/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/modules/video_coding/qm_select.h"
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#include <math.h>
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#include "webrtc/modules/include/module_common_types.h"
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#include "webrtc/modules/video_coding/include/video_coding_defines.h"
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#include "webrtc/modules/video_coding/internal_defines.h"
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#include "webrtc/modules/video_coding/qm_select_data.h"
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#include "webrtc/system_wrappers/include/trace.h"
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namespace webrtc {
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// QM-METHOD class
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VCMQmMethod::VCMQmMethod()
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: content_metrics_(NULL),
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width_(0),
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height_(0),
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user_frame_rate_(0.0f),
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native_width_(0),
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native_height_(0),
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native_frame_rate_(0.0f),
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image_type_(kVGA),
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framerate_level_(kFrameRateHigh),
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init_(false) {
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ResetQM();
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}
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VCMQmMethod::~VCMQmMethod() {}
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void VCMQmMethod::ResetQM() {
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aspect_ratio_ = 1.0f;
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motion_.Reset();
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spatial_.Reset();
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content_class_ = 0;
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}
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uint8_t VCMQmMethod::ComputeContentClass() {
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ComputeMotionNFD();
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ComputeSpatial();
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return content_class_ = 3 * motion_.level + spatial_.level;
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}
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void VCMQmMethod::UpdateContent(const VideoContentMetrics* contentMetrics) {
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content_metrics_ = contentMetrics;
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}
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void VCMQmMethod::ComputeMotionNFD() {
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if (content_metrics_) {
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motion_.value = content_metrics_->motion_magnitude;
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}
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// Determine motion level.
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if (motion_.value < kLowMotionNfd) {
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motion_.level = kLow;
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} else if (motion_.value > kHighMotionNfd) {
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motion_.level = kHigh;
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} else {
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motion_.level = kDefault;
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}
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}
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void VCMQmMethod::ComputeSpatial() {
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float spatial_err = 0.0;
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float spatial_err_h = 0.0;
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float spatial_err_v = 0.0;
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if (content_metrics_) {
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spatial_err = content_metrics_->spatial_pred_err;
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spatial_err_h = content_metrics_->spatial_pred_err_h;
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spatial_err_v = content_metrics_->spatial_pred_err_v;
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}
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// Spatial measure: take average of 3 prediction errors.
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spatial_.value = (spatial_err + spatial_err_h + spatial_err_v) / 3.0f;
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// Reduce thresholds for large scenes/higher pixel correlation.
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float scale2 = image_type_ > kVGA ? kScaleTexture : 1.0;
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if (spatial_.value > scale2 * kHighTexture) {
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spatial_.level = kHigh;
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} else if (spatial_.value < scale2 * kLowTexture) {
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spatial_.level = kLow;
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} else {
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spatial_.level = kDefault;
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}
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}
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ImageType VCMQmMethod::GetImageType(uint16_t width, uint16_t height) {
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// Get the image type for the encoder frame size.
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uint32_t image_size = width * height;
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if (image_size == kSizeOfImageType[kQCIF]) {
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return kQCIF;
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} else if (image_size == kSizeOfImageType[kHCIF]) {
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return kHCIF;
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} else if (image_size == kSizeOfImageType[kQVGA]) {
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return kQVGA;
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} else if (image_size == kSizeOfImageType[kCIF]) {
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return kCIF;
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} else if (image_size == kSizeOfImageType[kHVGA]) {
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return kHVGA;
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} else if (image_size == kSizeOfImageType[kVGA]) {
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return kVGA;
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} else if (image_size == kSizeOfImageType[kQFULLHD]) {
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return kQFULLHD;
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} else if (image_size == kSizeOfImageType[kWHD]) {
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return kWHD;
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} else if (image_size == kSizeOfImageType[kFULLHD]) {
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return kFULLHD;
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} else {
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// No exact match, find closet one.
