/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkGeometry.h"
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#include "SkReduceOrder.h"
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int SkReduceOrder::reduce(const SkDLine& line) {
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fLine[0] = line[0];
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int different = line[0] != line[1];
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fLine[1] = line[different];
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return 1 + different;
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}
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static int coincident_line(const SkDQuad& quad, SkDQuad& reduction) {
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reduction[0] = reduction[1] = quad[0];
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return 1;
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}
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static int reductionLineCount(const SkDQuad& reduction) {
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return 1 + !reduction[0].approximatelyEqual(reduction[1]);
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}
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static int vertical_line(const SkDQuad& quad, SkDQuad& reduction) {
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reduction[0] = quad[0];
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reduction[1] = quad[2];
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return reductionLineCount(reduction);
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}
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static int horizontal_line(const SkDQuad& quad, SkDQuad& reduction) {
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reduction[0] = quad[0];
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reduction[1] = quad[2];
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return reductionLineCount(reduction);
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}
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static int check_linear(const SkDQuad& quad,
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int minX, int maxX, int minY, int maxY, SkDQuad& reduction) {
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if (!quad.isLinear(0, 2)) {
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return 0;
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}
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// four are colinear: return line formed by outside
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reduction[0] = quad[0];
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reduction[1] = quad[2];
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return reductionLineCount(reduction);
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}
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// reduce to a quadratic or smaller
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// look for identical points
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// look for all four points in a line
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// note that three points in a line doesn't simplify a cubic
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// look for approximation with single quadratic
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// save approximation with multiple quadratics for later
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int SkReduceOrder::reduce(const SkDQuad& quad) {
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int index, minX, maxX, minY, maxY;
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int minXSet, minYSet;
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minX = maxX = minY = maxY = 0;
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minXSet = minYSet = 0;
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for (index = 1; index < 3; ++index) {
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if (quad[minX].fX > quad[index].fX) {
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minX = index;
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}
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if (quad[minY].fY > quad[index].fY) {
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minY = index;
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}
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if (quad[maxX].fX < quad[index].fX) {
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maxX = index;
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}
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if (quad[maxY].fY < quad[index].fY) {
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maxY = index;
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}
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}
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for (index = 0; index < 3; ++index) {
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if (AlmostEqualUlps(quad[index].fX, quad[minX].fX)) {
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minXSet |= 1 << index;
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}
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if (AlmostEqualUlps(quad[index].fY, quad[minY].fY)) {
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minYSet |= 1 << index;
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}
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}
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if ((minXSet & 0x05) == 0x5 && (minYSet & 0x05) == 0x5) { // test for degenerate
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// this quad starts and ends at the same place, so never contributes
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// to the fill
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return coincident_line(quad, fQuad);
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}
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if (minXSet == 0x7) { // test for vertical line
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return vertical_line(quad, fQuad);
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}
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if (minYSet == 0x7) { // test for horizontal line
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return horizontal_line(quad, fQuad);
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}
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int result = check_linear(quad, minX, maxX, minY, maxY, fQuad);
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if (result) {
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return result;
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}
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fQuad = quad;
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return 3;
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}
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////////////////////////////////////////////////////////////////////////////////////
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static int coincident_line(const SkDCubic& cubic, SkDCubic& reduction) {
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reduction[0] = reduction[1] = cubic[0];
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return 1;
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}
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static int reductionLineCount(const SkDCubic& reduction) {
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return 1 + !reduction[0].approximatelyEqual(reduction[1]);
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}
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static int vertical_line(const SkDCubic& cubic, SkDCubic& reduction) {
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reduction[0] = cubic[0];
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reduction[1] = cubic[3];
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return reductionLineCount(reduction);
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}
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static int horizontal_line(const SkDCubic& cubic, SkDCubic& reduction) {
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reduction[0] = cubic[0];
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reduction[1] = cubic[3];
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return reductionLineCount(reduction);
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}
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// check to see if it is a quadratic or a line
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static int check_quadratic(const SkDCubic& cubic, SkDCubic& reduction) {
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double dx10 = cubic[1].fX - cubic[0].fX;
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double dx23 = cubic[2].fX - cubic[3].fX;
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double midX = cubic[0].fX + dx10 * 3 / 2;
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double sideAx = midX - cubic[3].fX;
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double sideBx = dx23 * 3 / 2;
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if (approximately_zero(sideAx) ? !approximately_equal(sideAx, sideBx)
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: !AlmostEqualUlps_Pin(sideAx, sideBx)) {
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return 0;
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}
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double dy10 = cubic[1].fY - cubic[0].fY;
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double dy23 = cubic[2].fY - cubic[3].fY;
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double midY = cubic[0].fY + dy10 * 3 / 2;
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double sideAy = midY - cubic[3].fY;
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double sideBy = dy23 * 3 / 2;
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if (approximately_zero(sideAy) ? !approximately_equal(sideAy, sideBy)
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: !AlmostEqualUlps_Pin(sideAy, sideBy)) {
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return 0;
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}
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reduction[0] = cubic[0];
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reduction[1].fX = midX;
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reduction[1].fY = midY;
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reduction[2] = cubic[3];
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return 3;
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}
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static int check_linear(const SkDCubic& cubic,
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int minX, int maxX, int minY, int maxY, SkDCubic& reduction) {
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if (!cubic.isLinear(0, 3)) {
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return 0;
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}
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// four are colinear: return line formed by outside
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reduction[0] = cubic[0];
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reduction[1] = cubic[3];
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return reductionLineCount(reduction);
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}
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/* food for thought:
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http://objectmix.com/graphics/132906-fast-precision-driven-cubic-quadratic-piecewise-degree-reduction-algos-2-a.html
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Given points c1, c2, c3 and c4 of a cubic Bezier, the points of the
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corresponding quadratic Bezier are (given in convex combinations of
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points):
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q1 = (11/13)c1 + (3/13)c2 -(3/13)c3 + (2/13)c4
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q2 = -c1 + (3/2)c2 + (3/2)c3 - c4
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q3 = (2/13)c1 - (3/13)c2 + (3/13)c3 + (11/13)c4
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Of course, this curve does not interpolate the end-points, but it would
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be interesting to see the behaviour of such a curve in an applet.
