/*
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* Copyright 2018 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkGlyphRunPainter.h"
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#if SK_SUPPORT_GPU
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#include "GrCaps.h"
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#include "GrColorSpaceInfo.h"
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#include "GrContextPriv.h"
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#include "GrRecordingContext.h"
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#include "GrRecordingContextPriv.h"
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#include "GrRenderTargetContext.h"
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#include "SkGr.h"
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#include "text/GrTextBlobCache.h"
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#include "text/GrTextContext.h"
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#endif
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#include "SkColorFilter.h"
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#include "SkDevice.h"
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#include "SkDistanceFieldGen.h"
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#include "SkDraw.h"
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#include "SkFontPriv.h"
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#include "SkMaskFilter.h"
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#include "SkPaintPriv.h"
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#include "SkPathEffect.h"
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#include "SkRasterClip.h"
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#include "SkRemoteGlyphCacheImpl.h"
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#include "SkStrikeInterface.h"
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#include "SkStrike.h"
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#include "SkStrikeCache.h"
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#include "SkTDArray.h"
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#include "SkTraceEvent.h"
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// -- SkGlyphCacheCommon ---------------------------------------------------------------------------
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SkVector SkStrikeCommon::PixelRounding(bool isSubpixel, SkAxisAlignment axisAlignment) {
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if (!isSubpixel) {
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return {SK_ScalarHalf, SK_ScalarHalf};
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} else {
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static constexpr SkScalar kSubpixelRounding = SkFixedToScalar(SkGlyph::kSubpixelRound);
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switch (axisAlignment) {
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case kX_SkAxisAlignment:
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return {kSubpixelRounding, SK_ScalarHalf};
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case kY_SkAxisAlignment:
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return {SK_ScalarHalf, kSubpixelRounding};
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case kNone_SkAxisAlignment:
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return {kSubpixelRounding, kSubpixelRounding};
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}
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}
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// Some compilers need this.
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return {0, 0};
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}
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SkIPoint SkStrikeCommon::SubpixelLookup(SkAxisAlignment axisAlignment, SkPoint position) {
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// TODO: SkScalarFraction uses truncf to calculate the fraction. This should be floorf.
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SkFixed lookupX = SkScalarToFixed(SkScalarFraction(position.x())),
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lookupY = SkScalarToFixed(SkScalarFraction(position.y()));
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// Snap to a given axis if alignment is requested.
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if (axisAlignment == kX_SkAxisAlignment) {
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lookupY = 0;
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} else if (axisAlignment == kY_SkAxisAlignment) {
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lookupX = 0;
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}
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return {lookupX, lookupY};
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}
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bool SkStrikeCommon::GlyphTooBigForAtlas(const SkGlyph& glyph) {
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return glyph.fWidth > kSkSideTooBigForAtlas || glyph.fHeight > kSkSideTooBigForAtlas;
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}
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// -- SkGlyphRunListPainter ------------------------------------------------------------------------
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SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props,
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SkColorType colorType,
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SkScalerContextFlags flags,
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SkStrikeCacheInterface* strikeCache)
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: fDeviceProps{props}
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, fBitmapFallbackProps{SkSurfaceProps{props.flags(), kUnknown_SkPixelGeometry}}
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, fColorType{colorType}, fScalerContextFlags{flags}
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, fStrikeCache{strikeCache} {}
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// TODO: unify with code in GrTextContext.cpp
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static SkScalerContextFlags compute_scaler_context_flags(const SkColorSpace* cs) {
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// If we're doing linear blending, then we can disable the gamma hacks.
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// Otherwise, leave them on. In either case, we still want the contrast boost:
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// TODO: Can we be even smarter about mask gamma based on the dest transfer function?
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if (cs && cs->gammaIsLinear()) {
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return SkScalerContextFlags::kBoostContrast;
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} else {
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return SkScalerContextFlags::kFakeGammaAndBoostContrast;
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}
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}
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SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props,
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SkColorType colorType,
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SkColorSpace* cs,
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SkStrikeCacheInterface* strikeCache)
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: SkGlyphRunListPainter(props, colorType, compute_scaler_context_flags(cs), strikeCache) {}
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#if SK_SUPPORT_GPU
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SkGlyphRunListPainter::SkGlyphRunListPainter(const SkSurfaceProps& props,
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const GrColorSpaceInfo& csi)
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: SkGlyphRunListPainter(props,
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kUnknown_SkColorType,
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compute_scaler_context_flags(csi.colorSpace()),
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SkStrikeCache::GlobalStrikeCache()) {}
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SkGlyphRunListPainter::SkGlyphRunListPainter(const GrRenderTargetContext& rtc)
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: SkGlyphRunListPainter{rtc.surfaceProps(), rtc.colorSpaceInfo()} {}
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#endif
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bool SkGlyphRunListPainter::ShouldDrawAsPath(
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const SkPaint& paint, const SkFont& font, const SkMatrix& matrix) {
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// hairline glyphs are fast enough so we don't need to cache them
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if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) {
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return true;
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}
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// we don't cache perspective
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if (matrix.hasPerspective()) {
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return true;
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}
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return SkFontPriv::TooBigToUseCache(matrix, SkFontPriv::MakeTextMatrix(font), 1024);
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}
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static bool check_glyph_position(SkPoint position) {
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// Prevent glyphs from being drawn outside of or straddling the edge of device space.