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return FindClosestImageType(width, height);
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}
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}
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ImageType VCMQmMethod::FindClosestImageType(uint16_t width, uint16_t height) {
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float size = static_cast<float>(width * height);
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float min = size;
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int isel = 0;
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for (int i = 0; i < kNumImageTypes; ++i) {
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float dist = fabs(size - kSizeOfImageType[i]);
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if (dist < min) {
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min = dist;
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isel = i;
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}
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}
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return static_cast<ImageType>(isel);
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}
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FrameRateLevelClass VCMQmMethod::FrameRateLevel(float avg_framerate) {
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if (avg_framerate <= kLowFrameRate) {
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return kFrameRateLow;
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} else if (avg_framerate <= kMiddleFrameRate) {
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return kFrameRateMiddle1;
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} else if (avg_framerate <= kHighFrameRate) {
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return kFrameRateMiddle2;
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} else {
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return kFrameRateHigh;
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}
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}
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// RESOLUTION CLASS
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VCMQmResolution::VCMQmResolution() : qm_(new VCMResolutionScale()) {
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Reset();
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}
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VCMQmResolution::~VCMQmResolution() {
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delete qm_;
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}
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void VCMQmResolution::ResetRates() {
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sum_target_rate_ = 0.0f;
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sum_incoming_framerate_ = 0.0f;
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sum_rate_MM_ = 0.0f;
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sum_rate_MM_sgn_ = 0.0f;
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sum_packet_loss_ = 0.0f;
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buffer_level_ = kInitBufferLevel * target_bitrate_;
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frame_cnt_ = 0;
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frame_cnt_delta_ = 0;
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low_buffer_cnt_ = 0;
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update_rate_cnt_ = 0;
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}
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void VCMQmResolution::ResetDownSamplingState() {
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state_dec_factor_spatial_ = 1.0;
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state_dec_factor_temporal_ = 1.0;
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for (int i = 0; i < kDownActionHistorySize; i++) {
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down_action_history_[i].spatial = kNoChangeSpatial;
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down_action_history_[i].temporal = kNoChangeTemporal;
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}
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}
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void VCMQmResolution::Reset() {
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target_bitrate_ = 0.0f;
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incoming_framerate_ = 0.0f;
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buffer_level_ = 0.0f;
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per_frame_bandwidth_ = 0.0f;
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avg_target_rate_ = 0.0f;
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avg_incoming_framerate_ = 0.0f;
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avg_ratio_buffer_low_ = 0.0f;
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avg_rate_mismatch_ = 0.0f;
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avg_rate_mismatch_sgn_ = 0.0f;
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avg_packet_loss_ = 0.0f;
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encoder_state_ = kStableEncoding;
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num_layers_ = 1;
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ResetRates();
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ResetDownSamplingState();
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ResetQM();
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}
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EncoderState VCMQmResolution::GetEncoderState() {
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return encoder_state_;
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}
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// Initialize state after re-initializing the encoder,
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// i.e., after SetEncodingData() in mediaOpt.
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int VCMQmResolution::Initialize(float bitrate,
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float user_framerate,
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uint16_t width,
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uint16_t height,
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int num_layers) {
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if (user_framerate == 0.0f || width == 0 || height == 0) {
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return VCM_PARAMETER_ERROR;
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}
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Reset();
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target_bitrate_ = bitrate;
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incoming_framerate_ = user_framerate;
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UpdateCodecParameters(user_framerate, width, height);
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native_width_ = width;
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native_height_ = height;
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native_frame_rate_ = user_framerate;
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num_layers_ = num_layers;
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// Initial buffer level.
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buffer_level_ = kInitBufferLevel * target_bitrate_;
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// Per-frame bandwidth.
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per_frame_bandwidth_ = target_bitrate_ / user_framerate;
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init_ = true;
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return VCM_OK;
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}
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void VCMQmResolution::UpdateCodecParameters(float frame_rate,
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uint16_t width,
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uint16_t height) {
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width_ = width;
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height_ = height;
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// |user_frame_rate| is the target frame rate for VPM frame dropper.
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user_frame_rate_ = frame_rate;
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image_type_ = GetImageType(width, height);
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}
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// Update rate data after every encoded frame.
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void VCMQmResolution::UpdateEncodedSize(size_t encoded_size) {
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frame_cnt_++;
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// Convert to Kbps.
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float encoded_size_kbits = 8.0f * static_cast<float>(encoded_size) / 1000.0f;
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// Update the buffer level:
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// Note this is not the actual encoder buffer level.
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// |buffer_level_| is reset to an initial value after SelectResolution is
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// called, and does not account for frame dropping by encoder or VCM.
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buffer_level_ += per_frame_bandwidth_ - encoded_size_kbits;
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// Counter for occurrences of low buffer level:
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// low/negative values means encoder is likely dropping frames.
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if (buffer_level_ <= kPercBufferThr * kInitBufferLevel * target_bitrate_) {
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low_buffer_cnt_++;
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}
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}
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// Update various quantities after SetTargetRates in MediaOpt.
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void VCMQmResolution::UpdateRates(float target_bitrate,
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float encoder_sent_rate,
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float incoming_framerate,
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uint8_t packet_loss) {
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// Sum the target bitrate: this is the encoder rate from previous update
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// (~1sec), i.e, before the update for next ~1sec.
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sum_target_rate_ += target_bitrate_;
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update_rate_cnt_++;
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// Sum the received (from RTCP reports) packet loss rates.
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sum_packet_loss_ += static_cast<float>(packet_loss / 255.0);
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// Sum the sequence rate mismatch:
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// Mismatch here is based on the difference between the target rate
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// used (in previous ~1sec) and the average actual encoding rate measured
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// at previous ~1sec.
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float diff = target_bitrate_ - encoder_sent_rate;
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if (target_bitrate_ > 0.0)
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sum_rate_MM_ += fabs(diff) / target_bitrate_;
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int sgnDiff = diff > 0 ? 1 : (diff < 0 ? -1 : 0);
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// To check for consistent under(+)/over_shooting(-) of target rate.
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sum_rate_MM_sgn_ += sgnDiff;
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// Update with the current new target and frame rate:
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// these values are ones the encoder will use for the current/next ~1sec.
