/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkScan.h"
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#include "SkBlitter.h"
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#include "SkMathPriv.h"
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#include "SkPaint.h"
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#include "SkRasterClip.h"
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#include "SkFDot6.h"
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#include "SkLineClipper.h"
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#include <utility>
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static void horiline(int x, int stopx, SkFixed fy, SkFixed dy,
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SkBlitter* blitter) {
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SkASSERT(x < stopx);
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do {
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blitter->blitH(x, fy >> 16, 1);
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fy += dy;
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} while (++x < stopx);
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}
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static void vertline(int y, int stopy, SkFixed fx, SkFixed dx,
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SkBlitter* blitter) {
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SkASSERT(y < stopy);
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do {
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blitter->blitH(fx >> 16, y, 1);
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fx += dx;
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} while (++y < stopy);
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}
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#ifdef SK_DEBUG
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static bool canConvertFDot6ToFixed(SkFDot6 x) {
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const int maxDot6 = SK_MaxS32 >> (16 - 6);
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return SkAbs32(x) <= maxDot6;
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}
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#endif
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void SkScan::HairLineRgn(const SkPoint array[], int arrayCount, const SkRegion* clip,
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SkBlitter* origBlitter) {
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SkBlitterClipper clipper;
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SkIRect clipR, ptsR;
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const SkScalar max = SkIntToScalar(32767);
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const SkRect fixedBounds = SkRect::MakeLTRB(-max, -max, max, max);
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SkRect clipBounds;
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if (clip) {
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clipBounds.set(clip->getBounds());
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}
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for (int i = 0; i < arrayCount - 1; ++i) {
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SkBlitter* blitter = origBlitter;
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SkPoint pts[2];
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// We have to pre-clip the line to fit in a SkFixed, so we just chop
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// the line. TODO find a way to actually draw beyond that range.
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if (!SkLineClipper::IntersectLine(&array[i], fixedBounds, pts)) {
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continue;
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}
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// Perform a clip in scalar space, so we catch huge values which might
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// be missed after we convert to SkFDot6 (overflow)
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if (clip && !SkLineClipper::IntersectLine(pts, clipBounds, pts)) {
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continue;
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}
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SkFDot6 x0 = SkScalarToFDot6(pts[0].fX);
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SkFDot6 y0 = SkScalarToFDot6(pts[0].fY);
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SkFDot6 x1 = SkScalarToFDot6(pts[1].fX);
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SkFDot6 y1 = SkScalarToFDot6(pts[1].fY);
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SkASSERT(canConvertFDot6ToFixed(x0));
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SkASSERT(canConvertFDot6ToFixed(y0));
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SkASSERT(canConvertFDot6ToFixed(x1));
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SkASSERT(canConvertFDot6ToFixed(y1));
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if (clip) {
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// now perform clipping again, as the rounding to dot6 can wiggle us
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// our rects are really dot6 rects, but since we've already used
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// lineclipper, we know they will fit in 32bits (26.6)
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const SkIRect& bounds = clip->getBounds();
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clipR.set(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop),
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SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom));
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ptsR.set(x0, y0, x1, y1);
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ptsR.sort();
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// outset the right and bottom, to account for how hairlines are
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// actually drawn, which may hit the pixel to the right or below of
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// the coordinate
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ptsR.fRight += SK_FDot6One;
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ptsR.fBottom += SK_FDot6One;
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if (!SkIRect::Intersects(ptsR, clipR)) {
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continue;
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}
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if (!clip->isRect() || !clipR.contains(ptsR)) {
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blitter = clipper.apply(origBlitter, clip);
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}
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}
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SkFDot6 dx = x1 - x0;
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SkFDot6 dy = y1 - y0;
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if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal
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if (x0 > x1) { // we want to go left-to-right
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using std::swap;
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swap(x0, x1);
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swap(y0, y1);
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}
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int ix0 = SkFDot6Round(x0);
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int ix1 = SkFDot6Round(x1);
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if (ix0 == ix1) {// too short to draw
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continue;
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}
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SkFixed slope = SkFixedDiv(dy, dx);
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SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
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horiline(ix0, ix1, startY, slope, blitter);
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} else { // mostly vertical
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if (y0 > y1) { // we want to go top-to-bottom
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using std::swap;
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swap(x0, x1);
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swap(y0, y1);
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}
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int iy0 = SkFDot6Round(y0);
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int iy1 = SkFDot6Round(y1);
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if (iy0 == iy1) { // too short to draw
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continue;
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}
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SkFixed slope = SkFixedDiv(dx, dy);
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SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
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vertline(iy0, iy1, startX, slope, blitter);
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}
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}
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}
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// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
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// and double-hit the top-left.
