/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkDraw.h"
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#include "SkArenaAlloc.h"
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#include "SkAutoBlitterChoose.h"
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#include "SkBlendModePriv.h"
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#include "SkBlitter.h"
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#include "SkCanvas.h"
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#include "SkColorData.h"
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#include "SkDevice.h"
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#include "SkDrawProcs.h"
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#include "SkMaskFilterBase.h"
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#include "SkMacros.h"
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#include "SkMatrix.h"
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#include "SkMatrixUtils.h"
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#include "SkPaint.h"
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#include "SkPathEffect.h"
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#include "SkPathPriv.h"
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#include "SkRRect.h"
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#include "SkRasterClip.h"
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#include "SkRectPriv.h"
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#include "SkScan.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkStroke.h"
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#include "SkStrokeRec.h"
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#include "SkTLazy.h"
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#include "SkTemplates.h"
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#include "SkTo.h"
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#include "SkUtils.h"
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#include <utility>
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static SkPaint make_paint_with_image(
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const SkPaint& origPaint, const SkBitmap& bitmap, SkMatrix* matrix = nullptr) {
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SkPaint paint(origPaint);
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paint.setShader(SkMakeBitmapShader(bitmap, SkShader::kClamp_TileMode,
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SkShader::kClamp_TileMode, matrix,
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kNever_SkCopyPixelsMode));
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return paint;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkDraw::SkDraw() {}
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bool SkDraw::computeConservativeLocalClipBounds(SkRect* localBounds) const {
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if (fRC->isEmpty()) {
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return false;
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}
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SkMatrix inverse;
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if (!fMatrix->invert(&inverse)) {
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return false;
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}
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SkIRect devBounds = fRC->getBounds();
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// outset to have slop for antialasing and hairlines
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devBounds.outset(1, 1);
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inverse.mapRect(localBounds, SkRect::Make(devBounds));
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkDraw::drawPaint(const SkPaint& paint) const {
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SkDEBUGCODE(this->validate();)
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if (fRC->isEmpty()) {
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return;
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}
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SkIRect devRect;
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devRect.set(0, 0, fDst.width(), fDst.height());
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SkAutoBlitterChoose blitter(*this, nullptr, paint);
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SkScan::FillIRect(devRect, *fRC, blitter.get());
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}
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///////////////////////////////////////////////////////////////////////////////
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struct PtProcRec {
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SkCanvas::PointMode fMode;
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const SkPaint* fPaint;
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const SkRegion* fClip;
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const SkRasterClip* fRC;
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// computed values
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SkRect fClipBounds;
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SkScalar fRadius;
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typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
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SkBlitter*);
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bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
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const SkRasterClip*);
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Proc chooseProc(SkBlitter** blitter);
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private:
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SkAAClipBlitterWrapper fWrapper;
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};
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static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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SkASSERT(rec.fClip->isRect());
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const SkIRect& r = rec.fClip->getBounds();
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for (int i = 0; i < count; i++) {
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int x = SkScalarFloorToInt(devPts[i].fX);
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int y = SkScalarFloorToInt(devPts[i].fY);
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if (r.contains(x, y)) {
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blitter->blitH(x, y, 1);
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}
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}
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}
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static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
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const SkPoint devPts[], int count,
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SkBlitter* blitter) {
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SkASSERT(rec.fRC->isRect());
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const SkIRect& r = rec.fRC->getBounds();
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uint32_t value;
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const SkPixmap* dst = blitter->justAnOpaqueColor(&value);
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SkASSERT(dst);
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uint16_t* addr = dst->writable_addr16(0, 0);
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size_t rb = dst->rowBytes();
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for (int i = 0; i < count; i++) {
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int x = SkScalarFloorToInt(devPts[i].fX);
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int y = SkScalarFloorToInt(devPts[i].fY);
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if (r.contains(x, y)) {
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((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
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}
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}
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}
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static void bw_pt_rect_32_hair_proc(const PtProcRec& rec,
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const SkPoint devPts[], int count,
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SkBlitter* blitter) {
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SkASSERT(rec.fRC->isRect());
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const SkIRect& r = rec.fRC->getBounds();
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uint32_t value;
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const SkPixmap* dst = blitter->justAnOpaqueColor(&value);
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SkASSERT(dst);
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SkPMColor* addr = dst->writable_addr32(0, 0);
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size_t rb = dst->rowBytes();
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for (int i = 0; i < count; i++) {
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int x = SkScalarFloorToInt(devPts[i].fX);
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int y = SkScalarFloorToInt(devPts[i].fY);
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if (r.contains(x, y)) {
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((SkPMColor*)((char*)addr + y * rb))[x] = value;
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}
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}
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}
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static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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for (int i = 0; i < count; i++) {
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int x = SkScalarFloorToInt(devPts[i].fX);
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int y = SkScalarFloorToInt(devPts[i].fY);
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if (rec.fClip->contains(x, y)) {
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blitter->blitH(x, y, 1);
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}
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}
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}
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static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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for (int i = 0; i < count; i += 2) {
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SkScan::HairLine(&devPts[i], 2, *rec.fRC, blitter);
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}
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}
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static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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SkScan::HairLine(devPts, count, *rec.fRC, blitter);
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}
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// aa versions
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static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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for (int i = 0; i < count; i += 2) {
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SkScan::AntiHairLine(&devPts[i], 2, *rec.fRC, blitter);
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}
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}
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static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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SkScan::AntiHairLine(devPts, count, *rec.fRC, blitter);
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}
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// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
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static SkRect make_square_rad(SkPoint center, SkScalar radius) {
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return {
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center.fX - radius, center.fY - radius,
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center.fX + radius, center.fY + radius
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};
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}
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static SkXRect make_xrect(const SkRect& r) {
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SkASSERT(SkRectPriv::FitsInFixed(r));
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return {