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target_bitrate_ = target_bitrate;
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incoming_framerate_ = incoming_framerate;
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sum_incoming_framerate_ += incoming_framerate_;
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// Update the per_frame_bandwidth:
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// this is the per_frame_bw for the current/next ~1sec.
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per_frame_bandwidth_ = 0.0f;
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if (incoming_framerate_ > 0.0f) {
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per_frame_bandwidth_ = target_bitrate_ / incoming_framerate_;
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}
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}
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// Select the resolution factors: frame size and frame rate change (qm scales).
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// Selection is for going down in resolution, or for going back up
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// (if a previous down-sampling action was taken).
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// In the current version the following constraints are imposed:
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// 1) We only allow for one action, either down or up, at a given time.
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// 2) The possible down-sampling actions are: spatial by 1/2x1/2, 3/4x3/4;
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// temporal/frame rate reduction by 1/2 and 2/3.
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// 3) The action for going back up is the reverse of last (spatial or temporal)
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// down-sampling action. The list of down-sampling actions from the
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// Initialize() state are kept in |down_action_history_|.
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// 4) The total amount of down-sampling (spatial and/or temporal) from the
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// Initialize() state (native resolution) is limited by various factors.
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int VCMQmResolution::SelectResolution(VCMResolutionScale** qm) {
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if (!init_) {
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return VCM_UNINITIALIZED;
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}
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if (content_metrics_ == NULL) {
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Reset();
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*qm = qm_;
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return VCM_OK;
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}
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// Check conditions on down-sampling state.
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assert(state_dec_factor_spatial_ >= 1.0f);
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assert(state_dec_factor_temporal_ >= 1.0f);
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assert(state_dec_factor_spatial_ <= kMaxSpatialDown);
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assert(state_dec_factor_temporal_ <= kMaxTempDown);
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assert(state_dec_factor_temporal_ * state_dec_factor_spatial_ <=
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kMaxTotalDown);
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// Compute content class for selection.
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content_class_ = ComputeContentClass();
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// Compute various rate quantities for selection.
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ComputeRatesForSelection();
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// Get the encoder state.
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ComputeEncoderState();
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// Default settings: no action.
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SetDefaultAction();
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*qm = qm_;
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// Check for going back up in resolution, if we have had some down-sampling
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// relative to native state in Initialize().
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if (down_action_history_[0].spatial != kNoChangeSpatial ||
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down_action_history_[0].temporal != kNoChangeTemporal) {
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if (GoingUpResolution()) {
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*qm = qm_;
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return VCM_OK;
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}
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}
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// Check for going down in resolution.
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if (GoingDownResolution()) {
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*qm = qm_;
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return VCM_OK;
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}
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return VCM_OK;
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}
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void VCMQmResolution::SetDefaultAction() {
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qm_->codec_width = width_;
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qm_->codec_height = height_;
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qm_->frame_rate = user_frame_rate_;
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qm_->change_resolution_spatial = false;
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qm_->change_resolution_temporal = false;
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qm_->spatial_width_fact = 1.0f;
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qm_->spatial_height_fact = 1.0f;
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qm_->temporal_fact = 1.0f;
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action_.spatial = kNoChangeSpatial;
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action_.temporal = kNoChangeTemporal;
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}
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void VCMQmResolution::ComputeRatesForSelection() {
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avg_target_rate_ = 0.0f;
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avg_incoming_framerate_ = 0.0f;
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avg_ratio_buffer_low_ = 0.0f;
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avg_rate_mismatch_ = 0.0f;
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avg_rate_mismatch_sgn_ = 0.0f;
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avg_packet_loss_ = 0.0f;
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if (frame_cnt_ > 0) {
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avg_ratio_buffer_low_ =
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static_cast<float>(low_buffer_cnt_) / static_cast<float>(frame_cnt_);
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}
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if (update_rate_cnt_ > 0) {
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avg_rate_mismatch_ =
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static_cast<float>(sum_rate_MM_) / static_cast<float>(update_rate_cnt_);
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avg_rate_mismatch_sgn_ = static_cast<float>(sum_rate_MM_sgn_) /
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static_cast<float>(update_rate_cnt_);
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avg_target_rate_ = static_cast<float>(sum_target_rate_) /
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static_cast<float>(update_rate_cnt_);
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avg_incoming_framerate_ = static_cast<float>(sum_incoming_framerate_) /
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static_cast<float>(update_rate_cnt_);
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avg_packet_loss_ = static_cast<float>(sum_packet_loss_) /
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static_cast<float>(update_rate_cnt_);
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}
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// For selection we may want to weight some quantities more heavily
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// with the current (i.e., next ~1sec) rate values.
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avg_target_rate_ =
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kWeightRate * avg_target_rate_ + (1.0 - kWeightRate) * target_bitrate_;
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avg_incoming_framerate_ = kWeightRate * avg_incoming_framerate_ +
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(1.0 - kWeightRate) * incoming_framerate_;
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// Use base layer frame rate for temporal layers: this will favor spatial.
