/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrGpu.h"
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#include "GrPathRendering.h"
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#include "GrRenderTarget.h"
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#include "SkDescriptor.h"
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#include "SkScalerContext.h"
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#include "SkGlyph.h"
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#include "SkMatrix.h"
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#include "SkTypeface.h"
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const GrUserStencilSettings& GrPathRendering::GetStencilPassSettings(FillType fill) {
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switch (fill) {
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default:
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SK_ABORT("Unexpected path fill.");
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case GrPathRendering::kWinding_FillType: {
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constexpr static GrUserStencilSettings kWindingStencilPass(
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GrUserStencilSettings::StaticInit<
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0xffff,
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GrUserStencilTest::kAlwaysIfInClip,
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0xffff,
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GrUserStencilOp::kIncWrap,
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GrUserStencilOp::kIncWrap,
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0xffff>()
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);
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return kWindingStencilPass;
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}
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case GrPathRendering::kEvenOdd_FillType: {
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constexpr static GrUserStencilSettings kEvenOddStencilPass(
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GrUserStencilSettings::StaticInit<
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0xffff,
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GrUserStencilTest::kAlwaysIfInClip,
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0xffff,
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GrUserStencilOp::kInvert,
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GrUserStencilOp::kInvert,
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0xffff>()
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);
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return kEvenOddStencilPass;
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}
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}
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}
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void GrPathRendering::stencilPath(const StencilPathArgs& args, const GrPath* path) {
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fGpu->handleDirtyContext();
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this->onStencilPath(args, path);
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}
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void GrPathRendering::drawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin,
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const GrPrimitiveProcessor& primProc,
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const GrPipeline& pipeline,
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const GrPipeline::FixedDynamicState& fixedDynamicState,
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// Cover pass settings in pipeline.
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const GrStencilSettings& stencilPassSettings,
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const GrPath* path) {
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fGpu->handleDirtyContext();
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if (GrXferBarrierType barrierType = pipeline.xferBarrierType(renderTarget->asTexture(),
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*fGpu->caps())) {
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fGpu->xferBarrier(renderTarget, barrierType);
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}
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this->onDrawPath(renderTarget, origin, primProc, pipeline, fixedDynamicState,
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stencilPassSettings, path);
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}
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