// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DStateBlock8.hpp"
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#include "Direct3DDevice8.hpp"
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#include "Direct3DBaseTexture8.hpp"
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#include "Direct3DVertexBuffer8.hpp"
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#include "Direct3DIndexBuffer8.hpp"
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#include "Debug.hpp"
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#include <assert.h>
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namespace D3D8
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{
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Direct3DStateBlock8::Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type)
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{
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vertexShaderHandle = 0;
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pixelShaderHandle = 0;
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indexBuffer = 0;
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for(int stream = 0; stream < 16; stream++)
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{
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streamSource[stream].vertexBuffer = 0;
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}
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for(int stage = 0; stage < 8; stage++)
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{
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texture[stage] = 0;
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}
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clear();
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if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL)
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{
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capturePixelRenderStates();
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capturePixelTextureStates();
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capturePixelShaderStates();
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}
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if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL)
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{
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captureVertexRenderStates();
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captureVertexTextureStates();
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captureLightStates();
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captureVertexShaderStates();
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}
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if(type == D3DSBT_ALL) // Capture remaining states
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{
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captureTextures();
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captureVertexTextures();
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captureDisplacementTextures();
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captureTexturePalette();
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captureVertexStreams();
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captureIndexBuffer();
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captureViewport();
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captureTransforms();
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captureTextureTransforms();
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captureClippingPlanes();
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captureMaterial();
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}
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}
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Direct3DStateBlock8::~Direct3DStateBlock8()
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{
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clear();
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}
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long Direct3DStateBlock8::QueryInterface(const IID &iid, void **object)
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{
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TRACE("");
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ASSERT(false); // Internal object
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DStateBlock8::AddRef()
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{
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TRACE("");
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return Unknown::AddRef();
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}
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unsigned long Direct3DStateBlock8::Release()
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{
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TRACE("");
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return Unknown::Release();
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}
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long Direct3DStateBlock8::Apply()
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{
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TRACE("");
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if(vertexShaderCaptured)
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{
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device->SetVertexShader(vertexShaderHandle);
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}
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if(pixelShaderCaptured)
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{
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device->SetPixelShader(pixelShaderHandle);
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}
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if(indexBufferCaptured)
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{
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device->SetIndices(indexBuffer, baseVertexIndex);
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}
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for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
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{
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if(renderStateCaptured[state])
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{
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device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]);
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}
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}
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for(int stage = 0; stage < 8; stage++)
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{
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for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
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{
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if(textureStageStateCaptured[stage][state])
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{
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device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]);
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}
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}
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}
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for(int stream = 0; stream < 16; stream++)
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{
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if(streamSourceCaptured[stream])
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{
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device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride);
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}
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}
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for(int stage = 0; stage < 8; stage++)
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{
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if(textureCaptured[stage])
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{
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device->SetTexture(stage, texture[stage]);
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}
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}
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for(int state = 0; state < 512; state++)
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{
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if(transformCaptured[state])
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{
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device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
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}
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}
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if(viewportCaptured)
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{
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device->SetViewport(&viewport);
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}
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for(int index = 0; index < 6; index++)
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{
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if(clipPlaneCaptured[index])
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{
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device->SetClipPlane(index, clipPlane[index]);
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}
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}
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return D3D_OK;
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}
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long Direct3DStateBlock8::Capture()
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{
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TRACE("");
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if(vertexShaderCaptured)
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{
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device->GetVertexShader(&vertexShaderHandle);
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}
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if(pixelShaderCaptured)
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{
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device->GetPixelShader(&pixelShaderHandle);
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}
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if(indexBufferCaptured)
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{
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if(indexBuffer)
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{
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indexBuffer->Release();
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}
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device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
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}
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for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
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{
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if(renderStateCaptured[state])
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{
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device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]);
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}