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assert(num_layers_ > 0);
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framerate_level_ = FrameRateLevel(avg_incoming_framerate_ /
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static_cast<float>(1 << (num_layers_ - 1)));
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}
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void VCMQmResolution::ComputeEncoderState() {
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// Default.
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encoder_state_ = kStableEncoding;
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// Assign stressed state if:
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// 1) occurrences of low buffer levels is high, or
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// 2) rate mis-match is high, and consistent over-shooting by encoder.
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if ((avg_ratio_buffer_low_ > kMaxBufferLow) ||
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((avg_rate_mismatch_ > kMaxRateMisMatch) &&
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(avg_rate_mismatch_sgn_ < -kRateOverShoot))) {
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encoder_state_ = kStressedEncoding;
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}
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// Assign easy state if:
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// 1) rate mis-match is high, and
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// 2) consistent under-shooting by encoder.
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if ((avg_rate_mismatch_ > kMaxRateMisMatch) &&
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(avg_rate_mismatch_sgn_ > kRateUnderShoot)) {
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encoder_state_ = kEasyEncoding;
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}
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}
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bool VCMQmResolution::GoingUpResolution() {
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// For going up, we check for undoing the previous down-sampling action.
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float fac_width = kFactorWidthSpatial[down_action_history_[0].spatial];
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float fac_height = kFactorHeightSpatial[down_action_history_[0].spatial];
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float fac_temp = kFactorTemporal[down_action_history_[0].temporal];
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// For going up spatially, we allow for going up by 3/4x3/4 at each stage.
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// So if the last spatial action was 1/2x1/2 it would be undone in 2 stages.
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// Modify the fac_width/height for this case.
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if (down_action_history_[0].spatial == kOneQuarterSpatialUniform) {
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fac_width = kFactorWidthSpatial[kOneQuarterSpatialUniform] /
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kFactorWidthSpatial[kOneHalfSpatialUniform];
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fac_height = kFactorHeightSpatial[kOneQuarterSpatialUniform] /
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kFactorHeightSpatial[kOneHalfSpatialUniform];
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}
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// Check if we should go up both spatially and temporally.
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if (down_action_history_[0].spatial != kNoChangeSpatial &&
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down_action_history_[0].temporal != kNoChangeTemporal) {
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if (ConditionForGoingUp(fac_width, fac_height, fac_temp,
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kTransRateScaleUpSpatialTemp)) {
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action_.spatial = down_action_history_[0].spatial;
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action_.temporal = down_action_history_[0].temporal;
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UpdateDownsamplingState(kUpResolution);
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return true;
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}
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}
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// Check if we should go up either spatially or temporally.
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bool selected_up_spatial = false;
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bool selected_up_temporal = false;
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if (down_action_history_[0].spatial != kNoChangeSpatial) {
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selected_up_spatial = ConditionForGoingUp(fac_width, fac_height, 1.0f,
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kTransRateScaleUpSpatial);
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}
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if (down_action_history_[0].temporal != kNoChangeTemporal) {
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selected_up_temporal =
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ConditionForGoingUp(1.0f, 1.0f, fac_temp, kTransRateScaleUpTemp);
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}
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if (selected_up_spatial && !selected_up_temporal) {
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action_.spatial = down_action_history_[0].spatial;
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action_.temporal = kNoChangeTemporal;
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UpdateDownsamplingState(kUpResolution);
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return true;
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} else if (!selected_up_spatial && selected_up_temporal) {
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action_.spatial = kNoChangeSpatial;
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action_.temporal = down_action_history_[0].temporal;
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UpdateDownsamplingState(kUpResolution);
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return true;
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} else if (selected_up_spatial && selected_up_temporal) {
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PickSpatialOrTemporal();
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UpdateDownsamplingState(kUpResolution);
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return true;
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}
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return false;
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}
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bool VCMQmResolution::ConditionForGoingUp(float fac_width,
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float fac_height,
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float fac_temp,
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float scale_fac) {
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float estimated_transition_rate_up =
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GetTransitionRate(fac_width, fac_height, fac_temp, scale_fac);
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// Go back up if:
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// 1) target rate is above threshold and current encoder state is stable, or
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// 2) encoder state is easy (encoder is significantly under-shooting target).
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if (((avg_target_rate_ > estimated_transition_rate_up) &&
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(encoder_state_ == kStableEncoding)) ||
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(encoder_state_ == kEasyEncoding)) {
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return true;
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} else {
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return false;
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}
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}
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bool VCMQmResolution::GoingDownResolution() {
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float estimated_transition_rate_down =
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GetTransitionRate(1.0f, 1.0f, 1.0f, 1.0f);
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float max_rate = kFrameRateFac[framerate_level_] * kMaxRateQm[image_type_];
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// Resolution reduction if:
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// (1) target rate is below transition rate, or
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// (2) encoder is in stressed state and target rate below a max threshold.
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if ((avg_target_rate_ < estimated_transition_rate_down) ||
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(encoder_state_ == kStressedEncoding && avg_target_rate_ < max_rate)) {
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// Get the down-sampling action: based on content class, and how low
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// average target rate is relative to transition rate.
