/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkPictureShader.h"
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#include "SkArenaAlloc.h"
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#include "SkBitmap.h"
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#include "SkBitmapProcShader.h"
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#include "SkCanvas.h"
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#include "SkColorSpaceXformCanvas.h"
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#include "SkImage.h"
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#include "SkImageShader.h"
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#include "SkMatrixUtils.h"
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#include "SkPicturePriv.h"
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#include "SkReadBuffer.h"
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#include "SkResourceCache.h"
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#include <atomic>
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#if SK_SUPPORT_GPU
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#include "GrCaps.h"
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#include "GrColorSpaceInfo.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrFragmentProcessor.h"
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#include "SkGr.h"
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#endif
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namespace {
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static unsigned gBitmapShaderKeyNamespaceLabel;
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struct BitmapShaderKey : public SkResourceCache::Key {
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public:
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BitmapShaderKey(SkColorSpace* colorSpace,
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SkImage::BitDepth bitDepth,
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uint32_t shaderID,
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const SkSize& scale)
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: fColorSpaceXYZHash(colorSpace->toXYZD50Hash())
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, fColorSpaceTransferFnHash(colorSpace->transferFnHash())
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, fBitDepth(bitDepth)
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, fScale(scale) {
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static const size_t keySize = sizeof(fColorSpaceXYZHash) +
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sizeof(fColorSpaceTransferFnHash) +
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sizeof(fBitDepth) +
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sizeof(fScale);
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// This better be packed.
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SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize);
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this->init(&gBitmapShaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize);
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}
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static uint64_t MakeSharedID(uint32_t shaderID) {
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uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r');
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return (sharedID << 32) | shaderID;
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}
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private:
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uint32_t fColorSpaceXYZHash;
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uint32_t fColorSpaceTransferFnHash;
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SkImage::BitDepth fBitDepth;
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SkSize fScale;
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SkDEBUGCODE(uint32_t fEndOfStruct;)
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};
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struct BitmapShaderRec : public SkResourceCache::Rec {
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BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader)
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: fKey(key)
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, fShader(SkRef(tileShader)) {}
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BitmapShaderKey fKey;
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sk_sp<SkShader> fShader;
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const Key& getKey() const override { return fKey; }
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size_t bytesUsed() const override {
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// Just the record overhead -- the actual pixels are accounted by SkImage_Lazy.
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return sizeof(fKey) + sizeof(SkImageShader);
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}
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const char* getCategory() const override { return "bitmap-shader"; }
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SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
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static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
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const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
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sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader);
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*result = rec.fShader;
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// The bitmap shader is backed by an image generator, thus it can always re-generate its
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// pixels if discarded.
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return true;
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}
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};
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uint32_t next_id() {
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static std::atomic<uint32_t> nextID{1};
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uint32_t id;
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do {
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id = nextID++;
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} while (id == SK_InvalidGenID);
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return id;
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}
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} // namespace
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SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix, const SkRect* tile,
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sk_sp<SkColorSpace> colorSpace)
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: INHERITED(localMatrix)
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, fPicture(std::move(picture))
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, fTile(tile ? *tile : fPicture->cullRect())
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, fTmx(tmx)
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, fTmy(tmy)
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, fColorSpace(std::move(colorSpace))
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, fUniqueID(next_id())
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, fAddedToCache(false) {}
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SkPictureShader::~SkPictureShader() {
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if (fAddedToCache.load()) {
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SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID));
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}
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}
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sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
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const SkMatrix* localMatrix, const SkRect* tile) {
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if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
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return SkShader::MakeEmptyShader();
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}
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return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
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nullptr));
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}
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sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
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SkMatrix lm;
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buffer.readMatrix(&lm);
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TileMode mx = (TileMode)buffer.read32();
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TileMode my = (TileMode)buffer.read32();
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SkRect tile;
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buffer.readRect(&tile);
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sk_sp<SkPicture> picture;
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bool didSerialize = buffer.readBool();
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if (didSerialize) {
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picture = SkPicturePriv::MakeFromBuffer(buffer);
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}
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return SkPictureShader::Make(picture, mx, my, &lm, &tile);
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}
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void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
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buffer.writeMatrix(this->getLocalMatrix());
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buffer.write32(fTmx);
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buffer.write32(fTmy);
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buffer.writeRect(fTile);
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buffer.writeBool(true);
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SkPicturePriv::Flatten(fPicture, buffer);
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}
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// Returns a cached image shader, which wraps a single picture tile at the given
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// CTM/local matrix. Also adjusts the local matrix for tile scaling.
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sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix,
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SkTCopyOnFirstWrite<SkMatrix>* localMatrix,
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SkColorType dstColorType,
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SkColorSpace* dstColorSpace,
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const int maxTextureSize) const {
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SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
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const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix);
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// Use a rotation-invariant scale
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SkPoint scale;
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//
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// TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
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//
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if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
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// Decomposition failed, use an approximation.