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}
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for(int stage = 0; stage < 8; stage++)
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{
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for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
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{
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if(textureStageStateCaptured[stage][state])
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{
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device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]);
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}
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}
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}
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for(int stream = 0; stream < 16; stream++)
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{
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if(streamSourceCaptured[stream])
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{
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if(streamSource[stream].vertexBuffer)
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{
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streamSource[stream].vertexBuffer->Release();
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}
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device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride);
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}
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}
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for(int stage = 0; stage < 8; stage++)
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{
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if(textureCaptured[stage])
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{
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if(texture[stage])
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{
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texture[stage]->Release();
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}
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device->GetTexture(stage, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[stage]));
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}
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}
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for(int state = 0; state < 512; state++)
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{
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if(transformCaptured[state])
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{
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device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
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}
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}
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if(viewportCaptured)
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{
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device->GetViewport(&viewport);
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}
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for(int index = 0; index < 6; index++)
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{
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if(clipPlaneCaptured[index])
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{
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device->GetClipPlane(index, clipPlane[index]);
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}
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}
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return D3D_OK;
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}
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long Direct3DStateBlock8::GetDevice(IDirect3DDevice8 **device)
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{
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TRACE("");
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if(!device)
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{
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return INVALIDCALL();
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}
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this->device->AddRef();
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*device = this->device;
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return D3D_OK;
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}
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void Direct3DStateBlock8::lightEnable(unsigned long index, int enable)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setClipPlane(unsigned long index, const float *plane)
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{
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clipPlaneCaptured[index] = true;
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clipPlane[index][0] = plane[0];
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clipPlane[index][1] = plane[1];
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clipPlane[index][2] = plane[2];
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clipPlane[index][3] = plane[3];
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}
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void Direct3DStateBlock8::setCurrentTexturePalette(unsigned int paletteNumber)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setFVF(unsigned long FVF)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex)
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{
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if(indexData) indexData->AddRef();
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indexBufferCaptured = true;
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indexBuffer = indexData;
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this->baseVertexIndex = baseVertexIndex;
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}
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void Direct3DStateBlock8::setLight(unsigned long index, const D3DLIGHT8 *light)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setMaterial(const D3DMATERIAL8 *material)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle)
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{
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pixelShaderCaptured = true;
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pixelShaderHandle = shaderHandle;
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}
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void Direct3DStateBlock8::setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setRenderState(D3DRENDERSTATETYPE state, unsigned long value)
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{
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renderStateCaptured[state] = true;
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renderState[state] = value;
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}
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void Direct3DStateBlock8::setScissorRect(const RECT *rect)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride)
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{
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if(data) data->AddRef();
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streamSourceCaptured[stream] = true;
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streamSource[stream].vertexBuffer = data;
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streamSource[stream].stride = stride;
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}
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void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture)
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{
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if(texture) texture->AddRef();
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textureCaptured[stage] = true;
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this->texture[stage] = texture;
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}
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void Direct3DStateBlock8::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value)
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{
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textureStageStateCaptured[stage][type] = true;
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textureStageState[stage][type] = value;
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}
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void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
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{
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transformCaptured[state] = true;
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transform[state] = *matrix;
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}
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void Direct3DStateBlock8::setViewport(const D3DVIEWPORT8 *viewport)
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{
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viewportCaptured = true;
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this->viewport = *viewport;
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}
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void Direct3DStateBlock8::setVertexShader(unsigned long shaderHandle)
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{
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vertexShaderCaptured = true;
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vertexShaderHandle = shaderHandle;
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}
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void Direct3DStateBlock8::setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count)
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{
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UNIMPLEMENTED();
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}
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void Direct3DStateBlock8::clear()
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{
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// Erase capture flags
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vertexShaderCaptured = false;
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pixelShaderCaptured = false;
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indexBufferCaptured = false;
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for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
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{
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renderStateCaptured[state] = false;
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}
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for(int stage = 0; stage < 8; stage++)
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{
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for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
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{
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textureStageStateCaptured[stage][state] = false;
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}
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}
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for(int stream = 0; stream < 16; stream++)
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{
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streamSourceCaptured[stream] = false;