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// Comparisons written a little weirdly so that NaN coordinates are treated safely.
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auto gt = [](float a, int b) { return !(a <= (float)b); };
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auto lt = [](float a, int b) { return !(a >= (float)b); };
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return !(gt(position.fX, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
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lt(position.fX, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)) ||
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gt(position.fY, INT_MAX - (INT16_MAX + SkTo<int>(UINT16_MAX))) ||
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lt(position.fY, INT_MIN - (INT16_MIN + 0 /*UINT16_MIN*/)));
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}
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static SkMask create_mask(const SkGlyph& glyph, SkPoint position, const void* image) {
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SkMask mask;
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int left = SkScalarFloorToInt(position.fX);
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int top = SkScalarFloorToInt(position.fY);
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left += glyph.fLeft;
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top += glyph.fTop;
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int right = left + glyph.fWidth;
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int bottom = top + glyph.fHeight;
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mask.fBounds.set(left, top, right, bottom);
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SkASSERT(!mask.fBounds.isEmpty());
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mask.fImage = (uint8_t*)image;
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mask.fRowBytes = glyph.rowBytes();
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mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
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return mask;
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}
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void SkGlyphRunListPainter::drawForBitmapDevice(
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const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix,
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const BitmapDevicePainter* bitmapDevice) {
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ScopedBuffers _ = this->ensureBuffers(glyphRunList);
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const SkPaint& runPaint = glyphRunList.paint();
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// The bitmap blitters can only draw lcd text to a N32 bitmap in srcOver. Otherwise,
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// convert the lcd text into A8 text. The props communicates this to the scaler.
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auto& props = (kN32_SkColorType == fColorType && runPaint.isSrcOver())
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? fDeviceProps
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: fBitmapFallbackProps;
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SkPoint origin = glyphRunList.origin();
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for (auto& glyphRun : glyphRunList) {
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const SkFont& runFont = glyphRun.font();
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auto runSize = glyphRun.runSize();
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if (ShouldDrawAsPath(runPaint, runFont, deviceMatrix)) {
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SkMatrix::MakeTrans(origin.x(), origin.y()).mapPoints(
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fPositions, glyphRun.positions().data(), runSize);
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// setup our std pathPaint, in hopes of getting hits in the cache
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SkPaint pathPaint(runPaint);
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SkFont pathFont{runFont};
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SkScalar textScale = pathFont.setupForAsPaths(&pathPaint);
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auto pathCache = SkStrikeCache::FindOrCreateStrikeExclusive(
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pathFont, pathPaint, props,
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fScalerContextFlags, SkMatrix::I());
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SkTDArray<SkPathPos> pathsAndPositions;
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pathsAndPositions.setReserve(runSize);
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SkPoint* positionCursor = fPositions;
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for (auto glyphID : glyphRun.glyphsIDs()) {
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SkPoint position = *positionCursor++;
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if (check_glyph_position(position)) {
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const SkGlyph& glyph = pathCache->getGlyphMetrics(glyphID, {0, 0});
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if (!glyph.isEmpty()) {
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const SkPath* path = pathCache->findPath(glyph);
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if (path != nullptr) {
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pathsAndPositions.push_back(SkPathPos{path, position});
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}
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}
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}
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}
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// The paint we draw paths with must have the same anti-aliasing state as the runFont
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// allowing the paths to have the same edging as the glyph masks.
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pathPaint = runPaint;
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pathPaint.setAntiAlias(runFont.hasSomeAntiAliasing());
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bitmapDevice->paintPaths(
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SkSpan<const SkPathPos>{pathsAndPositions.begin(), pathsAndPositions.size()},
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textScale, pathPaint);
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} else {
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auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
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runFont, runPaint, props,
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fScalerContextFlags, deviceMatrix);
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// Add rounding and origin.
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SkMatrix matrix = deviceMatrix;
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matrix.preTranslate(origin.x(), origin.y());
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SkPoint rounding = cache->rounding();
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matrix.postTranslate(rounding.x(), rounding.y());
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matrix.mapPoints(fPositions, glyphRun.positions().data(), runSize);
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SkTDArray<SkMask> masks;
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masks.setReserve(runSize);
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const SkPoint* positionCursor = fPositions;
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for (auto glyphID : glyphRun.glyphsIDs()) {
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auto position = *positionCursor++;
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if (check_glyph_position(position)) {
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const SkGlyph& glyph = cache->getGlyphMetrics(glyphID, position);
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const void* image;
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if (!glyph.isEmpty() && (image = cache->findImage(glyph))) {
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masks.push_back(create_mask(glyph, position, image));
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}
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}
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}
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bitmapDevice->paintMasks(SkSpan<const SkMask>{masks.begin(), masks.size()}, runPaint);
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}
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}
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}
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// Getting glyphs to the screen in a fallback situation can be complex. Here is the set of
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// transformations that have to happen. Normally, they would all be accommodated by the font
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// scaler, but the atlas has an upper limit to the glyphs it can handle. So the GPU is used to
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// make up the difference from the smaller atlas size to the larger size needed by the final
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// transform. Here are the transformations that are applied.
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//
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// final transform = [view matrix] * [text scale] * [text size]
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//
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// There are three cases:
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// * Go Fast - view matrix is scale and translate, and all the glyphs are small enough
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// Just scale the positions, and have the glyph cache handle the view matrix transformation.
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// The text scale is 1.
