/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkMaskGamma.h"
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#include "SkColor.h"
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#include "SkFloatingPoint.h"
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#include "SkTo.h"
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#include "SkTypes.h"
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class SkLinearColorSpaceLuminance : public SkColorSpaceLuminance {
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SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
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SkASSERT(SK_Scalar1 == gamma);
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return luminance;
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}
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SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override {
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SkASSERT(SK_Scalar1 == gamma);
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return luma;
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}
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};
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class SkGammaColorSpaceLuminance : public SkColorSpaceLuminance {
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SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override {
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return SkScalarPow(luminance, gamma);
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}
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SkScalar fromLuma(SkScalar gamma, SkScalar luma) const override {
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return SkScalarPow(luma, SkScalarInvert(gamma));
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}
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};
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class SkSRGBColorSpaceLuminance : public SkColorSpaceLuminance {
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SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override {
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SkASSERT(0 == gamma);
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//The magic numbers are derived from the sRGB specification.
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//See http://www.color.org/chardata/rgb/srgb.xalter .
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if (luminance <= 0.04045f) {
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return luminance / 12.92f;
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}
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return SkScalarPow((luminance + 0.055f) / 1.055f,
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2.4f);
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}
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SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override {
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SkASSERT(0 == gamma);
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//The magic numbers are derived from the sRGB specification.
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//See http://www.color.org/chardata/rgb/srgb.xalter .
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if (luma <= 0.0031308f) {
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return luma * 12.92f;
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}
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return 1.055f * SkScalarPow(luma, SkScalarInvert(2.4f))
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- 0.055f;
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}
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};
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/*static*/ const SkColorSpaceLuminance& SkColorSpaceLuminance::Fetch(SkScalar gamma) {
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static SkLinearColorSpaceLuminance gSkLinearColorSpaceLuminance;
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static SkGammaColorSpaceLuminance gSkGammaColorSpaceLuminance;
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static SkSRGBColorSpaceLuminance gSkSRGBColorSpaceLuminance;
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if (0 == gamma) {
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return gSkSRGBColorSpaceLuminance;
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} else if (SK_Scalar1 == gamma) {
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return gSkLinearColorSpaceLuminance;
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} else {
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return gSkGammaColorSpaceLuminance;
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}
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}
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static float apply_contrast(float srca, float contrast) {
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return srca + ((1.0f - srca) * contrast * srca);
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}
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void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
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const SkColorSpaceLuminance& srcConvert, SkScalar srcGamma,
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const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma) {
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const float src = (float)srcI / 255.0f;
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const float linSrc = srcConvert.toLuma(srcGamma, src);
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//Guess at the dst. The perceptual inverse provides smaller visual
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//discontinuities when slight changes to desaturated colors cause a channel
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//to map to a different correcting lut with neighboring srcI.
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//See https://code.google.com/p/chromium/issues/detail?id=141425#c59 .
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const float dst = 1.0f - src;
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const float linDst = dstConvert.toLuma(dstGamma, dst);
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//Contrast value tapers off to 0 as the src luminance becomes white
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const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
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//Remove discontinuity and instability when src is close to dst.
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//The value 1/256 is arbitrary and appears to contain the instability.
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if (fabs(src - dst) < (1.0f / 256.0f)) {
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float ii = 0.0f;
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for (int i = 0; i < 256; ++i, ii += 1.0f) {
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float rawSrca = ii / 255.0f;
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float srca = apply_contrast(rawSrca, adjustedContrast);
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table[i] = SkToU8(sk_float_round2int(255.0f * srca));
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}
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} else {
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// Avoid slow int to float conversion.
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float ii = 0.0f;
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for (int i = 0; i < 256; ++i, ii += 1.0f) {
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// 'rawSrca += 1.0f / 255.0f' and even
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// 'rawSrca = i * (1.0f / 255.0f)' can add up to more than 1.0f.
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// When this happens the table[255] == 0x0 instead of 0xff.
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// See http://code.google.com/p/chromium/issues/detail?id=146466
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float rawSrca = ii / 255.0f;
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float srca = apply_contrast(rawSrca, adjustedContrast);
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SkASSERT(srca <= 1.0f);
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float dsta = 1.0f - srca;
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//Calculate the output we want.
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float linOut = (linSrc * srca + dsta * linDst);
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SkASSERT(linOut <= 1.0f);
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float out = dstConvert.fromLuma(dstGamma, linOut);
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//Undo what the blit blend will do.
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float result = (out - dst) / (src - dst);
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SkASSERT(sk_float_round2int(255.0f * result) <= 255);
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table[i] = SkToU8(sk_float_round2int(255.0f * result));
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}
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}
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}
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