/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLSharedGroup.h"
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#include "KeyedVectorUtils.h"
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/**** BufferData ****/
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BufferData::BufferData() : m_size(0), m_usage(0), m_mapped(false) {};
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BufferData::BufferData(GLsizeiptr size, const void* data) :
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m_size(size), m_usage(0), m_mapped(false) {
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void * buffer = NULL;
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if (size>0) buffer = m_fixedBuffer.alloc(size);
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if (data) memcpy(buffer, data, size);
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}
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/**** ProgramData ****/
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ProgramData::ProgramData() : m_numIndexes(0),
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m_initialized(false),
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m_locShiftWAR(false) {
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m_Indexes = NULL;
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}
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void ProgramData::initProgramData(GLuint numIndexes) {
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m_initialized = true;
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m_numIndexes = numIndexes;
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delete [] m_Indexes;
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m_Indexes = new IndexInfo[numIndexes];
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m_locShiftWAR = false;
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}
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bool ProgramData::isInitialized() {
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return m_initialized;
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}
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ProgramData::~ProgramData() {
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delete [] m_Indexes;
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m_Indexes = NULL;
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}
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void ProgramData::setIndexInfo(
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GLuint index, GLint base, GLint size, GLenum type) {
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if (index >= m_numIndexes) return;
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m_Indexes[index].base = base;
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m_Indexes[index].size = size;
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m_Indexes[index].type = type;
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if (index > 0) {
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m_Indexes[index].appBase = m_Indexes[index-1].appBase +
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m_Indexes[index-1].size;
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} else {
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m_Indexes[index].appBase = 0;
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}
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m_Indexes[index].hostLocsPerElement = 1;
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m_Indexes[index].flags = 0;
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m_Indexes[index].samplerValue = 0;
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}
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void ProgramData::setIndexFlags(GLuint index, GLuint flags) {
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if (index >= m_numIndexes) return;
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m_Indexes[index].flags |= flags;
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}
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GLuint ProgramData::getIndexForLocation(GLint location) {
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GLuint index = m_numIndexes;
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GLint minDist = -1;
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for (GLuint i = 0; i < m_numIndexes; ++i) {
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GLint dist = location - m_Indexes[i].base;
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if (dist >= 0 && (minDist < 0 || dist < minDist)) {
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index = i;
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minDist = dist;
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}
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}
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return index;
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}
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GLenum ProgramData::getTypeForLocation(GLint location) {
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GLuint index = getIndexForLocation(location);
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if (index < m_numIndexes) {
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return m_Indexes[index].type;
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}
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return 0;
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}
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void ProgramData::setupLocationShiftWAR() {
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m_locShiftWAR = false;
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for (GLuint i= 0; i < m_numIndexes; i++) {
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if (0 != (m_Indexes[i].base & 0xffff)) {
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return;
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}
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}
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// if we have one uniform at location 0, we do not need the WAR.
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if (m_numIndexes > 1) m_locShiftWAR = true;
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}
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GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex) {
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if (!m_locShiftWAR) return hostLoc;
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GLuint index = getIndexForLocation(hostLoc);
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if (index < m_numIndexes) {
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if (arrIndex > 0) {
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m_Indexes[index].hostLocsPerElement =
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(hostLoc - m_Indexes[index].base) / arrIndex;
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}
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return m_Indexes[index].appBase + arrIndex;
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}
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return -1;
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}
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GLint ProgramData::locationWARAppToHost(GLint appLoc) {
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if (!m_locShiftWAR) return appLoc;
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for (GLuint i = 0; i < m_numIndexes; i++) {
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GLint elemIndex =
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appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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return m_Indexes[i].base +
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elemIndex * m_Indexes[i].hostLocsPerElement;
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}
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}
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return -1;
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}
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GLint ProgramData::getNextSamplerUniform(
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GLint index, GLint* val, GLenum* target) {
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for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
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if (m_Indexes[i].type == GL_SAMPLER_2D) {
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if (val) *val = m_Indexes[i].samplerValue;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return i;
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}
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}
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return -1;
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}
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bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) {
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for (GLuint i = 0; i < m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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if (m_Indexes[i].type == GL_SAMPLER_2D) {
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m_Indexes[i].samplerValue = val;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return true;
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}
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}
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}
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return false;
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}
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bool ProgramData::attachShader(GLuint shader) {
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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return false;
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}
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}
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m_shaders.push_back(shader);
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return true;
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}
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bool ProgramData::detachShader(GLuint shader) {
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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m_shaders.erase(m_shaders.begin() + i);
