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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkColorSpaceXformer.h"
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#include "SkLights.h"
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#include "SkReadBuffer.h"
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sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
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Builder builder;
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SkColor3f ambColor;
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if (!buf.readScalarArray(&ambColor.fX, 3)) {
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return nullptr;
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}
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builder.setAmbientLightColor(ambColor);
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int numLights = buf.readInt();
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for (int l = 0; l < numLights; ++l) {
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bool isPoint = buf.readBool();
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SkColor3f color;
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if (!buf.readScalarArray(&color.fX, 3)) {
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return nullptr;
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}
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SkVector3 dirOrPos;
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if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
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return nullptr;
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}
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if (isPoint) {
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SkScalar intensity;
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intensity = buf.readScalar();
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Light light = Light::MakePoint(color, dirOrPos, intensity);
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builder.add(light);
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} else {
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Light light = Light::MakeDirectional(color, dirOrPos);
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builder.add(light);
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}
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}
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return builder.finish();
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}
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static SkColor3f xform_color(const SkColor3f& color, SkColorSpaceXformer* xformer) {
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SkColor origColor = SkColorSetARGB(0xFF,
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SkScalarRoundToInt(color.fX),
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SkScalarRoundToInt(color.fY),
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SkScalarRoundToInt(color.fZ));
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SkColor xformedColor = xformer->apply(origColor);
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return SkColor3f::Make(SkIntToScalar(SkGetPackedR32(xformedColor)),
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SkIntToScalar(SkGetPackedG32(xformedColor)),
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SkIntToScalar(SkGetPackedB32(xformedColor)));
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}
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sk_sp<SkLights> SkLights::makeColorSpace(SkColorSpaceXformer* xformer) const {
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SkLights::Builder builder;
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for (int i = 0; i < this->numLights(); i++) {
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Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer),
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fLights[i].fDirOrPos, fLights[i].fIntensity);
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builder.add(light);
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}
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builder.setAmbientLightColor(xform_color(fAmbientLightColor, xformer));
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return builder.finish();
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}
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void SkLights::flatten(SkWriteBuffer& buf) const {
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buf.writeScalarArray(&this->ambientLightColor().fX, 3);
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buf.writeInt(this->numLights());
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for (int l = 0; l < this->numLights(); ++l) {
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const Light& light = this->light(l);
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bool isPoint = Light::kPoint_LightType == light.type();
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buf.writeBool(isPoint);
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buf.writeScalarArray(&light.color().fX, 3);
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buf.writeScalarArray(&light.dir().fX, 3);
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if (isPoint) {
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buf.writeScalar(light.intensity());
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}
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}
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}
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