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SkScalarToFixed(r.fLeft), SkScalarToFixed(r.fTop),
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SkScalarToFixed(r.fRight), SkScalarToFixed(r.fBottom)
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};
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}
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static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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for (int i = 0; i < count; i++) {
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SkRect r = make_square_rad(devPts[i], rec.fRadius);
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if (r.intersect(rec.fClipBounds)) {
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SkScan::FillXRect(make_xrect(r), *rec.fRC, blitter);
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}
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}
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}
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static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
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int count, SkBlitter* blitter) {
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for (int i = 0; i < count; i++) {
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SkRect r = make_square_rad(devPts[i], rec.fRadius);
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if (r.intersect(rec.fClipBounds)) {
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SkScan::AntiFillXRect(make_xrect(r), *rec.fRC, blitter);
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}
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}
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}
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// If this guy returns true, then chooseProc() must return a valid proc
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bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
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const SkMatrix* matrix, const SkRasterClip* rc) {
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if ((unsigned)mode > (unsigned)SkCanvas::kPolygon_PointMode) {
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return false;
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}
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if (paint.getPathEffect()) {
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return false;
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}
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SkScalar width = paint.getStrokeWidth();
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SkScalar radius = -1; // sentinel value, a "valid" value must be > 0
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if (0 == width) {
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radius = 0.5f;
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} else if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
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matrix->isScaleTranslate() && SkCanvas::kPoints_PointMode == mode) {
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SkScalar sx = matrix->get(SkMatrix::kMScaleX);
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SkScalar sy = matrix->get(SkMatrix::kMScaleY);
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if (SkScalarNearlyZero(sx - sy)) {
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radius = SkScalarHalf(width * SkScalarAbs(sx));
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}
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}
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if (radius > 0) {
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SkRect clipBounds = SkRect::Make(rc->getBounds());
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// if we return true, the caller may assume that the constructed shapes can be represented
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// using SkFixed (after clipping), so we preflight that here.
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if (!SkRectPriv::FitsInFixed(clipBounds)) {
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return false;
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}
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fMode = mode;
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fPaint = &paint;
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fClip = nullptr;
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fRC = rc;
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fClipBounds = clipBounds;
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fRadius = radius;
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return true;
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}
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return false;
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}
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PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) {
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Proc proc = nullptr;
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SkBlitter* blitter = *blitterPtr;
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if (fRC->isBW()) {
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fClip = &fRC->bwRgn();
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} else {
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fWrapper.init(*fRC, blitter);
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fClip = &fWrapper.getRgn();
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blitter = fWrapper.getBlitter();
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*blitterPtr = blitter;
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}
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// for our arrays
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SkASSERT(0 == SkCanvas::kPoints_PointMode);
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SkASSERT(1 == SkCanvas::kLines_PointMode);
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SkASSERT(2 == SkCanvas::kPolygon_PointMode);
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SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
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if (fPaint->isAntiAlias()) {
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if (0 == fPaint->getStrokeWidth()) {
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static const Proc gAAProcs[] = {
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aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
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};
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proc = gAAProcs[fMode];
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} else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
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SkASSERT(SkCanvas::kPoints_PointMode == fMode);
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proc = aa_square_proc;
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}
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} else { // BW
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if (fRadius <= 0.5f) { // small radii and hairline
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if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
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uint32_t value;
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const SkPixmap* bm = blitter->justAnOpaqueColor(&value);
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if (bm && kRGB_565_SkColorType == bm->colorType()) {
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proc = bw_pt_rect_16_hair_proc;
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} else if (bm && kN32_SkColorType == bm->colorType()) {
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proc = bw_pt_rect_32_hair_proc;
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} else {
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proc = bw_pt_rect_hair_proc;
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}
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} else {
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static Proc gBWProcs[] = {
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bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
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};
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proc = gBWProcs[fMode];
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}
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} else {
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proc = bw_square_proc;
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}
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}
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return proc;
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}
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// each of these costs 8-bytes of stack space, so don't make it too large
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// must be even for lines/polygon to work
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#define MAX_DEV_PTS 32
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void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
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const SkPoint pts[], const SkPaint& paint,
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SkBaseDevice* device) const {
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// if we're in lines mode, force count to be even
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if (SkCanvas::kLines_PointMode == mode) {
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count &= ~(size_t)1;
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}
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if ((long)count <= 0) {
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return;
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}
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SkASSERT(pts != nullptr);
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SkDEBUGCODE(this->validate();)
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// nothing to draw
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if (fRC->isEmpty()) {
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return;
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}
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PtProcRec rec;
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if (!device && rec.init(mode, paint, fMatrix, fRC)) {
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SkAutoBlitterChoose blitter(*this, nullptr, paint);
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SkPoint devPts[MAX_DEV_PTS];
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const SkMatrix* matrix = fMatrix;
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SkBlitter* bltr = blitter.get();
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PtProcRec::Proc proc = rec.chooseProc(&bltr);
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// we have to back up subsequent passes if we're in polygon mode
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const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
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do {
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int n = SkToInt(count);
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if (n > MAX_DEV_PTS) {
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n = MAX_DEV_PTS;
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}
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matrix->mapPoints(devPts, pts, n);
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if (!SkScalarsAreFinite(&devPts[0].fX, n * 2)) {
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return;
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}
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proc(rec, devPts, n, bltr);
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pts += n - backup;
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SkASSERT(SkToInt(count) >= n);
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count -= n;
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if (count > 0) {
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count += backup;
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}
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} while (count != 0);
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} else {
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switch (mode) {
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case SkCanvas::kPoints_PointMode: {
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// temporarily mark the paint as filling.
