// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
|
//
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
// you may not use this file except in compliance with the License.
|
// You may obtain a copy of the License at
|
//
|
// http://www.apache.org/licenses/LICENSE-2.0
|
//
|
// Unless required by applicable law or agreed to in writing, software
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
// See the License for the specific language governing permissions and
|
// limitations under the License.
|
|
#ifndef sw_Primitive_hpp
|
#define sw_Primitive_hpp
|
|
#include "Vertex.hpp"
|
#include "Main/Config.hpp"
|
|
namespace sw
|
{
|
struct Triangle
|
{
|
Vertex v0;
|
Vertex v1;
|
Vertex v2;
|
};
|
|
struct PlaneEquation // z = A * x + B * y + C
|
{
|
float4 A;
|
float4 B;
|
float4 C;
|
};
|
|
struct Primitive
|
{
|
int yMin;
|
int yMax;
|
|
float4 xQuad;
|
float4 yQuad;
|
|
PlaneEquation z;
|
PlaneEquation w;
|
|
union
|
{
|
struct
|
{
|
PlaneEquation C[2][4];
|
PlaneEquation T[8][4];
|
PlaneEquation f;
|
};
|
|
PlaneEquation V[MAX_FRAGMENT_INPUTS][4];
|
};
|
|
float area;
|
|
// Masks for two-sided stencil
|
int64_t clockwiseMask;
|
int64_t invClockwiseMask;
|
|
struct Span
|
{
|
unsigned short left;
|
unsigned short right;
|
};
|
|
// The rasterizer adds a zero length span to the top and bottom of the polygon to allow
|
// for 2x2 pixel processing. We need an even number of spans to keep accesses aligned.
|
Span outlineUnderflow[2];
|
Span outline[OUTLINE_RESOLUTION];
|
Span outlineOverflow[2];
|
};
|
}
|
|
#endif // sw_Primitive_hpp
|