// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Direct3D8.hpp"
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#include "resource.h"
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#include <stdio.h>
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#include <assert.h>
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extern "C"
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{
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HINSTANCE dllInstance;
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int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved)
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{
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dllInstance = instance;
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switch(reason)
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{
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case DLL_PROCESS_DETACH:
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break;
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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break;
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case DLL_THREAD_ATTACH:
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break;
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case DLL_THREAD_DETACH:
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break;
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default:
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SetLastError(ERROR_INVALID_PARAMETER);
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return FALSE;
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}
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return TRUE;
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}
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IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version)
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{
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// D3D_SDK_VERSION check
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if(version != 120 && // 8.0
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version != 220) // 8.1
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{
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return 0;
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}
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#ifndef NDEBUG
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FILE *file = fopen("debug.txt", "w"); // Clear debug log
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fclose(file);
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#endif
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IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance);
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if(device)
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{
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device->AddRef();
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}
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return device;
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}
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int __stdcall CheckFullscreen() // FIXME: __cdecl or __stdcall?
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{
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#ifndef NDEBUG
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// ASSERT(false); // FIXME
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#endif
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return FALSE;
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}
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void __cdecl DebugSetMute(long mute) // FIXME: Return type
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{
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// ASSERT(false); // FIXME
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}
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int __stdcall ValidatePixelShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings
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{
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// ASSERT(false); // FIXME
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return TRUE;
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}
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int __stdcall ValidateVertexShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings
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{
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// ASSERT(false); // FIXME
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return TRUE;
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}
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}
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