/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_VIDEO_RENDERER_H_
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#define WEBRTC_VIDEO_RENDERER_H_
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namespace webrtc {
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class VideoFrame;
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class VideoRenderer {
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public:
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// This function should return as soon as possible and not block until it's
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// time to render the frame.
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// TODO(mflodman) Remove time_to_render_ms when VideoFrame contains NTP.
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virtual void RenderFrame(const VideoFrame& video_frame,
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int time_to_render_ms) = 0;
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virtual bool IsTextureSupported() const = 0;
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// This function returns true if WebRTC should not delay frames for
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// smoothness. In general, this case means the renderer can schedule frames to
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// optimize smoothness.
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virtual bool SmoothsRenderedFrames() const { return false; }
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protected:
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virtual ~VideoRenderer() {}
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};
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} // namespace webrtc
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#endif // WEBRTC_VIDEO_RENDERER_H_
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