// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef D3D8_Direct3DIndexBuffer8_hpp
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#define D3D8_Direct3DIndexBuffer8_hpp
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#include "Direct3DResource8.hpp"
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#include <d3d8.h>
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namespace sw
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{
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class Resource;
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}
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namespace D3D8
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{
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class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8
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{
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public:
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Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
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~Direct3DIndexBuffer8() override;
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// IUnknown methods
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long __stdcall QueryInterface(const IID &iid, void **object) override;
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unsigned long __stdcall AddRef() override;
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unsigned long __stdcall Release() override;
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// IDirect3DResource8 methods
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long __stdcall FreePrivateData(const GUID &guid) override;
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long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override;
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void __stdcall PreLoad() override;
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long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override;
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long __stdcall GetDevice(IDirect3DDevice8 **device) override;
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unsigned long __stdcall SetPriority(unsigned long newPriority) override;
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unsigned long __stdcall GetPriority() override;
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D3DRESOURCETYPE __stdcall GetType() override;
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// IDirect3DIndexBuffer8 methods
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long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description) override;
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long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) override;
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long __stdcall Unlock() override;
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// Internal methods
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sw::Resource *getResource() const;
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bool is32Bit() const;
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private:
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// Creation parameters
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const unsigned int length;
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const long usage;
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const D3DFORMAT format;
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const D3DPOOL pool;
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bool locked;
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unsigned int lockOffset;
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unsigned int lockSize;
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unsigned char *lockData;
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sw::Resource *indexBuffer;
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};
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}
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#endif // D3D8_Direct3DIndexBuffer8_hpp
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