/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkRecordOpts.h"
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#include "SkCanvasPriv.h"
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#include "SkRecordPattern.h"
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#include "SkRecords.h"
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#include "SkTDArray.h"
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using namespace SkRecords;
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// Most of the optimizations in this file are pattern-based. These are all defined as structs with:
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// - a Match typedef
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// - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
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// which returns true if it made changes and false if not.
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// Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
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// It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
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// record, and [begin,end) span of the commands that matched.
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template <typename Pass>
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static bool apply(Pass* pass, SkRecord* record) {
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typename Pass::Match match;
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bool changed = false;
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int begin, end = 0;
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while (match.search(record, &begin, &end)) {
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changed |= pass->onMatch(record, &match, begin, end);
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}
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return changed;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void multiple_set_matrices(SkRecord* record) {
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struct {
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typedef Pattern<Is<SetMatrix>,
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Greedy<Is<NoOp>>,
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Is<SetMatrix> >
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Match;
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bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
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record->replace<NoOp>(begin); // first SetMatrix
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return true;
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}
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} pass;
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while (apply(&pass, record));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#if 0 // experimental, but needs knowledge of previous matrix to operate correctly
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static void apply_matrix_to_draw_params(SkRecord* record) {
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struct {
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typedef Pattern<Is<SetMatrix>,
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Greedy<Is<NoOp>>,
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Is<SetMatrix> >
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Pattern;
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bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
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record->replace<NoOp>(begin); // first SetMatrix
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return true;
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}
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} pass;
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// No need to loop, as we never "open up" opportunities for more of this type of optimization.
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apply(&pass, record);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
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struct SaveOnlyDrawsRestoreNooper {
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typedef Pattern<Is<Save>,
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Greedy<Or<Is<NoOp>, IsDraw>>,
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Is<Restore>>
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Match;
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bool onMatch(SkRecord* record, Match*, int begin, int end) {
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record->replace<NoOp>(begin); // Save
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record->replace<NoOp>(end-1); // Restore
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return true;
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}
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};
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static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
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bool isSaveLayer,
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SkPaint* paint) {
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// We assume layerPaint is always from a saveLayer. If isSaveLayer is
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// true, we assume paint is too.
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// The alpha folding can proceed if the filter layer paint does not have properties which cause
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// the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
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// looper drawing unmodulated filter layer twice and then modulating the result produces
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// different image to drawing modulated filter layer twice.
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// TODO: most likely the looper and only some xfer modes are the hard constraints
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if (!paint->isSrcOver() || paint->getLooper()) {
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return false;
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}
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if (!isSaveLayer && paint->getImageFilter()) {
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// For normal draws, the paint color is used as one input for the color for the draw. Image
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// filter will operate on the result, and thus we can not change the input.
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// For layer saves, the image filter is applied to the layer contents. The layer is then
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// modulated with the paint color, so it's fine to proceed with the fold for saveLayer
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// paints with image filters.
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return false;
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}
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if (paint->getColorFilter()) {
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// Filter input depends on the paint color.
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// Here we could filter the color if we knew the draw is going to be uniform color. This
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// should be detectable as drawPath/drawRect/.. without a shader being uniform, while
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// drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
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// give the type out easily, so just do not optimize that at the moment.
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return false;
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}
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if (layerPaint) {
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const uint32_t layerColor = layerPaint->getColor();
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// The layer paint color must have only alpha component.
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if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
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return false;
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}
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// The layer paint can not have any effects.
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if (layerPaint->getPathEffect() ||
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layerPaint->getShader() ||
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!layerPaint->isSrcOver() ||
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layerPaint->getMaskFilter() ||
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layerPaint->getColorFilter() ||
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layerPaint->getLooper() ||
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layerPaint->getImageFilter()) {
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return false;
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}
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paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
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}
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return true;
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}
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// Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
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struct SaveNoDrawsRestoreNooper {
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// Greedy matches greedily, so we also have to exclude Save and Restore.
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// Nested SaveLayers need to be excluded, or we'll match their Restore!
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typedef Pattern<Is<Save>,
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Greedy<Not<Or<Is<Save>,
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Is<SaveLayer>,
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Is<Restore>,
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IsDraw>>>,
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Is<Restore>>
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Match;
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bool onMatch(SkRecord* record, Match*, int begin, int end) {
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// The entire span between Save and Restore (inclusively) does nothing.
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for (int i = begin; i < end; i++) {
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record->replace<NoOp>(i);
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}
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return true;
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}
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};
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void SkRecordNoopSaveRestores(SkRecord* record) {
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SaveOnlyDrawsRestoreNooper onlyDraws;
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SaveNoDrawsRestoreNooper noDraws;
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// Run until they stop changing things.
