// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef Memory_hpp
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#define Memory_hpp
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#include <stddef.h>
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#include <stdint.h>
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namespace sw
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{
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size_t memoryPageSize();
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void *allocate(size_t bytes, size_t alignment = 16);
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void deallocate(void *memory);
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void clear(uint16_t *memory, uint16_t element, size_t count);
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void clear(uint32_t *memory, uint32_t element, size_t count);
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}
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#endif // Memory_hpp
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