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SkPaint newPaint(paint);
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newPaint.setStyle(SkPaint::kFill_Style);
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SkScalar width = newPaint.getStrokeWidth();
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SkScalar radius = SkScalarHalf(width);
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if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) {
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if (device) {
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for (size_t i = 0; i < count; ++i) {
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SkRect r = SkRect::MakeLTRB(pts[i].fX - radius, pts[i].fY - radius,
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pts[i].fX + radius, pts[i].fY + radius);
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device->drawOval(r, newPaint);
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}
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} else {
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SkPath path;
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SkMatrix preMatrix;
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path.addCircle(0, 0, radius);
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for (size_t i = 0; i < count; i++) {
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preMatrix.setTranslate(pts[i].fX, pts[i].fY);
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// pass true for the last point, since we can modify
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// then path then
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path.setIsVolatile((count-1) == i);
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this->drawPath(path, newPaint, &preMatrix, (count-1) == i);
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}
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}
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} else {
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SkRect r;
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for (size_t i = 0; i < count; i++) {
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r.fLeft = pts[i].fX - radius;
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r.fTop = pts[i].fY - radius;
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r.fRight = r.fLeft + width;
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r.fBottom = r.fTop + width;
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if (device) {
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device->drawRect(r, newPaint);
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} else {
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this->drawRect(r, newPaint);
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}
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}
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}
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break;
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}
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case SkCanvas::kLines_PointMode:
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if (2 == count && paint.getPathEffect()) {
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// most likely a dashed line - see if it is one of the ones
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// we can accelerate
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SkStrokeRec rec(paint);
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SkPathEffect::PointData pointData;
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SkPath path;
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path.moveTo(pts[0]);
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path.lineTo(pts[1]);
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SkRect cullRect = SkRect::Make(fRC->getBounds());
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if (paint.getPathEffect()->asPoints(&pointData, path, rec,
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*fMatrix, &cullRect)) {
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// 'asPoints' managed to find some fast path
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SkPaint newP(paint);
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newP.setPathEffect(nullptr);
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newP.setStyle(SkPaint::kFill_Style);
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if (!pointData.fFirst.isEmpty()) {
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if (device) {
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device->drawPath(pointData.fFirst, newP);
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} else {
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this->drawPath(pointData.fFirst, newP);
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}
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}
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if (!pointData.fLast.isEmpty()) {
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if (device) {
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device->drawPath(pointData.fLast, newP);
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} else {
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this->drawPath(pointData.fLast, newP);
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}
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}
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if (pointData.fSize.fX == pointData.fSize.fY) {
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// The rest of the dashed line can just be drawn as points
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SkASSERT(pointData.fSize.fX == SkScalarHalf(newP.getStrokeWidth()));
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if (SkPathEffect::PointData::kCircles_PointFlag & pointData.fFlags) {
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newP.setStrokeCap(SkPaint::kRound_Cap);
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} else {
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newP.setStrokeCap(SkPaint::kButt_Cap);
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}
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if (device) {
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device->drawPoints(SkCanvas::kPoints_PointMode,
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pointData.fNumPoints,
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pointData.fPoints,
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newP);
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} else {
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this->drawPoints(SkCanvas::kPoints_PointMode,
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pointData.fNumPoints,
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pointData.fPoints,
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newP,
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device);
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}
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break;
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} else {
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// The rest of the dashed line must be drawn as rects
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SkASSERT(!(SkPathEffect::PointData::kCircles_PointFlag &
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pointData.fFlags));
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SkRect r;
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for (int i = 0; i < pointData.fNumPoints; ++i) {
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r.set(pointData.fPoints[i].fX - pointData.fSize.fX,
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pointData.fPoints[i].fY - pointData.fSize.fY,
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pointData.fPoints[i].fX + pointData.fSize.fX,
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pointData.fPoints[i].fY + pointData.fSize.fY);
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if (device) {
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device->drawRect(r, newP);
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} else {
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this->drawRect(r, newP);
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}
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}
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}
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break;
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}
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}
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// couldn't take fast path so fall through!