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// * It's complicated - view matrix is not scale and translate, and the glyphs are small enough
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// The glyph cache does not handle the view matrix, but stores the glyphs at the text size
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// specified by the run paint. The GPU handles the rotation, etc. specified by the view matrix.
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// The text scale is 1.
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// * Too big - The glyphs are too big to fit in the atlas
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// Reduce the text size so the glyphs will fit in the atlas, but don't apply any
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// transformations from the view matrix. Calculate a text scale based on that reduction. This
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// scale factor is used to increase the size of the destination rectangles. The destination
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// rectangles are then scaled, rotated, etc. by the GPU using the view matrix.
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void SkGlyphRunListPainter::processARGBFallback(SkScalar maxSourceGlyphDimension,
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const SkPaint& runPaint,
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const SkFont& runFont,
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const SkMatrix& viewMatrix,
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SkGlyphRunPainterInterface* process) {
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SkASSERT(!fARGBGlyphsIDs.empty());
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SkScalar maxScale = viewMatrix.getMaxScale();
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// This is a linear estimate of the longest dimension among all the glyph widths and heights.
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SkScalar conservativeMaxGlyphDimension = maxSourceGlyphDimension * maxScale;
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// If the situation that the matrix is simple, and all the glyphs are small enough. Go fast!
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// N.B. If the matrix has scale, that will be reflected in the strike through the viewMatrix
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// in the useFastPath case.
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bool useDeviceCache =
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viewMatrix.isScaleTranslate()
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&& conservativeMaxGlyphDimension <= SkStrikeCommon::kSkSideTooBigForAtlas;
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// A scaled and translated transform is the common case, and is handled directly in fallback.
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// Even if the transform is scale and translate, fallback must be careful to use glyphs that
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// fit in the atlas. If a glyph will not fit in the atlas, then the general transform case is
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// used to render the glyphs.
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if (useDeviceCache) {
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// Translate the positions to device space.
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viewMatrix.mapPoints(fARGBPositions.data(), fARGBPositions.size());
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for (SkPoint& point : fARGBPositions) {
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point.fX = SkScalarFloorToScalar(point.fX);
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point.fY = SkScalarFloorToScalar(point.fY);
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}
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SkAutoDescriptor ad;
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SkScalerContextEffects effects;
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SkScalerContext::CreateDescriptorAndEffectsUsingPaint(
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runFont, runPaint, fDeviceProps, fScalerContextFlags, viewMatrix, &ad, &effects);
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SkScopedStrike strike =
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fStrikeCache->findOrCreateScopedStrike(
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*ad.getDesc(), effects, *runFont.getTypefaceOrDefault());
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int drawableGlyphCount = strike->glyphMetrics(fARGBGlyphsIDs.data(),
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fARGBPositions.data(),
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fARGBGlyphsIDs.size(),
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fGlyphPos);
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process->processDeviceFallback(
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SkSpan<const SkGlyphPos>{fGlyphPos, SkTo<size_t>(drawableGlyphCount)},
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strike.get());
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} else {
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// If the matrix is complicated or if scaling is used to fit the glyphs in the cache,
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// then this case is used.
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// Subtract 2 to account for the bilerp pad around the glyph
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SkScalar maxAtlasDimension = SkStrikeCommon::kSkSideTooBigForAtlas - 2;
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SkScalar runFontTextSize = runFont.getSize();
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// Scale the text size down so the long side of all the glyphs will fit in the atlas.
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SkScalar fallbackTextSize = SkScalarFloorToScalar(
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(maxAtlasDimension / maxSourceGlyphDimension) * runFontTextSize);
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SkFont fallbackFont{runFont};
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fallbackFont.setSize(fallbackTextSize);
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// The scale factor to go from strike size to the source size for glyphs.
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SkScalar fallbackTextScale = runFontTextSize / fallbackTextSize;
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SkAutoDescriptor ad;
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SkScalerContextEffects effects;
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SkScalerContext::CreateDescriptorAndEffectsUsingPaint(fallbackFont,
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runPaint,
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fDeviceProps,
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fScalerContextFlags,
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SkMatrix::I(),
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&ad,
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&effects);
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SkScopedStrike strike =
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fStrikeCache->findOrCreateScopedStrike(
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*ad.getDesc(), effects, *fallbackFont.getTypefaceOrDefault());
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SkPoint* posCursor = fARGBPositions.data();
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int glyphCount = 0;
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for (SkGlyphID glyphID : fARGBGlyphsIDs) {
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SkPoint pos = *posCursor++;
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const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, {0, 0});
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fGlyphPos[glyphCount++] = {&glyph, pos};
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}
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process->processSourceFallback(
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SkSpan<const SkGlyphPos>{fGlyphPos, SkTo<size_t>(glyphCount)},
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strike.get(),
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fallbackTextScale,
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viewMatrix.hasPerspective());
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}
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}
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#if SK_SUPPORT_GPU
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void SkGlyphRunListPainter::processGlyphRunList(const SkGlyphRunList& glyphRunList,
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const SkMatrix& viewMatrix,
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const SkSurfaceProps& props,
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bool contextSupportsDistanceFieldText,
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const GrTextContext::Options& options,
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SkGlyphRunPainterInterface* process) {
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SkPoint origin = glyphRunList.origin();
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const SkPaint& runPaint = glyphRunList.paint();
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for (const auto& glyphRun : glyphRunList) {
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const SkFont& runFont = glyphRun.font();
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bool useSDFT = GrTextContext::CanDrawAsDistanceFields(
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runPaint, runFont, viewMatrix, props, contextSupportsDistanceFieldText, options);
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if (process) {
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process->startRun(glyphRun, useSDFT);
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}
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if (useSDFT) {
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ScopedBuffers _ = this->ensureBuffers(glyphRun);
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SkScalar maxFallbackDimension{-SK_ScalarInfinity};
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// Setup distance field runPaint and text ratio
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SkPaint dfPaint = GrTextContext::InitDistanceFieldPaint(runPaint);
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SkScalar cacheToSourceScale;
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SkFont dfFont = GrTextContext::InitDistanceFieldFont(
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runFont, viewMatrix, options, &cacheToSourceScale);
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// Fake-gamma and subpixel antialiasing are applied in the shader, so we ignore the
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// passed-in scaler context flags. (It's only used when we fall-back to bitmap text).
