/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProxyProvider_DEFINED
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#define GrProxyProvider_DEFINED
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#include "GrCaps.h"
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#include "GrResourceKey.h"
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#include "GrTextureProxy.h"
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#include "GrTypes.h"
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#include "SkRefCnt.h"
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#include "SkTDynamicHash.h"
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class GrResourceProvider;
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class GrSingleOwner;
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class GrBackendRenderTarget;
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class SkBitmap;
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class SkImage;
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/*
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* A factory for creating GrSurfaceProxy-derived objects.
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*/
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class GrProxyProvider {
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public:
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GrProxyProvider(GrResourceProvider*, GrResourceCache*, sk_sp<const GrCaps>, GrSingleOwner*);
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GrProxyProvider(uint32_t contextUniqueID, sk_sp<const GrCaps>, GrSingleOwner*);
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~GrProxyProvider();
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/*
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* Assigns a unique key to a proxy. The proxy will be findable via this key using
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* findProxyByUniqueKey(). It is an error if an existing proxy already has a key.
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*/
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bool assignUniqueKeyToProxy(const GrUniqueKey&, GrTextureProxy*);
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/*
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* Sets the unique key of the provided proxy to the unique key of the surface. The surface must
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* have a valid unique key.
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*/
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void adoptUniqueKeyFromSurface(GrTextureProxy* proxy, const GrSurface*);
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/*
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* Removes a unique key from a proxy. If the proxy has already been instantiated, it will
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* also remove the unique key from the target GrSurface.
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*/
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void removeUniqueKeyFromProxy(GrTextureProxy*);
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/*
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* Finds a proxy by unique key.
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*/
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sk_sp<GrTextureProxy> findProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin);
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/*
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* Finds a proxy by unique key or creates a new one that wraps a resource matching the unique
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* key.
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*/
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sk_sp<GrTextureProxy> findOrCreateProxyByUniqueKey(const GrUniqueKey&, GrSurfaceOrigin);
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/*
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* Create an un-mipmapped texture proxy with data. The SkImage must be a raster backend image.
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* Since the SkImage is ref counted, we simply take a ref on it to keep the data alive until we
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* actually upload the data to the gpu.
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*/
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sk_sp<GrTextureProxy> createTextureProxy(
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sk_sp<SkImage> srcImage, GrSurfaceDescFlags, int sampleCnt, SkBudgeted, SkBackingFit,
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GrInternalSurfaceFlags = GrInternalSurfaceFlags::kNone);
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/*
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* Create a mipmapped texture proxy without any data.
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*
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* Like the call above but there are no texels to upload. A texture proxy is returned that
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* simply has space allocated for the mips. We will allocated the full amount of mip levels
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* based on the width and height in the GrSurfaceDesc.
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*/
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sk_sp<GrTextureProxy> createMipMapProxy(const GrBackendFormat&, const GrSurfaceDesc&,
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GrSurfaceOrigin, SkBudgeted);
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/*
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* Creates a new mipmapped texture proxy for the bitmap with mip levels generated by the cpu.
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*/
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sk_sp<GrTextureProxy> createMipMapProxyFromBitmap(const SkBitmap& bitmap);
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/*
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* Create a GrSurfaceProxy without any data.
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*/
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sk_sp<GrTextureProxy> createProxy(const GrBackendFormat&, const GrSurfaceDesc&, GrSurfaceOrigin,
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GrMipMapped, SkBackingFit, SkBudgeted,
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GrInternalSurfaceFlags);
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sk_sp<GrTextureProxy> createProxy(
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const GrBackendFormat& format, const GrSurfaceDesc& desc,
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GrSurfaceOrigin origin, SkBackingFit fit, SkBudgeted budgeted,
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GrInternalSurfaceFlags surfaceFlags = GrInternalSurfaceFlags::kNone) {
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return this->createProxy(format, desc, origin, GrMipMapped::kNo, fit, budgeted,
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surfaceFlags);
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}
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/*
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* Create a texture proxy with data. It's assumed that the data is packed tightly.