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while (apply(&onlyDraws, record) || apply(&noDraws, record));
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}
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#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
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static bool effectively_srcover(const SkPaint* paint) {
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if (!paint || paint->isSrcOver()) {
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return true;
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}
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// src-mode with opaque and no effects (which might change opaqueness) is ok too.
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return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
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0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc;
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}
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// For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
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// draw, and no-op the SaveLayer and Restore.
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struct SaveLayerDrawRestoreNooper {
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typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
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bool onMatch(SkRecord* record, Match* match, int begin, int end) {
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if (match->first<SaveLayer>()->backdrop || match->first<SaveLayer>()->clipMask) {
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// can't throw away the layer if we have a backdrop or clip mask
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return false;
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}
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if (match->first<SaveLayer>()->saveLayerFlags &
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SkCanvasPriv::kDontClipToLayer_SaveLayerFlag) {
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// can't throw away the layer if set
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return false;
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}
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// A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
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SkPaint* layerPaint = match->first<SaveLayer>()->paint;
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SkPaint* drawPaint = match->second<SkPaint>();
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if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
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// There wasn't really any point to this SaveLayer at all.
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return KillSaveLayerAndRestore(record, begin);
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}
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if (drawPaint == nullptr) {
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// We can just give the draw the SaveLayer's paint.
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// TODO(mtklein): figure out how to do this clearly
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return false;
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}
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if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
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return false;
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}
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return KillSaveLayerAndRestore(record, begin);
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}
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static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
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record->replace<NoOp>(saveLayerIndex); // SaveLayer
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record->replace<NoOp>(saveLayerIndex+2); // Restore
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return true;
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}
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};
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void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
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SaveLayerDrawRestoreNooper pass;
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apply(&pass, record);
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}
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#endif
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/* For SVG generated:
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SaveLayer (non-opaque, typically for CSS opacity)
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Save
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ClipRect
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SaveLayer (typically for SVG filter)
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Restore
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Restore
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Restore
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*/
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struct SvgOpacityAndFilterLayerMergePass {
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typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
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Is<Restore>, Is<Restore>, Is<Restore>> Match;
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bool onMatch(SkRecord* record, Match* match, int begin, int end) {
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if (match->first<SaveLayer>()->backdrop) {
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// can't throw away the layer if we have a backdrop
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return false;
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}
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SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
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if (nullptr == opacityPaint) {
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// There wasn't really any point to this SaveLayer at all.
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return KillSaveLayerAndRestore(record, begin);
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}
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// This layer typically contains a filter, but this should work for layers with for other
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// purposes too.
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SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
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if (filterLayerPaint == nullptr) {
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// We can just give the inner SaveLayer the paint of the outer SaveLayer.
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// TODO(mtklein): figure out how to do this clearly
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return false;
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}
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if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
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filterLayerPaint)) {
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return false;
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}
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return KillSaveLayerAndRestore(record, begin);
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}
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static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
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record->replace<NoOp>(saveLayerIndex); // SaveLayer
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record->replace<NoOp>(saveLayerIndex + 6); // Restore
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return true;
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}
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};
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void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
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SvgOpacityAndFilterLayerMergePass pass;
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apply(&pass, record);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void SkRecordOptimize(SkRecord* record) {
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// This might be useful as a first pass in the future if we want to weed
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// out junk for other optimization passes. Right now, nothing needs it,
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// and the bounding box hierarchy will do the work of skipping no-op
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// Save-NoDraw-Restore sequences better than we can here.
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// As there is a known problem with this peephole and drawAnnotation, disable this.
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// If we want to enable this we must first fix this bug:
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// https://bugs.chromium.org/p/skia/issues/detail?id=5548
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// SkRecordNoopSaveRestores(record);
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// Turn off this optimization completely for Android framework
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// because it makes the following Android CTS test fail:
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// android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
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#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
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SkRecordNoopSaveLayerDrawRestores(record);
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#endif
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SkRecordMergeSvgOpacityAndFilterLayers(record);
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record->defrag();
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}
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void SkRecordOptimize2(SkRecord* record) {
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multiple_set_matrices(record);
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SkRecordNoopSaveRestores(record);
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// See why we turn this off in SkRecordOptimize above.
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#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
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SkRecordNoopSaveLayerDrawRestores(record);
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#endif
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SkRecordMergeSvgOpacityAndFilterLayers(record);
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record->defrag();
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}
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