/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkRecordDraw.h"
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#include "SkCanvasPriv.h"
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#include "SkImage.h"
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#include "SkPatchUtils.h"
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void SkRecordDraw(const SkRecord& record,
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SkCanvas* canvas,
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SkPicture const* const drawablePicts[],
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SkDrawable* const drawables[],
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int drawableCount,
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const SkBBoxHierarchy* bbh,
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SkPicture::AbortCallback* callback) {
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SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
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if (bbh) {
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// Draw only ops that affect pixels in the canvas's current clip.
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// The SkRecord and BBH were recorded in identity space. This canvas
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// is not necessarily in that same space. getLocalClipBounds() returns us
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// this canvas' clip bounds transformed back into identity space, which
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// lets us query the BBH.
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SkRect query = canvas->getLocalClipBounds();
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SkTDArray<int> ops;
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bbh->search(query, &ops);
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SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
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for (int i = 0; i < ops.count(); i++) {
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if (callback && callback->abort()) {
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return;
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}
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// This visit call uses the SkRecords::Draw::operator() to call
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// methods on the |canvas|, wrapped by methods defined with the
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// DRAW() macro.
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record.visit(ops[i], draw);
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}
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} else {
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// Draw all ops.
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SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount);
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for (int i = 0; i < record.count(); i++) {
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if (callback && callback->abort()) {
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return;
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}
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// This visit call uses the SkRecords::Draw::operator() to call
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// methods on the |canvas|, wrapped by methods defined with the
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// DRAW() macro.
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record.visit(i, draw);
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}
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}
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}
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void SkRecordPartialDraw(const SkRecord& record, SkCanvas* canvas,
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SkPicture const* const drawablePicts[], int drawableCount,
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int start, int stop,
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const SkMatrix& initialCTM) {
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SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/);
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stop = SkTMin(stop, record.count());
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SkRecords::Draw draw(canvas, drawablePicts, nullptr, drawableCount, &initialCTM);
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for (int i = start; i < stop; i++) {
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record.visit(i, draw);
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}
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}
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namespace SkRecords {
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// NoOps draw nothing.
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template <> void Draw::draw(const NoOp&) {}
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#define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; }
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DRAW(Flush, flush());
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DRAW(Restore, restore());
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DRAW(Save, save());
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DRAW(SaveLayer, saveLayer(SkCanvas::SaveLayerRec(r.bounds,
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r.paint,
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r.backdrop.get(),
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r.clipMask.get(),
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r.clipMatrix,
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r.saveLayerFlags)));
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template <> void Draw::draw(const SaveBehind& r) {
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SkCanvasPriv::SaveBehind(fCanvas, r.subset);
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}
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template <> void Draw::draw(const DrawBehind& r) {
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SkCanvasPriv::DrawBehind(fCanvas, r.paint);
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}
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DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix)));
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DRAW(Concat, concat(r.matrix));
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DRAW(Translate, translate(r.dx, r.dy));
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DRAW(ClipPath, clipPath(r.path, r.opAA.op(), r.opAA.aa()));
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DRAW(ClipRRect, clipRRect(r.rrect, r.opAA.op(), r.opAA.aa()));
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DRAW(ClipRect, clipRect(r.rect, r.opAA.op(), r.opAA.aa()));
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DRAW(ClipRegion, clipRegion(r.region, r.op));
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DRAW(DrawArc, drawArc(r.oval, r.startAngle, r.sweepAngle, r.useCenter, r.paint));
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DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
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DRAW(DrawImage, drawImage(r.image.get(), r.left, r.top, r.paint));
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template <> void Draw::draw(const DrawImageLattice& r) {
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SkCanvas::Lattice lattice;
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lattice.fXCount = r.xCount;
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lattice.fXDivs = r.xDivs;
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lattice.fYCount = r.yCount;
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lattice.fYDivs = r.yDivs;
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lattice.fRectTypes = (0 == r.flagCount) ? nullptr : r.flags;
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lattice.fColors = (0 == r.flagCount) ? nullptr : r.colors;
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lattice.fBounds = &r.src;
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fCanvas->drawImageLattice(r.image.get(), lattice, r.dst, r.paint);
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}
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DRAW(DrawImageRect, legacy_drawImageRect(r.image.get(), r.src, r.dst, r.paint, r.constraint));
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DRAW(DrawImageNine, drawImageNine(r.image.get(), r.center, r.dst, r.paint));
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DRAW(DrawImageSet, experimental_DrawImageSetV1(r.set.get(), r.count, r.quality, r.mode));
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DRAW(DrawOval, drawOval(r.oval, r.paint));
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DRAW(DrawPaint, drawPaint(r.paint));
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DRAW(DrawPath, drawPath(r.path, r.paint));
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DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.bmode, r.paint));
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DRAW(DrawPicture, drawPicture(r.picture.get(), &r.matrix, r.paint));
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DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
