// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DSurface8.hpp"
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#include "Direct3DBaseTexture8.hpp"
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#include "Debug.hpp"
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#include <malloc.h>
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#include <assert.h>
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extern bool quadLayoutEnabled;
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namespace D3D8
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{
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static sw::Resource *getParentResource(Unknown *container)
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{
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Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container);
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if(baseTexture)
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{
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return baseTexture->getResource();
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}
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return 0;
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}
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int sampleCount(D3DMULTISAMPLE_TYPE multiSample)
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{
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if(multiSample == D3DMULTISAMPLE_2_SAMPLES)
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{
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return 2;
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}
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else if(multiSample == D3DMULTISAMPLE_4_SAMPLES)
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{
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return 4;
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}
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else if(multiSample == D3DMULTISAMPLE_8_SAMPLES)
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{
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return 8;
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}
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else if(multiSample == D3DMULTISAMPLE_16_SAMPLES)
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{
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return 16;
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}
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return 1;
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}
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Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage)
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: Surface(getParentResource(container), width, height, 1, 0, sampleCount(multiSample), translateFormat(format), lockable, (usage & D3DUSAGE_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL), device(device), container(container), width(width), height(height), format(format), pool(pool), multiSample(multiSample), lockable(lockable), usage(usage)
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{
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parentTexture = dynamic_cast<Direct3DBaseTexture8*>(container);
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resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, multiSample, format));
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}
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Direct3DSurface8::~Direct3DSurface8()
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{
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resource->Release();
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}
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void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client)
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{
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return Surface::lockInternal(x, y, z, lock, client);
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}
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void Direct3DSurface8::unlockInternal()
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{
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Surface::unlockInternal();
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}
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long Direct3DSurface8::QueryInterface(const IID &iid, void **object)
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{
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TRACE("");
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if(iid == IID_IDirect3DSurface8 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DSurface8::AddRef()
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{
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TRACE("");
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if(parentTexture)
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{
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return parentTexture->AddRef();
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}
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return Unknown::AddRef();
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}
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unsigned long Direct3DSurface8::Release()
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{
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TRACE("");
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if(parentTexture)
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{
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return parentTexture->Release();
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}
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return Unknown::Release();
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}
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long Direct3DSurface8::FreePrivateData(const GUID &guid)
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{
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TRACE("");
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return resource->FreePrivateData(guid);
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}
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long Direct3DSurface8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
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{
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TRACE("");
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return resource->GetPrivateData(guid, data, size);
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}
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long Direct3DSurface8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
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{
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TRACE("");
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return resource->SetPrivateData(guid, data, size, flags);
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}
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long Direct3DSurface8::GetDevice(IDirect3DDevice8 **device)
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{
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TRACE("");
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return resource->GetDevice(device);
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}
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long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
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{
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TRACE("");
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if(!lockedRect)
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{
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return INVALIDCALL();
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}
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lockedRect->Pitch = getExternalPitchB();
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sw::Lock lock = sw::LOCK_READWRITE;
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if(flags & D3DLOCK_DISCARD)
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{
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lock = sw::LOCK_DISCARD;
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}
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if(flags & D3DLOCK_READONLY)
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{
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lock = sw::LOCK_READONLY;
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}
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if(rect)
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{
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lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC);
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}
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else
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{
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lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC);
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}
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unlockExternal();
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return D3D_OK;
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}
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long Direct3DSurface8::UnlockRect()
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{
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TRACE("");
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return D3D_OK;
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}
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long Direct3DSurface8::GetContainer(const IID &iid, void **container)
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{
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TRACE("");
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if(!container)
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{
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return INVALIDCALL();
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}
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long result = this->container->QueryInterface(iid, container);
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if(result == S_OK)
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{
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return D3D_OK;
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}
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return INVALIDCALL();
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}
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long Direct3DSurface8::GetDesc(D3DSURFACE_DESC *desc)
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{
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TRACE("");
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if(!desc)
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{
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return INVALIDCALL();
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}
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desc->Format = format;
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desc->Pool = pool;
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desc->Type = D3DRTYPE_SURFACE;
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desc->Height = height;
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desc->Width = width;
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desc->Size = memoryUsage(width, height, multiSample, format);
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desc->MultiSampleType = multiSample;
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desc->Usage = usage;
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return D3D_OK;
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}
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sw::Format Direct3DSurface8::translateFormat(D3DFORMAT format)
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{
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switch(format)
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{
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case D3DFMT_DXT1: return sw::FORMAT_DXT1;
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case D3DFMT_DXT2: return sw::FORMAT_DXT3;
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case D3DFMT_DXT3: return sw::FORMAT_DXT3;
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case D3DFMT_DXT4: return sw::FORMAT_DXT5;
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case D3DFMT_DXT5: return sw::FORMAT_DXT5;
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case D3DFMT_R3G3B2: return sw::FORMAT_R3G3B2;
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case D3DFMT_A8R3G3B2: return sw::FORMAT_A8R3G3B2;
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case D3DFMT_X4R4G4B4: return sw::FORMAT_X4R4G4B4;
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case D3DFMT_A4R4G4B4: return sw::FORMAT_A4R4G4B4;
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case D3DFMT_A8R8G8B8: return sw::FORMAT_A8R8G8B8;
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case D3DFMT_G16R16: return sw::FORMAT_G16R16;
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case D3DFMT_A2B10G10R10: return sw::FORMAT_A2B10G10R10;
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case D3DFMT_P8: return sw::FORMAT_P8;
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case D3DFMT_A8P8: return sw::FORMAT_A8P8;
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case D3DFMT_A8: return sw::FORMAT_A8;
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case D3DFMT_R5G6B5: return sw::FORMAT_R5G6B5;
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case D3DFMT_X1R5G5B5: return sw::FORMAT_X1R5G5B5;
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case D3DFMT_A1R5G5B5: return sw::FORMAT_A1R5G5B5;
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case D3DFMT_R8G8B8: return sw::FORMAT_R8G8B8;
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case D3DFMT_X8R8G8B8: return sw::FORMAT_X8R8G8B8;
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case D3DFMT_V8U8: return sw::FORMAT_V8U8;
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case D3DFMT_L6V5U5: return sw::FORMAT_L6V5U5;
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case D3DFMT_Q8W8V8U8: return sw::FORMAT_Q8W8V8U8;
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case D3DFMT_X8L8V8U8: return sw::FORMAT_X8L8V8U8;
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case D3DFMT_A2W10V10U10: return sw::FORMAT_A2W10V10U10;
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case D3DFMT_V16U16: return sw::FORMAT_V16U16;
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case D3DFMT_L8: return sw::FORMAT_L8;
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case D3DFMT_A4L4: return sw::FORMAT_A4L4;
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case D3DFMT_A8L8: return sw::FORMAT_A8L8;
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case D3DFMT_D16: return sw::FORMAT_D16;
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case D3DFMT_D32: return sw::FORMAT_D32;
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case D3DFMT_D24X8: return sw::FORMAT_D24X8;
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case D3DFMT_D24S8: return sw::FORMAT_D24S8;
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default:
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ASSERT(false);
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}
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return sw::FORMAT_NULL;
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}
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int Direct3DSurface8::bytes(D3DFORMAT format)
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{
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return Surface::bytes(translateFormat(format));
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}
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unsigned int Direct3DSurface8::memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample, D3DFORMAT format)
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{
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return Surface::size(width, height, 1, 0, sampleCount(multiSample), translateFormat(format));
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}
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}
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