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uint8_t spatial_fact =
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kSpatialAction[content_class_ +
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9 * RateClass(estimated_transition_rate_down)];
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uint8_t temp_fact =
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kTemporalAction[content_class_ +
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9 * RateClass(estimated_transition_rate_down)];
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switch (spatial_fact) {
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case 4: {
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action_.spatial = kOneQuarterSpatialUniform;
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break;
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}
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case 2: {
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action_.spatial = kOneHalfSpatialUniform;
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break;
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}
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case 1: {
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action_.spatial = kNoChangeSpatial;
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break;
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}
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default: { assert(false); }
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}
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switch (temp_fact) {
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case 3: {
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action_.temporal = kTwoThirdsTemporal;
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break;
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}
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case 2: {
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action_.temporal = kOneHalfTemporal;
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break;
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}
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case 1: {
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action_.temporal = kNoChangeTemporal;
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break;
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}
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default: { assert(false); }
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}
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// Only allow for one action (spatial or temporal) at a given time.
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assert(action_.temporal == kNoChangeTemporal ||
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action_.spatial == kNoChangeSpatial);
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// Adjust cases not captured in tables, mainly based on frame rate, and
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// also check for odd frame sizes.
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AdjustAction();
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// Update down-sampling state.
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if (action_.spatial != kNoChangeSpatial ||
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action_.temporal != kNoChangeTemporal) {
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UpdateDownsamplingState(kDownResolution);
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return true;
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}
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}
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return false;
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}
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float VCMQmResolution::GetTransitionRate(float fac_width,
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float fac_height,
|
float fac_temp,
|
float scale_fac) {
|
ImageType image_type =
|
GetImageType(static_cast<uint16_t>(fac_width * width_),
|
static_cast<uint16_t>(fac_height * height_));
|
|
FrameRateLevelClass framerate_level =
|
FrameRateLevel(fac_temp * avg_incoming_framerate_);
|
// If we are checking for going up temporally, and this is the last
|
// temporal action, then use native frame rate.
|
if (down_action_history_[1].temporal == kNoChangeTemporal &&
|
fac_temp > 1.0f) {
|
framerate_level = FrameRateLevel(native_frame_rate_);
|
}
|
|
// The maximum allowed rate below which down-sampling is allowed:
|
// Nominal values based on image format (frame size and frame rate).
|
float max_rate = kFrameRateFac[framerate_level] * kMaxRateQm[image_type];
|
|
uint8_t image_class = image_type > kVGA ? 1 : 0;
|
uint8_t table_index = image_class * 9 + content_class_;
|
// Scale factor for down-sampling transition threshold:
|
// factor based on the content class and the image size.
|
float scaleTransRate = kScaleTransRateQm[table_index];
|
// Threshold bitrate for resolution action.
|
return static_cast<float>(scale_fac * scaleTransRate * max_rate);
|
}
|
|
void VCMQmResolution::UpdateDownsamplingState(UpDownAction up_down) {
|
if (up_down == kUpResolution) {
|
qm_->spatial_width_fact = 1.0f / kFactorWidthSpatial[action_.spatial];
|
qm_->spatial_height_fact = 1.0f / kFactorHeightSpatial[action_.spatial];
|
// If last spatial action was 1/2x1/2, we undo it in two steps, so the
|
// spatial scale factor in this first step is modified as (4.0/3.0 / 2.0).
|
if (action_.spatial == kOneQuarterSpatialUniform) {
|
qm_->spatial_width_fact = 1.0f *
|
kFactorWidthSpatial[kOneHalfSpatialUniform] /
|
kFactorWidthSpatial[kOneQuarterSpatialUniform];
|
qm_->spatial_height_fact =
|
1.0f * kFactorHeightSpatial[kOneHalfSpatialUniform] /
|
kFactorHeightSpatial[kOneQuarterSpatialUniform];
|
}
|
qm_->temporal_fact = 1.0f / kFactorTemporal[action_.temporal];
|
RemoveLastDownAction();
|
} else if (up_down == kDownResolution) {
|
ConstrainAmountOfDownSampling();
|
ConvertSpatialFractionalToWhole();
|
qm_->spatial_width_fact = kFactorWidthSpatial[action_.spatial];
|
qm_->spatial_height_fact = kFactorHeightSpatial[action_.spatial];
|
qm_->temporal_fact = kFactorTemporal[action_.temporal];
|
InsertLatestDownAction();
|
} else {
|
// This function should only be called if either the Up or Down action
|
// has been selected.
|
assert(false);
|
}
|
UpdateCodecResolution();
|
state_dec_factor_spatial_ = state_dec_factor_spatial_ *
|
qm_->spatial_width_fact *
|
qm_->spatial_height_fact;
|
state_dec_factor_temporal_ = state_dec_factor_temporal_ * qm_->temporal_fact;
|
}
|
|
void VCMQmResolution::UpdateCodecResolution() {
|
if (action_.spatial != kNoChangeSpatial) {
|
qm_->change_resolution_spatial = true;
|
qm_->codec_width =
|
static_cast<uint16_t>(width_ / qm_->spatial_width_fact + 0.5f);
|
qm_->codec_height =
|
static_cast<uint16_t>(height_ / qm_->spatial_height_fact + 0.5f);
|
// Size should not exceed native sizes.
