// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DVertexDeclaration8.hpp"
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#include "Debug.hpp"
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#include <d3d8types.h>
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namespace D3D8
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{
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Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device)
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{
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int size = sizeof(unsigned long);
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const unsigned long *element = vertexElement;
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while(*element != 0xFFFFFFFF)
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{
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size += sizeof(unsigned long);
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element++;
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}
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declaration = new unsigned long[size / sizeof(unsigned long)];
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memcpy(declaration, vertexElement, size);
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}
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Direct3DVertexDeclaration8::~Direct3DVertexDeclaration8()
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{
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delete[] declaration;
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declaration = 0;
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}
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long Direct3DVertexDeclaration8::QueryInterface(const IID &iid, void **object)
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{
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TRACE("");
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ASSERT(false); // Internal object
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DVertexDeclaration8::AddRef()
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{
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TRACE("");
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return Unknown::AddRef();
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}
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unsigned long Direct3DVertexDeclaration8::Release()
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{
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TRACE("");
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return Unknown::Release();
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}
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const unsigned long *Direct3DVertexDeclaration8::getDeclaration() const
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{
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return declaration;
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}
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}
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