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void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip, SkBlitter* blitter) {
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SkAAClipBlitterWrapper wrapper;
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SkBlitterClipper clipper;
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// Create the enclosing bounds of the hairrect. i.e. we will stroke the interior of r.
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SkIRect r = SkIRect::MakeLTRB(SkScalarFloorToInt(rect.fLeft),
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SkScalarFloorToInt(rect.fTop),
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SkScalarFloorToInt(rect.fRight + 1),
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SkScalarFloorToInt(rect.fBottom + 1));
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// Note: r might be crazy big, if rect was huge, possibly getting pinned to max/min s32.
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// We need to trim it back to something reasonable before we can query its width etc.
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// since r.fRight - r.fLeft might wrap around to negative even if fRight > fLeft.
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//
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// We outset the clip bounds by 1 before intersecting, since r is being stroked and not filled
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// so we don't want to pin an edge of it to the clip. The intersect's job is mostly to just
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// get the actual edge values into a reasonable range (e.g. so width() can't overflow).
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if (!r.intersect(clip.getBounds().makeOutset(1, 1))) {
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return;
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}
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if (clip.quickReject(r)) {
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return;
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}
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if (!clip.quickContains(r)) {
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const SkRegion* clipRgn;
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if (clip.isBW()) {
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clipRgn = &clip.bwRgn();
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} else {
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wrapper.init(clip, blitter);
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clipRgn = &wrapper.getRgn();
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blitter = wrapper.getBlitter();
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}
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blitter = clipper.apply(blitter, clipRgn);
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}
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int width = r.width();
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int height = r.height();
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if ((width | height) == 0) {
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return;
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}
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if (width <= 2 || height <= 2) {
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blitter->blitRect(r.fLeft, r.fTop, width, height);
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return;
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}
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// if we get here, we know we have 4 segments to draw
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blitter->blitH(r.fLeft, r.fTop, width); // top
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blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left
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blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right
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blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
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}
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///////////////////////////////////////////////////////////////////////////////
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#include "SkPath.h"
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#include "SkGeometry.h"
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#include "SkNx.h"
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#define kMaxCubicSubdivideLevel 9
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#define kMaxQuadSubdivideLevel 5
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static uint32_t compute_int_quad_dist(const SkPoint pts[3]) {
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// compute the vector between the control point ([1]) and the middle of the
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// line connecting the start and end ([0] and [2])
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SkScalar dx = SkScalarHalf(pts[0].fX + pts[2].fX) - pts[1].fX;
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SkScalar dy = SkScalarHalf(pts[0].fY + pts[2].fY) - pts[1].fY;
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// we want everyone to be positive
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dx = SkScalarAbs(dx);
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dy = SkScalarAbs(dy);
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// convert to whole pixel values (use ceiling to be conservative).
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// assign to unsigned so we can safely add 1/2 of the smaller and still fit in
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// uint32_t, since SkScalarCeilToInt() returns 31 bits at most.