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case SkCanvas::kPolygon_PointMode: {
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count -= 1;
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SkPath path;
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SkPaint p(paint);
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p.setStyle(SkPaint::kStroke_Style);
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size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
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path.setIsVolatile(true);
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for (size_t i = 0; i < count; i += inc) {
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path.moveTo(pts[i]);
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path.lineTo(pts[i+1]);
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if (device) {
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device->drawPath(path, p, true);
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} else {
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this->drawPath(path, p, nullptr, true);
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}
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path.rewind();
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}
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break;
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}
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}
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}
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}
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static inline SkPoint compute_stroke_size(const SkPaint& paint, const SkMatrix& matrix) {
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SkASSERT(matrix.rectStaysRect());
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SkASSERT(SkPaint::kFill_Style != paint.getStyle());
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SkVector size;
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SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() };
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matrix.mapVectors(&size, &pt, 1);
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return SkPoint::Make(SkScalarAbs(size.fX), SkScalarAbs(size.fY));
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}
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static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix,
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SkPoint* strokeSize) {
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if (SkPaint::kMiter_Join != paint.getStrokeJoin() ||
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paint.getStrokeMiter() < SK_ScalarSqrt2) {
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return false;
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}
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*strokeSize = compute_stroke_size(paint, matrix);
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return true;
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}
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SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint,
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const SkMatrix& matrix,
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SkPoint* strokeSize) {
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RectType rtype;
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const SkScalar width = paint.getStrokeWidth();
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const bool zeroWidth = (0 == width);
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SkPaint::Style style = paint.getStyle();
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if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) {
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style = SkPaint::kFill_Style;
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}
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if (paint.getPathEffect() || paint.getMaskFilter() ||
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!matrix.rectStaysRect() || SkPaint::kStrokeAndFill_Style == style) {
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rtype = kPath_RectType;
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} else if (SkPaint::kFill_Style == style) {
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rtype = kFill_RectType;
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} else if (zeroWidth) {
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rtype = kHair_RectType;
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} else if (easy_rect_join(paint, matrix, strokeSize)) {
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rtype = kStroke_RectType;
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} else {
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rtype = kPath_RectType;
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}
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return rtype;
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}
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static const SkPoint* rect_points(const SkRect& r) {
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return reinterpret_cast<const SkPoint*>(&r);
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}
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static SkPoint* rect_points(SkRect& r) {
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return reinterpret_cast<SkPoint*>(&r);
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}
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static void draw_rect_as_path(const SkDraw& orig, const SkRect& prePaintRect,
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const SkPaint& paint, const SkMatrix* matrix) {
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SkDraw draw(orig);
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draw.fMatrix = matrix;
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SkPath tmp;
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tmp.addRect(prePaintRect);
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tmp.setFillType(SkPath::kWinding_FillType);
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draw.drawPath(tmp, paint, nullptr, true);
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}
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void SkDraw::drawRect(const SkRect& prePaintRect, const SkPaint& paint,
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const SkMatrix* paintMatrix, const SkRect* postPaintRect) const {
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SkDEBUGCODE(this->validate();)
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// nothing to draw
|
if (fRC->isEmpty()) {
|
return;
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}
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const SkMatrix* matrix;
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SkMatrix combinedMatrixStorage;
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if (paintMatrix) {
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SkASSERT(postPaintRect);
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combinedMatrixStorage.setConcat(*fMatrix, *paintMatrix);
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matrix = &combinedMatrixStorage;
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} else {
|
SkASSERT(!postPaintRect);
|
matrix = fMatrix;
|
}
|
|
SkPoint strokeSize;
|
RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize);
|
|
if (kPath_RectType == rtype) {
|
draw_rect_as_path(*this, prePaintRect, paint, matrix);
|
return;
|
}
|
|
SkRect devRect;
|
const SkRect& paintRect = paintMatrix ? *postPaintRect : prePaintRect;
|
// skip the paintMatrix when transforming the rect by the CTM
|
fMatrix->mapPoints(rect_points(devRect), rect_points(paintRect), 2);
|
devRect.sort();
|
|
// look for the quick exit, before we build a blitter
|
SkRect bbox = devRect;
|
if (paint.getStyle() != SkPaint::kFill_Style) {
|
// extra space for hairlines
|
if (paint.getStrokeWidth() == 0) {
|
bbox.outset(1, 1);
|
} else {
|
// For kStroke_RectType, strokeSize is already computed.
|
const SkPoint& ssize = (kStroke_RectType == rtype)
|
? strokeSize
|
: compute_stroke_size(paint, *fMatrix);
|
bbox.outset(SkScalarHalf(ssize.x()), SkScalarHalf(ssize.y()));
|
}
|
}
|
if (SkPathPriv::TooBigForMath(bbox)) {
|
return;
|
}
|
|
if (!SkRectPriv::FitsInFixed(bbox) && rtype != kHair_RectType) {
|
draw_rect_as_path(*this, prePaintRect, paint, matrix);
|
return;
|
}
|
|
SkIRect ir = bbox.roundOut();
|
if (fRC->quickReject(ir)) {
|
return;
|
}
|
|
SkAutoBlitterChoose blitterStorage(*this, matrix, paint);
|
const SkRasterClip& clip = *fRC;
|
SkBlitter* blitter = blitterStorage.get();
|
|
// we want to "fill" if we are kFill or kStrokeAndFill, since in the latter
|
// case we are also hairline (if we've gotten to here), which devolves to
|
// effectively just kFill
|
switch (rtype) {
|
case kFill_RectType:
|
if (paint.isAntiAlias()) {
|
SkScan::AntiFillRect(devRect, clip, blitter);
|
} else {
|
SkScan::FillRect(devRect, clip, blitter);
|
}
|
break;
|
case kStroke_RectType:
|
if (paint.isAntiAlias()) {
|
SkScan::AntiFrameRect(devRect, strokeSize, clip, blitter);
|
} else {
|
SkScan::FrameRect(devRect, strokeSize, clip, blitter);
|
}
|
break;
|
case kHair_RectType:
|
if (paint.isAntiAlias()) {
|
SkScan::AntiHairRect(devRect, clip, blitter);
|
} else {
|
SkScan::HairRect(devRect, clip, blitter);
|
}
|
break;
|
default:
|
SkDEBUGFAIL("bad rtype");
|
}
|
}
|
|
void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
|
if (srcM.fBounds.isEmpty()) {
|
return;
|
}
|
|
const SkMask* mask = &srcM;
|
|
SkMask dstM;
|
if (paint.getMaskFilter() &&
|
as_MFB(paint.getMaskFilter())->filterMask(&dstM, srcM, *fMatrix, nullptr)) {
|
mask = &dstM;
|
}
|
SkAutoMaskFreeImage ami(dstM.fImage);
|
|
SkAutoBlitterChoose blitterChooser(*this, nullptr, paint);
|
SkBlitter* blitter = blitterChooser.get();
|
|
SkAAClipBlitterWrapper wrapper;
|
const SkRegion* clipRgn;
|
|
if (fRC->isBW()) {
|
clipRgn = &fRC->bwRgn();
|
} else {
|
wrapper.init(*fRC, blitter);
|
clipRgn = &wrapper.getRgn();
|
blitter = wrapper.getBlitter();
|
}
|
blitter->blitMaskRegion(*mask, *clipRgn);
|
}
|
|
static SkScalar fast_len(const SkVector& vec) {
|
SkScalar x = SkScalarAbs(vec.fX);
|
SkScalar y = SkScalarAbs(vec.fY);
|
if (x < y) {
|
using std::swap;
|
swap(x, y);
|
}
|
return x + SkScalarHalf(y);
|
}
|
|
bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix& matrix,
|
SkScalar* coverage) {
|
SkASSERT(strokeWidth > 0);
|
// We need to try to fake a thick-stroke with a modulated hairline.