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SkScalerContextFlags flags = SkScalerContextFlags::kNone;
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SkScalar minScale, maxScale;
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std::tie(minScale, maxScale) = GrTextContext::InitDistanceFieldMinMaxScale(
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runFont.getSize(), viewMatrix, options);
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SkAutoDescriptor ad;
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SkScalerContextEffects effects;
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SkScalerContext::CreateDescriptorAndEffectsUsingPaint(
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dfFont, dfPaint, fDeviceProps, flags, SkMatrix::I(), &ad, &effects);
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SkScopedStrike strike =
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fStrikeCache->findOrCreateScopedStrike(
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*ad.getDesc(), effects, *dfFont.getTypefaceOrDefault());
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std::vector<SkGlyphPos> paths;
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int glyphCount = 0;
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const SkPoint* positionCursor = glyphRun.positions().data();
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for (auto glyphID : glyphRun.glyphsIDs()) {
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const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, {0, 0});
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SkPoint glyphPos = origin + *positionCursor++;
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if (!glyph.isEmpty()) {
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if (glyph.fMaskFormat == SkMask::kSDF_Format) {
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if (!SkStrikeCommon::GlyphTooBigForAtlas(glyph)) {
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// If the glyph is not empty, then it will have a pointer to SDF data.
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fGlyphPos[glyphCount++] = {&glyph, glyphPos};
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} else {
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if (strike->decideCouldDrawFromPath(glyph)) {
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paths.push_back({&glyph, glyphPos});
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}
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}
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} else {
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SkASSERT(glyph.fMaskFormat == SkMask::kARGB32_Format);
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SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
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maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
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fARGBGlyphsIDs.push_back(glyphID);
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fARGBPositions.push_back(glyphPos);
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}
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}
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}
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if (process) {
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if (glyphCount > 0) {
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bool hasWCoord = viewMatrix.hasPerspective()
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|| options.fDistanceFieldVerticesAlwaysHaveW;
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process->processSourceSDFT(
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SkSpan<const SkGlyphPos>{fGlyphPos, SkTo<size_t>(glyphCount)},
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strike.get(),
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runFont,
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cacheToSourceScale,
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minScale,
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maxScale,
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hasWCoord);
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}
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if (!paths.empty()) {
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process->processSourcePaths(
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SkSpan<const SkGlyphPos>{paths}, strike.get(), cacheToSourceScale);
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}
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{
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// fGlyphPos will be reused here.
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if (!fARGBGlyphsIDs.empty()) {
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this->processARGBFallback(maxFallbackDimension * cacheToSourceScale,
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runPaint, runFont, viewMatrix, process);
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}
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}
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}
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} else if (SkGlyphRunListPainter::ShouldDrawAsPath(runPaint, runFont, viewMatrix)) {
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ScopedBuffers _ = this->ensureBuffers(glyphRun);
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SkScalar maxFallbackDimension{-SK_ScalarInfinity};
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// setup our std runPaint, in hopes of getting hits in the cache
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SkPaint pathPaint{runPaint};
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SkFont pathFont{runFont};
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// The factor to get from the size stored in the strike to the size needed for
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// the source.
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SkScalar strikeToSourceRatio = pathFont.setupForAsPaths(&pathPaint);
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SkAutoDescriptor ad;
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SkScalerContextEffects effects;
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SkScalerContext::CreateDescriptorAndEffectsUsingPaint(pathFont,
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pathPaint,
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fDeviceProps,
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fScalerContextFlags,
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SkMatrix::I(),
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&ad,
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&effects);
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SkScopedStrike strike =
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fStrikeCache->findOrCreateScopedStrike(
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*ad.getDesc(), effects,*pathFont.getTypefaceOrDefault());
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int glyphCount = 0;
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const SkPoint* positionCursor = glyphRun.positions().data();
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for (auto glyphID : glyphRun.glyphsIDs()) {
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SkPoint glyphPos = origin + *positionCursor++;
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// Use outline from {0, 0} because all transforms including subpixel translation
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// happen during drawing.
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const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, {0, 0});
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if (!glyph.isEmpty()) {
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if (glyph.fMaskFormat != SkMask::kARGB32_Format) {
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if (strike->decideCouldDrawFromPath(glyph)) {
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fGlyphPos[glyphCount++] = {&glyph, glyphPos};
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}
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} else {
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SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
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maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
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fARGBGlyphsIDs.push_back(glyphID);
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fARGBPositions.push_back(glyphPos);
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}
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}
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}
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if (process) {
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if (glyphCount > 0) {
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process->processSourcePaths(
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SkSpan<const SkGlyphPos>{fGlyphPos, SkTo<size_t>(glyphCount)},
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strike.get(),
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strikeToSourceRatio);
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}
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// fGlyphPos will be reused here.