|
assert(qm_->codec_width <= native_width_);
|
assert(qm_->codec_height <= native_height_);
|
// New sizes should be multiple of 2, otherwise spatial should not have
|
// been selected.
|
assert(qm_->codec_width % 2 == 0);
|
assert(qm_->codec_height % 2 == 0);
|
}
|
if (action_.temporal != kNoChangeTemporal) {
|
qm_->change_resolution_temporal = true;
|
// Update the frame rate based on the average incoming frame rate.
|
qm_->frame_rate = avg_incoming_framerate_ / qm_->temporal_fact + 0.5f;
|
if (down_action_history_[0].temporal == 0) {
|
// When we undo the last temporal-down action, make sure we go back up
|
// to the native frame rate. Since the incoming frame rate may
|
// fluctuate over time, |avg_incoming_framerate_| scaled back up may
|
// be smaller than |native_frame rate_|.
|
qm_->frame_rate = native_frame_rate_;
|
}
|
}
|
}
|
|
uint8_t VCMQmResolution::RateClass(float transition_rate) {
|
return avg_target_rate_ < (kFacLowRate * transition_rate)
|
? 0
|
: (avg_target_rate_ >= transition_rate ? 2 : 1);
|
}
|
|
// TODO(marpan): Would be better to capture these frame rate adjustments by
|
// extending the table data (qm_select_data.h).
|
void VCMQmResolution::AdjustAction() {
|
// If the spatial level is default state (neither low or high), motion level
|
// is not high, and spatial action was selected, switch to 2/3 frame rate
|
// reduction if the average incoming frame rate is high.
|
if (spatial_.level == kDefault && motion_.level != kHigh &&
|
action_.spatial != kNoChangeSpatial &&
|
framerate_level_ == kFrameRateHigh) {
|
action_.spatial = kNoChangeSpatial;
|
action_.temporal = kTwoThirdsTemporal;
|
}
|
// If both motion and spatial level are low, and temporal down action was
|
// selected, switch to spatial 3/4x3/4 if the frame rate is not above the
|
// lower middle level (|kFrameRateMiddle1|).
|
if (motion_.level == kLow && spatial_.level == kLow &&
|
framerate_level_ <= kFrameRateMiddle1 &&
|
action_.temporal != kNoChangeTemporal) {
|
action_.spatial = kOneHalfSpatialUniform;
|
action_.temporal = kNoChangeTemporal;
|
}
|
// If spatial action is selected, and there has been too much spatial
|
// reduction already (i.e., 1/4), then switch to temporal action if the
|
// average frame rate is not low.
|
if (action_.spatial != kNoChangeSpatial &&
|
down_action_history_[0].spatial == kOneQuarterSpatialUniform &&
|
framerate_level_ != kFrameRateLow) {
|
action_.spatial = kNoChangeSpatial;
|
action_.temporal = kTwoThirdsTemporal;
|
}
|
// Never use temporal action if number of temporal layers is above 2.
|
if (num_layers_ > 2) {
|
if (action_.temporal != kNoChangeTemporal) {
|
action_.spatial = kOneHalfSpatialUniform;
|
}
|
action_.temporal = kNoChangeTemporal;
|
}
|
// If spatial action was selected, we need to make sure the frame sizes
|
// are multiples of two. Otherwise switch to 2/3 temporal.
|
if (action_.spatial != kNoChangeSpatial && !EvenFrameSize()) {
|
action_.spatial = kNoChangeSpatial;
|
// Only one action (spatial or temporal) is allowed at a given time, so need
|
// to check whether temporal action is currently selected.
|
action_.temporal = kTwoThirdsTemporal;
|
}
|
}
|
|
void VCMQmResolution::ConvertSpatialFractionalToWhole() {
|
// If 3/4 spatial is selected, check if there has been another 3/4,
|
// and if so, combine them into 1/2. 1/2 scaling is more efficient than 9/16.
|
// Note we define 3/4x3/4 spatial as kOneHalfSpatialUniform.
|
if (action_.spatial == kOneHalfSpatialUniform) {
|
bool found = false;
|
int isel = kDownActionHistorySize;
|
for (int i = 0; i < kDownActionHistorySize; ++i) {
|
if (down_action_history_[i].spatial == kOneHalfSpatialUniform) {
|
isel = i;
|
found = true;
|
break;
|
}
|
}
|
if (found) {
|
action_.spatial = kOneQuarterSpatialUniform;
|
state_dec_factor_spatial_ =
|
state_dec_factor_spatial_ /
|
(kFactorWidthSpatial[kOneHalfSpatialUniform] *
|
kFactorHeightSpatial[kOneHalfSpatialUniform]);
|
// Check if switching to 1/2x1/2 (=1/4) spatial is allowed.