|
|
if (matrix.hasPerspective()) {
|
return false;
|
}
|
|
SkVector src[2], dst[2];
|
src[0].set(strokeWidth, 0);
|
src[1].set(0, strokeWidth);
|
matrix.mapVectors(dst, src, 2);
|
SkScalar len0 = fast_len(dst[0]);
|
SkScalar len1 = fast_len(dst[1]);
|
if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) {
|
if (coverage) {
|
*coverage = SkScalarAve(len0, len1);
|
}
|
return true;
|
}
|
return false;
|
}
|
|
void SkDraw::drawRRect(const SkRRect& rrect, const SkPaint& paint) const {
|
SkDEBUGCODE(this->validate());
|
|
if (fRC->isEmpty()) {
|
return;
|
}
|
|
{
|
// TODO: Investigate optimizing these options. They are in the same
|
// order as SkDraw::drawPath, which handles each case. It may be
|
// that there is no way to optimize for these using the SkRRect path.
|
SkScalar coverage;
|
if (SkDrawTreatAsHairline(paint, *fMatrix, &coverage)) {
|
goto DRAW_PATH;
|
}
|
|
if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
|
goto DRAW_PATH;
|
}
|
}
|
|
if (paint.getMaskFilter()) {
|
// Transform the rrect into device space.
|
SkRRect devRRect;
|
if (rrect.transform(*fMatrix, &devRRect)) {
|
SkAutoBlitterChoose blitter(*this, nullptr, paint);
|
if (as_MFB(paint.getMaskFilter())->filterRRect(devRRect, *fMatrix,
|
*fRC, blitter.get())) {
|
return; // filterRRect() called the blitter, so we're done
|
}
|
}
|
}
|
|
DRAW_PATH:
|
// Now fall back to the default case of using a path.
|
SkPath path;
|
path.addRRect(rrect);
|
this->drawPath(path, paint, nullptr, true);
|
}
|
|
SkScalar SkDraw::ComputeResScaleForStroking(const SkMatrix& matrix) {
|
// Not sure how to handle perspective differently, so we just don't try (yet)
|
SkScalar sx = SkPoint::Length(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY]);
|
SkScalar sy = SkPoint::Length(matrix[SkMatrix::kMSkewX], matrix[SkMatrix::kMScaleY]);
|
if (SkScalarsAreFinite(sx, sy)) {
|
SkScalar scale = SkTMax(sx, sy);
|
if (scale > 0) {
|
return scale;
|
}
|
}
|
return 1;
|
}
|
|
void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawCoverage,
|
SkBlitter* customBlitter, bool doFill) const {
|
if (SkPathPriv::TooBigForMath(devPath)) {
|
return;
|
}
|
SkBlitter* blitter = nullptr;
|
SkAutoBlitterChoose blitterStorage;
|
if (nullptr == customBlitter) {
|
blitter = blitterStorage.choose(*this, nullptr, paint, drawCoverage);
|
} else {
|
blitter = customBlitter;
|
}
|
|
if (paint.getMaskFilter()) {
|
SkStrokeRec::InitStyle style = doFill ? SkStrokeRec::kFill_InitStyle
|
: SkStrokeRec::kHairline_InitStyle;
|
if (as_MFB(paint.getMaskFilter())->filterPath(devPath, *fMatrix, *fRC, blitter, style)) {
|
return; // filterPath() called the blitter, so we're done
|
}
|
}
|
|
void (*proc)(const SkPath&, const SkRasterClip&, SkBlitter*);
|
if (doFill) {
|
if (paint.isAntiAlias()) {
|
proc = SkScan::AntiFillPath;
|
} else {
|
proc = SkScan::FillPath;
|
}
|
} else { // hairline
|
if (paint.isAntiAlias()) {
|
switch (paint.getStrokeCap()) {
|
case SkPaint::kButt_Cap:
|
proc = SkScan::AntiHairPath;
|
break;
|
case SkPaint::kSquare_Cap:
|
proc = SkScan::AntiHairSquarePath;
|
break;
|
case SkPaint::kRound_Cap:
|
proc = SkScan::AntiHairRoundPath;
|
break;
|
default:
|
proc SK_INIT_TO_AVOID_WARNING;
|
SkDEBUGFAIL("unknown paint cap type");
|
}
|
} else {
|
switch (paint.getStrokeCap()) {
|
case SkPaint::kButt_Cap:
|
proc = SkScan::HairPath;
|
break;
|
case SkPaint::kSquare_Cap:
|
proc = SkScan::HairSquarePath;
|
break;
|
case SkPaint::kRound_Cap:
|
proc = SkScan::HairRoundPath;
|
break;
|
default:
|
proc SK_INIT_TO_AVOID_WARNING;
|
SkDEBUGFAIL("unknown paint cap type");
|
}
|
}
|
}
|
|
proc(devPath, *fRC, blitter);
|
}
|
|
void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
|
const SkMatrix* prePathMatrix, bool pathIsMutable,
|
bool drawCoverage, SkBlitter* customBlitter) const {
|
SkDEBUGCODE(this->validate();)
|
|
// nothing to draw
|
if (fRC->isEmpty()) {
|
return;
|
}
|
|
SkPath* pathPtr = (SkPath*)&origSrcPath;
|
bool doFill = true;
|