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if (!fARGBGlyphsIDs.empty()) {
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this->processARGBFallback(maxFallbackDimension * strikeToSourceRatio,
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runPaint, runFont, viewMatrix, process);
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}
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}
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} else {
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SkAutoDescriptor ad;
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SkScalerContextEffects effects;
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SkScalerContext::CreateDescriptorAndEffectsUsingPaint(
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runFont, runPaint, fDeviceProps, fScalerContextFlags, viewMatrix, &ad,
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&effects);
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SkTypeface* typeface = runFont.getTypefaceOrDefault();
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SkScopedStrike strike =
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fStrikeCache->findOrCreateScopedStrike(*ad.getDesc(), effects, *typeface);
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ScopedBuffers _ = this->ensureBuffers(glyphRun);
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SkScalar maxFallbackDimension{-SK_ScalarInfinity};
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SkMatrix mapping = viewMatrix;
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mapping.preTranslate(origin.x(), origin.y());
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SkVector rounding = strike->rounding();
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mapping.postTranslate(rounding.x(), rounding.y());
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mapping.mapPoints(fPositions, glyphRun.positions().data(), glyphRun.runSize());
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int glyphsWithMaskCount = 0;
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const SkPoint* positionCursor = glyphRun.positions().data();
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const SkPoint* devicePositionCursor = fPositions;
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for (auto glyphID : glyphRun.glyphsIDs()) {
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SkPoint glyphPos = *positionCursor++;
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SkPoint deviceGlyphPos = *devicePositionCursor++;
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if (!SkScalarsAreFinite(deviceGlyphPos.x(), deviceGlyphPos.y())) {
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continue;
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}
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const SkGlyph& glyph = strike->getGlyphMetrics(glyphID, deviceGlyphPos);
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if (glyph.isEmpty()) {
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continue;
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}
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if (SkStrikeCommon::GlyphTooBigForAtlas(glyph)) {
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if (strike->decideCouldDrawFromPath(glyph)) {
|
fPaths.push_back({&glyph, deviceGlyphPos});
|
} else {
|
SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
|
maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
|
fARGBGlyphsIDs.push_back(glyph.getGlyphID());
|
fARGBPositions.push_back(origin + glyphPos);
|
}
|
} else {
|
fGlyphPos[glyphsWithMaskCount++] = {&glyph, deviceGlyphPos};
|
}
|
}
|
|
if (process) {
|
if (glyphsWithMaskCount > 0) {
|
process->processDeviceMasks(
|
SkSpan<const SkGlyphPos>{fGlyphPos, SkTo<size_t>(glyphsWithMaskCount)},
|
strike.get());
|
}
|
if (!fPaths.empty()) {
|
process->processDevicePaths(SkSpan<const SkGlyphPos>{fPaths});
|
}
|
|
// fGlyphPos will be reused here.
|
if (!fARGBGlyphsIDs.empty()) {
|
this->processARGBFallback(maxFallbackDimension / viewMatrix.getMaxScale(),
|
runPaint, runFont, viewMatrix, process);
|
}
|
}
|
|
}
|
|
}
|
}
|
#endif // SK_SUPPORT_GPU
|
|
auto SkGlyphRunListPainter::ensureBuffers(const SkGlyphRunList& glyphRunList) -> ScopedBuffers {
|
size_t size = 0;
|
for (const SkGlyphRun& run : glyphRunList) {
|
size = std::max(run.runSize(), size);
|
}
|
return ScopedBuffers(this, size);
|
}
|
|
SkGlyphRunListPainter::ScopedBuffers
|
SkGlyphRunListPainter::ensureBuffers(const SkGlyphRun& glyphRun) {
|
return ScopedBuffers(this, glyphRun.runSize());
|
}
|
|
#if SK_SUPPORT_GPU
|
// -- GrTextContext --------------------------------------------------------------------------------
|
SkPMColor4f generate_filtered_color(const SkPaint& paint, const GrColorSpaceInfo& colorSpaceInfo) {
|
SkColor4f filteredColor = paint.getColor4f();
|
if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
|
filteredColor = xform->apply(filteredColor);
|
}
|
if (paint.getColorFilter() != nullptr) {
|
filteredColor = paint.getColorFilter()->filterColor4f(filteredColor,
|
colorSpaceInfo.colorSpace());
|
}
|
return filteredColor.premul();
|
}
|
|
void GrTextContext::drawGlyphRunList(
|
GrRecordingContext* context, GrTextTarget* target, const GrClip& clip,
|
const SkMatrix& viewMatrix, const SkSurfaceProps& props,
|
const SkGlyphRunList& glyphRunList) {
|
SkPoint origin = glyphRunList.origin();
|
|
// Get the first paint to use as the key paint.
