huangcm
2024-12-18 9d29be7f7249789d6ffd0440067187a9f040c2cd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
 
#ifndef SkImageShader_DEFINED
#define SkImageShader_DEFINED
 
#include "SkBitmapProcShader.h"
#include "SkColorSpaceXformer.h"
#include "SkImage.h"
#include "SkShaderBase.h"
 
class SkImageShader : public SkShaderBase {
public:
    static sk_sp<SkShader> Make(sk_sp<SkImage>,
                                SkShader::TileMode tx,
                                SkShader::TileMode ty,
                                const SkMatrix* localMatrix,
                                bool clampAsIfUnpremul = false);
 
    bool isOpaque() const override;
 
#if SK_SUPPORT_GPU
    std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
 
private:
    SK_FLATTENABLE_HOOKS(SkImageShader)
 
    SkImageShader(sk_sp<SkImage>,
                  SkShader::TileMode tx,
                  SkShader::TileMode ty,
                  const SkMatrix* localMatrix,
                  bool clampAsIfUnpremul);
 
    void flatten(SkWriteBuffer&) const override;
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
    Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
#endif
    SkImage* onIsAImage(SkMatrix*, SkShader::TileMode*) const override;
 
    bool onAppendStages(const StageRec&) const override;
 
    sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override {
        return xformer->apply(fImage.get())->makeShader(fTileModeX, fTileModeY,
                                                        &this->getLocalMatrix());
    }
 
    sk_sp<SkImage>           fImage;
    const SkShader::TileMode fTileModeX;
    const SkShader::TileMode fTileModeY;
    const bool               fClampAsIfUnpremul;
 
    friend class SkShaderBase;
    typedef SkShaderBase INHERITED;
};
 
#endif