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DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
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DRAW(DrawRect, drawRect(r.rect, r.paint));
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DRAW(DrawEdgeAARect, experimental_DrawEdgeAARectV1(r.rect, r.aa, r.color, r.mode));
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DRAW(DrawRegion, drawRegion(r.region, r.paint));
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DRAW(DrawTextBlob, drawTextBlob(r.blob.get(), r.x, r.y, r.paint));
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DRAW(DrawAtlas, drawAtlas(r.atlas.get(),
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r.xforms, r.texs, r.colors, r.count, r.mode, r.cull, r.paint));
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DRAW(DrawVertices, drawVertices(r.vertices, r.bones, r.boneCount, r.bmode, r.paint));
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DRAW(DrawShadowRec, private_draw_shadow_rec(r.path, r.rec));
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DRAW(DrawAnnotation, drawAnnotation(r.rect, r.key.c_str(), r.value.get()));
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#undef DRAW
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template <> void Draw::draw(const DrawDrawable& r) {
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SkASSERT(r.index >= 0);
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SkASSERT(r.index < fDrawableCount);
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if (fDrawables) {
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SkASSERT(nullptr == fDrawablePicts);
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fCanvas->drawDrawable(fDrawables[r.index], r.matrix);
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} else {
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fCanvas->drawPicture(fDrawablePicts[r.index], r.matrix, nullptr);
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}
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}
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// This is an SkRecord visitor that fills an SkBBoxHierarchy.
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//
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// The interesting part here is how to calculate bounds for ops which don't
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// have intrinsic bounds. What is the bounds of a Save or a Translate?
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//
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// We answer this by thinking about a particular definition of bounds: if I
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// don't execute this op, pixels in this rectangle might draw incorrectly. So
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// the bounds of a Save, a Translate, a Restore, etc. are the union of the
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// bounds of Draw* ops that they might have an effect on. For any given
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// Save/Restore block, the bounds of the Save, the Restore, and any other
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// non-drawing ("control") ops inside are exactly the union of the bounds of
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// the drawing ops inside that block.
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//
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// To implement this, we keep a stack of active Save blocks. As we consume ops
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// inside the Save/Restore block, drawing ops are unioned with the bounds of
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// the block, and control ops are stashed away for later. When we finish the
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// block with a Restore, our bounds are complete, and we go back and fill them
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// in for all the control ops we stashed away.
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class FillBounds : SkNoncopyable {
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public:
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FillBounds(const SkRect& cullRect, const SkRecord& record, SkRect bounds[])
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: fNumRecords(record.count())
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, fCullRect(cullRect)
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, fBounds(bounds) {
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fCTM = SkMatrix::I();
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// We push an extra save block to track the bounds of any top-level control operations.
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fSaveStack.push_back({ 0, Bounds::MakeEmpty(), nullptr, fCTM });
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}
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void cleanUp() {
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// If we have any lingering unpaired Saves, simulate restores to make
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// sure all ops in those Save blocks have their bounds calculated.
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while (!fSaveStack.isEmpty()) {
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this->popSaveBlock();
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}
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// Any control ops not part of any Save/Restore block draw everywhere.
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while (!fControlIndices.isEmpty()) {
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this->popControl(fCullRect);
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}
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}
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void setCurrentOp(int currentOp) { fCurrentOp = currentOp; }
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template <typename T> void operator()(const T& op) {
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this->updateCTM(op);
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this->trackBounds(op);
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}
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// In this file, SkRect are in local coordinates, Bounds are translated back to identity space.
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typedef SkRect Bounds;
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int currentOp() const { return fCurrentOp; }
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const SkMatrix& ctm() const { return fCTM; }
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const Bounds& getBounds(int index) const { return fBounds[index]; }
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// Adjust rect for all paints that may affect its geometry, then map it to identity space.
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Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
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// Inverted rectangles really confuse our BBHs.
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rect.sort();
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// Adjust the rect for its own paint.
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if (!AdjustForPaint(paint, &rect)) {
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// The paint could do anything to our bounds. The only safe answer is the cull.
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return fCullRect;
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}
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// Adjust rect for all the paints from the SaveLayers we're inside.
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if (!this->adjustForSaveLayerPaints(&rect)) {
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// Same deal as above.
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return fCullRect;
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}
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// Map the rect back to identity space.
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fCTM.mapRect(&rect);
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// Nothing can draw outside the cull rect.
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if (!rect.intersect(fCullRect)) {
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return Bounds::MakeEmpty();
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}
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return rect;
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}
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private:
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struct SaveBounds {
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int controlOps; // Number of control ops in this Save block, including the Save.
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Bounds bounds; // Bounds of everything in the block.
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const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block.
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SkMatrix ctm;
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};
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// Only Restore, SetMatrix, Concat, and Translate change the CTM.