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*/
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sk_sp<GrTextureProxy> createProxy(sk_sp<SkData>, const GrSurfaceDesc& desc);
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// These match the definitions in SkImage & GrTexture.h, for whence they came
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typedef void* ReleaseContext;
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typedef void (*ReleaseProc)(ReleaseContext);
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/*
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* Create a texture proxy that wraps a (non-renderable) backend texture. GrIOType must be
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* kRead or kRW.
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*/
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sk_sp<GrTextureProxy> wrapBackendTexture(const GrBackendTexture&, GrSurfaceOrigin,
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GrWrapOwnership, GrWrapCacheable, GrIOType,
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ReleaseProc = nullptr, ReleaseContext = nullptr);
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/*
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* Create a texture proxy that wraps a backend texture and is both texture-able and renderable
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*/
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sk_sp<GrTextureProxy> wrapRenderableBackendTexture(const GrBackendTexture&, GrSurfaceOrigin,
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int sampleCnt, GrWrapOwnership,
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GrWrapCacheable);
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/*
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* Create a render target proxy that wraps a backend render target
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*/
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sk_sp<GrSurfaceProxy> wrapBackendRenderTarget(const GrBackendRenderTarget&, GrSurfaceOrigin);
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/*
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* Create a render target proxy that wraps a backend texture
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*/
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sk_sp<GrSurfaceProxy> wrapBackendTextureAsRenderTarget(const GrBackendTexture& backendTex,
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GrSurfaceOrigin origin,
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int sampleCnt);
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sk_sp<GrRenderTargetProxy> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&,
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const GrVkDrawableInfo&);
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using LazyInstantiateCallback = std::function<sk_sp<GrSurface>(GrResourceProvider*)>;
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enum class Renderable : bool {
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kNo = false,
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kYes = true
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};
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struct TextureInfo {
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GrMipMapped fMipMapped;
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GrTextureType fTextureType;
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};
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using LazyInstantiationType = GrSurfaceProxy::LazyInstantiationType;
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/**
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* Creates a texture proxy that will be instantiated by a user-supplied callback during flush.
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* (Stencil is not supported by this method.) The width and height must either both be greater
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* than 0 or both less than or equal to zero. A non-positive value is a signal that the width
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* and height are currently unknown.
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*
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* When called, the callback must be able to cleanup any resources that it captured at creation.
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* It also must support being passed in a null GrResourceProvider. When this happens, the
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* callback should cleanup any resources it captured and return an empty sk_sp<GrTextureProxy>.
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*/
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sk_sp<GrTextureProxy> createLazyProxy(LazyInstantiateCallback&&, const GrBackendFormat&,
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const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped,
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GrInternalSurfaceFlags, SkBackingFit, SkBudgeted,
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LazyInstantiationType);
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sk_sp<GrTextureProxy> createLazyProxy(LazyInstantiateCallback&&, const GrBackendFormat&,
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const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped,
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GrInternalSurfaceFlags, SkBackingFit, SkBudgeted);
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sk_sp<GrTextureProxy> createLazyProxy(LazyInstantiateCallback&&, const GrBackendFormat&,
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const GrSurfaceDesc&, GrSurfaceOrigin, GrMipMapped,
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SkBackingFit, SkBudgeted);
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/** A null TextureInfo indicates a non-textureable render target. */
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sk_sp<GrRenderTargetProxy> createLazyRenderTargetProxy(LazyInstantiateCallback&&,
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const GrBackendFormat&,
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const GrSurfaceDesc&,
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GrSurfaceOrigin origin,
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GrInternalSurfaceFlags,
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const TextureInfo*,
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SkBackingFit,
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SkBudgeted);
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/**
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* Fully lazy proxies have unspecified width and height. Methods that rely on those values
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* (e.g., width, height, getBoundsRect) should be avoided.