|
ConstrainAmountOfDownSampling();
|
if (action_.spatial == kNoChangeSpatial) {
|
// Not allowed. Go back to 3/4x3/4 spatial.
|
action_.spatial = kOneHalfSpatialUniform;
|
state_dec_factor_spatial_ =
|
state_dec_factor_spatial_ *
|
kFactorWidthSpatial[kOneHalfSpatialUniform] *
|
kFactorHeightSpatial[kOneHalfSpatialUniform];
|
} else {
|
// Switching is allowed. Remove 3/4x3/4 from the history, and update
|
// the frame size.
|
for (int i = isel; i < kDownActionHistorySize - 1; ++i) {
|
down_action_history_[i].spatial = down_action_history_[i + 1].spatial;
|
}
|
width_ = width_ * kFactorWidthSpatial[kOneHalfSpatialUniform];
|
height_ = height_ * kFactorHeightSpatial[kOneHalfSpatialUniform];
|
}
|
}
|
}
|
}
|
|
// Returns false if the new frame sizes, under the current spatial action,
|
// are not multiples of two.
|
bool VCMQmResolution::EvenFrameSize() {
|
if (action_.spatial == kOneHalfSpatialUniform) {
|
if ((width_ * 3 / 4) % 2 != 0 || (height_ * 3 / 4) % 2 != 0) {
|
return false;
|
}
|
} else if (action_.spatial == kOneQuarterSpatialUniform) {
|
if ((width_ * 1 / 2) % 2 != 0 || (height_ * 1 / 2) % 2 != 0) {
|
return false;
|
}
|
}
|
return true;
|
}
|
|
void VCMQmResolution::InsertLatestDownAction() {
|
if (action_.spatial != kNoChangeSpatial) {
|
for (int i = kDownActionHistorySize - 1; i > 0; --i) {
|
down_action_history_[i].spatial = down_action_history_[i - 1].spatial;
|
}
|
down_action_history_[0].spatial = action_.spatial;
|
}
|
if (action_.temporal != kNoChangeTemporal) {
|
for (int i = kDownActionHistorySize - 1; i > 0; --i) {
|
down_action_history_[i].temporal = down_action_history_[i - 1].temporal;
|
}
|
down_action_history_[0].temporal = action_.temporal;
|
}
|
}
|
|
void VCMQmResolution::RemoveLastDownAction() {
|
if (action_.spatial != kNoChangeSpatial) {
|
// If the last spatial action was 1/2x1/2 we replace it with 3/4x3/4.
|
if (action_.spatial == kOneQuarterSpatialUniform) {
|
down_action_history_[0].spatial = kOneHalfSpatialUniform;
|
} else {
|
for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
|
down_action_history_[i].spatial = down_action_history_[i + 1].spatial;
|
}
|
down_action_history_[kDownActionHistorySize - 1].spatial =
|
kNoChangeSpatial;
|
}
|
}
|
if (action_.temporal != kNoChangeTemporal) {
|
for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
|
down_action_history_[i].temporal = down_action_history_[i + 1].temporal;
|
}
|
down_action_history_[kDownActionHistorySize - 1].temporal =
|
kNoChangeTemporal;
|
}
|
}
|
|
void VCMQmResolution::ConstrainAmountOfDownSampling() {
|
// Sanity checks on down-sampling selection:
|
// override the settings for too small image size and/or frame rate.
|
// Also check the limit on current down-sampling states.
|
|
float spatial_width_fact = kFactorWidthSpatial[action_.spatial];
|
float spatial_height_fact = kFactorHeightSpatial[action_.spatial];
|
float temporal_fact = kFactorTemporal[action_.temporal];
|
float new_dec_factor_spatial =
|
state_dec_factor_spatial_ * spatial_width_fact * spatial_height_fact;
|
float new_dec_factor_temp = state_dec_factor_temporal_ * temporal_fact;
|
|
// No spatial sampling if current frame size is too small, or if the
|
// amount of spatial down-sampling is above maximum spatial down-action.
|
if ((width_ * height_) <= kMinImageSize ||
|
new_dec_factor_spatial > kMaxSpatialDown) {
|
action_.spatial = kNoChangeSpatial;
|
new_dec_factor_spatial = state_dec_factor_spatial_;
|
}
|
// No frame rate reduction if average frame rate is below some point, or if
|
// the amount of temporal down-sampling is above maximum temporal down-action.
|
if (avg_incoming_framerate_ <= kMinFrameRate ||
|
new_dec_factor_temp > kMaxTempDown) {
|
action_.temporal = kNoChangeTemporal;
|
new_dec_factor_temp = state_dec_factor_temporal_;
|
}
|
// Check if the total (spatial-temporal) down-action is above maximum allowed,
|
// if so, disallow the current selected down-action.
