/*
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* Copyright 2009 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkQuadClipper.h"
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#include "SkGeometry.h"
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#include <utility>
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SkQuadClipper::SkQuadClipper() {
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fClip.setEmpty();
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}
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void SkQuadClipper::setClip(const SkIRect& clip) {
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// conver to scalars, since that's where we'll see the points
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fClip.set(clip);
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}
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///////////////////////////////////////////////////////////////////////////////
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static bool chopMonoQuadAt(SkScalar c0, SkScalar c1, SkScalar c2,
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SkScalar target, SkScalar* t) {
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/* Solve F(t) = y where F(t) := [0](1-t)^2 + 2[1]t(1-t) + [2]t^2
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* We solve for t, using quadratic equation, hence we have to rearrange
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* our cooefficents to look like At^2 + Bt + C
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*/
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SkScalar A = c0 - c1 - c1 + c2;
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SkScalar B = 2*(c1 - c0);
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SkScalar C = c0 - target;
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SkScalar roots[2]; // we only expect one, but make room for 2 for safety
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int count = SkFindUnitQuadRoots(A, B, C, roots);
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if (count) {
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*t = roots[0];
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return true;
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}
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return false;
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}
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static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) {
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return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t);
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}
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///////////////////////////////////////////////////////////////////////////////
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/* If we somehow returned the fact that we had to flip the pts in Y, we could
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communicate that to setQuadratic, and then avoid having to flip it back
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here (only to have setQuadratic do the flip again)
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*/
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bool SkQuadClipper::clipQuad(const SkPoint srcPts[3], SkPoint dst[3]) {
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bool reverse;
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// we need the data to be monotonically increasing in Y
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if (srcPts[0].fY > srcPts[2].fY) {
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dst[0] = srcPts[2];
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dst[1] = srcPts[1];
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dst[2] = srcPts[0];
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reverse = true;
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} else {
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memcpy(dst, srcPts, 3 * sizeof(SkPoint));
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reverse = false;
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}
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// are we completely above or below
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const SkScalar ctop = fClip.fTop;
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const SkScalar cbot = fClip.fBottom;
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if (dst[2].fY <= ctop || dst[0].fY >= cbot) {
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return false;
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}
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SkScalar t;
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SkPoint tmp[5]; // for SkChopQuadAt
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// are we partially above
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if (dst[0].fY < ctop) {
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if (chopMonoQuadAtY(dst, ctop, &t)) {
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// take the 2nd chopped quad
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SkChopQuadAt(dst, tmp, t);
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dst[0] = tmp[2];
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dst[1] = tmp[3];
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} else {
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// if chopMonoQuadAtY failed, then we may have hit inexact numerics
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// so we just clamp against the top
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for (int i = 0; i < 3; i++) {
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if (dst[i].fY < ctop) {
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dst[i].fY = ctop;
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}
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}
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}
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}
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// are we partially below
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if (dst[2].fY > cbot) {
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if (chopMonoQuadAtY(dst, cbot, &t)) {
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SkChopQuadAt(dst, tmp, t);
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dst[1] = tmp[1];
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dst[2] = tmp[2];
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} else {
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// if chopMonoQuadAtY failed, then we may have hit inexact numerics
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// so we just clamp against the bottom
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for (int i = 0; i < 3; i++) {
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if (dst[i].fY > cbot) {
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dst[i].fY = cbot;
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}
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}
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}
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}
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if (reverse) {
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using std::swap;
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swap(dst[0], dst[2]);
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}
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return true;
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}
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