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| /*
| * Copyright 2017 Google Inc.
| *
| * Use of this source code is governed by a BSD-style license that can be
| * found in the LICENSE file.
| */
|
| #ifndef SKSL_CPP
| #define SKSL_CPP
|
| // functions used by CPP programs created by skslc
|
| #include <cmath>
| #include "SkPoint.h"
|
| using std::abs;
|
| struct Float4 {
| Float4(float x, float y, float z, float w)
| : fX(x)
| , fY(y)
| , fZ(z)
| , fW(w) {}
|
| operator SkRect() const {
| return SkRect::MakeLTRB(fX, fY, fZ, fW);
| }
|
| private:
| float fX;
| float fY;
| float fZ;
| float fW;
| };
|
| // macros to make sk_Caps.<cap name> work from C++ code
| #define sk_Caps (*args.fShaderCaps)
|
| #define floatIs32Bits floatIs32Bits()
|
| // functions to make GLSL constructors work from C++ code
| inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); }
|
| inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); }
|
| inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); }
|
| inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); }
|
| #define half2 float2
|
| #define half3 float3
|
| #define half4 float4
|
| #endif
|
|