// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef sw_Blitter_hpp
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#define sw_Blitter_hpp
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#include "Surface.hpp"
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#include "RoutineCache.hpp"
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#include "Reactor/Reactor.hpp"
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#include <string.h>
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namespace sw
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{
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class Blitter
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{
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struct Options
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{
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Options() = default;
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Options(bool filter, bool useStencil, bool convertSRGB)
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: writeMask(0xF), clearOperation(false), filter(filter), useStencil(useStencil), convertSRGB(convertSRGB), clampToEdge(false) {}
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Options(unsigned int writeMask)
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: writeMask(writeMask), clearOperation(true), filter(false), useStencil(false), convertSRGB(true), clampToEdge(false) {}
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union
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{
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struct
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{
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bool writeRed : 1;
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bool writeGreen : 1;
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bool writeBlue : 1;
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bool writeAlpha : 1;
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};
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unsigned char writeMask;
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};
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bool clearOperation : 1;
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bool filter : 1;
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bool useStencil : 1;
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bool convertSRGB : 1;
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bool clampToEdge : 1;
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};
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struct State : Options
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{
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State() = default;
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State(const Options &options) : Options(options) {}
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bool operator==(const State &state) const
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{
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return memcmp(this, &state, sizeof(State)) == 0;
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}
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Format sourceFormat;
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Format destFormat;
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int destSamples;
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};
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struct BlitData
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{
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void *source;
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void *dest;
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int sPitchB;
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int dPitchB;
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int dSliceB;
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float x0;
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float y0;
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float w;
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float h;
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int y0d;
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int y1d;
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int x0d;
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int x1d;
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int sWidth;
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int sHeight;
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};
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public:
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Blitter();
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virtual ~Blitter();
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void clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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void blit(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options);
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void blit3D(Surface *source, Surface *dest);
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private:
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bool fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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bool read(Float4 &color, Pointer<Byte> element, const State &state);
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bool write(Float4 &color, Pointer<Byte> element, const State &state);
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bool read(Int4 &color, Pointer<Byte> element, const State &state);
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bool write(Int4 &color, Pointer<Byte> element, const State &state);
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static bool GetScale(float4& scale, Format format);
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static bool ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled = false);
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static Int ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout);
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static Float4 LinearToSRGB(Float4 &color);
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static Float4 sRGBtoLinear(Float4 &color);
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bool blitReactor(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, const Options &options);
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Routine *generate(const State &state);
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RoutineCache<State> *blitCache;
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MutexLock criticalSection;
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};
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}
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#endif // sw_Blitter_hpp
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