// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
|
//
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
// you may not use this file except in compliance with the License.
|
// You may obtain a copy of the License at
|
//
|
// http://www.apache.org/licenses/LICENSE-2.0
|
//
|
// Unless required by applicable law or agreed to in writing, software
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
// See the License for the specific language governing permissions and
|
// limitations under the License.
|
|
#ifndef Plane_hpp
|
#define Plane_hpp
|
|
#include "Vector.hpp"
|
|
namespace sw
|
{
|
struct Matrix;
|
|
struct Plane
|
{
|
float A;
|
float B;
|
float C;
|
float D;
|
|
Plane();
|
Plane(float A, float B, float C, float D); // Plane equation
|
Plane(const float ABCD[4]);
|
|
friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply)
|
friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply)
|
};
|
}
|
|
#endif // Plane_hpp
|