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return true;
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}
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}
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return false;
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}
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/***** GLSharedGroup ****/
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GLSharedGroup::GLSharedGroup() { }
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GLSharedGroup::~GLSharedGroup() {
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m_buffers.clear();
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m_programs.clear();
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clearObjectMap(m_buffers);
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clearObjectMap(m_programs);
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clearObjectMap(m_shaders);
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clearObjectMap(m_shaderPrograms);
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}
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bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) {
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android::AutoMutex _lock(m_lock);
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return (findObjectOrDefault(m_shaders, obj) ||
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findObjectOrDefault(m_programs, obj) ||
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj]));
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}
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BufferData* GLSharedGroup::getBufferData(GLuint bufferId) {
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android::AutoMutex _lock(m_lock);
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return findObjectOrDefault(m_buffers, bufferId);
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}
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SharedTextureDataMap* GLSharedGroup::getTextureData() {
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return &m_textureRecs;
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}
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void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) {
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android::AutoMutex _lock(m_lock);
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m_buffers[bufferId] = new BufferData(size, data);
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}
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void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) {
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android::AutoMutex _lock(m_lock);
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BufferData* currentBuffer = findObjectOrDefault(m_buffers, bufferId);
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if (currentBuffer) delete currentBuffer;
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m_buffers[bufferId] = new BufferData(size, data);
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}
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void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) {
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android::AutoMutex _lock(m_lock);
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BufferData* data = findObjectOrDefault(m_buffers, bufferId);
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if (data) data->m_usage = usage;
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}
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void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) {
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BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
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if (!buf) return;
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buf->m_mapped = mapped;
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}
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GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) {
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BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
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if (!buf) return 0;
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return buf->m_usage;
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}
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bool GLSharedGroup::isBufferMapped(GLuint bufferId) {
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BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
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if (!buf) return false;
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return buf->m_mapped;
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}
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GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const void* data) {
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android::AutoMutex _lock(m_lock);
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BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
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if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) {
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return GL_INVALID_VALUE;
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}
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memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
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buf->m_indexRangeCache.invalidateRange((size_t)offset, (size_t)size);
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return GL_NO_ERROR;
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}
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void GLSharedGroup::deleteBufferData(GLuint bufferId) {
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android::AutoMutex _lock(m_lock);
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BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
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if (buf) {
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delete buf;
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m_buffers.erase(bufferId);
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}
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}
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void GLSharedGroup::addProgramData(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) {
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delete pData;
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}
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m_programs[program] = new ProgramData();
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}
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void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) {
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pData->initProgramData(numIndexes);
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}
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}
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bool GLSharedGroup::isProgramInitialized(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) {
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return pData->isInitialized();
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}
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if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) {
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return false;
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}
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ShaderProgramData* shaderProgramData =
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (shaderProgramData) {
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return shaderProgramData->programData.isInitialized();
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}
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return false;
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}
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void GLSharedGroup::deleteProgramData(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) delete pData;
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m_programs.erase(program);
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return;
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ShaderProgramData* spData =
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findObjectOrDefault(
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m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) delete spData;
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m_shaderPrograms.erase(m_shaderProgramIdMap[program]);
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m_shaderProgramIdMap.erase(program);
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}
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// No such thing for separable shader programs.
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void GLSharedGroup::attachShader(GLuint program, GLuint shader) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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ShaderData* sData = findObjectOrDefault(m_shaders, shader);
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if (pData && sData) {
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if (pData->attachShader(shader)) {
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refShaderDataLocked(shader);
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}
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}
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}
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void GLSharedGroup::detachShader(GLuint program, GLuint shader) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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ShaderData* sData = findObjectOrDefault(m_shaders, shader);
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if (pData && sData) {
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if (pData->detachShader(shader)) {
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unrefShaderDataLocked(shader);
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}
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}
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}
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// Not needed/used for separate shader programs.