SkPath tmpPathStorage;
|
SkPath* tmpPath = &tmpPathStorage;
|
SkMatrix tmpMatrix;
|
const SkMatrix* matrix = fMatrix;
|
tmpPath->setIsVolatile(true);
|
SkPathPriv::SetIsBadForDAA(*tmpPath, SkPathPriv::IsBadForDAA(origSrcPath));
|
|
if (prePathMatrix) {
|
if (origPaint.getPathEffect() || origPaint.getStyle() != SkPaint::kFill_Style) {
|
SkPath* result = pathPtr;
|
|
if (!pathIsMutable) {
|
result = tmpPath;
|
pathIsMutable = true;
|
}
|
pathPtr->transform(*prePathMatrix, result);
|
pathPtr = result;
|
} else {
|
tmpMatrix.setConcat(*matrix, *prePathMatrix);
|
matrix = &tmpMatrix;
|
}
|
}
|
// at this point we're done with prePathMatrix
|
SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
|
|
SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
|
|
{
|
SkScalar coverage;
|
if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) {
|
if (SK_Scalar1 == coverage) {
|
paint.writable()->setStrokeWidth(0);
|
} else if (SkBlendMode_SupportsCoverageAsAlpha(origPaint.getBlendMode())) {
|
U8CPU newAlpha;
|
#if 0
|
newAlpha = SkToU8(SkScalarRoundToInt(coverage *
|
origPaint.getAlpha()));
|
#else
|
// this is the old technique, which we preserve for now so
|
// we don't change previous results (testing)
|
// the new way seems fine, its just (a tiny bit) different
|
int scale = (int)(coverage * 256);
|
newAlpha = origPaint.getAlpha() * scale >> 8;
|
#endif
|
SkPaint* writablePaint = paint.writable();
|
writablePaint->setStrokeWidth(0);
|
writablePaint->setAlpha(newAlpha);
|
}
|
}
|
}
|
|
if (paint->getPathEffect() || paint->getStyle() != SkPaint::kFill_Style) {
|
SkRect cullRect;
|
const SkRect* cullRectPtr = nullptr;
|
if (this->computeConservativeLocalClipBounds(&cullRect)) {
|
cullRectPtr = &cullRect;
|
}
|
doFill = paint->getFillPath(*pathPtr, tmpPath, cullRectPtr,
|
ComputeResScaleForStroking(*fMatrix));
|
pathPtr = tmpPath;
|
}
|
|
// avoid possibly allocating a new path in transform if we can
|
SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath;
|
|
// transform the path into device space
|
pathPtr->transform(*matrix, devPathPtr);
|
|
this->drawDevPath(*devPathPtr, *paint, drawCoverage, customBlitter, doFill);
|
}
|
|
void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, const SkPaint& paint) const {
|
SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType);
|
|
if (SkTreatAsSprite(*fMatrix, bitmap.dimensions(), paint)) {
|
int ix = SkScalarRoundToInt(fMatrix->getTranslateX());
|
int iy = SkScalarRoundToInt(fMatrix->getTranslateY());
|
|
SkPixmap pmap;
|
if (!bitmap.peekPixels(&pmap)) {
|
return;
|
}
|
SkMask mask;
|
mask.fBounds.set(ix, iy, ix + pmap.width(), iy + pmap.height());
|
mask.fFormat = SkMask::kA8_Format;
|
mask.fRowBytes = SkToU32(pmap.rowBytes());
|
// fImage is typed as writable, but in this case it is used read-only
|
mask.fImage = (uint8_t*)pmap.addr8(0, 0);
|
|
this->drawDevMask(mask, paint);
|
} else { // need to xform the bitmap first
|
SkRect r;
|
SkMask mask;
|
|
r.set(0, 0,
|
SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
|
fMatrix->mapRect(&r);
|
r.round(&mask.fBounds);
|
|
// set the mask's bounds to the transformed bitmap-bounds,
|
// clipped to the actual device
|
{
|
SkIRect devBounds;
|
devBounds.set(0, 0, fDst.width(), fDst.height());
|
// need intersect(l, t, r, b) on irect
|
if (!mask.fBounds.intersect(devBounds)) {
|
return;
|
}
|
}
|
|
mask.fFormat = SkMask::kA8_Format;
|
mask.fRowBytes = SkAlign4(mask.fBounds.width());
|
size_t size = mask.computeImageSize();
|
if (0 == size) {
|
// the mask is too big to allocated, draw nothing
|
return;
|
}
|
|
// allocate (and clear) our temp buffer to hold the transformed bitmap
|
SkAutoTMalloc<uint8_t> storage(size);
|
mask.fImage = storage.get();
|
memset(mask.fImage, 0, size);
|
|
// now draw our bitmap(src) into mask(dst), transformed by the matrix
|
{
|
SkBitmap device;
|
device.installPixels(SkImageInfo::MakeA8(mask.fBounds.width(), mask.fBounds.height()),
|
mask.fImage, mask.fRowBytes);
|
|