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}
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for(int stage = 0; stage < 8; stage++)
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{
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textureCaptured[stage] = false;
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}
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for(int state = 0; state < 512; state++)
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{
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transformCaptured[state] = false;
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}
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viewportCaptured = false;
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for(int index = 0; index < 6; index++)
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{
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clipPlaneCaptured[index] = false;
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}
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// Release resources
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vertexShaderHandle = 0;
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pixelShaderHandle = 0;
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if(indexBuffer)
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{
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indexBuffer->Release();
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indexBuffer = 0;
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}
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for(int stream = 0; stream < 16; stream++)
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{
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if(streamSource[stream].vertexBuffer)
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{
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streamSource[stream].vertexBuffer->Release();
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streamSource[stream].vertexBuffer = 0;
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}
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}
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for(int stage = 0; stage < 8; stage++)
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{
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if(texture[stage])
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{
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texture[stage]->Release();
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texture[stage] = 0;
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}
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}
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}
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void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state)
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{
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device->GetRenderState(state, &renderState[state]);
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renderStateCaptured[state] = true;
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}
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void Direct3DStateBlock8::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type)
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{
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device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
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textureStageStateCaptured[stage][type] = true;
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}
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void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state)
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{
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device->GetTransform(state, &transform[state]);
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transformCaptured[state] = true;
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}
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void Direct3DStateBlock8::capturePixelRenderStates()
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{
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captureRenderState(D3DRS_ZENABLE);
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captureRenderState(D3DRS_FILLMODE);
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captureRenderState(D3DRS_SHADEMODE);
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captureRenderState(D3DRS_ZWRITEENABLE);
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captureRenderState(D3DRS_ALPHATESTENABLE);
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captureRenderState(D3DRS_LASTPIXEL);
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captureRenderState(D3DRS_SRCBLEND);
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captureRenderState(D3DRS_DESTBLEND);
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captureRenderState(D3DRS_ZFUNC);
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captureRenderState(D3DRS_ALPHAREF);
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captureRenderState(D3DRS_ALPHAFUNC);
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captureRenderState(D3DRS_DITHERENABLE);
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captureRenderState(D3DRS_FOGSTART);
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captureRenderState(D3DRS_FOGEND);
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captureRenderState(D3DRS_FOGDENSITY);
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captureRenderState(D3DRS_ALPHABLENDENABLE);
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captureRenderState(D3DRS_ZBIAS);
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captureRenderState(D3DRS_STENCILENABLE);
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captureRenderState(D3DRS_STENCILFAIL);
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captureRenderState(D3DRS_STENCILZFAIL);
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captureRenderState(D3DRS_STENCILPASS);
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captureRenderState(D3DRS_STENCILFUNC);
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captureRenderState(D3DRS_STENCILREF);
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captureRenderState(D3DRS_STENCILMASK);
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captureRenderState(D3DRS_STENCILWRITEMASK);
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captureRenderState(D3DRS_TEXTUREFACTOR);
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captureRenderState(D3DRS_WRAP0);
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captureRenderState(D3DRS_WRAP1);
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captureRenderState(D3DRS_WRAP2);
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captureRenderState(D3DRS_WRAP3);
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captureRenderState(D3DRS_WRAP4);
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captureRenderState(D3DRS_WRAP5);
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captureRenderState(D3DRS_WRAP6);
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captureRenderState(D3DRS_WRAP7);
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captureRenderState(D3DRS_COLORWRITEENABLE);
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captureRenderState(D3DRS_BLENDOP);
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}
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void Direct3DStateBlock8::capturePixelTextureStates()
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{
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for(int stage = 0; stage < 8; stage++)
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{
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captureTextureStageState(stage, D3DTSS_COLOROP);
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captureTextureStageState(stage, D3DTSS_COLORARG1);
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captureTextureStageState(stage, D3DTSS_COLORARG2);
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captureTextureStageState(stage, D3DTSS_ALPHAOP);
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captureTextureStageState(stage, D3DTSS_ALPHAARG1);
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captureTextureStageState(stage, D3DTSS_ALPHAARG2);
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captureTextureStageState(stage, D3DTSS_BUMPENVMAT00);
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captureTextureStageState(stage, D3DTSS_BUMPENVMAT01);
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captureTextureStageState(stage, D3DTSS_BUMPENVMAT10);
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captureTextureStageState(stage, D3DTSS_BUMPENVMAT11);
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captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
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captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE);
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captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET);
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captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
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captureTextureStageState(stage, D3DTSS_COLORARG0);
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captureTextureStageState(stage, D3DTSS_ALPHAARG0);
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captureTextureStageState(stage, D3DTSS_RESULTARG);
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captureTextureStageState(stage, D3DTSS_ADDRESSU);
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captureTextureStageState(stage, D3DTSS_ADDRESSV);
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captureTextureStageState(stage, D3DTSS_ADDRESSW);
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captureTextureStageState(stage, D3DTSS_BORDERCOLOR);
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captureTextureStageState(stage, D3DTSS_MAGFILTER);
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captureTextureStageState(stage, D3DTSS_MINFILTER);
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captureTextureStageState(stage, D3DTSS_MIPFILTER);
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captureTextureStageState(stage, D3DTSS_MIPMAPLODBIAS);
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captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL);
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captureTextureStageState(stage, D3DTSS_MAXANISOTROPY);
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}
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}
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void Direct3DStateBlock8::capturePixelShaderStates()
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{
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pixelShaderCaptured = true;
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device->GetPixelShader(&pixelShaderHandle);
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device->GetPixelShaderConstant(0, pixelShaderConstant, 8);
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}
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void Direct3DStateBlock8::captureVertexRenderStates()
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{
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captureRenderState(D3DRS_CULLMODE);
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captureRenderState(D3DRS_FOGENABLE);
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captureRenderState(D3DRS_FOGCOLOR);