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uint32_t idx = SkScalarCeilToInt(dx);
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uint32_t idy = SkScalarCeilToInt(dy);
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// use the cheap approx for distance
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if (idx > idy) {
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return idx + (idy >> 1);
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} else {
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return idy + (idx >> 1);
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}
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}
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static void hair_quad(const SkPoint pts[3], const SkRegion* clip,
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SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
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SkASSERT(level <= kMaxQuadSubdivideLevel);
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SkQuadCoeff coeff(pts);
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const int lines = 1 << level;
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Sk2s t(0);
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Sk2s dt(SK_Scalar1 / lines);
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SkPoint tmp[(1 << kMaxQuadSubdivideLevel) + 1];
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SkASSERT((unsigned)lines < SK_ARRAY_COUNT(tmp));
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tmp[0] = pts[0];
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Sk2s A = coeff.fA;
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Sk2s B = coeff.fB;
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Sk2s C = coeff.fC;
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for (int i = 1; i < lines; ++i) {
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t = t + dt;
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((A * t + B) * t + C).store(&tmp[i]);
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}
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tmp[lines] = pts[2];
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lineproc(tmp, lines + 1, clip, blitter);
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}
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static SkRect compute_nocheck_quad_bounds(const SkPoint pts[3]) {
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SkASSERT(SkScalarsAreFinite(&pts[0].fX, 6));
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Sk2s min = Sk2s::Load(pts);
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Sk2s max = min;
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for (int i = 1; i < 3; ++i) {
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Sk2s pair = Sk2s::Load(pts+i);
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min = Sk2s::Min(min, pair);
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max = Sk2s::Max(max, pair);
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}
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return { min[0], min[1], max[0], max[1] };
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}
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static bool is_inverted(const SkRect& r) {
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return r.fLeft > r.fRight || r.fTop > r.fBottom;
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}
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// Can't call SkRect::intersects, since it cares about empty, and we don't (since we tracking
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// something to be stroked, so empty can still draw something (e.g. horizontal line)
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static bool geometric_overlap(const SkRect& a, const SkRect& b) {
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SkASSERT(!is_inverted(a) && !is_inverted(b));
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return a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom;
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}
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// Can't call SkRect::contains, since it cares about empty, and we don't (since we tracking
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// something to be stroked, so empty can still draw something (e.g. horizontal line)
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static bool geometric_contains(const SkRect& outer, const SkRect& inner) {
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SkASSERT(!is_inverted(outer) && !is_inverted(inner));
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return inner.fRight <= outer.fRight && inner.fLeft >= outer.fLeft &&
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inner.fBottom <= outer.fBottom && inner.fTop >= outer.fTop;
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}
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static inline void hairquad(const SkPoint pts[3], const SkRegion* clip, const SkRect* insetClip, const SkRect* outsetClip,
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SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
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if (insetClip) {
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SkASSERT(outsetClip);
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SkRect bounds = compute_nocheck_quad_bounds(pts);
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if (!geometric_overlap(*outsetClip, bounds)) {
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return;
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} else if (geometric_contains(*insetClip, bounds)) {
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clip = nullptr;
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}
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}
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hair_quad(pts, clip, blitter, level, lineproc);
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}
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static inline Sk2s abs(const Sk2s& value) {
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return Sk2s::Max(value, Sk2s(0)-value);
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}
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static inline SkScalar max_component(const Sk2s& value) {
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SkScalar components[2];
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value.store(components);
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return SkTMax(components[0], components[1]);
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}
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static inline int compute_cubic_segs(const SkPoint pts[4]) {
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Sk2s p0 = from_point(pts[0]);
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Sk2s p1 = from_point(pts[1]);
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Sk2s p2 = from_point(pts[2]);
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Sk2s p3 = from_point(pts[3]);
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const Sk2s oneThird(1.0f / 3.0f);
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const Sk2s twoThird(2.0f / 3.0f);
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Sk2s p13 = oneThird * p3 + twoThird * p0;
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Sk2s p23 = oneThird * p0 + twoThird * p3;
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SkScalar diff = max_component(Sk2s::Max(abs(p1 - p13), abs(p2 - p23)));
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SkScalar tol = SK_Scalar1 / 8;
