// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3DCubeTexture8.hpp"
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#include "Direct3DSurface8.hpp"
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#include "Resource.hpp"
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#include "Debug.hpp"
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#include <assert.h>
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namespace D3D8
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{
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Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool)
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{
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if(levels == 0)
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{
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this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1;
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}
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for(unsigned int face = 0; face < 6; face++)
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{
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int width = edgeLength;
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int height = edgeLength;
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for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
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{
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if(level < this->levels)
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{
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surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage);
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surfaceLevel[face][level]->bind();
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}
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else
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{
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surfaceLevel[face][level] = 0;
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}
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width = sw::max(1, width / 2);
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height = sw::max(1, height / 2);
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}
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}
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}
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Direct3DCubeTexture8::~Direct3DCubeTexture8()
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{
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for(unsigned int face = 0; face < 6; face++)
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{
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for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
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{
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if(surfaceLevel[face][level])
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{
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surfaceLevel[face][level]->unbind();
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surfaceLevel[face][level] = 0;
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}
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}
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}
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}
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long Direct3DCubeTexture8::QueryInterface(const IID &iid, void **object)
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{
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TRACE("");
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if(iid == IID_IDirect3DCubeTexture8 ||
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iid == IID_IDirect3DBaseTexture8 ||
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iid == IID_IDirect3DResource8 ||
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iid == IID_IUnknown)
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{
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AddRef();
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*object = this;
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return S_OK;
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}
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*object = 0;
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return NOINTERFACE(iid);
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}
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unsigned long Direct3DCubeTexture8::AddRef()
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{
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TRACE("");
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return Direct3DBaseTexture8::AddRef();
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}
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unsigned long Direct3DCubeTexture8::Release()
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{
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TRACE("");
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return Direct3DBaseTexture8::Release();
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}
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long Direct3DCubeTexture8::FreePrivateData(const GUID &guid)
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{
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TRACE("");
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return Direct3DBaseTexture8::FreePrivateData(guid);
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}
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long Direct3DCubeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
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{
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TRACE("");
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return Direct3DBaseTexture8::GetPrivateData(guid, data, size);
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}
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void Direct3DCubeTexture8::PreLoad()
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{
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TRACE("");
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Direct3DBaseTexture8::PreLoad();
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}
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long Direct3DCubeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
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{
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TRACE("");
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return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags);
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}
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long Direct3DCubeTexture8::GetDevice(IDirect3DDevice8 **device)
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{
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TRACE("");
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return Direct3DBaseTexture8::GetDevice(device);
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}
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unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority)
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{
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TRACE("");
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return Direct3DBaseTexture8::SetPriority(newPriority);
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}
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unsigned long Direct3DCubeTexture8::GetPriority()
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{
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TRACE("");
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return Direct3DBaseTexture8::GetPriority();
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}
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D3DRESOURCETYPE Direct3DCubeTexture8::GetType()
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{
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TRACE("");
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return Direct3DBaseTexture8::GetType();
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}
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unsigned long Direct3DCubeTexture8::GetLevelCount()
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{
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TRACE("");
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return Direct3DBaseTexture8::GetLevelCount();
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}
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unsigned long Direct3DCubeTexture8::GetLOD()
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{
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TRACE("");
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return Direct3DBaseTexture8::GetLOD();
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}
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unsigned long Direct3DCubeTexture8::SetLOD(unsigned long newLOD)
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{
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TRACE("");
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return Direct3DBaseTexture8::SetLOD(newLOD);
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}
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long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect)
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{
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TRACE("");
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// UNIMPLEMENTED();
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return D3D_OK;
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}
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long Direct3DCubeTexture8::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface)
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{
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TRACE("");
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*cubeMapSurface = 0; // FIXME: Verify
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if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
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{
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return INVALIDCALL();
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}
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surfaceLevel[face][level]->AddRef();
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*cubeMapSurface = surfaceLevel[face][level];
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return D3D_OK;
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}
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long Direct3DCubeTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description)
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{
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TRACE("");
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if(!description || level >= GetLevelCount() || !surfaceLevel[0][level])
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{
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return INVALIDCALL();
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}
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surfaceLevel[0][level]->GetDesc(description);
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return D3D_OK;
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}
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long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
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{
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TRACE("");
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if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
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{
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return INVALIDCALL();
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}
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surfaceLevel[face][level]->LockRect(lockedRect, rect, flags);
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return D3D_OK;
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}
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long Direct3DCubeTexture8::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level)
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{
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TRACE("");
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if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
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{
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return INVALIDCALL();
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}
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return surfaceLevel[face][level]->UnlockRect();
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}
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Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level)
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{
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return surfaceLevel[face][level];
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}
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}
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