SkCanvas c(device);
|
// need the unclipped top/left for the translate
|
c.translate(-SkIntToScalar(mask.fBounds.fLeft),
|
-SkIntToScalar(mask.fBounds.fTop));
|
c.concat(*fMatrix);
|
|
// We can't call drawBitmap, or we'll infinitely recurse. Instead
|
// we manually build a shader and draw that into our new mask
|
SkPaint tmpPaint;
|
tmpPaint.setAntiAlias(paint.isAntiAlias());
|
tmpPaint.setDither(paint.isDither());
|
tmpPaint.setFilterQuality(paint.getFilterQuality());
|
SkPaint paintWithShader = make_paint_with_image(tmpPaint, bitmap);
|
SkRect rr;
|
rr.set(0, 0, SkIntToScalar(bitmap.width()),
|
SkIntToScalar(bitmap.height()));
|
c.drawRect(rr, paintWithShader);
|
}
|
this->drawDevMask(mask, paint);
|
}
|
}
|
|
static bool clipped_out(const SkMatrix& m, const SkRasterClip& c,
|
const SkRect& srcR) {
|
SkRect dstR;
|
m.mapRect(&dstR, srcR);
|
return c.quickReject(dstR.roundOut());
|
}
|
|
static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip,
|
int width, int height) {
|
SkRect r;
|
r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
|
return clipped_out(matrix, clip, r);
|
}
|
|
static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y, const SkPixmap& pmap) {
|
return clip.isBW() || clip.quickContains(x, y, x + pmap.width(), y + pmap.height());
|
}
|
|
void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
|
const SkRect* dstBounds, const SkPaint& origPaint) const {
|
SkDEBUGCODE(this->validate();)
|
|
// nothing to draw
|
if (fRC->isEmpty() ||
|
bitmap.width() == 0 || bitmap.height() == 0 ||
|
bitmap.colorType() == kUnknown_SkColorType) {
|
return;
|
}
|
|
SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
|
if (origPaint.getStyle() != SkPaint::kFill_Style) {
|
paint.writable()->setStyle(SkPaint::kFill_Style);
|
}
|
|
SkMatrix matrix;
|
matrix.setConcat(*fMatrix, prematrix);
|
|
if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) {
|
return;
|
}
|
|
if (bitmap.colorType() != kAlpha_8_SkColorType
|
&& SkTreatAsSprite(matrix, bitmap.dimensions(), *paint)) {
|
//
|
// It is safe to call lock pixels now, since we know the matrix is
|
// (more or less) identity.
|
//
|
SkPixmap pmap;
|
if (!bitmap.peekPixels(&pmap)) {
|
return;
|
}
|
int ix = SkScalarRoundToInt(matrix.getTranslateX());
|
int iy = SkScalarRoundToInt(matrix.getTranslateY());
|
if (clipHandlesSprite(*fRC, ix, iy, pmap)) {
|
SkSTArenaAlloc<kSkBlitterContextSize> allocator;
|
// blitter will be owned by the allocator.
|
SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, *paint, pmap, ix, iy, &allocator);
|
if (blitter) {
|
SkScan::FillIRect(SkIRect::MakeXYWH(ix, iy, pmap.width(), pmap.height()),
|
*fRC, blitter);
|
return;
|
}
|
// if !blitter, then we fall-through to the slower case
|
}
|
}
|
|
// now make a temp draw on the stack, and use it
|
//
|
SkDraw draw(*this);
|
draw.fMatrix = &matrix;
|
|
if (bitmap.colorType() == kAlpha_8_SkColorType && !paint->getColorFilter()) {
|
draw.drawBitmapAsMask(bitmap, *paint);
|
} else {
|
SkPaint paintWithShader = make_paint_with_image(*paint, bitmap);
|
const SkRect srcBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
|
if (dstBounds) {
|
this->drawRect(srcBounds, paintWithShader, &prematrix, dstBounds);
|
} else {
|
draw.drawRect(srcBounds, paintWithShader);
|
}
|
}
|
}
|
|
void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& origPaint) const {
|
SkDEBUGCODE(this->validate();)
|
|
// nothing to draw
|
if (fRC->isEmpty() ||
|
bitmap.width() == 0 || bitmap.height() == 0 ||
|
bitmap.colorType() == kUnknown_SkColorType) {
|
return;
|
}
|
|
const SkIRect bounds = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
|
|
if (fRC->quickReject(bounds)) {
|
return; // nothing to draw
|
}
|
|
SkPaint paint(origPaint);
|
paint.setStyle(SkPaint::kFill_Style);
|
|
SkPixmap pmap;
|
if (!bitmap.peekPixels(&pmap)) {
|
return;
|
}
|
|
if (nullptr == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, pmap)) {
|
// blitter will be owned by the allocator.