|
const SkPaint& listPaint = glyphRunList.paint();
|
|
SkPMColor4f filteredColor = generate_filtered_color(listPaint, target->colorSpaceInfo());
|
GrColor color = generate_filtered_color(listPaint, target->colorSpaceInfo()).toBytes_RGBA();
|
|
// If we have been abandoned, then don't draw
|
if (context->priv().abandoned()) {
|
return;
|
}
|
|
SkMaskFilterBase::BlurRec blurRec;
|
// It might be worth caching these things, but its not clear at this time
|
// TODO for animated mask filters, this will fill up our cache. We need a safeguard here
|
const SkMaskFilter* mf = listPaint.getMaskFilter();
|
bool canCache = glyphRunList.canCache() && !(listPaint.getPathEffect() ||
|
(mf && !as_MFB(mf)->asABlur(&blurRec)));
|
SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(target->colorSpaceInfo());
|
|
auto grStrikeCache = context->priv().getGrStrikeCache();
|
GrTextBlobCache* textBlobCache = context->priv().getTextBlobCache();
|
|
sk_sp<GrTextBlob> cacheBlob;
|
GrTextBlob::Key key;
|
if (canCache) {
|
bool hasLCD = glyphRunList.anyRunsLCD();
|
|
// We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
|
SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() :
|
kUnknown_SkPixelGeometry;
|
|
// TODO we want to figure out a way to be able to use the canonical color on LCD text,
|
// see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to
|
// ensure we always match the same key
|
GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
|
ComputeCanonicalColor(listPaint, hasLCD);
|
|
key.fPixelGeometry = pixelGeometry;
|
key.fUniqueID = glyphRunList.uniqueID();
|
key.fStyle = listPaint.getStyle();
|
key.fHasBlur = SkToBool(mf);
|
key.fCanonicalColor = canonicalColor;
|
key.fScalerContextFlags = scalerContextFlags;
|
cacheBlob = textBlobCache->find(key);
|
}
|
|
if (cacheBlob) {
|
if (cacheBlob->mustRegenerate(listPaint, glyphRunList.anyRunsSubpixelPositioned(),
|
blurRec, viewMatrix, origin.x(),origin.y())) {
|
// We have to remake the blob because changes may invalidate our masks.
|
// TODO we could probably get away reuse most of the time if the pointer is unique,
|
// but we'd have to clear the subrun information
|
textBlobCache->remove(cacheBlob.get());
|
cacheBlob = textBlobCache->makeCachedBlob(
|
glyphRunList, key, blurRec, listPaint, color, grStrikeCache);
|
cacheBlob->generateFromGlyphRunList(
|
*context->priv().caps()->shaderCaps(), fOptions,
|
listPaint, scalerContextFlags, viewMatrix, props,
|
glyphRunList, target->glyphPainter());
|
} else {
|
textBlobCache->makeMRU(cacheBlob.get());
|
|
if (CACHE_SANITY_CHECK) {
|
sk_sp<GrTextBlob> sanityBlob(textBlobCache->makeBlob(
|
glyphRunList, color, grStrikeCache));
|
sanityBlob->setupKey(key, blurRec, listPaint);
|
cacheBlob->generateFromGlyphRunList(
|
*context->priv().caps()->shaderCaps(), fOptions,
|
listPaint, scalerContextFlags, viewMatrix, props, glyphRunList,
|
target->glyphPainter());
|
GrTextBlob::AssertEqual(*sanityBlob, *cacheBlob);
|
}
|
}
|
} else {
|
if (canCache) {
|
cacheBlob = textBlobCache->makeCachedBlob(
|
glyphRunList, key, blurRec, listPaint, color, grStrikeCache);
|
} else {
|
cacheBlob = textBlobCache->makeBlob(glyphRunList, color, grStrikeCache);
|
}
|
cacheBlob->generateFromGlyphRunList(
|
*context->priv().caps()->shaderCaps(), fOptions, listPaint,
|
scalerContextFlags, viewMatrix, props, glyphRunList,
|
target->glyphPainter());
|
}
|
|
cacheBlob->flush(target, props, fDistanceAdjustTable.get(), listPaint, filteredColor,
|
clip, viewMatrix, origin.x(), origin.y());
|
}
|
|
void GrTextBlob::SubRun::appendGlyph(GrGlyph* glyph, SkRect dstRect) {
|
|
this->joinGlyphBounds(dstRect);
|
|
GrTextBlob* blob = fRun->fBlob;
|
|
bool hasW = this->hasWCoord();
|
// glyphs drawn in perspective must always have a w coord.
|
SkASSERT(hasW || !blob->fInitialViewMatrix.hasPerspective());
|
auto maskFormat = this->maskFormat();
|
size_t vertexStride = GetVertexStride(maskFormat, hasW);
|
|
intptr_t vertex = reinterpret_cast<intptr_t>(blob->fVertices + fVertexEndIndex);
|
|
// We always write the third position component used by SDFs. If it is unused it gets
|
// overwritten. Similarly, we always write the color and the blob will later overwrite it
|
// with texture coords if it is unused.
