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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrPaint_DEFINED
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#define GrPaint_DEFINED
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#include "GrColor.h"
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#include "GrFragmentProcessor.h"
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#include "SkBlendMode.h"
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#include "SkRefCnt.h"
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#include "SkRegion.h"
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#include "SkTLazy.h"
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class GrTextureProxy;
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class GrXPFactory;
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/**
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* The paint describes how color and coverage are computed at each pixel by GrContext draw
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* functions and the how color is blended with the destination pixel.
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*
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* The paint allows installation of custom color and coverage stages. New types of stages are
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* created by subclassing GrProcessor.
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*
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* The primitive color computation starts with the color specified by setColor(). This color is the
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* input to the first color stage. Each color stage feeds its output to the next color stage.
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*
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* Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere)
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* provides the initial coverage which is passed to the first coverage fragment processor, which
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* feeds its output to next coverage fragment processor.
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*
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* setXPFactory is used to control blending between the output color and dest. It also implements
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* the application of fractional coverage from the coverage pipeline.
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*/
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class GrPaint {
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public:
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GrPaint() = default;
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~GrPaint() = default;
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static GrPaint Clone(const GrPaint& src) { return GrPaint(src); }
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/**
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* The initial color of the drawn primitive. Defaults to solid white.
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*/
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void setColor4f(const SkPMColor4f& color) { fColor = color; }
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const SkPMColor4f& getColor4f() const { return fColor; }
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void setXPFactory(const GrXPFactory* xpFactory) {
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fXPFactory = xpFactory;
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fTrivial &= !SkToBool(xpFactory);
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}
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void setPorterDuffXPFactory(SkBlendMode mode);
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void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false);
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/**
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* Appends an additional color processor to the color computation.
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*/
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void addColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) {
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SkASSERT(fp);
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fColorFragmentProcessors.push_back(std::move(fp));
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fTrivial = false;
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}
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/**
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* Appends an additional coverage processor to the coverage computation.
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*/
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void addCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) {
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SkASSERT(fp);
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fCoverageFragmentProcessors.push_back(std::move(fp));
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fTrivial = false;
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}
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/**
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* Helpers for adding color or coverage effects that sample a texture. The matrix is applied
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* to the src space position to compute texture coordinates.
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*/
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void addColorTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&);
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void addColorTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&, const GrSamplerState&);
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void addCoverageTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&);
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void addCoverageTextureProcessor(sk_sp<GrTextureProxy>, const SkMatrix&, const GrSamplerState&);
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int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); }
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int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); }
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int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() +
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this->numCoverageFragmentProcessors(); }
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const GrXPFactory* getXPFactory() const { return fXPFactory; }
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GrFragmentProcessor* getColorFragmentProcessor(int i) const {
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return fColorFragmentProcessors[i].get();
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}
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GrFragmentProcessor* getCoverageFragmentProcessor(int i) const {
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return fCoverageFragmentProcessors[i].get();
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}
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/**
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* Returns true if the paint's output color will be constant after blending. If the result is
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* true, constantColor will be updated to contain the constant color. Note that we can conflate
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* coverage and color, so the actual values written to pixels with partial coverage may still
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* not seem constant, even if this function returns true.
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*/
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bool isConstantBlendedColor(SkPMColor4f* constantColor) const;
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/**
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* A trivial paint is one that uses src-over and has no fragment processors.
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* It may have variable sRGB settings.
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**/
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bool isTrivial() const { return fTrivial; }
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friend void assert_alive(GrPaint& p) {
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SkASSERT(p.fAlive);
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}
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private:
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// Since paint copying is expensive if there are fragment processors, we require going through
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// the Clone() method.
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GrPaint(const GrPaint&);
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GrPaint& operator=(const GrPaint&) = delete;
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friend class GrProcessorSet;
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const GrXPFactory* fXPFactory = nullptr;
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SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fColorFragmentProcessors;
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SkSTArray<2, std::unique_ptr<GrFragmentProcessor>> fCoverageFragmentProcessors;
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bool fTrivial = true;
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SkPMColor4f fColor = SK_PMColor4fWHITE;
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SkDEBUGCODE(bool fAlive = true;) // Set false after moved from.
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};
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#endif
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