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for (int i = 0; i < kMaxCubicSubdivideLevel; ++i) {
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if (diff < tol) {
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return 1 << i;
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}
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tol *= 4;
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}
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return 1 << kMaxCubicSubdivideLevel;
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}
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static bool lt_90(SkPoint p0, SkPoint pivot, SkPoint p2) {
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return SkVector::DotProduct(p0 - pivot, p2 - pivot) >= 0;
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}
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// The off-curve points are "inside" the limits of the on-curve pts
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static bool quick_cubic_niceness_check(const SkPoint pts[4]) {
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return lt_90(pts[1], pts[0], pts[3]) &&
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lt_90(pts[2], pts[0], pts[3]) &&
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lt_90(pts[1], pts[3], pts[0]) &&
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lt_90(pts[2], pts[3], pts[0]);
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}
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typedef SkNx<2, uint32_t> Sk2x32;
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static inline Sk2x32 sk2s_is_finite(const Sk2s& x) {
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const Sk2x32 exp_mask = Sk2x32(0xFF << 23);
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return (Sk2x32::Load(&x) & exp_mask) != exp_mask;
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}
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static void hair_cubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* blitter,
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SkScan::HairRgnProc lineproc) {
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const int lines = compute_cubic_segs(pts);
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SkASSERT(lines > 0);
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if (1 == lines) {
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SkPoint tmp[2] = { pts[0], pts[3] };
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lineproc(tmp, 2, clip, blitter);
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return;
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}
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SkCubicCoeff coeff(pts);
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const Sk2s dt(SK_Scalar1 / lines);
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Sk2s t(0);
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SkPoint tmp[(1 << kMaxCubicSubdivideLevel) + 1];
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SkASSERT((unsigned)lines < SK_ARRAY_COUNT(tmp));
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tmp[0] = pts[0];
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Sk2s A = coeff.fA;
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Sk2s B = coeff.fB;
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Sk2s C = coeff.fC;
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Sk2s D = coeff.fD;
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Sk2x32 is_finite(~0); // start out as true
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for (int i = 1; i < lines; ++i) {
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t = t + dt;
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Sk2s p = ((A * t + B) * t + C) * t + D;
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is_finite &= sk2s_is_finite(p);
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p.store(&tmp[i]);
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}
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if (is_finite.allTrue()) {
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tmp[lines] = pts[3];
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lineproc(tmp, lines + 1, clip, blitter);
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} // else some point(s) are non-finite, so don't draw
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}
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static SkRect compute_nocheck_cubic_bounds(const SkPoint pts[4]) {
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SkASSERT(SkScalarsAreFinite(&pts[0].fX, 8));
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Sk2s min = Sk2s::Load(pts);
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Sk2s max = min;
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for (int i = 1; i < 4; ++i) {
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Sk2s pair = Sk2s::Load(pts+i);
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min = Sk2s::Min(min, pair);
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max = Sk2s::Max(max, pair);
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}
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return { min[0], min[1], max[0], max[1] };
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}
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static inline void haircubic(const SkPoint pts[4], const SkRegion* clip, const SkRect* insetClip, const SkRect* outsetClip,
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SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
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if (insetClip) {
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SkASSERT(outsetClip);
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SkRect bounds = compute_nocheck_cubic_bounds(pts);
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if (!geometric_overlap(*outsetClip, bounds)) {
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return;
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} else if (geometric_contains(*insetClip, bounds)) {
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clip = nullptr;
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}
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}
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if (quick_cubic_niceness_check(pts)) {
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hair_cubic(pts, clip, blitter, lineproc);
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} else {
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SkPoint tmp[13];
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SkScalar tValues[3];
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int count = SkChopCubicAtMaxCurvature(pts, tmp, tValues);
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for (int i = 0; i < count; i++) {
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hair_cubic(&tmp[i * 3], clip, blitter, lineproc);
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}
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}
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}
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static int compute_quad_level(const SkPoint pts[3]) {
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uint32_t d = compute_int_quad_dist(pts);
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/* quadratics approach the line connecting their start and end points
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4x closer with each subdivision, so we compute the number of
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subdivisions to be the minimum need to get that distance to be less
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than a pixel.