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void GLSharedGroup::setProgramIndexInfo(
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GLuint program, GLuint index, GLint base,
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GLint size, GLenum type, const char* name) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) {
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pData->setIndexInfo(index,base,size,type);
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if (type == GL_SAMPLER_2D) {
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size_t n = pData->getNumShaders();
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for (size_t i = 0; i < n; i++) {
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GLuint shaderId = pData->getShader(i);
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ShaderData* shader = findObjectOrDefault(m_shaders, shaderId);
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if (!shader) continue;
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ShaderData::StringList::iterator nameIter =
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shader->samplerExternalNames.begin();
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ShaderData::StringList::iterator nameEnd =
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shader->samplerExternalNames.end();
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while (nameIter != nameEnd) {
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if (*nameIter == name) {
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pData->setIndexFlags(
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index,
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ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
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break;
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}
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++nameIter;
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}
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}
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}
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}
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}
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GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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GLenum type = 0;
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if (pData) {
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type = pData->getTypeForLocation(location);
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}
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return type;
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ShaderProgramData* spData =
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findObjectOrDefault(
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m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) {
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type = spData->programData.getTypeForLocation(location);
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}
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return type;
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}
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bool GLSharedGroup::isProgram(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) return true;
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return false;
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ShaderProgramData* spData =
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) return true;
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return false;
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}
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void GLSharedGroup::setupLocationShiftWAR(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData =
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findObjectOrDefault(m_programs, program);
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if (pData) pData->setupLocationShiftWAR();
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}
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GLint GLSharedGroup::locationWARHostToApp(
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GLuint program, GLint hostLoc, GLint arrIndex) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return hostLoc;
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ShaderProgramData* spData =
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) return spData->programData.locationWARHostToApp(hostLoc, arrIndex);
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return hostLoc;
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}
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GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData =
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findObjectOrDefault(m_programs, program);
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if (pData) return pData->locationWARAppToHost(appLoc);
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return appLoc;
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ShaderProgramData* spData =
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findObjectOrDefault(
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m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) return spData->programData.locationWARAppToHost(appLoc);
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return appLoc;
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}
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bool GLSharedGroup::needUniformLocationWAR(GLuint program) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData =
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findObjectOrDefault(m_programs, program);
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if (pData) return pData->needUniformLocationWAR();
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return false;
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ShaderProgramData* spData =
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) return spData->programData.needUniformLocationWAR();
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return false;
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}
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GLint GLSharedGroup::getNextSamplerUniform(
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GLuint program, GLint index, GLint* val, GLenum* target) const {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = findObjectOrDefault(m_programs, program);
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if (pData) return pData->getNextSamplerUniform(index, val, target);
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return -1;
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ShaderProgramData* spData =
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findObjectOrDefault(
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m_shaderPrograms,
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findObjectOrDefault(m_shaderProgramIdMap, program));
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if (spData) return spData->programData.getNextSamplerUniform(index, val, target);
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return -1;
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}
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bool GLSharedGroup::setSamplerUniform(
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GLuint program, GLint appLoc, GLint val, GLenum* target) {