|
SkSTArenaAlloc<kSkBlitterContextSize> allocator;
|
SkBlitter* blitter = SkBlitter::ChooseSprite(fDst, paint, pmap, x, y, &allocator);
|
if (blitter) {
|
SkScan::FillIRect(bounds, *fRC, blitter);
|
return;
|
}
|
}
|
|
SkMatrix matrix;
|
SkRect r;
|
|
// get a scalar version of our rect
|
r.set(bounds);
|
|
// create shader with offset
|
matrix.setTranslate(r.fLeft, r.fTop);
|
SkPaint paintWithShader = make_paint_with_image(paint, bitmap, &matrix);
|
SkDraw draw(*this);
|
matrix.reset();
|
draw.fMatrix = &matrix;
|
// call ourself with a rect
|
draw.drawRect(r, paintWithShader);
|
}
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#ifdef SK_DEBUG
|
|
void SkDraw::validate() const {
|
SkASSERT(fMatrix != nullptr);
|
SkASSERT(fRC != nullptr);
|
|
const SkIRect& cr = fRC->getBounds();
|
SkIRect br;
|
|
br.set(0, 0, fDst.width(), fDst.height());
|
SkASSERT(cr.isEmpty() || br.contains(cr));
|
}
|
|
#endif
|
|
////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#include "SkPath.h"
|
#include "SkDraw.h"
|
#include "SkRegion.h"
|
#include "SkBlitter.h"
|
|
bool SkDraw::ComputeMaskBounds(const SkRect& devPathBounds, const SkIRect* clipBounds,
|
const SkMaskFilter* filter, const SkMatrix* filterMatrix,
|
SkIRect* bounds) {
|
// init our bounds from the path
|
*bounds = devPathBounds.makeOutset(SK_ScalarHalf, SK_ScalarHalf).roundOut();
|
|
SkIPoint margin = SkIPoint::Make(0, 0);
|
if (filter) {
|
SkASSERT(filterMatrix);
|
|
SkMask srcM, dstM;
|
|
srcM.fBounds = *bounds;
|
srcM.fFormat = SkMask::kA8_Format;
|
if (!as_MFB(filter)->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
|
return false;
|
}
|
}
|
|
// (possibly) trim the bounds to reflect the clip
|
// (plus whatever slop the filter needs)
|
if (clipBounds) {
|
// Ugh. Guard against gigantic margins from wacky filters. Without this
|
// check we can request arbitrary amounts of slop beyond our visible
|
// clip, and bring down the renderer (at least on finite RAM machines
|
// like handsets, etc.). Need to balance this invented value between
|
// quality of large filters like blurs, and the corresponding memory
|
// requests.
|
static const int MAX_MARGIN = 128;
|
if (!bounds->intersect(clipBounds->makeOutset(SkMin32(margin.fX, MAX_MARGIN),
|
SkMin32(margin.fY, MAX_MARGIN)))) {
|
return false;
|
}
|
}
|
|
return true;
|
}
|
|
static void draw_into_mask(const SkMask& mask, const SkPath& devPath,
|
SkStrokeRec::InitStyle style) {
|
SkDraw draw;
|
if (!draw.fDst.reset(mask)) {
|
return;
|
}
|
|
SkRasterClip clip;
|
SkMatrix matrix;
|
SkPaint paint;
|
|
clip.setRect(SkIRect::MakeWH(mask.fBounds.width(), mask.fBounds.height()));
|
matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
|
-SkIntToScalar(mask.fBounds.fTop));
|
|
draw.fRC = &clip;
|
draw.fMatrix = &matrix;
|
paint.setAntiAlias(true);
|
switch (style) {
|
case SkStrokeRec::kHairline_InitStyle:
|
SkASSERT(!paint.getStrokeWidth());
|
paint.setStyle(SkPaint::kStroke_Style);
|
break;
|
case SkStrokeRec::kFill_InitStyle:
|
SkASSERT(paint.getStyle() == SkPaint::kFill_Style);
|
break;
|
|
}
|
draw.drawPath(devPath, paint);
|
}
|
|
bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
|
const SkMaskFilter* filter, const SkMatrix* filterMatrix,
|
SkMask* mask, SkMask::CreateMode mode,
|
SkStrokeRec::InitStyle style) {
|
if (devPath.isEmpty()) {
|
return false;
|
}
|
|
if (SkMask::kJustRenderImage_CreateMode != mode) {
|
if (!ComputeMaskBounds(devPath.getBounds(), clipBounds, filter,
|
filterMatrix, &mask->fBounds))
|
return false;
|
}
|
|
if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
|
mask->fFormat = SkMask::kA8_Format;
|
mask->fRowBytes = mask->fBounds.width();
|
size_t size = mask->computeImageSize();
|
if (0 == size) {
|
// we're too big to allocate the mask, abort
|
return false;
|
}
|
mask->fImage = SkMask::AllocImage(size, SkMask::kZeroInit_Alloc);
|
}
|
|
if (SkMask::kJustComputeBounds_CreateMode != mode) {
|
draw_into_mask(*mask, devPath, style);
|
}
|
|
return true;
|
}
|