// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef sw_Types_hpp
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#define sw_Types_hpp
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#include <limits>
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#include <type_traits>
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// GCC warns against bitfields not fitting the entire range of an enum with a fixed underlying type of unsigned int, which gets promoted to an error with -Werror and cannot be suppressed.
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// However, GCC already defaults to using unsigned int as the underlying type of an unscoped enum without a fixed underlying type. So we can just omit it.
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#if defined(__GNUC__) && !defined(__clang__)
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namespace {enum E {}; static_assert(!std::numeric_limits<std::underlying_type<E>::type>::is_signed, "expected unscoped enum whose underlying type is not fixed to be unsigned");}
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#define ENUM_UNDERLYING_TYPE_UNSIGNED_INT
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#else
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#define ENUM_UNDERLYING_TYPE_UNSIGNED_INT : unsigned int
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#endif
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#if defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef signed __int16 int16_t;
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typedef signed __int32 int32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int16 uint16_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int64 uint64_t;
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#define ALIGN(bytes, type) __declspec(align(bytes)) type
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#else
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#include <stdint.h>
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#define ALIGN(bytes, type) type __attribute__((aligned(bytes)))
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#endif
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namespace sw
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{
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typedef ALIGN(1, uint8_t) byte;
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typedef ALIGN(2, uint16_t) word;
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typedef ALIGN(4, uint32_t) dword;
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typedef ALIGN(8, uint64_t) qword;
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typedef ALIGN(16, uint64_t) qword2[2];
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typedef ALIGN(4, uint8_t) byte4[4];
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typedef ALIGN(8, uint8_t) byte8[8];
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typedef ALIGN(16, uint8_t) byte16[16];
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typedef ALIGN(8, uint16_t) word4[4];
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typedef ALIGN(8, uint32_t) dword2[2];
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typedef ALIGN(16, uint32_t) dword4[4];
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typedef ALIGN(16, uint64_t) xword[2];
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typedef ALIGN(1, int8_t) sbyte;
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typedef ALIGN(4, int8_t) sbyte4[4];
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typedef ALIGN(8, int8_t) sbyte8[8];
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typedef ALIGN(16, int8_t) sbyte16[16];
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typedef ALIGN(8, short) short4[4];
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typedef ALIGN(8, unsigned short) ushort4[4];
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typedef ALIGN(16, short) short8[8];
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typedef ALIGN(16, unsigned short) ushort8[8];
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typedef ALIGN(8, int) int2[2];
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typedef ALIGN(8, unsigned int) uint2[2];
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typedef ALIGN(16, unsigned int) uint4[4];
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typedef ALIGN(8, float) float2[2];
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ALIGN(16, struct int4
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{
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int x;
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int y;
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int z;
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int w;
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int &operator[](int i)
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{
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return (&x)[i];
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}
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const int &operator[](int i) const
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{
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return (&x)[i];
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}
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bool operator!=(const int4 &rhs)
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{
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return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
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}
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bool operator==(const int4 &rhs)
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{
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return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
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}
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});
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ALIGN(16, struct float4
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{
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float x;
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float y;
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float z;
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float w;
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float &operator[](int i)
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{
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return (&x)[i];
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}
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const float &operator[](int i) const
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{
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return (&x)[i];
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}
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bool operator!=(const float4 &rhs)
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{
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return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w;
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}
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bool operator==(const float4 &rhs)
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{
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return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
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}
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});
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inline float4 vector(float x, float y, float z, float w)
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{
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float4 v;
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v.x = x;
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v.y = y;
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v.z = z;
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v.w = w;
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return v;
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}
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inline float4 replicate(float f)
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{
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float4 v;
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v.x = f;
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v.y = f;
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v.z = f;
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v.w = f;
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return v;
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}
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#define OFFSET(s,m) (int)(size_t)&reinterpret_cast<const volatile char&>((((s*)0)->m))
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}
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#endif // sw_Types_hpp
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