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android::AutoMutex _lock(m_lock);
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ProgramData* pData =
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findObjectOrDefault(m_programs, program);
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if (pData) return pData->setSamplerUniform(appLoc, val, target);
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if (m_shaderProgramIdMap.find(program) ==
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m_shaderProgramIdMap.end()) return false;
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ShaderProgramData* spData =
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findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
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if (spData) return spData->programData.setSamplerUniform(appLoc, val, target);
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return false;
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}
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bool GLSharedGroup::isShader(GLuint shader) {
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android::AutoMutex _lock(m_lock);
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ShaderData* pData = findObjectOrDefault(m_shaders, shader);
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return pData != NULL;
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}
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bool GLSharedGroup::addShaderData(GLuint shader) {
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android::AutoMutex _lock(m_lock);
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ShaderData* data = new ShaderData;
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if (data) {
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m_shaders[shader] = data;
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data->refcount = 1;
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}
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return data != NULL;
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}
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ShaderData* GLSharedGroup::getShaderData(GLuint shader) {
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android::AutoMutex _lock(m_lock);
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return findObjectOrDefault(m_shaders, shader);
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}
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void GLSharedGroup::unrefShaderData(GLuint shader) {
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android::AutoMutex _lock(m_lock);
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unrefShaderDataLocked(shader);
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}
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void GLSharedGroup::refShaderDataLocked(GLuint shaderId) {
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ShaderData* data = findObjectOrDefault(m_shaders, shaderId);
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data->refcount++;
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}
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void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) {
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ShaderData* data = findObjectOrDefault(m_shaders, shaderId);
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if (data && --data->refcount == 0) {
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delete data;
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m_shaders.erase(shaderId);
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}
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}
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uint32_t GLSharedGroup::addNewShaderProgramData() {
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android::AutoMutex _lock(m_lock);
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ShaderProgramData* data = new ShaderProgramData;
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uint32_t currId = m_shaderProgramId;
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ALOGD("%s: new data %p id %u", __FUNCTION__, data, currId);
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m_shaderPrograms[currId] = data;
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m_shaderProgramId++;
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return currId;
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}
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void GLSharedGroup::associateGLShaderProgram(
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GLuint shaderProgramName, uint32_t shaderProgramId) {
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android::AutoMutex _lock(m_lock);
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m_shaderProgramIdMap[shaderProgramName] = shaderProgramId;
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}
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ShaderProgramData* GLSharedGroup::getShaderProgramDataById(uint32_t id) {
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android::AutoMutex _lock(m_lock);
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ShaderProgramData* res = findObjectOrDefault(m_shaderPrograms, id);
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ALOGD("%s: id=%u res=%p", __FUNCTION__, id, res);
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return res;
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}
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ShaderProgramData* GLSharedGroup::getShaderProgramData(
|
GLuint shaderProgramName) {
|
|
android::AutoMutex _lock(m_lock);
|
|
return findObjectOrDefault(m_shaderPrograms,
|
m_shaderProgramIdMap[shaderProgramName]);
|
}
|
|
void GLSharedGroup::deleteShaderProgramDataById(uint32_t id) {
|
|
android::AutoMutex _lock(m_lock);
|
|
ShaderProgramData* data =
|
findObjectOrDefault(m_shaderPrograms, id);
|
|
delete data;
|
|
m_shaderPrograms.erase(id);
|
}
|
|
|
void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) {
|
|
android::AutoMutex _lock(m_lock);
|
|
uint32_t id = m_shaderProgramIdMap[shaderProgramName];
|
ShaderProgramData* data = findObjectOrDefault(m_shaderPrograms, id);
|
|
delete data;
|
|
m_shaderPrograms.erase(id);
|
m_shaderProgramIdMap.erase(shaderProgramName);
|
}
|
|
void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) {
|
ShaderProgramData* spData = getShaderProgramData(shaderProgram);
|
spData->programData.initProgramData(numIndices);
|
}
|
|
void GLSharedGroup::setShaderProgramIndexInfo(
|
GLuint shaderProgram, GLuint index, GLint base,
|
GLint size, GLenum type, const char* name) {
|
|
ShaderProgramData* spData = getShaderProgramData(shaderProgram);
|
ProgramData& pData = spData->programData;
|
ShaderData& sData = spData->shaderData;
|
|
pData.setIndexInfo(index, base, size, type);
|
|
if (type == GL_SAMPLER_2D) {
|
|
ShaderData::StringList::iterator nameIter =
|
sData.samplerExternalNames.begin();
|
ShaderData::StringList::iterator nameEnd =
|
sData.samplerExternalNames.end();
|
|
while (nameIter != nameEnd) {
|
if (*nameIter == name) {
|
pData.setIndexFlags(
|
index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
|
break;
|
}
|
++nameIter;
|
}
|
}
|
}
|
|
void GLSharedGroup::setupShaderProgramLocationShiftWAR(GLuint shaderProgram) {
|
ShaderProgramData* spData = getShaderProgramData(shaderProgram);
|
spData->programData.setupLocationShiftWAR();
|
}
|