// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
|
//
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
// you may not use this file except in compliance with the License.
|
// You may obtain a copy of the License at
|
//
|
// http://www.apache.org/licenses/LICENSE-2.0
|
//
|
// Unless required by applicable law or agreed to in writing, software
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
// See the License for the specific language governing permissions and
|
// limitations under the License.
|
|
#include "Direct3DVolumeTexture8.hpp"
|
|
#include "Direct3DVolume8.hpp"
|
#include "Resource.hpp"
|
#include "Debug.hpp"
|
|
#include <assert.h>
|
|
namespace D3D8
|
{
|
Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool)
|
{
|
if(levels == 0)
|
{
|
this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1;
|
}
|
|
for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
|
{
|
if(level < this->levels)
|
{
|
volumeLevel[level] = new Direct3DVolume8(device, this, width, height, depth, format, pool, true, usage);
|
volumeLevel[level]->bind();
|
}
|
else
|
{
|
volumeLevel[level] = 0;
|
}
|
|
width = sw::max(1, (int)width / 2);
|
height = sw::max(1, (int)height / 2);
|
depth = sw::max(1, (int)depth / 2);
|
}
|
}
|
|
Direct3DVolumeTexture8::~Direct3DVolumeTexture8()
|
{
|
for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
|
{
|
if(volumeLevel[level])
|
{
|
volumeLevel[level]->unbind();
|
volumeLevel[level] = 0;
|
}
|
}
|
}
|
|
long Direct3DVolumeTexture8::QueryInterface(const IID &iid, void **object)
|
{
|
TRACE("");
|
|
if(iid == IID_IDirect3DVolumeTexture8 ||
|
iid == IID_IDirect3DBaseTexture8 ||
|
iid == IID_IDirect3DResource8 ||
|
iid == IID_IUnknown)
|
{
|
AddRef();
|
*object = this;
|
|
return S_OK;
|
}
|
|
*object = 0;
|
|
return NOINTERFACE(iid);
|
}
|
|
unsigned long Direct3DVolumeTexture8::AddRef()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::AddRef();
|
}
|
|
unsigned long Direct3DVolumeTexture8::Release()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::Release();
|
}
|
|
long Direct3DVolumeTexture8::FreePrivateData(const GUID &guid)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::FreePrivateData(guid);
|
}
|
|
long Direct3DVolumeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetPrivateData(guid, data, size);
|
}
|
|
void Direct3DVolumeTexture8::PreLoad()
|
{
|
TRACE("");
|
|
Direct3DBaseTexture8::PreLoad();
|
}
|
|
long Direct3DVolumeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags);
|
}
|
|
long Direct3DVolumeTexture8::GetDevice(IDirect3DDevice8 **device)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetDevice(device);
|
}
|
|
unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::SetPriority(newPriority);
|
}
|
|
unsigned long Direct3DVolumeTexture8::GetPriority()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetPriority();
|
}
|
|
D3DRESOURCETYPE Direct3DVolumeTexture8::GetType()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetType();
|
}
|
|
unsigned long Direct3DVolumeTexture8::GetLevelCount()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetLevelCount();
|
}
|
|
unsigned long Direct3DVolumeTexture8::GetLOD()
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::GetLOD();
|
}
|
|
unsigned long Direct3DVolumeTexture8::SetLOD(unsigned long newLOD)
|
{
|
TRACE("");
|
|
return Direct3DBaseTexture8::SetLOD(newLOD);
|
}
|
|
long Direct3DVolumeTexture8::GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume)
|
{
|
TRACE("");
|
|
*volume = 0; // FIXME: Verify
|
|
if(level >= GetLevelCount() || !volumeLevel[level])
|
{
|
return INVALIDCALL();
|
}
|
|
volumeLevel[level]->AddRef();
|
*volume = volumeLevel[level];
|
|
return D3D_OK;
|
}
|
|
long Direct3DVolumeTexture8::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags)
|
{
|
TRACE("");
|
|
if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level])
|
{
|
return INVALIDCALL();
|
}
|
|
return volumeLevel[level]->LockBox(lockedVolume, box, flags);
|
}
|
|
long Direct3DVolumeTexture8::UnlockBox(unsigned int level)
|
{
|
TRACE("");
|
|
if(level >= GetLevelCount() || !volumeLevel[level])
|
{
|
return INVALIDCALL();
|
}
|
|
return volumeLevel[level]->UnlockBox();
|
}
|
|
long Direct3DVolumeTexture8::AddDirtyBox(const D3DBOX *dirtyBox)
|
{
|
TRACE("");
|
|
if(!dirtyBox)
|
{
|
return INVALIDCALL();
|
}
|
|
UNIMPLEMENTED();
|
|
return D3D_OK;
|
}
|
|
long Direct3DVolumeTexture8::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description)
|
{
|
TRACE("");
|
|
if(!description || level >= GetLevelCount() || !volumeLevel[level])
|
{
|
return INVALIDCALL();
|
}
|
|
volumeLevel[level]->GetDesc(description);
|
|
return D3D_OK;
|
}
|
|
Direct3DVolume8 *Direct3DVolumeTexture8::getInternalVolumeLevel(unsigned int level)
|
{
|
return volumeLevel[level];
|
}
|
}
|