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*/
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int level = (33 - SkCLZ(d)) >> 1;
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// sanity check on level (from the previous version)
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if (level > kMaxQuadSubdivideLevel) {
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level = kMaxQuadSubdivideLevel;
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}
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return level;
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}
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/* Extend the points in the direction of the starting or ending tangent by 1/2 unit to
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account for a round or square cap. If there's no distance between the end point and
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the control point, use the next control point to create a tangent. If the curve
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is degenerate, move the cap out 1/2 unit horizontally. */
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template <SkPaint::Cap capStyle>
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void extend_pts(SkPath::Verb prevVerb, SkPath::Verb nextVerb, SkPoint* pts, int ptCount) {
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SkASSERT(SkPaint::kSquare_Cap == capStyle || SkPaint::kRound_Cap == capStyle);
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// The area of a circle is PI*R*R. For a unit circle, R=1/2, and the cap covers half of that.
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const SkScalar capOutset = SkPaint::kSquare_Cap == capStyle ? 0.5f : SK_ScalarPI / 8;
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if (SkPath::kMove_Verb == prevVerb) {
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SkPoint* first = pts;
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SkPoint* ctrl = first;
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int controls = ptCount - 1;
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SkVector tangent;
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do {
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tangent = *first - *++ctrl;
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} while (tangent.isZero() && --controls > 0);
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if (tangent.isZero()) {
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tangent.set(1, 0);
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controls = ptCount - 1; // If all points are equal, move all but one
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} else {
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tangent.normalize();
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}
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do { // If the end point and control points are equal, loop to move them in tandem.
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first->fX += tangent.fX * capOutset;
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first->fY += tangent.fY * capOutset;
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++first;
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} while (++controls < ptCount);
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}
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if (SkPath::kMove_Verb == nextVerb || SkPath::kDone_Verb == nextVerb
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|| SkPath::kClose_Verb == nextVerb) {
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SkPoint* last = &pts[ptCount - 1];
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SkPoint* ctrl = last;
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int controls = ptCount - 1;
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SkVector tangent;
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do {
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tangent = *last - *--ctrl;
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} while (tangent.isZero() && --controls > 0);
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if (tangent.isZero()) {
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tangent.set(-1, 0);
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controls = ptCount - 1;
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} else {
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tangent.normalize();
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}
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do {
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last->fX += tangent.fX * capOutset;
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last->fY += tangent.fY * capOutset;
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--last;
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} while (++controls < ptCount);
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}
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}
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template <SkPaint::Cap capStyle>
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void hair_path(const SkPath& path, const SkRasterClip& rclip, SkBlitter* blitter,
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SkScan::HairRgnProc lineproc) {
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if (path.isEmpty()) {
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return;
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}
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SkAAClipBlitterWrapper wrap;
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const SkRegion* clip = nullptr;
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SkRect insetStorage, outsetStorage;
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const SkRect* insetClip = nullptr;
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const SkRect* outsetClip = nullptr;
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{
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const int capOut = SkPaint::kButt_Cap == capStyle ? 1 : 2;
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const SkIRect ibounds = path.getBounds().roundOut().makeOutset(capOut, capOut);
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if (rclip.quickReject(ibounds)) {
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return;
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}
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if (!rclip.quickContains(ibounds)) {
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if (rclip.isBW()) {
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clip = &rclip.bwRgn();
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} else {
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wrap.init(rclip, blitter);
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blitter = wrap.getBlitter();
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clip = &wrap.getRgn();
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}
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/*
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* We now cache two scalar rects, to use for culling per-segment (e.g. cubic).
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* Since we're hairlining, the "bounds" of the control points isn't necessairly the
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* limit of where a segment can draw (it might draw up to 1 pixel beyond in aa-hairs).
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*
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* Compute the pt-bounds per segment is easy, so we do that, and then inversely adjust
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* the culling bounds so we can just do a straight compare per segment.