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captureRenderState(D3DRS_FOGTABLEMODE);
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captureRenderState(D3DRS_FOGSTART);
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captureRenderState(D3DRS_FOGEND);
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captureRenderState(D3DRS_FOGDENSITY);
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captureRenderState(D3DRS_RANGEFOGENABLE);
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captureRenderState(D3DRS_AMBIENT);
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captureRenderState(D3DRS_COLORVERTEX);
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captureRenderState(D3DRS_FOGVERTEXMODE);
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captureRenderState(D3DRS_CLIPPING);
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captureRenderState(D3DRS_LIGHTING);
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captureRenderState(D3DRS_LOCALVIEWER);
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captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE);
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captureRenderState(D3DRS_AMBIENTMATERIALSOURCE);
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captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE);
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captureRenderState(D3DRS_SPECULARMATERIALSOURCE);
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captureRenderState(D3DRS_VERTEXBLEND);
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captureRenderState(D3DRS_CLIPPLANEENABLE);
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captureRenderState(D3DRS_POINTSIZE);
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captureRenderState(D3DRS_POINTSIZE_MIN);
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captureRenderState(D3DRS_POINTSPRITEENABLE);
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captureRenderState(D3DRS_POINTSCALEENABLE);
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captureRenderState(D3DRS_POINTSCALE_A);
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captureRenderState(D3DRS_POINTSCALE_B);
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captureRenderState(D3DRS_POINTSCALE_C);
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captureRenderState(D3DRS_MULTISAMPLEANTIALIAS);
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captureRenderState(D3DRS_MULTISAMPLEMASK);
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captureRenderState(D3DRS_PATCHEDGESTYLE);
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captureRenderState(D3DRS_POINTSIZE_MAX);
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captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE);
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captureRenderState(D3DRS_TWEENFACTOR);
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captureRenderState(D3DRS_NORMALIZENORMALS);
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captureRenderState(D3DRS_SPECULARENABLE);
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captureRenderState(D3DRS_SHADEMODE);
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}
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void Direct3DStateBlock8::captureVertexTextureStates()
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{
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for(int stage = 0; stage < 8; stage++)
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{
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captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
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captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
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}
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}
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void Direct3DStateBlock8::captureLightStates()
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{
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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device->GetLight(index, &light[index]);
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lightCaptured[index] = true;
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}
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for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
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{
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lightEnableState[index] = false;
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device->GetLightEnable(index, &lightEnableState[index]);
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lightEnableCaptured[index] = true;
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}
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}
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void Direct3DStateBlock8::captureVertexShaderStates()
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{
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vertexShaderCaptured = true;
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device->GetVertexShader(&vertexShaderHandle);
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device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256);
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}
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void Direct3DStateBlock8::captureTextures()
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{
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for(int sampler = 0; sampler < 8; sampler++)
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{
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textureCaptured[sampler] = true;
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device->GetTexture(sampler, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[sampler]));
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if(texture[sampler])
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{
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texture[sampler]->bind();
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texture[sampler]->Release();
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}
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}
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}
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void Direct3DStateBlock8::captureVertexTextures()
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{
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// FIXME
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}
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void Direct3DStateBlock8::captureDisplacementTextures()
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{
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// FIXME
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}
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void Direct3DStateBlock8::captureTexturePalette()
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{
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paletteNumberCaptured = true;
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device->GetCurrentTexturePalette(&paletteNumber);
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}
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void Direct3DStateBlock8::captureVertexStreams()
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{
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for(int stream = 0; stream < 16; stream++)
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{
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streamSourceCaptured[stream] = true;
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device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride);
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if(streamSource[stream].vertexBuffer)
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{
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streamSource[stream].vertexBuffer->bind();
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streamSource[stream].vertexBuffer->Release();
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}
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}
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}
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void Direct3DStateBlock8::captureIndexBuffer()
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{
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indexBufferCaptured = true;
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device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
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if(indexBuffer)
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{
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indexBuffer->bind();
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indexBuffer->Release();
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}
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}
|
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void Direct3DStateBlock8::captureViewport()
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{
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device->GetViewport(&viewport);
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viewportCaptured = true;
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}
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void Direct3DStateBlock8::captureTransforms()
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{
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captureTransform(D3DTS_VIEW);
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captureTransform(D3DTS_PROJECTION);
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captureTransform(D3DTS_WORLD);
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}
|
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void Direct3DStateBlock8::captureTextureTransforms()
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{
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captureTransform(D3DTS_TEXTURE0);
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captureTransform(D3DTS_TEXTURE1);
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captureTransform(D3DTS_TEXTURE2);
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captureTransform(D3DTS_TEXTURE3);
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captureTransform(D3DTS_TEXTURE4);
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captureTransform(D3DTS_TEXTURE5);
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captureTransform(D3DTS_TEXTURE6);
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captureTransform(D3DTS_TEXTURE7);
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}
|
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void Direct3DStateBlock8::captureClippingPlanes()
|
{
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for(int index = 0; index < 6; index++)
|
{
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device->GetClipPlane(index, (float*)&clipPlane[index]);
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clipPlaneCaptured[index] = true;
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}
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}
|
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void Direct3DStateBlock8::captureMaterial()
|
{
|
device->GetMaterial(&material);
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materialCaptured = true;
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}
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}
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