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scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
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SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
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}
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SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
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SkScalarAbs(scale.y() * fTile.height()));
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// Clamp the tile size to about 4M pixels
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static const SkScalar kMaxTileArea = 2048 * 2048;
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SkScalar tileArea = scaledSize.width() * scaledSize.height();
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if (tileArea > kMaxTileArea) {
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SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
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scaledSize.set(scaledSize.width() * clampScale,
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scaledSize.height() * clampScale);
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}
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#if SK_SUPPORT_GPU
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// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
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if (maxTextureSize) {
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if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
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SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
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scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
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SkScalarFloorToScalar(scaledSize.height() * downScale));
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}
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}
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#endif
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const SkISize tileSize = scaledSize.toCeil();
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if (tileSize.isEmpty()) {
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return SkShader::MakeEmptyShader();
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}
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// The actual scale, compensating for rounding & clamping.
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const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
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SkIntToScalar(tileSize.height()) / fTile.height());
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// |fColorSpace| will only be set when using an SkColorSpaceXformCanvas to do pre-draw xforms.
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// A non-null |dstColorSpace| indicates that the surface we're drawing to is tagged. In all
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// cases, picture-backed images behave the same (using a tagged surface for rasterization),
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// and (as sources) they require a valid color space, so default to sRGB.
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// With SkColorSpaceXformCanvas, the surface should never have a color space attached.
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SkASSERT(!fColorSpace || !dstColorSpace);
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sk_sp<SkColorSpace> imgCS = dstColorSpace ? sk_ref_sp(dstColorSpace)
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: fColorSpace ? fColorSpace
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: SkColorSpace::MakeSRGB();
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SkImage::BitDepth bitDepth =
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kRGBA_F16_SkColorType == dstColorType || kRGBA_F32_SkColorType == dstColorType
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? SkImage::BitDepth::kF16 : SkImage::BitDepth::kU8;
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BitmapShaderKey key(imgCS.get(), bitDepth, fUniqueID, tileScale);
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sk_sp<SkShader> tileShader;
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if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
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SkMatrix tileMatrix;
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tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
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SkMatrix::kFill_ScaleToFit);
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sk_sp<SkImage> tileImage = SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix,
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nullptr, bitDepth, std::move(imgCS));
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if (!tileImage) {
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return nullptr;
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}
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tileShader = tileImage->makeShader(fTmx, fTmy);
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SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get()));
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fAddedToCache.store(true);
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}
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if (tileScale.width() != 1 || tileScale.height() != 1) {
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localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height());
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}
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return tileShader;
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}
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bool SkPictureShader::onAppendStages(const StageRec& rec) const {
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auto lm = this->totalLocalMatrix(rec.fLocalM);
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// Keep bitmapShader alive by using alloc instead of stack memory
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auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>();
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bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS);
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if (!bitmapShader) {
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return false;
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}
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StageRec localRec = rec;
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localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get();
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return as_SB(bitmapShader)->appendStages(localRec);
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
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SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc)
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const {
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auto lm = this->totalLocalMatrix(rec.fLocalMatrix);
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sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType,
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rec.fDstColorSpace);
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if (!bitmapShader) {
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return nullptr;
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}
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ContextRec localRec = rec;
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localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get();
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PictureShaderContext* ctx =
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alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc);
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if (nullptr == ctx->fBitmapShaderContext) {
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ctx = nullptr;
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}
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return ctx;
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}
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#endif
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sk_sp<SkShader> SkPictureShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
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sk_sp<SkColorSpace> dstCS = xformer->dst();
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if (SkColorSpace::Equals(dstCS.get(), fColorSpace.get())) {
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return sk_ref_sp(const_cast<SkPictureShader*>(this));
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}
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return sk_sp<SkPictureShader>(new SkPictureShader(fPicture, fTmx, fTmy, &this->getLocalMatrix(),
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&fTile, std::move(dstCS)));
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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SkPictureShader::PictureShaderContext::PictureShaderContext(
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const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader,
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SkArenaAlloc* alloc)
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: INHERITED(shader, rec)
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, fBitmapShader(std::move(bitmapShader))
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{
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fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc);
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//if fBitmapShaderContext is null, we are invalid
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}
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uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
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SkASSERT(fBitmapShaderContext);
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return fBitmapShaderContext->getFlags();
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}
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void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkASSERT(fBitmapShaderContext);
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fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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}
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#if SK_SUPPORT_GPU
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std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
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const GrFPArgs& args) const {
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int maxTextureSize = 0;
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if (args.fContext) {
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maxTextureSize = args.fContext->contextPriv().caps()->maxTextureSize();
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}
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auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix);
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SkColorType dstColorType = kN32_SkColorType;
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GrPixelConfigToColorType(args.fDstColorSpaceInfo->config(), &dstColorType);
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sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType,
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args.fDstColorSpaceInfo->colorSpace(),
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maxTextureSize));
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if (!bitmapShader) {
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return nullptr;
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}
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// We want to *reset* args.fPreLocalMatrix, not compose it.
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GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorSpaceInfo);
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newArgs.fPreLocalMatrix = lm.get();
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return as_SB(bitmapShader)->asFragmentProcessor(newArgs);
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}
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#endif
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