|
size_t colorOffset = hasW ? sizeof(SkPoint3) : sizeof(SkPoint);
|
// V0
|
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fTop, 1.f};
|
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
|
vertex += vertexStride;
|
|
// V1
|
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fLeft, dstRect.fBottom, 1.f};
|
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
|
vertex += vertexStride;
|
|
// V2
|
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fTop, 1.f};
|
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
|
vertex += vertexStride;
|
|
// V3
|
*reinterpret_cast<SkPoint3*>(vertex) = {dstRect.fRight, dstRect.fBottom, 1.f};
|
*reinterpret_cast<GrColor*>(vertex + colorOffset) = fColor;
|
|
fVertexEndIndex += vertexStride * kVerticesPerGlyph;
|
blob->fGlyphs[fGlyphEndIndex++] = glyph;
|
}
|
|
void GrTextBlob::Run::switchSubRunIfNeededAndAppendGlyph(GrGlyph* glyph,
|
const sk_sp<GrTextStrike>& strike,
|
const SkRect& destRect,
|
bool needsTransform) {
|
GrMaskFormat format = glyph->fMaskFormat;
|
|
SubRun* subRun = &fSubRunInfo.back();
|
if (fInitialized && subRun->maskFormat() != format) {
|
subRun = pushBackSubRun(fDescriptor, fColor);
|
subRun->setStrike(strike);
|
} else if (!fInitialized) {
|
subRun->setStrike(strike);
|
}
|
|
fInitialized = true;
|
subRun->setMaskFormat(format);
|
subRun->setNeedsTransform(needsTransform);
|
subRun->appendGlyph(glyph, destRect);
|
}
|
|
void GrTextBlob::Run::appendDeviceSpaceGlyph(const sk_sp<GrTextStrike>& strike,
|
const SkGlyph& skGlyph, SkPoint origin) {
|
if (GrGlyph* glyph = strike->getGlyph(skGlyph)) {
|
|
SkRect glyphRect = glyph->destRect(origin);
|
|
if (!glyphRect.isEmpty()) {
|
this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, false);
|
}
|
}
|
}
|
|
void GrTextBlob::Run::appendSourceSpaceGlyph(const sk_sp<GrTextStrike>& strike,
|
const SkGlyph& skGlyph,
|
SkPoint origin,
|
SkScalar textScale) {
|
if (GrGlyph* glyph = strike->getGlyph(skGlyph)) {
|
|
SkRect glyphRect = glyph->destRect(origin, textScale);
|
|
if (!glyphRect.isEmpty()) {
|
this->switchSubRunIfNeededAndAppendGlyph(glyph, strike, glyphRect, true);
|
}
|
}
|
}
|
|
void GrTextBlob::generateFromGlyphRunList(const GrShaderCaps& shaderCaps,
|
const GrTextContext::Options& options,
|
const SkPaint& paint,
|
SkScalerContextFlags scalerContextFlags,
|
const SkMatrix& viewMatrix,
|
const SkSurfaceProps& props,
|
const SkGlyphRunList& glyphRunList,
|
SkGlyphRunListPainter* glyphPainter) {
|
SkPoint origin = glyphRunList.origin();
|
const SkPaint& runPaint = glyphRunList.paint();
|
this->initReusableBlob(SkPaintPriv::ComputeLuminanceColor(runPaint), viewMatrix,
|
origin.x(), origin.y());
|
|
glyphPainter->processGlyphRunList(glyphRunList,
|
viewMatrix,
|
props,
|
shaderCaps.supportsDistanceFieldText(),
|
options,
|
this);
|
}
|
|
GrTextBlob::Run* GrTextBlob::currentRun() {
|
return &fRuns[fRunCount - 1];
|
}
|
|
void GrTextBlob::startRun(const SkGlyphRun& glyphRun, bool useSDFT) {
|
if (useSDFT) {
|
this->setHasDistanceField();
|
}
|
Run* run = this->pushBackRun();
|
run->setRunFontAntiAlias(glyphRun.font().hasSomeAntiAliasing());
|
}
|
|
void GrTextBlob::processDeviceMasks(SkSpan<const SkGlyphPos> masks,
|
SkStrikeInterface* strike) {
|
Run* run = this->currentRun();
|
this->setHasBitmap();
|
run->setupFont(strike->strikeSpec());
|
sk_sp<GrTextStrike> currStrike = fStrikeCache->getStrike(strike->getDescriptor());
|
for (const auto& mask : masks) {
|
SkPoint pt{SkScalarFloorToScalar(mask.position.fX),
|
SkScalarFloorToScalar(mask.position.fY)};
|
run->appendDeviceSpaceGlyph(currStrike, *mask.glyph, pt);
|
}
|
}
|
|
void GrTextBlob::processSourcePaths(SkSpan<const SkGlyphPos> paths,
|
SkStrikeInterface* strike, SkScalar cacheToSourceScale) {
|
Run* run = this->currentRun();
|
this->setHasBitmap();
|
run->setupFont(strike->strikeSpec());
|
for (const auto& path : paths) {
|
if (const SkPath* glyphPath = path.glyph->path()) {
|
run->appendPathGlyph(*glyphPath, path.position, cacheToSourceScale,
|
false);
|
}
|
}
|
}
|
|
void GrTextBlob::processDevicePaths(SkSpan<const SkGlyphPos> paths) {
|
Run* run = this->currentRun();
|
this->setHasBitmap();
|
for (const auto& path : paths) {
|
SkPoint pt{SkScalarFloorToScalar(path.position.fX),
|
SkScalarFloorToScalar(path.position.fY)};
|
// TODO: path should always be set. Remove when proven.
