// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "FrameBufferWin.hpp"
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namespace sw
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{
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FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
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{
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if(!windowed)
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{
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// Force fullscreen window style (no borders)
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originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);
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SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);
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}
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}
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FrameBufferWin::~FrameBufferWin()
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{
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if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)
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{
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SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);
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}
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}
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void FrameBufferWin::updateBounds(HWND windowOverride)
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{
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HWND window = windowOverride ? windowOverride : windowHandle;
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if(windowed)
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{
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GetClientRect(window, &bounds);
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ClientToScreen(window, (POINT*)&bounds);
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ClientToScreen(window, (POINT*)&bounds + 1);
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}
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else
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{
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SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
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}
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}
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}
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#include "FrameBufferDD.hpp"
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#include "FrameBufferGDI.hpp"
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#include "System/Configurator.hpp"
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sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
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{
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sw::Configurator ini("SwiftShader.ini");
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int api = ini.getInteger("Testing", "FrameBufferAPI", 0);
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if(api == 0 && topLeftOrigin)
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{
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return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin);
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}
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else
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{
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return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin);
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}
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return 0;
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}
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sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height)
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{
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return createFrameBufferWin(window, width, height, false, false);
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}
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