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template <typename T> void updateCTM(const T&) {}
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void updateCTM(const Restore& op) { fCTM = op.matrix; }
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void updateCTM(const SetMatrix& op) { fCTM = op.matrix; }
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void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); }
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void updateCTM(const Translate& op) { fCTM.preTranslate(op.dx, op.dy); }
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// The bounds of these ops must be calculated when we hit the Restore
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// from the bounds of the ops in the same Save block.
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void trackBounds(const Save&) { this->pushSaveBlock(nullptr); }
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void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); }
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void trackBounds(const SaveBehind&) { this->pushSaveBlock(nullptr); }
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void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); }
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void trackBounds(const SetMatrix&) { this->pushControl(); }
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void trackBounds(const Concat&) { this->pushControl(); }
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void trackBounds(const Translate&) { this->pushControl(); }
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void trackBounds(const ClipRect&) { this->pushControl(); }
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void trackBounds(const ClipRRect&) { this->pushControl(); }
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void trackBounds(const ClipPath&) { this->pushControl(); }
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void trackBounds(const ClipRegion&) { this->pushControl(); }
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// For all other ops, we can calculate and store the bounds directly now.
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template <typename T> void trackBounds(const T& op) {
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fBounds[fCurrentOp] = this->bounds(op);
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this->updateSaveBounds(fBounds[fCurrentOp]);
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}
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void pushSaveBlock(const SkPaint* paint) {
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// Starting a new Save block. Push a new entry to represent that.
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SaveBounds sb;
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sb.controlOps = 0;
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// If the paint affects transparent black,
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// the bound shouldn't be smaller than the cull.
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sb.bounds =
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PaintMayAffectTransparentBlack(paint) ? fCullRect : Bounds::MakeEmpty();
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sb.paint = paint;
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sb.ctm = this->fCTM;
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fSaveStack.push_back(sb);
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this->pushControl();
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}
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static bool PaintMayAffectTransparentBlack(const SkPaint* paint) {
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if (paint) {
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// FIXME: this is very conservative
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if (paint->getImageFilter() || paint->getColorFilter()) {
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return true;
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}
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// Unusual blendmodes require us to process a saved layer
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// even with operations outisde the clip.
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// For example, DstIn is used by masking layers.
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// https://code.google.com/p/skia/issues/detail?id=1291
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// https://crbug.com/401593
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switch (paint->getBlendMode()) {
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// For each of the following transfer modes, if the source
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// alpha is zero (our transparent black), the resulting
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// blended alpha is not necessarily equal to the original
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// destination alpha.
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case SkBlendMode::kClear:
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case SkBlendMode::kSrc:
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case SkBlendMode::kSrcIn:
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case SkBlendMode::kDstIn:
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case SkBlendMode::kSrcOut:
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case SkBlendMode::kDstATop:
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case SkBlendMode::kModulate:
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return true;
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break;
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default:
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break;
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}
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}
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return false;
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}
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Bounds popSaveBlock() {
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// We're done the Save block. Apply the block's bounds to all control ops inside it.
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SaveBounds sb;
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fSaveStack.pop(&sb);
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while (sb.controlOps --> 0) {
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this->popControl(sb.bounds);
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}
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// This whole Save block may be part another Save block.
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this->updateSaveBounds(sb.bounds);
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// If called from a real Restore (not a phony one for balance), it'll need the bounds.
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return sb.bounds;
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}
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void pushControl() {
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fControlIndices.push_back(fCurrentOp);
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if (!fSaveStack.isEmpty()) {
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fSaveStack.top().controlOps++;
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}
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}
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void popControl(const Bounds& bounds) {
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fBounds[fControlIndices.top()] = bounds;
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fControlIndices.pop();
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}
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void updateSaveBounds(const Bounds& bounds) {
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// If we're in a Save block, expand its bounds to cover these bounds too.
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if (!fSaveStack.isEmpty()) {
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fSaveStack.top().bounds.join(bounds);
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}
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}
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Bounds bounds(const Flush&) const { return fCullRect; }
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Bounds bounds(const DrawPaint&) const { return fCullRect; }
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Bounds bounds(const DrawBehind&) const { return fCullRect; }
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Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw.
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Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); }
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Bounds bounds(const DrawEdgeAARect& op) const { return this->adjustAndMap(op.rect, nullptr); }
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Bounds bounds(const DrawRegion& op) const {
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SkRect rect = SkRect::Make(op.region.getBounds());
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return this->adjustAndMap(rect, &op.paint);
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}
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Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); }
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// Tighter arc bounds?