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--
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Kalle Rutanen
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http://kaba.hilvi.org
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*/
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// reduce to a quadratic or smaller
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// look for identical points
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// look for all four points in a line
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// note that three points in a line doesn't simplify a cubic
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// look for approximation with single quadratic
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// save approximation with multiple quadratics for later
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int SkReduceOrder::reduce(const SkDCubic& cubic, Quadratics allowQuadratics) {
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int index, minX, maxX, minY, maxY;
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int minXSet, minYSet;
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minX = maxX = minY = maxY = 0;
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minXSet = minYSet = 0;
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for (index = 1; index < 4; ++index) {
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if (cubic[minX].fX > cubic[index].fX) {
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minX = index;
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}
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if (cubic[minY].fY > cubic[index].fY) {
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minY = index;
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}
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if (cubic[maxX].fX < cubic[index].fX) {
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maxX = index;
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}
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if (cubic[maxY].fY < cubic[index].fY) {
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maxY = index;
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}
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}
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for (index = 0; index < 4; ++index) {
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double cx = cubic[index].fX;
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double cy = cubic[index].fY;
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double denom = SkTMax(fabs(cx), SkTMax(fabs(cy),
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SkTMax(fabs(cubic[minX].fX), fabs(cubic[minY].fY))));
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if (denom == 0) {
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minXSet |= 1 << index;
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minYSet |= 1 << index;
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continue;
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}
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double inv = 1 / denom;
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if (approximately_equal_half(cx * inv, cubic[minX].fX * inv)) {
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minXSet |= 1 << index;
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}
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if (approximately_equal_half(cy * inv, cubic[minY].fY * inv)) {
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minYSet |= 1 << index;
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}
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}
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if (minXSet == 0xF) { // test for vertical line
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if (minYSet == 0xF) { // return 1 if all four are coincident
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return coincident_line(cubic, fCubic);
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}
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return vertical_line(cubic, fCubic);
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}
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if (minYSet == 0xF) { // test for horizontal line
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return horizontal_line(cubic, fCubic);
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}
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int result = check_linear(cubic, minX, maxX, minY, maxY, fCubic);
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if (result) {
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return result;
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}
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if (allowQuadratics == SkReduceOrder::kAllow_Quadratics
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&& (result = check_quadratic(cubic, fCubic))) {
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return result;
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}
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fCubic = cubic;
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return 4;
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}
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SkPath::Verb SkReduceOrder::Quad(const SkPoint a[3], SkPoint* reducePts) {
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SkDQuad quad;
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quad.set(a);
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SkReduceOrder reducer;
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int order = reducer.reduce(quad);
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if (order == 2) { // quad became line
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for (int index = 0; index < order; ++index) {
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*reducePts++ = reducer.fLine[index].asSkPoint();
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}
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}
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return SkPathOpsPointsToVerb(order - 1);
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}
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SkPath::Verb SkReduceOrder::Conic(const SkConic& c, SkPoint* reducePts) {
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SkPath::Verb verb = SkReduceOrder::Quad(c.fPts, reducePts);
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if (verb > SkPath::kLine_Verb && c.fW == 1) {
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return SkPath::kQuad_Verb;
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}
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return verb == SkPath::kQuad_Verb ? SkPath::kConic_Verb : verb;
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}
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SkPath::Verb SkReduceOrder::Cubic(const SkPoint a[4], SkPoint* reducePts) {
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if (SkDPoint::ApproximatelyEqual(a[0], a[1]) && SkDPoint::ApproximatelyEqual(a[0], a[2])
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&& SkDPoint::ApproximatelyEqual(a[0], a[3])) {
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reducePts[0] = a[0];
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return SkPath::kMove_Verb;
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}
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SkDCubic cubic;
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cubic.set(a);
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SkReduceOrder reducer;
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int order = reducer.reduce(cubic, kAllow_Quadratics);
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if (order == 2 || order == 3) { // cubic became line or quad
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for (int index = 0; index < order; ++index) {
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*reducePts++ = reducer.fQuad[index].asSkPoint();
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}
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}
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return SkPathOpsPointsToVerb(order - 1);
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}
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