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*
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* insetClip is use for quick-accept (i.e. the segment is not clipped), so we inset
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* it from the clip-bounds (since segment bounds can be off by 1).
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*
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* outsetClip is used for quick-reject (i.e. the segment is entirely outside), so we
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* outset it from the clip-bounds.
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*/
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insetStorage.set(clip->getBounds());
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outsetStorage = insetStorage.makeOutset(1, 1);
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insetStorage.inset(1, 1);
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if (is_inverted(insetStorage)) {
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/*
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* our bounds checks assume the rects are never inverted. If insetting has
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* created that, we assume that the area is too small to safely perform a
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* quick-accept, so we just mark the rect as empty (so the quick-accept check
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* will always fail.
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*/
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insetStorage.setEmpty(); // just so we don't pass an inverted rect
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}
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if (rclip.isRect()) {
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insetClip = &insetStorage;
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}
|
outsetClip = &outsetStorage;
|
}
|
}
|
|
SkPath::RawIter iter(path);
|
SkPoint pts[4], firstPt, lastPt;
|
SkPath::Verb verb, prevVerb;
|
SkAutoConicToQuads converter;
|
|
if (SkPaint::kButt_Cap != capStyle) {
|
prevVerb = SkPath::kDone_Verb;
|
}
|
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
|
switch (verb) {
|
case SkPath::kMove_Verb:
|
firstPt = lastPt = pts[0];
|
break;
|
case SkPath::kLine_Verb:
|
if (SkPaint::kButt_Cap != capStyle) {
|
extend_pts<capStyle>(prevVerb, iter.peek(), pts, 2);
|
}
|
lineproc(pts, 2, clip, blitter);
|
lastPt = pts[1];
|
break;
|
case SkPath::kQuad_Verb:
|
if (SkPaint::kButt_Cap != capStyle) {
|
extend_pts<capStyle>(prevVerb, iter.peek(), pts, 3);
|
}
|
hairquad(pts, clip, insetClip, outsetClip, blitter, compute_quad_level(pts), lineproc);
|
lastPt = pts[2];
|
break;
|
case SkPath::kConic_Verb: {
|
if (SkPaint::kButt_Cap != capStyle) {
|
extend_pts<capStyle>(prevVerb, iter.peek(), pts, 3);
|
}
|
// how close should the quads be to the original conic?
|
const SkScalar tol = SK_Scalar1 / 4;
|
const SkPoint* quadPts = converter.computeQuads(pts,
|
iter.conicWeight(), tol);
|
for (int i = 0; i < converter.countQuads(); ++i) {
|
int level = compute_quad_level(quadPts);
|
hairquad(quadPts, clip, insetClip, outsetClip, blitter, level, lineproc);
|
quadPts += 2;
|
}
|
lastPt = pts[2];
|
break;
|
}
|
case SkPath::kCubic_Verb: {
|
if (SkPaint::kButt_Cap != capStyle) {
|
extend_pts<capStyle>(prevVerb, iter.peek(), pts, 4);
|
}
|
haircubic(pts, clip, insetClip, outsetClip, blitter, kMaxCubicSubdivideLevel, lineproc);
|
lastPt = pts[3];
|
} break;
|
case SkPath::kClose_Verb:
|