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Bounds bounds(const DrawArc& op) const { return this->adjustAndMap(op.oval, &op.paint); }
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Bounds bounds(const DrawRRect& op) const {
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return this->adjustAndMap(op.rrect.rect(), &op.paint);
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}
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Bounds bounds(const DrawDRRect& op) const {
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return this->adjustAndMap(op.outer.rect(), &op.paint);
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}
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Bounds bounds(const DrawImage& op) const {
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const SkImage* image = op.image.get();
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SkRect rect = SkRect::MakeXYWH(op.left, op.top, image->width(), image->height());
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return this->adjustAndMap(rect, op.paint);
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}
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Bounds bounds(const DrawImageLattice& op) const {
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return this->adjustAndMap(op.dst, op.paint);
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}
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Bounds bounds(const DrawImageRect& op) const {
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return this->adjustAndMap(op.dst, op.paint);
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}
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Bounds bounds(const DrawImageNine& op) const {
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return this->adjustAndMap(op.dst, op.paint);
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}
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Bounds bounds(const DrawImageSet& op) const {
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SkRect rect = SkRect::MakeEmpty();
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for (int i = 0; i < op.count; ++i) {
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rect.join(this->adjustAndMap(op.set[i].fDstRect, nullptr));
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}
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return rect;
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}
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Bounds bounds(const DrawPath& op) const {
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return op.path.isInverseFillType() ? fCullRect
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: this->adjustAndMap(op.path.getBounds(), &op.paint);
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}
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Bounds bounds(const DrawPoints& op) const {
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SkRect dst;
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dst.set(op.pts, op.count);
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// Pad the bounding box a little to make sure hairline points' bounds aren't empty.
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SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
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dst.outset(stroke/2, stroke/2);
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return this->adjustAndMap(dst, &op.paint);
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}
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Bounds bounds(const DrawPatch& op) const {
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SkRect dst;
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dst.set(op.cubics, SkPatchUtils::kNumCtrlPts);
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return this->adjustAndMap(dst, &op.paint);
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}
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Bounds bounds(const DrawVertices& op) const {
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return this->adjustAndMap(op.vertices->bounds(), &op.paint);
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}
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Bounds bounds(const DrawAtlas& op) const {
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if (op.cull) {
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// TODO: <reed> can we pass nullptr for the paint? Isn't cull already "correct"
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// for the paint (by the caller)?
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return this->adjustAndMap(*op.cull, op.paint);
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} else {
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return fCullRect;
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}
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}
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Bounds bounds(const DrawShadowRec& op) const {
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SkRect bounds;
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SkDrawShadowMetrics::GetLocalBounds(op.path, op.rec, fCTM, &bounds);
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return this->adjustAndMap(bounds, nullptr);
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}
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Bounds bounds(const DrawPicture& op) const {
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SkRect dst = op.picture->cullRect();
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op.matrix.mapRect(&dst);
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return this->adjustAndMap(dst, op.paint);
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}
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Bounds bounds(const DrawTextBlob& op) const {
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SkRect dst = op.blob->bounds();
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dst.offset(op.x, op.y);
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return this->adjustAndMap(dst, &op.paint);
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}
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Bounds bounds(const DrawDrawable& op) const {
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return this->adjustAndMap(op.worstCaseBounds, nullptr);
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}
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Bounds bounds(const DrawAnnotation& op) const {
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return this->adjustAndMap(op.rect, nullptr);
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}
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// Returns true if rect was meaningfully adjusted for the effects of paint,
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// false if the paint could affect the rect in unknown ways.
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static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) {
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if (paint) {
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if (paint->canComputeFastBounds()) {
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*rect = paint->computeFastBounds(*rect, rect);
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return true;
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}
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return false;
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}
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return true;
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}
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bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const {
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for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) {
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SkMatrix inverse;
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if (!fSaveStack[i].ctm.invert(&inverse)) {
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return false;
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}
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inverse.mapRect(rect);
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if (!AdjustForPaint(fSaveStack[i].paint, rect)) {
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return false;
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}
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fSaveStack[i].ctm.mapRect(rect);
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}
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return true;
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}
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const int fNumRecords;
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// We do not guarantee anything for operations outside of the cull rect
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const SkRect fCullRect;
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// Conservative identity-space bounds for each op in the SkRecord.
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Bounds* fBounds;
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// We walk fCurrentOp through the SkRecord,
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// as we go using updateCTM() to maintain the exact CTM (fCTM).
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int fCurrentOp;
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SkMatrix fCTM;
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// Used to track the bounds of Save/Restore blocks and the control ops inside them.
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SkTDArray<SaveBounds> fSaveStack;
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SkTDArray<int> fControlIndices;
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};
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} // namespace SkRecords
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void SkRecordFillBounds(const SkRect& cullRect, const SkRecord& record, SkRect bounds[]) {
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SkRecords::FillBounds visitor(cullRect, record, bounds);
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for (int curOp = 0; curOp < record.count(); curOp++) {
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visitor.setCurrentOp(curOp);
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record.visit(curOp, visitor);
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}
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visitor.cleanUp();
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}
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