|
if (const SkPath* glyphPath = path.glyph->path()) {
|
run->appendPathGlyph(*glyphPath, pt, SK_Scalar1, true);
|
}
|
}
|
}
|
|
void GrTextBlob::processSourceSDFT(SkSpan<const SkGlyphPos> masks,
|
SkStrikeInterface* strike,
|
const SkFont& runFont,
|
SkScalar cacheToSourceScale,
|
SkScalar minScale,
|
SkScalar maxScale,
|
bool hasWCoord) {
|
|
Run* run = this->currentRun();
|
run->setSubRunHasDistanceFields(
|
runFont.getEdging() == SkFont::Edging::kSubpixelAntiAlias,
|
runFont.hasSomeAntiAliasing(),
|
hasWCoord);
|
this->setMinAndMaxScale(minScale, maxScale);
|
run->setupFont(strike->strikeSpec());
|
sk_sp<GrTextStrike> currStrike = fStrikeCache->getStrike(strike->getDescriptor());
|
for (const auto& mask : masks) {
|
run->appendSourceSpaceGlyph(
|
currStrike, *mask.glyph, mask.position, cacheToSourceScale);
|
}
|
}
|
|
void GrTextBlob::processSourceFallback(SkSpan<const SkGlyphPos> masks,
|
SkStrikeInterface* strike, SkScalar cacheToSourceScale,
|
bool hasW) {
|
Run* run = this->currentRun();
|
|
auto subRun = run->initARGBFallback();
|
sk_sp<GrTextStrike> grStrike =
|
fStrikeCache->getStrike(strike->getDescriptor());
|
subRun->setStrike(grStrike);
|
subRun->setHasWCoord(hasW);
|
|
this->setHasBitmap();
|
run->setupFont(strike->strikeSpec());
|
for (const auto& mask : masks) {
|
run->appendSourceSpaceGlyph
|
(grStrike, *mask.glyph, mask.position, cacheToSourceScale);
|
}
|
}
|
|
void GrTextBlob::processDeviceFallback(SkSpan<const SkGlyphPos> masks,
|
SkStrikeInterface* strike) {
|
Run* run = this->currentRun();
|
this->setHasBitmap();
|
sk_sp<GrTextStrike> grStrike = fStrikeCache->getStrike(strike->getDescriptor());
|
auto subRun = run->initARGBFallback();
|
run->setupFont(strike->strikeSpec());
|
subRun->setStrike(grStrike);
|
for (const auto& mask : masks) {
|
run->appendDeviceSpaceGlyph(grStrike, *mask.glyph, mask.position);
|
}
|
}
|
|
#if GR_TEST_UTILS
|
|
#include "GrRenderTargetContext.h"
|
#include "GrRecordingContextPriv.h"
|
|
std::unique_ptr<GrDrawOp> GrTextContext::createOp_TestingOnly(GrRecordingContext* context,
|
GrTextContext* textContext,
|
GrRenderTargetContext* rtc,
|
const SkPaint& skPaint,
|
const SkFont& font,
|
const SkMatrix& viewMatrix,
|
const char* text,
|
int x,
|
int y) {
|
auto direct = context->priv().asDirectContext();
|
if (!direct) {
|
return nullptr;
|
}
|
|
auto strikeCache = direct->priv().getGrStrikeCache();
|
|
static SkSurfaceProps surfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
|
|
size_t textLen = (int)strlen(text);
|
|
SkPMColor4f filteredColor = generate_filtered_color(skPaint, rtc->colorSpaceInfo());
|
GrColor color = filteredColor.toBytes_RGBA();
|
|
auto origin = SkPoint::Make(x, y);
|
SkGlyphRunBuilder builder;
|
builder.drawTextUTF8(skPaint, font, text, textLen, origin);
|
|
auto glyphRunList = builder.useGlyphRunList();
|
sk_sp<GrTextBlob> blob;
|
if (!glyphRunList.empty()) {
|
blob = direct->priv().getTextBlobCache()->makeBlob(glyphRunList, color, strikeCache);
|
// Use the text and textLen below, because we don't want to mess with the paint.
|
SkScalerContextFlags scalerContextFlags =
|
ComputeScalerContextFlags(rtc->colorSpaceInfo());
|
blob->generateFromGlyphRunList(
|
*context->priv().caps()->shaderCaps(), textContext->fOptions,
|
skPaint, scalerContextFlags, viewMatrix, surfaceProps,
|
glyphRunList, rtc->textTarget()->glyphPainter());
|
}
|
|
return blob->test_makeOp(textLen, 0, 0, viewMatrix, x, y, skPaint, filteredColor, surfaceProps,
|
textContext->dfAdjustTable(), rtc->textTarget());
|
}
|
|
#endif // GR_TEST_UTILS
|
#endif // SK_SUPPORT_GPU
|
|
SkGlyphRunListPainter::ScopedBuffers::ScopedBuffers(SkGlyphRunListPainter* painter, int size)
|
: fPainter{painter} {
|
SkASSERT(size >= 0);
|
if (fPainter->fMaxRunSize < size) {
|
fPainter->fMaxRunSize = size;
|
|
fPainter->fPositions.reset(size);
|
fPainter->fGlyphPos.reset(size);
|
}
|
}
|
|
SkGlyphRunListPainter::ScopedBuffers::~ScopedBuffers() {
|
fPainter->fPaths.clear();
|
fPainter->fARGBGlyphsIDs.clear();
|
fPainter->fARGBPositions.clear();
|
|
if (fPainter->fMaxRunSize > 200) {
|
fPainter->fMaxRunSize = 0;
|
fPainter->fPositions.reset();
|
fPainter->fGlyphPos.reset();
|
fPainter->fPaths.shrink_to_fit();
|
fPainter->fARGBGlyphsIDs.shrink_to_fit();
|
fPainter->fARGBPositions.shrink_to_fit();
|
}
|
}
|