/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProgramDesc_DEFINED
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#define GrProgramDesc_DEFINED
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#include "GrColor.h"
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#include "GrTypesPriv.h"
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#include "SkOpts.h"
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#include "SkTArray.h"
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#include "SkTo.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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class GrShaderCaps;
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class GrPipeline;
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class GrPrimitiveProcessor;
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/** This class describes a program to generate. It also serves as a program cache key */
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class GrProgramDesc {
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public:
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// Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
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GrProgramDesc() {}
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/**
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* Builds a program descriptor. Before the descriptor can be used, the client must call finalize
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* on the returned GrProgramDesc.
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*
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* @param GrPrimitiveProcessor The geometry
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* @param hasPointSize Controls whether the shader will output a point size.
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* @param GrPipeline The optimized drawstate. The descriptor will represent a program
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* which this optstate can use to draw with. The optstate contains
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* general draw information, as well as the specific color, geometry,
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* and coverage stages which will be used to generate the GL Program for
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* this optstate.
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* @param GrGpu Ptr to the GrGpu object the program will be used with.
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* @param GrProgramDesc The built and finalized descriptor
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**/
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static bool Build(GrProgramDesc*,
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GrPixelConfig,
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const GrPrimitiveProcessor&,
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bool hasPointSize,
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const GrPipeline&,
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GrGpu*);
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// Returns this as a uint32_t array to be used as a key in the program cache.
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const uint32_t* asKey() const {
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return reinterpret_cast<const uint32_t*>(fKey.begin());
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}
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// Gets the number of bytes in asKey(). It will be a 4-byte aligned value.
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uint32_t keyLength() const {
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SkASSERT(0 == (fKey.count() % 4));
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return fKey.count();
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}
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GrProgramDesc& operator= (const GrProgramDesc& other) {
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uint32_t keyLength = other.keyLength();
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fKey.reset(SkToInt(keyLength));
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memcpy(fKey.begin(), other.fKey.begin(), keyLength);
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return *this;
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}
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bool operator== (const GrProgramDesc& that) const {
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if (this->keyLength() != that.keyLength()) {
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return false;
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}
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SkASSERT(SkIsAlign4(this->keyLength()));
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int l = this->keyLength() >> 2;
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const uint32_t* aKey = this->asKey();
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const uint32_t* bKey = that.asKey();
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for (int i = 0; i < l; ++i) {
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if (aKey[i] != bKey[i]) {
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return false;
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}
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}
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return true;
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}
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bool operator!= (const GrProgramDesc& other) const {
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return !(*this == other);
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}
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void setSurfaceOriginKey(int key) {
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KeyHeader* header = this->atOffset<KeyHeader, kHeaderOffset>();
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header->fSurfaceOriginKey = key;
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}
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struct KeyHeader {
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// Set to uniquely idenitify any swizzling of the shader's output color(s).
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uint8_t fOutputSwizzle;
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uint8_t fColorFragmentProcessorCnt; // Can be packed into 4 bits if required.
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uint8_t fCoverageFragmentProcessorCnt;
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// Set to uniquely identify the rt's origin, or 0 if the shader does not require this info.
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uint8_t fSurfaceOriginKey : 2;
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bool fSnapVerticesToPixelCenters : 1;
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bool fHasPointSize : 1;
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uint8_t fPad : 4;
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};
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GR_STATIC_ASSERT(sizeof(KeyHeader) == 4);
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// This should really only be used internally, base classes should return their own headers
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const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
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protected:
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template<typename T, size_t OFFSET> T* atOffset() {
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return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
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}
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template<typename T, size_t OFFSET> const T* atOffset() const {
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return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
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}
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// The key, stored in fKey, is composed of two parts:
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// 1. Header struct defined above.
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// 2. A Backend specific payload which includes the per-processor keys.
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enum KeyOffsets {
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kHeaderOffset = 0,
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kHeaderSize = SkAlign4(sizeof(KeyHeader)),
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// Part 4.
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// This is the offset into the backenend specific part of the key, which includes
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// per-processor keys.
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kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
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};
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enum {
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kMaxPreallocProcessors = 8,
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kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
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kPreAllocSize = kHeaderOffset + kHeaderSize +
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kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
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};
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SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
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const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
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private:
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SkSTArray<kPreAllocSize, uint8_t, true> fKey;
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};
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#endif
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