|
if (new_dec_factor_spatial * new_dec_factor_temp > kMaxTotalDown) {
|
if (action_.spatial != kNoChangeSpatial) {
|
action_.spatial = kNoChangeSpatial;
|
} else if (action_.temporal != kNoChangeTemporal) {
|
action_.temporal = kNoChangeTemporal;
|
} else {
|
// We only allow for one action (spatial or temporal) at a given time, so
|
// either spatial or temporal action is selected when this function is
|
// called. If the selected action is disallowed from one of the above
|
// 2 prior conditions (on spatial & temporal max down-action), then this
|
// condition "total down-action > |kMaxTotalDown|" would not be entered.
|
assert(false);
|
}
|
}
|
}
|
|
void VCMQmResolution::PickSpatialOrTemporal() {
|
// Pick the one that has had the most down-sampling thus far.
|
if (state_dec_factor_spatial_ > state_dec_factor_temporal_) {
|
action_.spatial = down_action_history_[0].spatial;
|
action_.temporal = kNoChangeTemporal;
|
} else {
|
action_.spatial = kNoChangeSpatial;
|
action_.temporal = down_action_history_[0].temporal;
|
}
|
}
|
|
// TODO(marpan): Update when we allow for directional spatial down-sampling.
|
void VCMQmResolution::SelectSpatialDirectionMode(float transition_rate) {
|
// Default is 4/3x4/3
|
// For bit rates well below transitional rate, we select 2x2.
|
if (avg_target_rate_ < transition_rate * kRateRedSpatial2X2) {
|
qm_->spatial_width_fact = 2.0f;
|
qm_->spatial_height_fact = 2.0f;
|
}
|
// Otherwise check prediction errors and aspect ratio.
|
float spatial_err = 0.0f;
|
float spatial_err_h = 0.0f;
|
float spatial_err_v = 0.0f;
|
if (content_metrics_) {
|
spatial_err = content_metrics_->spatial_pred_err;
|
spatial_err_h = content_metrics_->spatial_pred_err_h;
|
spatial_err_v = content_metrics_->spatial_pred_err_v;
|
}
|
|
// Favor 1x2 if aspect_ratio is 16:9.
|
if (aspect_ratio_ >= 16.0f / 9.0f) {
|
// Check if 1x2 has lowest prediction error.
|
if (spatial_err_h < spatial_err && spatial_err_h < spatial_err_v) {
|
qm_->spatial_width_fact = 2.0f;
|
qm_->spatial_height_fact = 1.0f;
|
}
|
}
|
// Check for 4/3x4/3 selection: favor 2x2 over 1x2 and 2x1.
|
if (spatial_err < spatial_err_h * (1.0f + kSpatialErr2x2VsHoriz) &&
|
spatial_err < spatial_err_v * (1.0f + kSpatialErr2X2VsVert)) {
|
qm_->spatial_width_fact = 4.0f / 3.0f;
|
qm_->spatial_height_fact = 4.0f / 3.0f;
|
}
|
// Check for 2x1 selection.
|
if (spatial_err_v < spatial_err_h * (1.0f - kSpatialErrVertVsHoriz) &&
|
spatial_err_v < spatial_err * (1.0f - kSpatialErr2X2VsVert)) {
|
qm_->spatial_width_fact = 1.0f;
|
qm_->spatial_height_fact = 2.0f;
|
}
|
}
|
|
// ROBUSTNESS CLASS
|
|
VCMQmRobustness::VCMQmRobustness() {
|
Reset();
|
}
|
|
VCMQmRobustness::~VCMQmRobustness() {}
|
|
void VCMQmRobustness::Reset() {
|
prev_total_rate_ = 0.0f;
|
prev_rtt_time_ = 0;
|
prev_packet_loss_ = 0;
|
prev_code_rate_delta_ = 0;
|
ResetQM();
|
}
|
|
// Adjust the FEC rate based on the content and the network state
|
// (packet loss rate, total rate/bandwidth, round trip time).
|
// Note that packetLoss here is the filtered loss value.
|
float VCMQmRobustness::AdjustFecFactor(uint8_t code_rate_delta,
|
float total_rate,
|
float framerate,
|
int64_t rtt_time,
|
uint8_t packet_loss) {
|
// Default: no adjustment
|
float adjust_fec = 1.0f;
|
if (content_metrics_ == NULL) {
|
return adjust_fec;
|
}
|
// Compute class state of the content.
|
ComputeMotionNFD();
|
ComputeSpatial();
|
|
// TODO(marpan): Set FEC adjustment factor.
|
|
// Keep track of previous values of network state:
|
// adjustment may be also based on pattern of changes in network state.
|
prev_total_rate_ = total_rate;
|
prev_rtt_time_ = rtt_time;
|
prev_packet_loss_ = packet_loss;
|
prev_code_rate_delta_ = code_rate_delta;
|
return adjust_fec;
|
}
|
|
// Set the UEP (unequal-protection across packets) on/off for the FEC.
|
bool VCMQmRobustness::SetUepProtection(uint8_t code_rate_delta,
|
float total_rate,
|
uint8_t packet_loss,
|
bool frame_type) {
|
// Default.
|
return false;
|
}
|
} // namespace webrtc
|