in the callback registered in the {@link SoundTrigger.startRecognition} method.
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* @param soundModelHandle The sound model handle indicating which model's state to return
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* @return - {@link SoundTrigger#STATUS_OK} in case of success
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* - {@link SoundTrigger#STATUS_ERROR} in case of unspecified error
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* - {@link SoundTrigger#STATUS_PERMISSION_DENIED} if the caller does not have
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* system permission
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* - {@link SoundTrigger#STATUS_NO_INIT} if the native service cannot be reached
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* - {@link SoundTrigger#STATUS_BAD_VALUE} if the sound model handle is invalid
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* - {@link SoundTrigger#STATUS_DEAD_OBJECT} if the binder transaction to the native
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* service fails
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* - {@link SoundTrigger#STATUS_INVALID_OPERATION} if the call is out of sequence
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*/
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public native int getModelState(int soundModelHandle);
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private class NativeEventHandlerDelegate {
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private final Handler mHandler;
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NativeEventHandlerDelegate(final SoundTrigger.StatusListener listener,
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Handler handler) {
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// find the looper for our new event handler
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Looper looper;
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if (handler != null) {
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looper = handler.getLooper();
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} else {
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looper = Looper.getMainLooper();
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}
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// construct the event handler with this looper
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if (looper != null) {
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// implement the event handler delegate
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mHandler = new Handler(looper) {
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@Override
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public void handleMessage(Message msg) {
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switch(msg.what) {
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case EVENT_RECOGNITION:
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if (listener != null) {
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listener.onRecognition(
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(SoundTrigger.RecognitionEvent)msg.obj);
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}
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break;
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case EVENT_SOUNDMODEL:
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if (listener != null) {
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listener.onSoundModelUpdate(
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(SoundTrigger.SoundModelEvent)msg.obj);
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}
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break;
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case EVENT_SERVICE_STATE_CHANGE:
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if (listener != null) {
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listener.onServiceStateChange(msg.arg1);
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}
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break;
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case EVENT_SERVICE_DIED:
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if (listener != null) {
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listener.onServiceDied();
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}
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break;
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default:
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break;
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}
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}
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};
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} else {
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mHandler = null;
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}
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}
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Handler handler() {
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return mHandler;
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}
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}
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@SuppressWarnings("unused")
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@UnsupportedAppUsage
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private static void postEventFromNative(Object module_ref,
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int what, int arg1, int arg2, Object obj) {
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SoundTriggerModule module = (SoundTriggerModule)((WeakReference)module_ref).get();
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if (module == null) {
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return;
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}
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NativeEventHandlerDelegate delegate = module.mEventHandlerDelegate;
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if (delegate != null) {
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Handler handler = delegate.handler();
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if (handler != null) {
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Message m = handler.obtainMessage(what, arg1, arg2, obj);
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handler.sendMessage(m);
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}
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}
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}
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}
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