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*/
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static sk_sp<GrTextureProxy> MakeFullyLazyProxy(LazyInstantiateCallback&&,
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const GrBackendFormat&, Renderable,
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GrSurfaceOrigin, GrPixelConfig, const GrCaps&);
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// 'proxy' is about to be used as a texture src or drawn to. This query can be used to
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// determine if it is going to need a texture domain or a full clear.
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static bool IsFunctionallyExact(GrSurfaceProxy* proxy);
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enum class InvalidateGPUResource : bool { kNo = false, kYes = true };
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/*
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* This method ensures that, if a proxy w/ the supplied unique key exists, it is removed from
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* the proxy provider's map and its unique key is removed. If 'invalidateSurface' is true, it
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* will independently ensure that the unique key is removed from any GrGpuResources that may
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* have it.
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*
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* If 'proxy' is provided (as an optimization to stop re-looking it up), its unique key must be
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* valid and match the provided unique key.
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*
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* This method is called if either the proxy attached to the unique key is being deleted
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* (in which case we don't want it cluttering up the hash table) or the client has indicated
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* that it will never refer to the unique key again.
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*/
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void processInvalidUniqueKey(const GrUniqueKey&, GrTextureProxy*, InvalidateGPUResource);
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uint32_t contextUniqueID() const { return fContextUniqueID; }
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const GrCaps* caps() const { return fCaps.get(); }
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sk_sp<const GrCaps> refCaps() const { return fCaps; }
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void abandon() {
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fResourceCache = nullptr;
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fResourceProvider = nullptr;
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fAbandoned = true;
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}
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bool isAbandoned() const {
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#ifdef SK_DEBUG
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if (fAbandoned) {
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SkASSERT(!fResourceCache && !fResourceProvider);
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}
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#endif
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return fAbandoned;
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}
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int numUniqueKeyProxies_TestOnly() const;
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// This is called on a DDL's proxyprovider when the DDL is finished. The uniquely keyed
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// proxies need to keep their unique key but cannot hold on to the proxy provider unique
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// pointer.
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void orphanAllUniqueKeys();
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// This is only used by GrContext::releaseResourcesAndAbandonContext()
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void removeAllUniqueKeys();
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/**
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* Are we currently recording a DDL?
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*/
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bool recordingDDL() const { return !SkToBool(fResourceProvider); }
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/*
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* Create a texture proxy that is backed by an instantiated GrSurface.
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*/
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sk_sp<GrTextureProxy> testingOnly_createInstantiatedProxy(const GrSurfaceDesc&, GrSurfaceOrigin,
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SkBackingFit, SkBudgeted);
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sk_sp<GrTextureProxy> testingOnly_createWrapped(sk_sp<GrTexture>, GrSurfaceOrigin);
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private:
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friend class GrAHardwareBufferImageGenerator; // for createWrapped
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friend class GrResourceProvider; // for createWrapped
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sk_sp<GrTextureProxy> createWrapped(sk_sp<GrTexture> tex, GrSurfaceOrigin origin);
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struct UniquelyKeyedProxyHashTraits {
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static const GrUniqueKey& GetKey(const GrTextureProxy& p) { return p.getUniqueKey(); }
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static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); }
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};
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typedef SkTDynamicHash<GrTextureProxy, GrUniqueKey, UniquelyKeyedProxyHashTraits> UniquelyKeyedProxyHash;
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// This holds the texture proxies that have unique keys. The resourceCache does not get a ref
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// on these proxies but they must send a message to the resourceCache when they are deleted.
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UniquelyKeyedProxyHash fUniquelyKeyedProxies;
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GrResourceProvider* fResourceProvider;
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GrResourceCache* fResourceCache;
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bool fAbandoned;
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sk_sp<const GrCaps> fCaps;
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// If this provider is owned by a DDLContext then this is the DirectContext's ID.
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uint32_t fContextUniqueID;
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// In debug builds we guard against improper thread handling
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SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
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};
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#endif
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