pts[0] = lastPt;
|
pts[1] = firstPt;
|
if (SkPaint::kButt_Cap != capStyle && prevVerb == SkPath::kMove_Verb) {
|
// cap moveTo/close to match svg expectations for degenerate segments
|
extend_pts<capStyle>(prevVerb, iter.peek(), pts, 2);
|
}
|
lineproc(pts, 2, clip, blitter);
|
break;
|
case SkPath::kDone_Verb:
|
break;
|
}
|
if (SkPaint::kButt_Cap != capStyle) {
|
if (prevVerb == SkPath::kMove_Verb &&
|
verb >= SkPath::kLine_Verb && verb <= SkPath::kCubic_Verb) {
|
firstPt = pts[0]; // the curve moved the initial point, so close to it instead
|
}
|
prevVerb = verb;
|
}
|
}
|
}
|
|
void SkScan::HairPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kButt_Cap>(path, clip, blitter, SkScan::HairLineRgn);
|
}
|
|
void SkScan::AntiHairPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kButt_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
|
}
|
|
void SkScan::HairSquarePath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kSquare_Cap>(path, clip, blitter, SkScan::HairLineRgn);
|
}
|
|
void SkScan::AntiHairSquarePath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kSquare_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
|
}
|
|
void SkScan::HairRoundPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kRound_Cap>(path, clip, blitter, SkScan::HairLineRgn);
|
}
|
|
void SkScan::AntiHairRoundPath(const SkPath& path, const SkRasterClip& clip, SkBlitter* blitter) {
|
hair_path<SkPaint::kRound_Cap>(path, clip, blitter, SkScan::AntiHairLineRgn);
|
}
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void SkScan::FrameRect(const SkRect& r, const SkPoint& strokeSize,
|
const SkRasterClip& clip, SkBlitter* blitter) {
|
SkASSERT(strokeSize.fX >= 0 && strokeSize.fY >= 0);
|
|
if (strokeSize.fX < 0 || strokeSize.fY < 0) {
|
return;
|
}
|
|
const SkScalar dx = strokeSize.fX;
|
const SkScalar dy = strokeSize.fY;
|
SkScalar rx = SkScalarHalf(dx);
|
SkScalar ry = SkScalarHalf(dy);
|
SkRect outer, tmp;
|
|
outer.set(r.fLeft - rx, r.fTop - ry,
|
r.fRight + rx, r.fBottom + ry);
|
|
if (r.width() <= dx || r.height() <= dy) {
|
SkScan::FillRect(outer, clip, blitter);
|
return;
|
}
|
|
tmp.set(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + dy);
|
SkScan::FillRect(tmp, clip, blitter);
|
tmp.fTop = outer.fBottom - dy;
|
tmp.fBottom = outer.fBottom;
|
SkScan::FillRect(tmp, clip, blitter);
|
|
tmp.set(outer.fLeft, outer.fTop + dy, outer.fLeft + dx, outer.fBottom - dy);
|
SkScan::FillRect(tmp, clip, blitter);
|
tmp.fLeft = outer.fRight - dx;
|
tmp.fRight = outer.fRight;
|
SkScan::FillRect(tmp, clip, blitter);
|
}
|
|
void SkScan::HairLine(const SkPoint pts[], int count, const SkRasterClip& clip,
|
SkBlitter* blitter) {
|
if (clip.isBW()) {
|
HairLineRgn(pts, count, &clip.bwRgn(), blitter);
|
} else {
|
const SkRegion* clipRgn = nullptr;
|
|
SkRect r;
|
r.set(pts, count);
|
r.outset(SK_ScalarHalf, SK_ScalarHalf);
|
|
SkAAClipBlitterWrapper wrap;
|
if (!clip.quickContains(r.roundOut())) {
|
wrap.init(clip, blitter);
|
blitter = wrap.getBlitter();
|
clipRgn = &wrap.getRgn();
|
}
|
HairLineRgn(pts, count, clipRgn, blitter);
|
}
|
}
|
|
void SkScan::AntiHairLine(const SkPoint pts[], int count, const SkRasterClip& clip,
|
SkBlitter* blitter) {
|
if (clip.isBW()) {
|
AntiHairLineRgn(pts, count, &clip.bwRgn(), blitter);
|
} else {
|
const SkRegion* clipRgn = nullptr;
|
|
SkRect r;
|
r.set(pts, count);
|
|
SkAAClipBlitterWrapper wrap;
|
if (!clip.quickContains(r.roundOut().makeOutset(1, 1))) {
|
wrap.init(clip, blitter);
|
blitter = wrap.getBlitter();
|
clipRgn = &wrap.getRgn();
|
}
|
AntiHairLineRgn(pts, count, clipRgn, blitter);
|
}
|
}
|